Less flickering

This commit is contained in:
Robert Beckebans 2022-04-12 18:29:55 +02:00
parent 1279a27a43
commit ca1c1019d0
3 changed files with 3 additions and 3 deletions

View file

@ -512,7 +512,7 @@ void R_SetupProjectionMatrix( viewDef_t* viewDef )
const int viewWidth = viewDef->viewport.x2 - viewDef->viewport.x1 + 1;
const int viewHeight = viewDef->viewport.y2 - viewDef->viewport.y1 + 1;
#if 1
#if 0
jitterx = jitterx * width / viewWidth;
jitterx += r_centerX.GetFloat();
jitterx += viewDef->renderView.stereoScreenSeparation;

View file

@ -190,7 +190,7 @@ void TemporalAntiAliasingPass::Init(
m_ResolvePso = device->createComputePipeline( pipelineDesc );
AdvanceFrame();
//AdvanceFrame();
}
}

View file

@ -336,7 +336,7 @@ idCVar r_useLightGrid( "r_useLightGrid", "1", CVAR_RENDERER | CVAR_BOOL, "" );
idCVar r_exposure( "r_exposure", "0.5", CVAR_ARCHIVE | CVAR_RENDERER | CVAR_FLOAT, "HDR exposure or LDR brightness [-4.0 .. 4.0]", -4.0f, 4.0f );
idCVar r_useTemporalAA( "r_useTemporalAA", "1", CVAR_RENDERER | CVAR_BOOL, "only disable for debugging" );
idCVar r_taaJitter( "r_taaJitter", "1", CVAR_RENDERER | CVAR_INTEGER, "0: None, 1: MSAA, 2: Halton, 3: R2 Sequence, 4: White Noise" );
idCVar r_taaJitter( "r_taaJitter", "2", CVAR_RENDERER | CVAR_INTEGER, "0: None, 1: MSAA, 2: Halton, 3: R2 Sequence, 4: White Noise" );
// RB end
const char* fileExten[4] = { "tga", "png", "jpg", "exr" };