doom3-bfg/neo
2022-03-31 22:07:05 +02:00
..
aas Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
amplitude Applied new Astyle settings 2019-11-11 20:27:44 +01:00
cm Cleanup and Astyle 2021-09-11 18:02:16 +02:00
cmake Added missing files 2022-02-21 18:15:56 +01:00
d3xp Merge branch 'master' into 635-nvrhi1 2022-03-30 12:08:40 +02:00
extern Sync NVRHI branch by SP 2022-03-22 11:16:44 +01:00
framework Merge branch 'master' into 635-nvrhi1 2022-03-30 12:08:40 +02:00
idlib Merge branch 'master' into 635-nvrhi1 2022-03-30 12:08:40 +02:00
imgui Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
libs Merge branch 'master' into 635-nvrhi1 2022-03-30 12:08:40 +02:00
premake Removed null characters from RenderProgs_embedded.h 2014-04-28 11:29:11 +02:00
renderer Use shadow atlas for interaction rendering 2022-03-31 22:07:05 +02:00
shaders Use shadow atlas for interaction rendering 2022-03-31 22:07:05 +02:00
sound Merge branch 'master' into 635-nvrhi1 2022-03-30 12:08:40 +02:00
swf Merge branch 'master' into 635-nvrhi1 2022-03-30 12:08:40 +02:00
sys Optimized perf by fixing several issues with the GPU<->CPU syncing 2022-03-23 20:22:05 +01:00
tools Added more missing files 2022-02-21 19:21:16 +01:00
ui Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
astyle-code.bat Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
astyle-code.sh Minor fix for astyle-code.sh compatibility with macOS grep 2022-02-10 10:40:43 -05:00
astyle-options.ini Tweaked Rust coding style quotation 2020-03-27 18:59:11 +01:00
astyle.exe Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
astyle.x86 Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
astyle.x86_64 Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
cmake-eclipse-linux-debug.sh Made SDL 2 the default 2015-01-18 12:02:48 +01:00
cmake-eclipse-linux-profile.sh Made SDL 2 the default 2015-01-18 12:02:48 +01:00
cmake-linux-debug.sh Fixed Linux build under Kubuntu 18.10 2019-10-04 11:56:37 +02:00
cmake-linux-release.sh Optimized shadow mapping using Blue Noise sampling. 2020-04-29 01:19:53 +02:00
cmake-linux-vulkan-debug.sh Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580 2020-03-22 15:29:24 +01:00
cmake-linux-vulkan-release.sh Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580 2020-03-22 15:29:24 +01:00
cmake-macos-opengl-release.sh Disable FFmpeg and enable libbinkdec for macOS release and retail builds 2021-07-29 21:03:18 -04:00
cmake-macos-opengl-retail.sh Disable FFmpeg and enable libbinkdec for macOS release and retail builds 2021-07-29 21:03:18 -04:00
cmake-macos-vulkan-release.sh Disable FFmpeg and enable libbinkdec for macOS release and retail builds 2021-07-29 21:03:18 -04:00
cmake-macos-vulkan-retail.sh Disable FFmpeg and enable libbinkdec for macOS release and retail builds 2021-07-29 21:03:18 -04:00
cmake-vs2017-64bit-windows10-openal.bat Removed FFmpeg 32 bit files and updated OpenAL Soft to 1.20.1 64 bit 2020-04-13 14:04:34 +02:00
cmake-vs2017-64bit-windows10-vulkan.bat Fixed Bink video playback with Vulkan 2020-05-01 15:30:54 +02:00
cmake-vs2017-64bit-windows10.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
cmake-vs2017-64bit.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
cmake-vs2019-64bit-windows10-openal.bat Add define wrappers for classic Doom in sound/OpenAL/AL_SoundHardware.cpp, similar to XAudio2 2021-05-25 18:38:49 -04:00
cmake-vs2019-64bit-windows10-vulkan.bat CMake cleanup 2021-02-10 13:08:22 +01:00
cmake-vs2019-64bit-windows10.bat Removed Vulkan from default VS2019 Win10 config 2021-02-17 10:09:45 +01:00
cmake-vs2019-64bit.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
cmake-xcode-opengl-debug.sh Update cmake shell scripts for macOS with improved Xcode integration 2021-05-27 23:41:05 -04:00
cmake-xcode-opengl-release.sh Disable FFmpeg and enable libbinkdec for macOS release and retail builds 2021-07-29 21:03:18 -04:00
cmake-xcode-opengl-universal.sh Add support for macOS universal binary builds (x86_64 & arm64) 2021-08-20 02:13:19 -04:00
cmake-xcode-vulkan-debug.sh macOS Vulkan: Check and disable MoltenVK's use of Metal argument buffers for shader allocation scalability 2022-01-30 12:41:12 -05:00
cmake-xcode-vulkan-release.sh Disable FFmpeg and enable libbinkdec for macOS release and retail builds 2021-07-29 21:03:18 -04:00
cmake-xcode-vulkan-universal.sh Add support for macOS universal binary builds (x86_64 & arm64) 2021-08-20 02:13:19 -04:00
CMakeLists.txt Sync NVRHI branch by SP 2022-03-22 11:16:44 +01:00
compileshaders.cmake Added missing files 2022-02-21 18:15:56 +01:00
premake4.exe Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4.lua Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4_embed.bat Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00