Fixed chromatic aberration on right/bottom screen corners

This commit is contained in:
Robert Beckebans 2022-06-05 12:03:56 +02:00
parent c0dd85bb80
commit e1bbf4bf28

View file

@ -7450,7 +7450,9 @@ void idRenderBackend::PostProcess( const void* data )
BlitParameters blitParms;
blitParms.sourceTexture = ( nvrhi::ITexture* )globalImages->ldrImage->GetTextureID();
blitParms.targetFramebuffer = globalFramebuffers.smaaBlendFBO->GetApiObject();
blitParms.targetViewport = nvrhi::Viewport( renderSystem->GetWidth(), renderSystem->GetHeight() );
// RB: add + 1 to dimensions so filtering works
blitParms.targetViewport = nvrhi::Viewport( renderSystem->GetWidth() + 1, renderSystem->GetHeight() + 1 );
commonPasses.BlitTexture( commandList, blitParms, &bindingCache );
GL_SelectTexture( 0 );