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Fixed chromatic aberration on right/bottom screen corners
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1 changed files with 3 additions and 1 deletions
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@ -7450,7 +7450,9 @@ void idRenderBackend::PostProcess( const void* data )
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BlitParameters blitParms;
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blitParms.sourceTexture = ( nvrhi::ITexture* )globalImages->ldrImage->GetTextureID();
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blitParms.targetFramebuffer = globalFramebuffers.smaaBlendFBO->GetApiObject();
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blitParms.targetViewport = nvrhi::Viewport( renderSystem->GetWidth(), renderSystem->GetHeight() );
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// RB: add + 1 to dimensions so filtering works
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blitParms.targetViewport = nvrhi::Viewport( renderSystem->GetWidth() + 1, renderSystem->GetHeight() + 1 );
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commonPasses.BlitTexture( commandList, blitParms, &bindingCache );
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GL_SelectTexture( 0 );
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