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https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-14 06:34:10 +00:00
Fix UTF-8 BOM error
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parent
361c0292ec
commit
800cd210f9
9 changed files with 13 additions and 13 deletions
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@ -54,7 +54,7 @@ option(ONATIVE
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"Optimize for the host CPU" OFF)
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option(WINDOWS10
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"Build for Windows 10+" OFF)
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"Build for Windows 10+" ON)
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option(USE_SYSTEM_ZLIB
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"Use the system zlib instead of the bundled one" OFF)
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@ -78,7 +78,7 @@ option(USE_DX12
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"Use DirectX 12" ON)
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option(USE_NVRHI_VULKAN
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"Use Vulkan" ON)
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"Use Vulkan" OFF)
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set(CPU_TYPE "" CACHE STRING "When set, passes this string as CPU-ID which will be embedded into the binary.")
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@ -1,4 +1,4 @@
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/*
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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@ -54,7 +54,7 @@ half Distribution_GGX_1886( half hdotN, half alpha )
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}
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// Fresnel term F( v, h )
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// Fnone( v, h ) = F(0°) = specularColor
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// Fnone( v, h ) = F(0<EFBFBD>) = specularColor
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half3 Fresnel_Schlick( half3 specularColor, half vDotN )
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{
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return specularColor + ( 1.0 - specularColor ) * pow( 1.0 - vDotN, 5.0 );
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@ -1,4 +1,4 @@
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/*
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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@ -1,4 +1,4 @@
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/*
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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@ -1,4 +1,4 @@
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/*
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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@ -1,4 +1,4 @@
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/*
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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@ -1,4 +1,4 @@
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/*
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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@ -1,4 +1,4 @@
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/**
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/**
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* Copyright (C) 2013 Jorge Jimenez (jorge@iryoku.com)
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* Copyright (C) 2013 Jose I. Echevarria (joseignacioechevarria@gmail.com)
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* Copyright (C) 2013 Belen Masia (bmasia@unizar.es)
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@ -44,7 +44,7 @@
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*
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* The shader has three passes, chained together as follows:
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*
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* |input|------------------·
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* |input|------------------<EFBFBD>
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* v |
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* [ SMAA*EdgeDetection ] |
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* v |
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@ -54,7 +54,7 @@
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* v |
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* |blendTex| |
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* v |
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* [ SMAANeighborhoodBlending ] <------·
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* [ SMAANeighborhoodBlending ] <------<EFBFBD>
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* v
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* |output|
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*
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@ -1 +1 @@
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BRDF.inc.hlslglobal_inc.hlslBRDF.inc.hlslglobal_inc.hlsl
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BRDF.inc.hlsl global_inc.hlsl BRDF.inc.hlsl global_inc.hlsl
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