Fixed most annoying compiler warnings on Linux

This commit is contained in:
Robert Beckebans 2022-05-19 16:47:24 +02:00
parent f1139f7a33
commit 1d62816a77
3 changed files with 10 additions and 10 deletions

View file

@ -66,9 +66,9 @@ void D_PageDrawer (void);
void D_AdvanceDemo (void);
void D_StartTitle (void);
#define R_OK 0x01
#define X_OK 0x02
#define W_OK 0x04
//#define R_OK 0x01
//#define X_OK 0x02
//#define W_OK 0x04
int access(char* name, int val);

View file

@ -233,17 +233,17 @@ typedef enum
STENCIL_OP_DECRWRAP
} stencilOperation_t;
typedef struct
struct stencilStage_t
{
// The value to be compared against (if Comp is anything else than always) and/or the value to be written to the buffer
// (if either Pass, Fail or ZFail is set to replace).
byte ref = 0;
// An 8 bit mask as an 0255 integer, used when comparing the reference value with the contents of the buffer
// An 8 bit mask as an 0<EFBFBD>255 integer, used when comparing the reference value with the contents of the buffer
// (referenceValue & readMask) comparisonFunction (stencilBufferValue & readMask).
byte readMask = 255;
// An 8 bit mask as an 0255 integer, used when writing to the buffer.Note that, like other write masks,
// An 8 bit mask as an 0<EFBFBD>255 integer, used when writing to the buffer.Note that, like other write masks,
// it specifies which bits of stencil buffer will be affected by write
// (i.e.WriteMask 0 means that no bits are affected and not that 0 will be written).
byte writeMask = 255;
@ -259,7 +259,7 @@ typedef struct
// What to do with the contents of the buffer if the stencil test passes, but the depth test fails.
stencilOperation_t zFail = STENCIL_OP_KEEP;
} stencilStage_t;
};
// SP End

View file

@ -609,7 +609,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" *\n"
" * The shader has three passes, chained together as follows:\n"
" *\n"
" * |input|------------------·\n"
" * |input|------------------\n"
" * v |\n"
" * [ SMAA*EdgeDetection ] |\n"
" * v |\n"
@ -619,7 +619,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" * v |\n"
" * |blendTex| |\n"
" * v |\n"
" * [ SMAANeighborhoodBlending ] <------·\n"
" * [ SMAANeighborhoodBlending ] <------\n"
" * v\n"
" * |output|\n"
" *\n"
@ -2072,7 +2072,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"}\n"
"\n"
"// Fresnel term F( v, h )\n"
"// Fnone( v, h ) = F(0°) = specularColor\n"
"// Fnone( v, h ) = F(0) = specularColor\n"
"half3 Fresnel_Schlick( half3 specularColor, half vDotN )\n"
"{\n"
" return specularColor + ( 1.0 - specularColor ) * pow( 1.0 - vDotN, 5.0 );\n"