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https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-14 06:34:10 +00:00
r_showSurfaceInfo works
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parent
1e4a07c41c
commit
5177b3b121
2 changed files with 17 additions and 23 deletions
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@ -138,13 +138,6 @@ void fhImmediateMode::End()
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commandList->writeBuffer( indexBuffer, lineIndices, drawVertsUsed * sizeof( triIndex_t ) );
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commandList->setPermanentBufferState( indexBuffer, nvrhi::ResourceStates::IndexBuffer );
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GFXenum mode = currentMode;
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if( mode == GFX_QUADS || mode == GFX_POLYGON || mode == GFX_QUAD_STRIP ) //quads and polygons are replaced by triangles in GLSL mode
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{
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mode = GFX_TRIANGLES;
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}
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renderProgManager.CommitConstantBuffer( commandList );
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int bindingLayoutType = renderProgManager.BindingLayoutType();
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@ -157,7 +150,6 @@ void fhImmediateMode::End()
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if( !tr.backend.currentBindingSets[i] || *tr.backend.currentBindingSets[i]->getDesc() != tr.backend.pendingBindingSetDescs[bindingLayoutType][i] )
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{
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tr.backend.currentBindingSets[i] = tr.backend.bindingCache.GetOrCreateBindingSet( tr.backend.pendingBindingSetDescs[bindingLayoutType][i], ( *layouts )[i] );
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//changeState = true;
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}
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}
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@ -167,7 +159,6 @@ void fhImmediateMode::End()
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PipelineKey key{ stateBits, program, tr.backend.depthBias, tr.backend.slopeScaleBias, tr.backend.currentFrameBuffer };
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auto pipeline = tr.backend.pipelineCache.GetOrCreatePipeline( key );
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//if( changeState )
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{
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nvrhi::GraphicsState state;
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@ -188,24 +179,13 @@ void fhImmediateMode::End()
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tr.backend.currentViewport.zmin,
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tr.backend.currentViewport.zmax };
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state.viewport.addViewport( viewport );
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#if 0
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if( !context.scissor.IsEmpty() )
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{
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state.viewport.addScissorRect( nvrhi::Rect( context.scissor.x1, context.scissor.x2, context.scissor.y1, context.scissor.y2 ) );
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}
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else
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#endif
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{
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state.viewport.addScissorRect( nvrhi::Rect( viewport ) );
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}
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state.viewport.addScissorRect( nvrhi::Rect( viewport ) );
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commandList->setGraphicsState( state );
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}
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nvrhi::DrawArguments args;
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args.vertexCount = drawVertsUsed;
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//commandList->draw( args );
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commandList->drawIndexed( args );
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// RB: added stats
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@ -298,6 +278,19 @@ void fhImmediateMode::Vertex3f( float x, float y, float z )
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drawVertsUsed += 2;
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}
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/*
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if( ( currentMode == GFX_LINES ) &&
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drawVertsUsed >= 2 &&
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drawVertsUsed + 1 < c_drawVertsCapacity )
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{
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// duplicate the last one if new line starts
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if( drawVertsUsed % 2 == 0 )
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{
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drawVerts[drawVertsUsed] = drawVerts[drawVertsUsed -1];
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drawVertsUsed += 1;
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}
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}
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*/
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idDrawVert& vertex = drawVerts[drawVertsUsed++];
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vertex.xyz.Set( x, y, z );
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@ -681,9 +681,9 @@ void idRenderBackend::DBG_ShowSurfaceInfo( drawSurf_t** drawSurfs, int numDrawSu
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// R_AxisToModelMatrix( mt.entity->axis, mt.entity->origin, matrix );
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tr.primaryWorld->DrawText( surfModelName, surfPoint + tr.primaryView->renderView.viewaxis[2] * 12,
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0.35f, colorRed, tr.primaryView->renderView.viewaxis );
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0.35f, colorYellow, tr.primaryView->renderView.viewaxis );
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tr.primaryWorld->DrawText( surfMatName, surfPoint,
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0.35f, colorBlue, tr.primaryView->renderView.viewaxis );
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0.35f, colorCyan, tr.primaryView->renderView.viewaxis );
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}
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/*
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@ -1830,6 +1830,7 @@ static void RB_DrawText( const char* text, const idVec3& origin, float scale, co
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im.Vertex3fv( p1.ToFloatPtr() );
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im.Vertex3fv( p2.ToFloatPtr() );
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im.Vertex3fv( p2.ToFloatPtr() ); // RB: just build a triangle of this line
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}
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org -= viewAxis[1] * ( spacing * scale );
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}
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