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https://github.com/id-Software/DOOM-3-BFG.git
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Don't add indices from other polygons
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commit
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2 changed files with 14 additions and 4 deletions
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@ -19,11 +19,11 @@ bool idRenderModelStatic::ConvertGltfMeshToModelsurfaces( const gltfMesh* mesh )
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void MapPolygonMesh::ConvertFromMeshGltf( const gltfMesh* _mesh, gltfData* data )
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{
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for( auto* gltfMesh : data->MeshList( ) )
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//for( auto* gltfMesh : data->MeshList( ) )
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{
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for( auto prim : gltfMesh->primitives )
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for( auto prim : _mesh->primitives )
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{
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common->Printf( "primitive for %s\n", gltfMesh->name.c_str() );
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common->Printf( "primitive for %s\n", _mesh->name.c_str() );
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gltfAccessor* accessor = data->AccessorList( )[prim->indices];
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gltfBufferView* bv = data->BufferViewList( )[accessor->bufferView];
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@ -47,7 +47,7 @@ void MapPolygonMesh::ConvertFromMeshGltf( const gltfMesh* _mesh, gltfData* data
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for( int i = 0; i < accessor->count; i += 3 )
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{
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MapPolygon& polygon = polygons.Alloc( );
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MapPolygon& polygon = polygons.Alloc();
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polygon.SetMaterial( "textures/enpro/enwall16" );
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polygon.AddIndex( indices[i + 0] );
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polygon.AddIndex( indices[i + 1] );
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@ -77,6 +77,7 @@ void MapPolygonMesh::ConvertFromMeshGltf( const gltfMesh* _mesh, gltfData* data
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{
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case gltfMesh_Primitive_Attribute::Type::Position:
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{
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//for( int i = attrAcc->count - 1; i >= 0; i-- )
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for( int i = 0; i < attrAcc->count; i++ )
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{
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idVec3 pos;
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@ -501,6 +501,15 @@ static int ParsePolygonMesh( const MapPolygonMesh* mesh, int primitiveNum, int n
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tri->v[1] = verts[ indexes[ 1 ] ];
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tri->v[2] = verts[ indexes[ 2 ] ];
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#if 0
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idLib::Printf( "indices: ( %i %i %i )\n", indexes[ 0 ], indexes[ 1 ], indexes[ 2 ] );
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idLib::Printf( "verts: ( %i %i %i ) ( %i %i %i ) ( %i %i %i )\n",
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int( tri->v[0].xyz.x ), int( tri->v[0].xyz.y ), int( tri->v[0].xyz.z ),
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int( tri->v[1].xyz.x ), int( tri->v[1].xyz.y ), int( tri->v[1].xyz.z ),
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int( tri->v[2].xyz.x ), int( tri->v[2].xyz.y ), int( tri->v[2].xyz.z ) );
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#endif
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idPlane plane;
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plane.FromPoints( tri->v[0].xyz, tri->v[1].xyz, tri->v[2].xyz );
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