Commit graph

5516 commits

Author SHA1 Message Date
Christoph Oelckers
5dedce047a - movesprite_ex refactoring, part 1 2022-10-21 00:00:04 +02:00
Christoph Oelckers
0432930e5b - converted all dist() calls to vector math and deleted the utilities 2022-10-21 00:00:04 +02:00
Christoph Oelckers
2bcc552ce0 - replace FireProj struct with a second temp_pos vector
We’re going to need this anyway for some SE’s.
2022-10-21 00:00:04 +02:00
Christoph Oelckers
dfd098d719 - simple replacements in sector and spawn code 2022-10-21 00:00:04 +02:00
Christoph Oelckers
1c05d80e53 - simple replacements in player code 2022-10-21 00:00:03 +02:00
Christoph Oelckers
f6d06b1326 - simple replacements in actor code 2022-10-21 00:00:03 +02:00
Christoph Oelckers
ada4af8fb7 -consolidated sprite rotation formula in 2 inline functions. 2022-10-21 00:00:03 +02:00
Christoph Oelckers
c066f1754c - use randomAngle 2022-10-21 00:00:03 +02:00
Christoph Oelckers
b164426dd2 - partial work on processinput_d 2022-10-21 00:00:03 +02:00
Christoph Oelckers
bda3a38ed9 - ported the remaining S_PlaySound3D calls 2022-10-21 00:00:03 +02:00
Christoph Oelckers
4956062b22 - added S_PlaySound3D variant receiving a float vector 2022-10-21 00:00:03 +02:00
Christoph Oelckers
e31f10be8a - floatify position in all remaining updatesector calls for the player 2022-10-21 00:00:03 +02:00
Christoph Oelckers
3c9a94dba8 - consolidated Duke’s ‚away from wall‘ check in the backend
This was also very useful in SW to avoid spawning ‚floating‘ footprints due to lack of an equivalent check in the original.
2022-10-21 00:00:02 +02:00
Christoph Oelckers
1a597c4e0b - fixed and floatified chickenarrow. 2022-10-21 00:00:02 +02:00
Christoph Oelckers
021f7062d1 - ported all simple EGS calls to CreateActor 2022-10-21 00:00:02 +02:00
Christoph Oelckers
dafc1ff2d2 - spawn coordinate in guts 2022-10-21 00:00:02 +02:00
Christoph Oelckers
6bd97e312d - cleanup of the wall hit checks in hitradius
Yes, the z-check was indeed bad.
2022-10-21 00:00:02 +02:00
Christoph Oelckers
3352783be2 - added a Sum function to TVector familiy
Duke uses this kind of distance check quite a lot so it makes sense to add it to the vectors.
2022-10-21 00:00:02 +02:00
Christoph Oelckers
1d7f2c81b6 - fixed position backup for trip bombs. 2022-10-21 00:00:02 +02:00
Christoph Oelckers
38a8e15ff9 - floatified most of movetripbomb and ovel 2022-10-21 00:00:02 +02:00
Christoph Oelckers
1c50801c64 - floatified furthestangle 2022-10-21 00:00:01 +02:00
Christoph Oelckers
3c1970e9e0 - floatified alterang and changed return type of furthestangle 2022-10-21 00:00:01 +02:00
Christoph Oelckers
45f28f666c - floatified dodge. 2022-10-20 23:59:28 +02:00
Christoph Oelckers
c7eabe5b55 - gameexec.cpp code cleanup 2022-10-20 23:59:27 +02:00
Christoph Oelckers
3711473194 - gameexec cleanup 2022-10-20 23:59:27 +02:00
Christoph Oelckers
3cefda2983 - simplify some angle stuff 2022-10-20 23:59:15 +02:00
Christoph Oelckers
43e1e3f50f - floatified SE 32. 2022-10-20 23:08:55 +02:00
Christoph Oelckers
c0e7e6a543 - floatified leftover pieces of some debris-type actors. 2022-10-20 23:08:55 +02:00
Christoph Oelckers
2de1aea4a6 - floatified exit position. 2022-10-20 23:08:55 +02:00
Christoph Oelckers
1a64d18349 - floatified RR hitscan teleporter stuff and other minor things. 2022-10-20 23:08:55 +02:00
Christoph Oelckers
4322a30efb - unlimited the number of active animations, also fixed a few bugs. 2022-10-20 23:08:54 +02:00
Christoph Oelckers
e3ea4cd55c - floatified animation code. 2022-10-20 23:08:22 +02:00
Christoph Oelckers
0c7274752c - falladjustz 2022-10-20 22:25:10 +02:00
Christoph Oelckers
6482fefeb3 - 3x add_int_z. 2022-10-20 22:25:10 +02:00
Christoph Oelckers
fe0a10ed29 - handle neartag calls in checksectors. 2022-10-20 22:25:10 +02:00
Christoph Oelckers
13fc658c1f -floatified findplayer and findotherplayer. 2022-10-20 22:25:09 +02:00
Christoph Oelckers
68bc812681 - floatify hande_se35
This looks broken because the destination height is never set anywhere.
2022-10-20 22:25:09 +02:00
Christoph Oelckers
4196195b89 - floatified handle_se25 2022-10-20 22:25:09 +02:00
Mitchell Richters
8bfcb8c939 - Floatify InputPacket::fvel and InputPacket::svel.
* Since all velocities are floated, we can now take each game's keymove scaling into its ticker and use a consistent keymove size, making non-mouselook and controller input truly identical across the games without having to try and fudge any values.
2022-10-20 00:48:09 +02:00
Mitchell Richters
a178ef1ff6 - Duke: Floatify player_struct::fric. 2022-10-20 00:48:09 +02:00
Christoph Oelckers
6310b06118 - got rid of set_int_z in Blood. 2022-10-20 00:48:09 +02:00
Mitchell Richters
def2b9d483 - Flip svel around in the input code so we can use proper anti-clockwise vector math. 2022-10-20 00:48:09 +02:00
Mitchell Richters
1eaab2f531 - Blood: Floatify POSTURE::xOffset and POSTURE::zOffset.
* POSTURE struct is now completely handled.
2022-10-20 00:48:09 +02:00
Mitchell Richters
6fa3e3fc23 - Blood: Swap around POSTURE::xOffset and POSTURE::zOffset given how they're used. 2022-10-20 00:48:09 +02:00
Mitchell Richters
3b5f4b9222 - Blood: Floatify POSTURE accel values. 2022-10-20 00:48:08 +02:00
Mitchell Richters
bbb0cf73f2 - Blood: Floatify POSTURE::normalJumpZ and POSTURE::pwupJumpZ. 2022-10-20 00:48:08 +02:00
Christoph Oelckers
9426f42f41 - replaced old refactoring wrapper. 2022-10-20 00:48:08 +02:00
Christoph Oelckers
088699f5c8 - floatified handle_se20. 2022-10-20 00:48:08 +02:00
Christoph Oelckers
471f64cf72 - fixes for player velocity. 2022-10-20 00:48:08 +02:00
Christoph Oelckers
a847b23e7c - made player.vel a real float vector with proper value range. 2022-10-20 00:48:07 +02:00
Christoph Oelckers
417dc7c330 - floatified gs.gravity and all relations to player.vel. 2022-10-20 00:47:32 +02:00
Christoph Oelckers
6f8d0e7870 - handle all remaining vel uses not related to gravity and clipmove 2022-10-20 00:47:32 +02:00
Christoph Oelckers
3e05acfcc9 - handle ca. half of the remaining use of vel. 2022-10-20 00:47:31 +02:00
Christoph Oelckers
bca4819841 - handle some simple vector additions with velocity. 2022-10-20 00:47:31 +02:00
Christoph Oelckers
c821683bc5 - copy Duke handling of movement code to RR. 2022-10-20 00:47:31 +02:00
Christoph Oelckers
cebecabe66 - search& replace of zero assignments and comparisons. 2022-10-20 00:47:31 +02:00
Christoph Oelckers
2266ae1cd6 - converted vel use in player_d.cpp's main movement functions
Still using conversion factors until all code has been processed.
2022-10-20 00:47:31 +02:00
Christoph Oelckers
b46b087e0c - first round of vel refactoring.
VEL_FACTOR is used as a marker that later can be quickly removed once the data type gets changed over.
2022-10-20 00:47:19 +02:00
Christoph Oelckers
50a9ca49f3 - floatified player_struct::hitang 2022-10-20 00:33:31 +02:00
Christoph Oelckers
a5652655db - floatified gs.playerfriction 2022-10-20 00:20:41 +02:00
Christoph Oelckers
477120923f - made player.vel and gs.playerfriction floating point.
No change in value range yet, but having them as floats now allows easier refactoring.
2022-10-20 00:20:40 +02:00
Christoph Oelckers
8171927c2a - renamed player_struct::vel 2022-10-20 00:19:56 +02:00
Christoph Oelckers
03a0eb7284 - floatified and consolidated handle_se29. 2022-10-20 00:19:56 +02:00
Christoph Oelckers
9a07dc5b7b - floatified handle_se21 and most of movetongue 2022-10-20 00:19:33 +02:00
Christoph Oelckers
a9c7a5e62f - floatified handle_se21 2022-10-19 18:26:16 +02:00
Christoph Oelckers
b0b5dbc55b - eliminated add_int_ceilingz 2022-10-19 18:26:16 +02:00
Christoph Oelckers
81d4ca71d7 - floatified movetouchplate 2022-10-19 18:26:16 +02:00
Christoph Oelckers
8e4a3f1946 - floatified position in RANDOMSCRAP 2022-10-19 18:26:16 +02:00
Christoph Oelckers
23c529589e - eliminated add_int_xvel 2022-10-19 18:26:16 +02:00
Christoph Oelckers
ccbe472444 - added NULL check where it can crash when noclipping. 2022-10-19 18:25:43 +02:00
Christoph Oelckers
a6bf98399c - fixed inconsistency between angle and intangle use.
Angles abused as flag words should always use intangle.
2022-10-19 18:02:05 +02:00
Christoph Oelckers
1553ec812d - magic carpet fixes for SW's $woods.map
* the track point code needs to retain the original distance function because in this case the difference can be critical as it interprets map data.
* two cases of bad vertical distance calculation due to unclear original code.
2022-10-19 17:49:19 +02:00
Christoph Oelckers
6e11a4317e - SW: fixed savegame pic generation corrupting the actor list.
This case missed the call to PostDraw which is responsible for cleaning up some temporary data.
2022-10-19 00:11:44 +02:00
Christoph Oelckers
0cef35c345 - SW: when an actor is killed, all attached ambient sounds must be deleted.
Not only did the sound not stop but what happened here was very much undefined behavior as the ambient sound retained its pointer to now undefined memory.
2022-10-19 00:05:35 +02:00
Christoph Oelckers
11735c2963 - floatified handle_se13. 2022-10-18 20:02:30 +02:00
Christoph Oelckers
998d71875f - floatified handle_se11. 2022-10-18 20:02:30 +02:00
Christoph Oelckers
b62c081d37 - renamed variables in handle_se08 2022-10-18 20:02:30 +02:00
Christoph Oelckers
845287a7ba - floatified handle_se05 2022-10-18 20:02:30 +02:00
Christoph Oelckers
49125ffed5 - floatified handle_se02 2022-10-18 20:02:29 +02:00
Christoph Oelckers
3898e2fa4c - floatified handle_se06 (both variants) 2022-10-18 20:02:29 +02:00
Christoph Oelckers
228db5839a - floatified handle_se30. 2022-10-18 20:02:28 +02:00
Christoph Oelckers
e7ba113402 - use high precision storage for all of SE00's work data. 2022-10-18 20:02:28 +02:00
Christoph Oelckers
2be133aaee - poolball stuff in Duke 2022-10-18 20:02:01 +02:00
Christoph Oelckers
fe7dfa1c53 - floatify angle stuff for bowling, henstand etc. in RR. 2022-10-18 20:02:01 +02:00
Christoph Oelckers
c30493c344 - floatified handle_se14 2022-10-18 20:02:01 +02:00
Christoph Oelckers
bd3f96e779 - floatified handle_se00 2022-10-18 20:02:01 +02:00
Christoph Oelckers
b5b159f45b - unlimited and floatified the movesector position array. 2022-10-18 20:02:00 +02:00
Christoph Oelckers
4f9718e8a8 - added velocity checks when attempting to dive or surface.
This could misbehave at low velocities that could be misinterpreted as a boundary crossing due to the missing check for the movement direction.
2022-10-18 19:59:07 +02:00
Mitchell Richters
0a4ee4ac07 - Blood: Don't use degrees in the QAV drawer until hud_drawsprite() is uplifted. 2022-10-18 19:52:02 +02:00
Mitchell Richters
f56cb7de48 - Blood: Floatify QAV's x/y coordinates. 2022-10-18 19:52:02 +02:00
Mitchell Richters
b127c37939 - Blood: Floatify all the bobbing/swaying code. 2022-10-18 19:52:02 +02:00
Mitchell Richters
33def4bd6e - Duke: Clean up some long VecToAngle() calls. 2022-10-18 19:52:02 +02:00
Christoph Oelckers
c84bf46611 - eliminated add_int_ceilingz in handle_se32. 2022-10-18 19:51:53 +02:00
Christoph Oelckers
b467e6c6cf - handled a few easy to change distance calculations and nearby assignments. 2022-10-18 19:36:25 +02:00
Christoph Oelckers
4cb214f3ab - int_vel stuff with constants. 2022-10-18 19:36:17 +02:00
Christoph Oelckers
901728d88f - int_vel stuff with constants. 2022-10-18 19:31:11 +02:00
Christoph Oelckers
d34a423272 - int_vel stuff with constants. 2022-10-18 19:31:11 +02:00
Christoph Oelckers
eaf8a8ccca - some minor random changes. 2022-10-18 19:31:11 +02:00
Christoph Oelckers
f7fdbcaa59 - handle the only two occurences of add_int_ang in Blood. 2022-10-18 19:01:45 +02:00
Christoph Oelckers
72dc3d5da9 - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
Christoph Oelckers
0e1a566d62 - added mapangle function for converting angles from map data.
This is just a wrapper around DAngle::fromBuild, its purpose is to clearly highlight data that cannot be refactored and needs to be converted
2022-10-18 19:01:45 +02:00
Christoph Oelckers
fdeb060ccd - got rid of lPlayerVel 2022-10-18 19:01:45 +02:00
Christoph Oelckers
f16f9b302f - floatified player input velocity. 2022-10-18 19:01:45 +02:00
Christoph Oelckers
b14ab1bde3 - use a lower value range for the xy factor in movespritevel. 2022-10-18 19:01:45 +02:00
Christoph Oelckers
59950062b7 - removed useless utility function 2022-10-18 19:01:44 +02:00
Christoph Oelckers
42389133d3 - function separators.
Also removing some dead code.
2022-10-18 19:01:44 +02:00
Christoph Oelckers
e2a6353182 - eliminated AngleDiff. 2022-10-18 19:01:44 +02:00
Christoph Oelckers
e3e11300ac - floatify nPlayerD 2022-10-18 19:01:44 +02:00
Christoph Oelckers
3709b61fd1 - floatified PlotCourseToSprite's return 2022-10-18 18:55:22 +02:00
Christoph Oelckers
7b8b4a48f7 - floatified all of movesprite. 2022-10-18 18:34:30 +02:00
Christoph Oelckers
6854e8030d - floatify half the movesprite calls. 2022-10-18 18:34:30 +02:00
Christoph Oelckers
ab3184eed8 - set up proper scaling of the grenade's movement vector. 2022-10-18 18:34:29 +02:00
Christoph Oelckers
1dff710a23 - floatified ThrowGrenade 2022-10-18 18:34:29 +02:00
Christoph Oelckers
a043c7fa4d floatified body of movesprite and prepared the calls for adjustment. 2022-10-18 18:34:29 +02:00
Christoph Oelckers
98eb4a169d - renamed movesprite functions as preparation 2022-10-18 18:34:29 +02:00
Christoph Oelckers
c41af213b4 - another set of simple changes. 2022-10-18 18:34:29 +02:00
Christoph Oelckers
efb538ba69 - floatify AISnake::Tick 2022-10-18 18:34:29 +02:00
Christoph Oelckers
f393b7e917 - floatified GetAngleToSprite 2022-10-18 18:34:29 +02:00
Christoph Oelckers
b5c315978c - rename GetActorHeightF
(no edits here, just one replace.)
2022-10-18 18:34:28 +02:00
Christoph Oelckers
c65c317665 - eliminate GetActorHeight 2022-10-18 18:34:28 +02:00
Christoph Oelckers
55d01509fa - handle most of move.cpp. 2022-10-18 18:34:28 +02:00
Christoph Oelckers
dd152f6406 - floatified BuildLavaLimb 2022-10-18 18:34:28 +02:00
Christoph Oelckers
58c2af168f - floatified most of gun.cpp. 2022-10-18 18:34:28 +02:00
Christoph Oelckers
dc6745b935 - Set's movesprite. 2022-10-18 18:34:28 +02:00
Christoph Oelckers
31fcdd9e41 - sprite rotation angle math 2022-10-18 18:34:28 +02:00
Christoph Oelckers
18ade5e9bd - extremely trivial angle stuff 2022-10-18 18:34:27 +02:00
Christoph Oelckers
c7d7ecb692 - floatified grenade vector. 2022-10-18 18:34:27 +02:00
Christoph Oelckers
d381b51fac - trivial int_ang removals. 2022-10-18 18:34:27 +02:00
Christoph Oelckers
489f45ef99 - floatified AddFlow 2022-10-18 18:34:27 +02:00
Christoph Oelckers
029e0f6fa4 - floatified most of the grenade code and GetWallNormal 2022-10-18 18:34:27 +02:00
Christoph Oelckers
54a55b3d09 - floatified bobbing and a few other minor checks. 2022-10-18 18:34:27 +02:00
Christoph Oelckers
0fbddd8a2b - floatified standHeight 2022-10-18 18:34:27 +02:00
Christoph Oelckers
8aec43a915 - bugfix for floor movement builder 2022-10-18 18:34:26 +02:00
Christoph Oelckers
1eb1eabb75 - floatified SnapSectors 2022-10-18 18:34:26 +02:00
Christoph Oelckers
a7965b1d98 - floatified LongSeek and all calling code. 2022-10-18 18:34:26 +02:00
Christoph Oelckers
01624bf340 - renamed two variables 2022-10-18 18:34:26 +02:00
Christoph Oelckers
51733df1d7 - int_pos is all gone from Exhumed. 2022-10-18 18:34:26 +02:00
Christoph Oelckers
1a7671a2b7 - snake cleanup 2022-10-18 18:34:26 +02:00
Christoph Oelckers
bbabe298ba - floatified analyzeSprites 2022-10-18 18:34:26 +02:00
Christoph Oelckers
1e87ff8699 - floatified QueenAngleChase.
This was mostly copy/paste from AngleChase.
2022-10-18 18:34:26 +02:00
Christoph Oelckers
4e3c2d98d4 - angular stuff 2022-10-18 18:34:25 +02:00
Christoph Oelckers
e7f581a4fd - floatified AngleChase. 2022-10-18 18:34:25 +02:00
Christoph Oelckers
f8c789fdcb - floatified DExhumedActor::angle2 2022-10-18 18:34:25 +02:00
Christoph Oelckers
b777517789 - floatified MoveSector's API. 2022-10-18 18:34:25 +02:00
Christoph Oelckers
03c183d827 - clean up DoMovingSects. 2022-10-18 18:34:25 +02:00
Christoph Oelckers
52b2d1cd7d - split out CheckMovingBlocks from AIPlayer::Tick. 2022-10-18 18:34:25 +02:00
Christoph Oelckers
9d8f06612f - floatified MoveSector 2022-10-18 18:34:25 +02:00
Christoph Oelckers
c4a8cda95f - decrypted some leftover raw disassembly code in MoveSector 2022-10-18 18:34:24 +02:00
Christoph Oelckers
559fe495fb - floatified movesprite and the thrust vector. 2022-10-18 18:34:24 +02:00
Christoph Oelckers
5365066c05 - renamed variable to match its main purpose. 2022-10-18 18:34:24 +02:00
Christoph Oelckers
8137718133 - floatified movespritez 2022-10-18 18:34:24 +02:00
Christoph Oelckers
a62dcac514 - floatified BelowNear and deleted unused GetActorExtents. 2022-10-18 18:34:24 +02:00
Christoph Oelckers
48b34ad84d - floatified BuildBullet 2022-10-18 18:34:24 +02:00
Christoph Oelckers
f4df9a25da - pass index and angle to movesector as arguments.
This allows refactoring the multiple SEs using this function individually.
2022-10-18 18:30:38 +02:00
Mitchell Richters
8f0e020e21 - Blood: Floatify POSTURE::eyeAboveZ and POSTURE::weaponAboveZ. 2022-10-18 18:30:38 +02:00
Mitchell Richters
954b394baa - Blood: Floatify PLAYER::zWeaponVel. 2022-10-18 18:30:38 +02:00
Mitchell Richters
0019b5ee02 - Blood: Floatify PLAYER::zWeapon. 2022-10-18 18:30:38 +02:00
Mitchell Richters
2d98c532eb - Blood: Floatify PLAYER::zViewVel. 2022-10-18 18:30:38 +02:00
Mitchell Richters
f35fffdf3d - Blood: Floatify PLAYER::zView. 2022-10-18 18:30:37 +02:00
Mitchell Richters
9eec69d810 - Blood: Floatify position drawing code and clean up now-unused wrappers.
* Still work to be done on bob/sway/zView variables.
2022-10-18 18:29:09 +02:00
Mitchell Richters
dd23b60810 - Blood: Clean up as much Q16.16 smoothratio usage as possible. 2022-10-18 18:29:09 +02:00
Christoph Oelckers
96a5954c80 - fixed: gView references gViewIndex, not myconnectindex. 2022-10-18 18:29:09 +02:00
Mitchell Richters
59bee2f9f6 - Blood: Eliminate gView extern'd pointer. 2022-10-18 18:29:09 +02:00
Christoph Oelckers
560bf3e8df - add missing null pointer checks 2022-10-18 18:29:08 +02:00
Mitchell Richters
6356aeafc2 - Blood: Eliminate gMe extern'd pointer. 2022-10-18 18:29:08 +02:00
Mitchell Richters
3c39174a22 - Blood: Eliminate VIEW structure entirely. 2022-10-18 18:29:08 +02:00
Mitchell Richters
b4af1a4600 - Blood: Eliminate VIEW::look_ang and VIEW::rotscrnang. 2022-10-18 18:29:08 +02:00
Mitchell Richters
d7b91df06e - Blood: Eliminate VIEW bobbing/swaying members. 2022-10-18 18:29:08 +02:00
Mitchell Richters
9a41145a8a - Blood: Eliminate VIEW::slope. 2022-10-18 18:29:08 +02:00
Mitchell Richters
326da6d495 - Blood: Eliminate VIEW::horiz and VIEW::horizoff. 2022-10-18 18:29:07 +02:00
Mitchell Richters
5b962e69ab - Blood: Eliminate VIEW::weaponZ. 2022-10-18 18:29:07 +02:00
Mitchell Richters
fc71b39d22 - Blood: Eliminate VIEW::viewz. 2022-10-18 18:29:07 +02:00
Mitchell Richters
85412a39e6 - Blood: Eliminate VIEW::pos. 2022-10-18 18:29:07 +02:00
Mitchell Richters
80121f6021 - Blood: Eliminate VIEW::angle. 2022-10-18 18:29:07 +02:00
Mitchell Richters
72e71cdc42 - Exhumed: Use minAngle in a place where -1 was previously.
* Setup I did in "- Exhumed: Change `inita` into a DAngle." was less than what we consider the epsilon value for angles.
2022-10-18 18:29:07 +02:00
Mitchell Richters
06d0d9b5fd - Blood: Floatify player inertia correction code. 2022-10-18 18:29:06 +02:00
Christoph Oelckers
32d49cf199 - Duke: fixed bad crusher speed in SE 25. 2022-10-18 07:10:43 +02:00
Christoph Oelckers
db810250c3 - full floatification of handle_se31. 2022-10-17 17:26:00 +02:00
Christoph Oelckers
eb0fbf4b34 - BuildElev 2022-10-17 17:26:00 +02:00
Christoph Oelckers
9850c791e3 - lots of set_int_vel. 2022-10-17 17:25:59 +02:00
Christoph Oelckers
cea437df98 - lots of set_int_vel. 2022-10-17 17:25:59 +02:00
Christoph Oelckers
c811a4a6dc - all of add_int_ang 2022-10-17 17:25:59 +02:00
Christoph Oelckers
fdc6a49a97 - another movesprite wrapper to get rid of int_yvel and int_xvel 2022-10-17 17:25:59 +02:00
Christoph Oelckers
47ad4fccdc - convert all set/add_int_x/yvel calls 2022-10-17 17:25:59 +02:00
Christoph Oelckers
39d8591ffc - handle vel from angle assignments 2022-10-17 17:25:59 +02:00
Christoph Oelckers
44ff4a19c9 - handle some sound code fudging 2022-10-17 17:25:59 +02:00
Christoph Oelckers
6c44728d4a - deleted GetUpAngle
The only caller of this function did not even use its result so it all went to waste
2022-10-17 17:25:59 +02:00
Christoph Oelckers
6caec39afa - floatified feebtag 2022-10-17 17:25:59 +02:00
Christoph Oelckers
f62b9ac118 - eliminated int_hitpos in Exhumed 2022-10-17 17:25:58 +02:00
Christoph Oelckers
8e48911723 - very simple replacements 2022-10-17 17:25:58 +02:00
Christoph Oelckers
42cb8a74ea - Exhumed radius damage and rat 2022-10-17 17:25:58 +02:00
Christoph Oelckers
c6a0d30245 - wrapped most remaining clipdist access
Only modifying operators left
2022-10-17 17:03:53 +02:00
Christoph Oelckers
1ba20c7dce - wrapped most clipdist assignments 2022-10-17 17:03:53 +02:00
Christoph Oelckers
d664f50240 - wrapped more clipdists 2022-10-17 17:03:53 +02:00
Christoph Oelckers
f777e84c75 - 2x copy_clipdist 2022-10-17 17:03:53 +02:00
Christoph Oelckers
ef47040630 - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
Christoph Oelckers
cb0be471d1 - hack macros to reduce clipdist search noise
Will be removed later
2022-10-17 17:03:53 +02:00
Christoph Oelckers
9721d80f44 - more assignment wraps 2022-10-17 17:03:53 +02:00
Christoph Oelckers
3fc592c505 - wrap clipdist copy 2022-10-17 17:03:53 +02:00
Christoph Oelckers
51c059657b - wrapped all literal assignments to clipdist - part 6 2022-10-17 17:03:53 +02:00
Christoph Oelckers
c55fdd41e8 - wrapped all literal assignments to clipdist - part 5 2022-10-17 17:03:53 +02:00
Christoph Oelckers
08a53188a8 - wrapped all literal assignments to clipdist - part 4 2022-10-17 17:03:53 +02:00
Christoph Oelckers
3c498e715d - wrapped all literal assignments to clipdist - part 3 2022-10-17 17:03:53 +02:00
Christoph Oelckers
a14c37f596 - wrapped all literal assignments to clipdist - part 2 2022-10-17 17:03:53 +02:00
Christoph Oelckers
28a3a8e314 - wrapped all literal assignments to clipdist - part 1 2022-10-17 17:03:52 +02:00
Christoph Oelckers
6b5cbac96a - consolidate common formula 2022-10-17 17:03:52 +02:00
Christoph Oelckers
3e36b5627b - wrap clipdist << 2 2022-10-17 17:03:52 +02:00
Christoph Oelckers
7fb7146b7b - floatify CloseRangeDist’s fudge parameter 2022-10-17 17:03:52 +02:00
Christoph Oelckers
cf8b650446 - floatify Bullet::x,y,z 2022-10-17 17:03:52 +02:00
Christoph Oelckers
d2795e2def - use proper angle math to calculate a delta 2022-10-17 17:03:52 +02:00
Christoph Oelckers
8f94b337ac - removed another dead function. 2022-10-17 17:03:52 +02:00
Christoph Oelckers
e15a89fc70 - found one more place using Build angles. 2022-10-17 17:03:52 +02:00
Christoph Oelckers
be1f510728 - eliminated DAMAGE function. 2022-10-17 17:03:52 +02:00
Christoph Oelckers
13c0455b0a - removed bad 'inline's. 2022-10-17 17:03:52 +02:00
Christoph Oelckers
3c78429210 - DoPickTarget. 2022-10-17 17:03:52 +02:00
Christoph Oelckers
ef6ba17dfd - more cleanup. 2022-10-17 17:03:52 +02:00
Christoph Oelckers
ee669a1fec - cleanup 2022-10-17 17:03:52 +02:00
Christoph Oelckers
1a365997d8 - took care of most of zinttoworld 2022-10-17 17:03:52 +02:00
Christoph Oelckers
82ac3c50e8 - handle bsin / bcos. 2022-10-17 17:03:52 +02:00
Christoph Oelckers
3dbf7740c0 - InitShotgun 2022-10-17 17:03:52 +02:00
Christoph Oelckers
af0809ef36 - eliminated MOVExy 2022-10-17 17:03:52 +02:00
Christoph Oelckers
d957e8cfcf - set_int_change is gone. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
5a437aa563 - the last velocity bit. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
a7d07df55f - the final part of z-velocity wrappers. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
4043cd6f83 - TestMissileSetPos 2022-10-17 17:03:51 +02:00
Christoph Oelckers
ab89708c80 - the last int_vel's. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
54acf530e7 - another portion of z-velocity awfulness. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
44803c1109 - lots of z-velocity crap.
The math for this is atrocious...
2022-10-17 17:03:51 +02:00
Christoph Oelckers
5a3d4a4b42 - set_int_ang, add_int_ang in SW 2022-10-17 17:03:51 +02:00
Christoph Oelckers
37b8b63dac - handle all remaining int_ang in weapon.cpp. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
b2b1522185 - fixed a few bad length calculations 2022-10-17 17:03:51 +02:00
Christoph Oelckers
0e57a9f3c7 - some more angles. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
dd22e812a6 - handle several angle assignments 2022-10-17 17:03:51 +02:00
Christoph Oelckers
276960ac08 - handle PlayerFacingRange 2022-10-17 17:03:51 +02:00
Christoph Oelckers
2fd918674d - floatify FacingRange 2022-10-17 17:03:51 +02:00
Christoph Oelckers
8b70326da5 - handle PlayerDamageSlide and ActorDamageSlide. 2022-10-17 17:03:11 +02:00
Christoph Oelckers
16cc147173 - fixed bad distance check.
This originally was 18000, not 10000
2022-10-17 07:12:38 +02:00
Christoph Oelckers
2f1cda39fa - floatified DoBloodWorm 2022-10-16 23:54:20 +02:00
Christoph Oelckers
f6a21216ee - floatified InitEnemyFireball 2022-10-16 23:54:20 +02:00
Christoph Oelckers
a1993bbde4 - floatified InitTurretMgun 2022-10-16 23:54:20 +02:00
Christoph Oelckers
a75531a5b8 - floatified InitSobjMachineGun 2022-10-16 23:54:20 +02:00
Christoph Oelckers
622dea3ebf - floatify InitTurretMicro 2022-10-16 23:54:20 +02:00
Christoph Oelckers
fdabd75422 - got rid of DistanceI. 2022-10-16 23:54:19 +02:00
Christoph Oelckers
9a464e81e7 - deal with distances and CloseRangeDist. 2022-10-16 23:54:19 +02:00
Christoph Oelckers
b7b5e34fb6 - floatified WeaponAutoAimHitscan 2022-10-16 23:54:19 +02:00
Christoph Oelckers
150202d782 - third batch 2022-10-16 23:54:19 +02:00
Christoph Oelckers
2932cb81b2 - floatify TraverseBreakableWalls. 2022-10-16 23:54:19 +02:00
Christoph Oelckers
5f5b7d90f1 - second batch of weapon.cpp floatification 2022-10-16 23:54:19 +02:00
Christoph Oelckers
8cd65bf5d9 - first round of weapon.cpp floatification 2022-10-16 23:54:19 +02:00
Christoph Oelckers
75476d84dd - add a floating point wrapper for USER:Radius.
Changing the variable causes more problems than it solves.
2022-10-16 23:54:19 +02:00