mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 01:11:44 +00:00
- wrapped all literal assignments to clipdist - part 4
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parent
3c498e715d
commit
08a53188a8
21 changed files with 28 additions and 28 deletions
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@ -79,7 +79,7 @@ DExhumedActor* BuildAnim(DExhumedActor* pActor, int val, int val2, const DVector
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pActor->spr.shade = -12;
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}
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pActor->spr.clipdist = 10;
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pActor->set_native_clipdist(10);
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pActor->spr.xrepeat = nRepeat;
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pActor->spr.yrepeat = nRepeat;
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pActor->spr.picnum = 1;
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@ -64,7 +64,7 @@ void BuildAnubis(DExhumedActor* ap, const DVector3& pos, sectortype* pSector, DA
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ap->spr.yoffset = 0;
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ap->spr.picnum = 1;
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ap->spr.pal = ap->sector()->ceilingpal;
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ap->spr.clipdist = 60;
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ap->set_native_clipdist(60);
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ap->spr.angle = nAngle;
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ap->spr.xrepeat = 40;
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ap->spr.yrepeat = 40;
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@ -46,7 +46,7 @@ DExhumedActor* BuildBubble(const DVector3& pos, sectortype* pSector)
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pActor->spr.cstat = 0;
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pActor->spr.shade = -32;
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pActor->spr.pal = 0;
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pActor->spr.clipdist = 5;
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pActor->set_native_clipdist(5);
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pActor->spr.xrepeat = 40;
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pActor->spr.yrepeat = 40;
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pActor->spr.xoffset = 0;
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@ -601,7 +601,7 @@ DExhumedActor* BuildBullet(DExhumedActor* pActor, int nType, int nZOffset, DAngl
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pBulletActor->spr.pal = 0;
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}
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pBulletActor->spr.clipdist = 25;
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pBulletActor->set_native_clipdist(25);
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int nRepeat = pBulletInfo->xyRepeat;
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if (nRepeat < 0) {
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@ -63,7 +63,7 @@ void BuildFishLimb(DExhumedActor* pActor, int anim)
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pChunkActor->spr.picnum = anim;
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pChunkActor->spr.lotag = runlist_HeadRun() + 1;
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pChunkActor->spr.clipdist = 0;
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pChunkActor->set_native_clipdist(0);
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// GrabTimeSlot(3);
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@ -153,7 +153,7 @@ void BuildFish(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector,
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pActor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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pActor->spr.shade = -12;
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pActor->spr.clipdist = 80;
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pActor->set_native_clipdist(80);
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pActor->spr.xrepeat = 40;
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pActor->spr.yrepeat = 40;
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pActor->spr.pal = pActor->sector()->ceilingpal;
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@ -109,7 +109,7 @@ void BuildGrenade(int nPlayer)
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pActor->spr.cstat = CSTAT_SPRITE_INVISIBLE;
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pActor->spr.picnum = 1;
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pActor->spr.pal = 0;
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pActor->spr.clipdist = 30;
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pActor->set_native_clipdist(30);
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pActor->spr.xoffset = 0;
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pActor->spr.yoffset = 0;
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pActor->spr.angle = pPlayerActor->spr.angle;
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@ -55,7 +55,7 @@ DExhumedActor* BuildLavaLimb(DExhumedActor* pActor, int move, int ebx)
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pLimbActor->spr.picnum = (move & 3) % 3;
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pLimbActor->spr.hitag = 0;
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pLimbActor->spr.lotag = runlist_HeadRun() + 1;
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pLimbActor->spr.clipdist = 0;
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pLimbActor->set_native_clipdist(0);
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// GrabTimeSlot(3);
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@ -118,7 +118,7 @@ void BuildLava(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector,
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pActor->spr.yrepeat = 200;
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pActor->spr.shade = -12;
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pActor->spr.pal = 0;
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pActor->spr.clipdist = 127;
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pActor->set_native_clipdist(127);
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pActor->spr.xoffset = 0;
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pActor->spr.yoffset = 0;
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pActor->spr.picnum = seq_GetSeqPicnum(kSeqLavag, LavadudeSeq[3].a, 0);
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@ -56,7 +56,7 @@ void BuildLion(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector,
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}
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pActor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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pActor->spr.clipdist = 60;
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pActor->set_native_clipdist(60);
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pActor->spr.shade = -12;
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pActor->spr.xrepeat = 40;
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pActor->spr.yrepeat = 40;
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@ -1312,7 +1312,7 @@ DExhumedActor* BuildCreatureChunk(DExhumedActor* pSrc, int nPic, bool bSpecial)
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pActor->spr.yoffset = 0;
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pActor->spr.picnum = nPic;
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pActor->spr.lotag = runlist_HeadRun() + 1;
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pActor->spr.clipdist = 40;
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pActor->set_native_clipdist(40);
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// GrabTimeSlot(3);
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@ -52,7 +52,7 @@ void BuildMummy(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector,
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pActor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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pActor->spr.shade = -12;
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pActor->spr.clipdist = 32;
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pActor->set_native_clipdist(32);
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pActor->vel.X = 0;
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pActor->vel.Y = 0;
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pActor->vel.Z = 0;
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@ -1318,7 +1318,7 @@ void AITrap::Tick(RunListEvent* ev)
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}
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else
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{
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pBullet->spr.clipdist = 50;
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pBullet->set_native_clipdist(50);
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auto pWall = sTrap[nTrap].pWall1;
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if (pWall)
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@ -1399,7 +1399,7 @@ DExhumedActor* BuildSpark(DExhumedActor* pActor, int nVal)
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pSpark->spr.pos.Z = pActor->spr.pos.Z;
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pSpark->spr.lotag = runlist_HeadRun() + 1;
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pSpark->spr.clipdist = 1;
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pSpark->set_native_clipdist(1);
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pSpark->spr.hitag = 0;
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pSpark->backuppos();
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@ -291,7 +291,7 @@ void RestartPlayer(int nPlayer)
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pActor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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pActor->spr.shade = -12;
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pActor->spr.clipdist = 58;
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pActor->set_native_clipdist(58);
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pActor->spr.pal = 0;
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pActor->spr.xrepeat = 40;
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pActor->spr.yrepeat = 40;
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@ -393,7 +393,7 @@ void BuildTail()
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pTailActor->spr.shade = -12;
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pTailActor->spr.hitag = 0;
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pTailActor->spr.cstat = 0;
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pTailActor->spr.clipdist = 100;
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pTailActor->set_native_clipdist(100);
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pTailActor->spr.xrepeat = 80;
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pTailActor->spr.yrepeat = 80;
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pTailActor->spr.picnum = 1;
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@ -432,7 +432,7 @@ void BuildQueenEgg(int nQueen, int nVal)
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pActor2->spr.pos = DVector3(pActor->spr.pos.XY(), pSector->floorz);
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pActor2->spr.pal = 0;
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pActor2->spr.clipdist = 50;
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pActor2->set_native_clipdist(50);
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pActor2->spr.xoffset = 0;
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pActor2->spr.yoffset = 0;
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pActor2->spr.shade = -12;
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@ -686,7 +686,7 @@ void BuildQueenHead(int nQueen)
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pActor2->spr.pos.XY() = pActor->spr.pos.XY();
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pActor2->spr.pos.Z = pSector->floorz;
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pActor2->spr.clipdist = 70;
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pActor2->set_native_clipdist(70);
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pActor2->spr.xrepeat = 80;
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pActor2->spr.yrepeat = 80;
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pActor2->spr.cstat = 0;
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@ -1090,7 +1090,7 @@ void BuildQueen(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector,
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pActor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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pActor->spr.pal = 0;
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pActor->spr.shade = -12;
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pActor->spr.clipdist = 100;
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pActor->set_native_clipdist(100);
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pActor->spr.xrepeat = 80;
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pActor->spr.yrepeat = 80;
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pActor->spr.xoffset = 0;
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@ -92,7 +92,7 @@ void BuildRat(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector, D
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pActor->spr.yoffset = 0;
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pActor->spr.picnum = 1;
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pActor->spr.pal = pActor->sector()->ceilingpal;
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pActor->spr.clipdist = 30;
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pActor->set_native_clipdist(30);
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pActor->spr.angle = nAngle;
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pActor->spr.xrepeat = 50;
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pActor->spr.yrepeat = 50;
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@ -52,7 +52,7 @@ void BuildRex(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector, D
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}
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pActor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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pActor->spr.clipdist = 80;
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pActor->set_native_clipdist(80);
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pActor->spr.shade = -12;
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pActor->spr.xrepeat = 64;
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pActor->spr.yrepeat = 64;
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@ -55,7 +55,7 @@ void BuildRoach(int nType, DExhumedActor* pActor, const DVector3& pos, sectortyp
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pActor->spr.yoffset = 0;
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pActor->spr.picnum = 1;
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pActor->spr.pal = pActor->sector()->ceilingpal;
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pActor->spr.clipdist = 60;
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pActor->set_native_clipdist(60);
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pActor->spr.angle = angle;
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pActor->spr.xrepeat = 40;
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pActor->spr.yrepeat = 40;
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@ -53,7 +53,7 @@ void BuildScorp(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector,
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}
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pActor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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pActor->spr.clipdist = 70;
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pActor->set_native_clipdist(70);
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pActor->spr.shade = -12;
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pActor->spr.xrepeat = 80;
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pActor->spr.yrepeat = 80;
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@ -55,7 +55,7 @@ void BuildSet(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector, D
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pActor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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pActor->spr.shade = -12;
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pActor->spr.clipdist = 110;
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pActor->set_native_clipdist(110);
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pActor->vel.X = 0;
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pActor->vel.Y = 0;
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pActor->vel.Z = 0;
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@ -100,7 +100,7 @@ void BuildSoul(DExhumedActor* pSet)
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pActor->spr.xrepeat = 1;
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pActor->spr.yrepeat = 1;
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pActor->spr.pal = 0;
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pActor->spr.clipdist = 5;
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pActor->set_native_clipdist(5);
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pActor->spr.xoffset = 0;
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pActor->spr.yoffset = 0;
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pActor->spr.picnum = seq_GetSeqPicnum(kSeqSet, 75, 0);
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@ -206,7 +206,7 @@ void BuildSnake(int nPlayer, int zVal)
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pActor->spr.yrepeat = 40 - 3 * i;
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}
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pActor->spr.clipdist = 10;
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pActor->set_native_clipdist(10);
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pActor->spr.cstat = 0;
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pActor->spr.shade = -64;
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pActor->spr.pal = 0;
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@ -53,7 +53,7 @@ DExhumedActor* BuildSpider(DExhumedActor* spp, const DVector3& pos, sectortype*
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spp->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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spp->spr.shade = -12;
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spp->spr.clipdist = 15;
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spp->set_native_clipdist(15);
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spp->vel.X = 0;
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spp->vel.Y = 0;
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spp->vel.Z = 0;
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@ -56,7 +56,7 @@ DExhumedActor* BuildWasp(DExhumedActor* pActor, const DVector3& pos, sectortype*
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pActor->spr.shade = -12;
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pActor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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pActor->spr.pal = pActor->sector()->ceilingpal;
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pActor->spr.clipdist = 70;
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pActor->set_native_clipdist(70);
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if (bEggWasp)
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{
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