mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
- removed bad 'inline's.
This commit is contained in:
parent
3c78429210
commit
13c0455b0a
2 changed files with 4 additions and 4 deletions
|
@ -148,7 +148,7 @@ void ResetWallWarpHitscan(sectortype* sect)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
inline void FAFhitscan(const DVector3& start, sectortype* sect, const DVector3& vect, HitInfo& hit, int32_t clipmask)
|
||||
void FAFhitscan(const DVector3& start, sectortype* sect, const DVector3& vect, HitInfo& hit, int32_t clipmask)
|
||||
{
|
||||
auto newsector = sect;
|
||||
int startclipmask = 0;
|
||||
|
@ -487,7 +487,7 @@ void WaterAdjust(const Collision& florhit, double* loz)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
inline void FAFgetzrange(const DVector3& pos, sectortype* sect, double* hiz, Collision* ceilhit, double* loz, Collision* florhit, int32_t clipdist, int32_t clipmask)
|
||||
void FAFgetzrange(const DVector3& pos, sectortype* sect, double* hiz, Collision* ceilhit, double* loz, Collision* florhit, int32_t clipdist, int32_t clipmask)
|
||||
{
|
||||
double foo1;
|
||||
Collision foo2;
|
||||
|
@ -551,7 +551,7 @@ inline void FAFgetzrange(const DVector3& pos, sectortype* sect, double* hiz, Col
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
inline void FAFgetzrangepoint(const DVector3& pos, sectortype* sect, double* hiz, Collision* ceilhit, double* loz, Collision* florhit)
|
||||
void FAFgetzrangepoint(const DVector3& pos, sectortype* sect, double* hiz, Collision* ceilhit, double* loz, Collision* florhit)
|
||||
{
|
||||
double foo1;
|
||||
Collision foo2;
|
||||
|
|
|
@ -6402,7 +6402,7 @@ void SpriteControl(void)
|
|||
|
||||
*/
|
||||
|
||||
inline Collision move_sprite(DSWActor* actor, const DVector3& change, double ceildist, double flordist, uint32_t cliptype, int numtics)
|
||||
Collision move_sprite(DSWActor* actor, const DVector3& change, double ceildist, double flordist, uint32_t cliptype, int numtics)
|
||||
{
|
||||
Collision retval{};
|
||||
double zH;
|
||||
|
|
Loading…
Reference in a new issue