- removed bad 'inline's.

This commit is contained in:
Christoph Oelckers 2022-09-08 23:58:02 +02:00
parent 3c78429210
commit 13c0455b0a
2 changed files with 4 additions and 4 deletions

View file

@ -148,7 +148,7 @@ void ResetWallWarpHitscan(sectortype* sect)
//
//---------------------------------------------------------------------------
inline void FAFhitscan(const DVector3& start, sectortype* sect, const DVector3& vect, HitInfo& hit, int32_t clipmask)
void FAFhitscan(const DVector3& start, sectortype* sect, const DVector3& vect, HitInfo& hit, int32_t clipmask)
{
auto newsector = sect;
int startclipmask = 0;
@ -487,7 +487,7 @@ void WaterAdjust(const Collision& florhit, double* loz)
//
//---------------------------------------------------------------------------
inline void FAFgetzrange(const DVector3& pos, sectortype* sect, double* hiz, Collision* ceilhit, double* loz, Collision* florhit, int32_t clipdist, int32_t clipmask)
void FAFgetzrange(const DVector3& pos, sectortype* sect, double* hiz, Collision* ceilhit, double* loz, Collision* florhit, int32_t clipdist, int32_t clipmask)
{
double foo1;
Collision foo2;
@ -551,7 +551,7 @@ inline void FAFgetzrange(const DVector3& pos, sectortype* sect, double* hiz, Col
//
//---------------------------------------------------------------------------
inline void FAFgetzrangepoint(const DVector3& pos, sectortype* sect, double* hiz, Collision* ceilhit, double* loz, Collision* florhit)
void FAFgetzrangepoint(const DVector3& pos, sectortype* sect, double* hiz, Collision* ceilhit, double* loz, Collision* florhit)
{
double foo1;
Collision foo2;

View file

@ -6402,7 +6402,7 @@ void SpriteControl(void)
*/
inline Collision move_sprite(DSWActor* actor, const DVector3& change, double ceildist, double flordist, uint32_t cliptype, int numtics)
Collision move_sprite(DSWActor* actor, const DVector3& change, double ceildist, double flordist, uint32_t cliptype, int numtics)
{
Collision retval{};
double zH;