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- extremely trivial angle stuff
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parent
c7d7ecb692
commit
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4 changed files with 6 additions and 7 deletions
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@ -250,7 +250,7 @@ void AILion::Tick(RunListEvent* ev)
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{
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if (RandomBit())
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{
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pActor->set_int_ang(RandomWord() & kAngleMask);
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pActor->spr.angle = RandomAngle();
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pActor->VelFromAngle(-1);
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}
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else
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@ -1435,8 +1435,7 @@ void DoFinale()
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{
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if (!(dword_96788 & 2))
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{
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int nAng = RandomSize(11);
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pFinaleSpr->set_int_ang(nAng);
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pFinaleSpr->spr.angle = RandomAngle();
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BuildSpark(pFinaleSpr, 1);
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}
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@ -1604,7 +1603,7 @@ void ExplodeEnergyBlock(DExhumedActor* pActor)
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for (int i = 0; i < 20; i++)
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{
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pActor->set_int_ang(RandomSize(11));
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pActor->spr.angle = RandomAngle();
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BuildSpark(pActor, 1); // shoot out blue orbs
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}
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@ -1670,7 +1669,7 @@ void AIEnergyBlock::Damage(RunListEvent* ev)
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auto pActor2 = insertActor(lasthitsect, 0);
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pActor2->set_int_ang(ev->nParam);
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pActor2->spr.angle = DAngle::fromBuild(ev->nParam);
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pActor2->spr.pos = lasthit;
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BuildSpark(pActor2, 0); // shoot out blue orb when damaged
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@ -322,7 +322,7 @@ void AIRat::Tick(RunListEvent* ev)
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return;
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}
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pActor->set_int_ang(RandomSize(11));
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pActor->spr.angle = RandomAngle();
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SetRatVel(pActor);
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return;
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}
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@ -365,7 +365,7 @@ void AIScorp::Tick(RunListEvent* ev)
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auto pSpiderActor = BuildSpider(nullptr, pActor->spr.pos, pActor->sector(), pActor->spr.angle);
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if (pSpiderActor)
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{
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pSpiderActor->set_int_ang(RandomSize(11));
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pSpiderActor->spr.angle = RandomAngle();
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int nVel = RandomSize(5) + 1;
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