mirror of
https://github.com/ZDoom/Raze.git
synced 2025-03-13 20:42:11 +00:00
- use a lower value range for the xy factor in movespritevel.
This commit is contained in:
parent
59950062b7
commit
b14ab1bde3
6 changed files with 12 additions and 12 deletions
|
@ -36,7 +36,7 @@ Collision movesprite(DExhumedActor* spritenum, DVector2 vect, double dz, double
|
|||
|
||||
inline Collision movespritevel(DExhumedActor* spritenum, const DVector3& pos, double xyfactor, int flordist, unsigned int clipmask)
|
||||
{
|
||||
return movesprite(spritenum, pos.XY() * xyfactor / 16384., pos.Z, flordist, clipmask);
|
||||
return movesprite(spritenum, pos.XY() * xyfactor / 64, pos.Z, flordist, clipmask);
|
||||
}
|
||||
|
||||
void precache();
|
||||
|
|
|
@ -130,7 +130,7 @@ void AIFishLimb::Tick(RunListEvent* ev)
|
|||
}
|
||||
else
|
||||
{
|
||||
auto coll = movespritevel(pActor, pActor->vel, 256., -10, CLIPMASK1);
|
||||
auto coll = movespritevel(pActor, pActor->vel, 1., -10, CLIPMASK1);
|
||||
if (coll.type != kHitNone)
|
||||
{
|
||||
pActor->vel.X = 0;
|
||||
|
@ -469,7 +469,7 @@ void AIFish::Tick(RunListEvent* ev)
|
|||
auto pSector =pActor->sector();
|
||||
|
||||
// loc_2EF54
|
||||
Collision coll = movespritevel(pActor, pActor->vel * 4, 2048., 0, CLIPMASK0);
|
||||
Collision coll = movespritevel(pActor, pActor->vel * 4, 8., 0, CLIPMASK0);
|
||||
|
||||
if (!(pActor->sector()->Flag & kSectUnderwater))
|
||||
{
|
||||
|
|
|
@ -73,7 +73,7 @@ void AILavaDudeLimb::Tick(RunListEvent* ev)
|
|||
|
||||
pActor->spr.shade += 3;
|
||||
|
||||
auto coll = movespritevel(pActor, pActor->vel, 4096., -10, CLIPMASK1);
|
||||
auto coll = movespritevel(pActor, pActor->vel, 16., -10, CLIPMASK1);
|
||||
|
||||
if (coll.type || pActor->spr.shade > 100)
|
||||
{
|
||||
|
@ -279,7 +279,7 @@ void AILavaDude::Tick(RunListEvent* ev)
|
|||
auto pos = pActor->spr.pos;
|
||||
auto pSector =pActor->sector();
|
||||
|
||||
auto coll = movespritevel(pActor, DVector3(pActor->vel.XY(), 0), 256., 0, CLIPMASK0);
|
||||
auto coll = movespritevel(pActor, DVector3(pActor->vel.XY(), 0), 1., 0, CLIPMASK0);
|
||||
|
||||
if (pSector != pActor->sector())
|
||||
{
|
||||
|
|
|
@ -539,7 +539,7 @@ void Gravity(DExhumedActor* pActor)
|
|||
|
||||
Collision MoveCreature(DExhumedActor* pActor)
|
||||
{
|
||||
return movespritevel(pActor, pActor->vel, 256., -20, CLIPMASK0);
|
||||
return movespritevel(pActor, pActor->vel, 1., -20, CLIPMASK0);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
@ -1250,7 +1250,7 @@ void AICreatureChunk::Tick(RunListEvent* ev)
|
|||
auto pSector = pActor->sector();
|
||||
pActor->spr.pal = pSector->ceilingpal;
|
||||
|
||||
auto nVal = movespritevel(pActor, pActor->vel, 1024., -10, CLIPMASK1);
|
||||
auto nVal = movespritevel(pActor, pActor->vel, 4., -10, CLIPMASK1);
|
||||
|
||||
if (pActor->spr.pos.Z >= pSector->floorz)
|
||||
{
|
||||
|
|
|
@ -1504,7 +1504,7 @@ void AISpark::Tick(RunListEvent* ev)
|
|||
|
||||
pActor->vel.Z += 0.5;
|
||||
|
||||
auto nMov = movespritevel(pActor, pActor->vel, 4096, -10, CLIPMASK1);
|
||||
auto nMov = movespritevel(pActor, pActor->vel, 16., -10, CLIPMASK1);
|
||||
if (!nMov.type && !nMov.exbits) {
|
||||
return;
|
||||
}
|
||||
|
@ -2013,7 +2013,7 @@ void AIObject::Tick(RunListEvent* ev)
|
|||
FUNCOBJECT_GOTO:
|
||||
if (nStat != kStatExplodeTarget)
|
||||
{
|
||||
auto nMov = movespritevel(pActor, pActor->vel, 64., 0, CLIPMASK0);
|
||||
auto nMov = movespritevel(pActor, pActor->vel, 0.25, 0, CLIPMASK0);
|
||||
|
||||
if (pActor->spr.statnum == kStatExplodeTrigger) {
|
||||
pActor->spr.pal = 1;
|
||||
|
|
|
@ -104,7 +104,7 @@ void AISpider::Tick(RunListEvent* ev)
|
|||
|
||||
int nAction = spp->nAction;
|
||||
|
||||
int nVel = 6;
|
||||
double nVel = 0.25;
|
||||
|
||||
if (spp->nHealth)
|
||||
{
|
||||
|
@ -164,7 +164,7 @@ void AISpider::Tick(RunListEvent* ev)
|
|||
case 1:
|
||||
{
|
||||
if (pTarget) {
|
||||
nVel++;
|
||||
nVel *= 2;
|
||||
}
|
||||
goto case_3;
|
||||
break;
|
||||
|
@ -285,7 +285,7 @@ void AISpider::Tick(RunListEvent* ev)
|
|||
spp->vel.Y = 0;
|
||||
}
|
||||
|
||||
auto nMov = movespritevel(spp, spp->vel, 1 << nVel, -5, CLIPMASK0);
|
||||
auto nMov = movespritevel(spp, spp->vel, nVel, -5, CLIPMASK0);
|
||||
|
||||
if (nMov.type == kHitNone && nMov.exbits == 0)
|
||||
return;
|
||||
|
|
Loading…
Reference in a new issue