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- Blood: Eliminate VIEW::angle
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3 changed files with 0 additions and 3 deletions
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@ -44,7 +44,6 @@ void GameInterface::WarpToCoords(double x, double y, double z, DAngle ang, int h
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if (ang != DAngle::fromDeg(INT_MIN))
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{
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pPlayer->angle.oang = pPlayer->angle.ang = gView->angle.ang = ang;
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pView->angle = ang;
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}
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if (horz != INT_MIN)
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@ -61,7 +61,6 @@ void viewBackupView(int nPlayer)
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{
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PLAYER* pPlayer = &gPlayer[nPlayer];
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VIEW* pView = &gPrevView[nPlayer];
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pView->angle = pPlayer->angle.ang;
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pView->pos.XY() = pPlayer->actor->spr.pos.XY();
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pView->viewz = pPlayer->zView;
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pView->weaponZ = pPlayer->zWeapon - pPlayer->zView - 0xc00;
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@ -43,7 +43,6 @@ struct VIEW {
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fixedhoriz horiz; // horiz
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fixedhoriz horizoff; // horizoff
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int slope;
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DAngle angle; // angle
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int weaponZ; // weapon z
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int viewz; // view z
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int zViewVel;
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