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- Blood: Eliminate VIEW::slope
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@ -63,7 +63,6 @@ void viewBackupView(int nPlayer)
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VIEW* pView = &gPrevView[nPlayer];
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pPlayer->ozView = pPlayer->zView;
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pPlayer->ozWeapon = pPlayer->zWeapon - pPlayer->zView - 0xc00;
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pView->slope = pPlayer->slope;
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pView->bobHeight = pPlayer->bobHeight;
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pView->bobWidth = pPlayer->bobWidth;
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pView->shakeBobY = pPlayer->swayHeight;
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@ -40,7 +40,6 @@ struct VIEW {
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int swayAmp;
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int shakeBobY; // bob sway y
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int shakeBobX; // bob sway x
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int slope;
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int zViewVel;
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int zWeapon;
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int zWeaponVel;
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