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- bugfix for floor movement builder
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@ -927,7 +927,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag)
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auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorDown | Find_Safe);
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if (nextSectorP) {
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zVal = nextSectorP->int_floorz();
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zVal = nextSectorP->floorz;
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}
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int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 32767, 200, 2, pSector->floorz, zVal);
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