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- renamed variable to match its main purpose.
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parent
8137718133
commit
5365066c05
5 changed files with 19 additions and 19 deletions
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@ -814,8 +814,8 @@ loc_flag:
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BuildSnake(nPlayer, nHeight);
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nQuake[nPlayer] = 2.;
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PlayerList[nPlayer].nDamage.X -= bcos(pPlayerActor->int_ang(), 9);
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PlayerList[nPlayer].nDamage.Y -= bsin(pPlayerActor->int_ang(), 9);
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PlayerList[nPlayer].nThrust.X -= bcos(pPlayerActor->int_ang(), 9);
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PlayerList[nPlayer].nThrust.Y -= bsin(pPlayerActor->int_ang(), 9);
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break;
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}
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case kWeaponRing:
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@ -430,12 +430,12 @@ Collision movesprite(DExhumedActor* pActor, int dx, int dy, int dz, int ceildist
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if (varB || varA)
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{
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PlayerList[nPlayer].nDamage.X = varB;
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PlayerList[nPlayer].nDamage.Y = varA;
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PlayerList[nPlayer].nThrust.X = varB;
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PlayerList[nPlayer].nThrust.Y = varA;
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}
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dx += PlayerList[nPlayer].nDamage.X;
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dy += PlayerList[nPlayer].nDamage.Y;
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dx += PlayerList[nPlayer].nThrust.X;
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dy += PlayerList[nPlayer].nThrust.Y;
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}
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else
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{
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@ -369,8 +369,8 @@ void RestartPlayer(int nPlayer)
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nTemperature[nPlayer] = 0;
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plr->nDamage.Y = 0;
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plr->nDamage.X = 0;
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plr->nThrust.Y = 0;
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plr->nThrust.X = 0;
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plr->nDestVertPan = plr->horizon.ohoriz = plr->horizon.horiz = q16horiz(0);
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plr->nBreathTimer = 90;
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@ -895,8 +895,8 @@ void AIPlayer::Tick(RunListEvent* ev)
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if (bUnderwater)
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{
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PlayerList[nPlayer].nDamage.X /= 2;
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PlayerList[nPlayer].nDamage.Y /= 2;
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PlayerList[nPlayer].nThrust.X /= 2;
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PlayerList[nPlayer].nThrust.Y /= 2;
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}
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// Trigger Ramses?
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@ -941,8 +941,8 @@ void AIPlayer::Tick(RunListEvent* ev)
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if (bTouchFloor)
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{
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// Damage stuff..
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PlayerList[nPlayer].nDamage.X /= 2;
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PlayerList[nPlayer].nDamage.Y /= 2;
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PlayerList[nPlayer].nThrust.X /= 2;
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PlayerList[nPlayer].nThrust.Y /= 2;
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if (nPlayer == nLocalPlayer)
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{
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@ -2510,8 +2510,8 @@ sectdone:
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if (!PlayerList[nPlayer].nHealth)
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{
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PlayerList[nPlayer].nDamage.Y = 0;
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PlayerList[nPlayer].nDamage.X = 0;
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PlayerList[nPlayer].nThrust.Y = 0;
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PlayerList[nPlayer].nThrust.X = 0;
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if (PlayerList[nPlayer].eyelevel >= -11)
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{
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@ -2604,8 +2604,8 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, Player& w, Player*
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("dx", w.nPlayerD.X)
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("dy", w.nPlayerD.Y)
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("pistolclip", w.nPistolClip)
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("xdamage", w.nDamage.X)
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("ydamage", w.nDamage.Y)
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("thrustx", w.nThrust.X)
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("thrusty", w.nThrust.Y)
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("dopplesprite", w.pDoppleSprite)
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("oldweapon", w.nPlayerOldWeapon)
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("clip", w.nPlayerClip)
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@ -92,7 +92,7 @@ struct Player
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int16_t nPlayerScore;
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int16_t nPlayerColor;
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int16_t nPistolClip;
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vec2_t nPlayerD, nDamage;
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vec2_t nPlayerD, nThrust;
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int16_t nPlayerOldWeapon;
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int16_t nPlayerClip;
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int16_t nPlayerPushSound;
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@ -336,8 +336,8 @@ void AIRex::Tick(RunListEvent* ev)
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if (pHitActor->spr.statnum == 100)
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{
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auto nPlayer = GetPlayerFromActor(nMov.actor());
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PlayerList[nPlayer].nDamage.X += (int(vel.X * worldtoint) << 4);
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PlayerList[nPlayer].nDamage.Y += (int(vel.Y * worldtoint) << 4);
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PlayerList[nPlayer].nThrust.X += (int(vel.X * worldtoint) << 4);
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PlayerList[nPlayer].nThrust.Y += (int(vel.Y * worldtoint) << 4);
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pHitActor->vel.Z = -14;
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}
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else
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