- the last int_vel's.

This commit is contained in:
Christoph Oelckers 2022-09-08 19:00:52 +02:00
parent 54acf530e7
commit ab89708c80

View file

@ -13658,7 +13658,7 @@ int InitZillaRail(DSWActor* actor)
actorNew->spr.yrepeat = 52;
actorNew->spr.xrepeat = 52;
actorNew->spr.shade = -15;
int zvel = (100 * (HORIZ_MULT+17));
double zvel = (100 * (HORIZ_MULT+17)) / 256.;
actorNew->user.RotNum = 5;
NewStateGroup(actorNew, &sg_Rail[0]);
@ -13683,7 +13683,7 @@ int InitZillaRail(DSWActor* actor)
if (SpriteInUnderwaterArea(actorNew))
actorNew->user.Flags |= (SPR_UNDERWATER);
if (TestMissileSetPos(actorNew, DoRailStart, 1200, zvel))
if (TestMissileSetPos(actorNew, DoRailStart, 1200, zvel * zworldtoint))
{
actor->spr.clipdist = oclipdist;
KillActor(actorNew);
@ -13692,16 +13692,16 @@ int InitZillaRail(DSWActor* actor)
actor->spr.clipdist = oclipdist;
actorNew->set_int_zvel(zvel >> 1);
actorNew->vel.Z = zvel * 0.5;
if (WeaponAutoAim(actor, actorNew, 32, false) == -1)
{
actorNew->spr.angle -= DAngle::fromBuild(4);
}
else
zvel = actorNew->int_zvel(); // Let autoaiming set zvel now
zvel = actorNew->vel.Z; // Let autoaiming set zvel now
UpdateChangeXY(actorNew);
actorNew->user.set_int_change_z(zvel);
actorNew->user.change.Z = zvel;
return 0;
}
@ -16796,7 +16796,7 @@ int InitEnemyUzi(DSWActor* actor)
int InitGrenade(PLAYER* pp)
{
DSWActor* actor = pp->actor;
int zvel;
double zvel;
bool auto_aim = false;
DoPlayerBeginRecoil(pp, GRENADE_RECOIL_AMT);
@ -16821,7 +16821,7 @@ int InitGrenade(PLAYER* pp)
// don't throw it as far if crawling
if (pp->Flags & (PF_CRAWLING))
{
actorNew->add_int_xvel(-(actorNew->int_xvel() >> 2));
actorNew->vel.Z *= 0.75;
}
actorNew->user.RotNum = 5;
@ -16861,12 +16861,12 @@ int InitGrenade(PLAYER* pp)
actor->spr.clipdist = oclipdist;
zvel = actorNew->int_zvel();
zvel = actorNew->vel.Z;
if (WeaponAutoAim(pp->actor, actorNew, 32, false) >= 0)
{
auto_aim = true;
}
actorNew->set_int_zvel(zvel);
actorNew->vel.Z = zvel;;
UpdateChange(actorNew);