Christoph Oelckers
|
a33c5b8d14
|
- added a few constants.
|
2023-04-23 17:25:44 +02:00 |
|
Christoph Oelckers
|
eef2bcf515
|
- moved all RRRA enemies to a subfolder.
# Conflicts:
# wadsrc/static/zscript/games/duke/actors/redneckenemies.zs
|
2023-04-23 17:25:44 +02:00 |
|
Christoph Oelckers
|
01c6db7b5b
|
- moved all WorldTour actors to a subfolder and consolidated the flamethrower actors in a single file.
|
2023-04-23 17:25:43 +02:00 |
|
Christoph Oelckers
|
e27dc51133
|
- moved all of RR's enemies to a subfolder.
|
2023-04-23 17:25:43 +02:00 |
|
Christoph Oelckers
|
294cf05792
|
- moved all of RR's weapon code to the subfolder.
|
2023-04-23 17:25:43 +02:00 |
|
Christoph Oelckers
|
d1b44d1900
|
- moved all of Duke's weapons to the subfolder.
|
2023-04-23 17:23:18 +02:00 |
|
Christoph Oelckers
|
84b372f35a
|
- moved Duke's miscellaneous stuff to a subfolder.
|
2023-04-23 17:22:40 +02:00 |
|
Christoph Oelckers
|
486745a4e1
|
- set up proper inheritance for breakables.
|
2023-04-23 17:18:50 +02:00 |
|
Christoph Oelckers
|
700e0ce1eb
|
- actor reordering
|
2023-04-23 17:10:56 +02:00 |
|
Christoph Oelckers
|
0b584ee058
|
moved all the breakables so the subfolder.
|
2023-04-23 16:50:36 +02:00 |
|
Christoph Oelckers
|
867dd76902
|
- gave the blimp its own source file
|
2023-04-23 16:43:07 +02:00 |
|
Christoph Oelckers
|
0c5f3a5dcd
|
- moved RR's native actors to a subfolder
|
2023-04-23 12:15:37 +02:00 |
|
Christoph Oelckers
|
665370c86d
|
- moved Duke's native classes to a subfolder.
|
2023-04-23 12:15:36 +02:00 |
|
Christoph Oelckers
|
64d096c2c7
|
- reformatting of 3 files.
|
2023-04-23 12:15:36 +02:00 |
|
Christoph Oelckers
|
6ba100391e
|
- moved all Duke enemy definitions to a subfolder and split up mech.zs.
|
2023-04-23 12:15:36 +02:00 |
|
Christoph Oelckers
|
fd7a4e050a
|
- no more picnum in gameexec.cpp
|
2023-04-23 12:15:36 +02:00 |
|
Christoph Oelckers
|
cd2cb8d60e
|
- minor cleanup
|
2023-04-23 12:15:36 +02:00 |
|
Mitchell Richters
|
a731db95ae
|
- Add initial support for up/down movement within the game, either by key or joystick axis.
* Started with Duke's jetpack, other games to follow for swimming, etc.
|
2023-04-23 19:53:45 +10:00 |
|
Mitchell Richters
|
87144564fd
|
- Duke: Consolidate the mostly duplicate underwater() functions.
|
2023-04-23 19:21:04 +10:00 |
|
Mitchell Richters
|
02325c37bc
|
- Duke: Fix incorrect scaling of underwater bubble.
|
2023-04-23 19:21:04 +10:00 |
|
Mitchell Richters
|
8db8d43f89
|
- Duke: Tidy up underwater() .
|
2023-04-23 19:21:04 +10:00 |
|
Mitchell Richters
|
95fe3d1bc4
|
- Duke: Tidy up operateJetpack() .
|
2023-04-23 19:21:04 +10:00 |
|
Mitchell Richters
|
eca8526c11
|
- Exhumed: Unlimit the SeqNames[] array.
|
2023-04-23 19:20:19 +10:00 |
|
Mitchell Richters
|
19501f3ed0
|
- Exhumed: Fix some typos in comments.
|
2023-04-23 19:19:47 +10:00 |
|
Mitchell Richters
|
e60e767232
|
- Break down some increasingly long lines in GameInput::processMovement() .
|
2023-04-23 19:19:26 +10:00 |
|
Christoph Oelckers
|
07c4b61260
|
- make sure that the aplWeapon* stuff is never accessed outside of WW2GI.
|
2023-04-23 10:45:44 +02:00 |
|
Christoph Oelckers
|
f0a6c4ecd8
|
- check for NOGRAVITY in 'fall'.
|
2023-04-23 10:45:44 +02:00 |
|
Christoph Oelckers
|
17a8dd5c2e
|
- added tile names for all of Vacation's new actors.
Although several just replace existing actors, we want different names for these when replacing them.
|
2023-04-23 10:45:44 +02:00 |
|
Christoph Oelckers
|
4c1e379149
|
- only declare the weapon gamevars for WW2GI.
none of the other games uses any of this.
|
2023-04-23 10:45:44 +02:00 |
|
Christoph Oelckers
|
d5fa2d73ad
|
- removed code for unused ATWITH gamevar.
|
2023-04-23 10:45:44 +02:00 |
|
Christoph Oelckers
|
fc0c8e0787
|
- NOHITJIBS flag.
|
2023-04-23 10:45:44 +02:00 |
|
Christoph Oelckers
|
91ee3cb7b8
|
- got rid of the picnum CreateActor variant.
|
2023-04-23 10:45:43 +02:00 |
|
Christoph Oelckers
|
a6600c200f
|
- a lot of simple picnum or TILE_* replacements.
|
2023-04-23 10:45:43 +02:00 |
|
Christoph Oelckers
|
5d43975467
|
- store class pointers in weaprecs.
|
2023-04-23 10:36:39 +02:00 |
|
Christoph Oelckers
|
2f78a10ce1
|
- don't use picnum to address gs.actorinfo
|
2023-04-23 10:36:39 +02:00 |
|
Christoph Oelckers
|
b56aa1e1a3
|
- no more picnum in spawn CCMD
|
2023-04-23 10:36:38 +02:00 |
|
Christoph Oelckers
|
745275dc24
|
- use texture names for special player sprites,
|
2023-04-23 10:36:38 +02:00 |
|
Christoph Oelckers
|
bfc8862071
|
- use texture IDs in the sprite animator
|
2023-04-23 10:36:27 +02:00 |
|
Christoph Oelckers
|
cc83438e31
|
- replace dispicnum with dispictex
|
2023-04-23 10:32:58 +02:00 |
|
Christoph Oelckers
|
b2493116f8
|
- use texture IDs in the model interface.
|
2023-04-23 09:52:56 +02:00 |
|
Christoph Oelckers
|
1bc9de1cf0
|
- the last picnums in actors_r.cpp
|
2023-04-23 09:52:56 +02:00 |
|
Christoph Oelckers
|
14bf74c0f9
|
- turned adjustfall into a 'gravityfactor' property.
|
2023-04-23 09:51:24 +02:00 |
|
Christoph Oelckers
|
687cfd610f
|
- copied ST160/161 handling to movetransports_d.
|
2023-04-23 09:43:21 +02:00 |
|
Christoph Oelckers
|
ac50daf5f3
|
- split a large bunch of code out of movetransports that can be consolidated between Duke and RR.
|
2023-04-23 09:43:21 +02:00 |
|
Christoph Oelckers
|
a0de956bef
|
- got rid of tilenum checks in movetransports_r.
|
2023-04-23 09:43:21 +02:00 |
|
Christoph Oelckers
|
4812e1431e
|
- made fallspecial game independent and eliminated all the wrapping and callback weirdness with fall.
|
2023-04-23 09:43:20 +02:00 |
|
Christoph Oelckers
|
7f19a120a0
|
- clean out RRRA move flags in the CON parser for the other games.
This allows keeping their function enabled everywhere so that they can become a common feature without further need for validation.
|
2023-04-23 09:42:30 +02:00 |
|
Christoph Oelckers
|
b2b4d432fc
|
- handle tilenum access in movetransports_d.
|
2023-04-23 09:42:30 +02:00 |
|
Christoph Oelckers
|
91d864ac8f
|
- use classtypes in fallspecial.
|
2023-04-23 09:42:30 +02:00 |
|
Christoph Oelckers
|
35a088ba04
|
- added map flags to enable RR's special sector types in Duke as well.
|
2023-04-23 09:42:29 +02:00 |
|