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- no more picnum in gameexec.cpp
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parent
cd2cb8d60e
commit
fd7a4e050a
1 changed files with 8 additions and 11 deletions
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@ -1390,7 +1390,7 @@ static int ifcanshoottarget(DDukeActor *actor, int g_p, int g_x)
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}
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if (hs > sclip)
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{
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if (hit != nullptr && hit->spr.picnum == actor->spr.picnum)
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if (hit != nullptr && hit->GetClass() == actor->GetClass())
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return 0;
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else
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{
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@ -1399,7 +1399,7 @@ static int ifcanshoottarget(DDukeActor *actor, int g_p, int g_x)
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actor->spr.Angles.Yaw -= angdif;
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if (hs > sclip)
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{
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if (hit != nullptr && hit->spr.picnum == actor->spr.picnum)
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if (hit != nullptr && hit->GetClass() == actor->GetClass())
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return 0;
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else
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{
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@ -1408,7 +1408,7 @@ static int ifcanshoottarget(DDukeActor *actor, int g_p, int g_x)
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actor->spr.Angles.Yaw -= angdif;
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if (hs > 48)
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{
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if (hit != nullptr && hit->spr.picnum == actor->spr.picnum)
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if (hit != nullptr && hit->GetClass() == actor->GetClass())
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return 0;
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return 1;
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}
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@ -1987,7 +1987,7 @@ int ParseState::parse(void)
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break;
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case concmd_ifactor:
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insptr++;
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parseifelse(g_ac->spr.picnum == *insptr);
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parseifelse(g_ac->GetClass() == GetSpawnType(*insptr));
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break;
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case concmd_resetcount:
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insptr++;
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@ -2117,7 +2117,7 @@ int ParseState::parse(void)
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if (info != nullptr)
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{
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g_ac->ChangeType(info->cls);
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g_ac->spr.picnum = *insptr;
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g_ac->spr.setspritetexture(tileGetTextureID(*insptr));
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}
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insptr++;
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break;
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@ -2461,7 +2461,7 @@ int ParseState::parse(void)
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DukeStatIterator it(STAT_ACTOR);
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while (auto actj = it.Next())
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{
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if (actj->spr.picnum == lType)
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if (actj->GetClass() == GetSpawnType(lType))
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{
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lTemp = (g_ac->spr.pos.XY() - actj->spr.pos.XY()).Length();
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if (lTemp < lMaxDist)
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@ -2504,7 +2504,7 @@ int ParseState::parse(void)
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DukeStatIterator it(STAT_ACTOR);
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while (auto actj = it.Next())
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{
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if (actj->spr.picnum == lType)
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if (actj->GetClass() == GetSpawnType(lType))
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{
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lTemp = (g_ac->spr.pos.XY() - actj->spr.pos.XY()).Length();
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if (lTemp < lMaxDist)
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@ -3223,10 +3223,7 @@ bool execute(DDukeActor *actor,int p,double pdist)
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s.g_p = p; // Player ID
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s.g_x = int(pdist / maptoworld); // ??
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s.g_ac = actor;
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s.insptr = &ScriptCode[4 + (gs.actorinfo[actor->spr.picnum].scriptaddress)];
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auto insptr = coninf? &ScriptCode[4 + coninf->scriptaddress] : nullptr;
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if (insptr != s.insptr)
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Printf("%s: %p vs. %p\n", actor->GetClass()->TypeName.GetChars(), insptr, s.insptr);
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s.insptr = coninf? &ScriptCode[4 + coninf->scriptaddress] : nullptr;
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s.killit_flag = 0;
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int done;
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