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- check for NOGRAVITY in 'fall'.
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@ -4068,6 +4068,7 @@ void fall(DDukeActor *actor, int playernum)
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{
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actor->spr.xoffset = 0;
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actor->spr.yoffset = 0;
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if (actor->flags3 & SFLAG3_NOGRAVITY) return;
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// if(!gotz)
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{
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double grav;
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