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- removed code for unused ATWITH gamevar.
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2 changed files with 0 additions and 3 deletions
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@ -499,7 +499,6 @@ int g_iWorksLikeVarID = -1; // var ID of "WORKSLIKE"
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int g_iZRangeVarID = -1; // var ID of "ZRANGE"
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int g_iAngRangeVarID = -1; // var ID of "ANGRANGE"
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int g_iAimAngleVarID = -1; // var ID of "AUTOAIMANGLE"
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int g_iAtWithVarID = -1; // var ID of "AtWith"
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int g_iLoTagID = -1; // var ID of "LOTAG"
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int g_iHiTagID = -1; // ver ID of "HITAG"
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int g_iTextureID = -1; // var ID of "TEXTURE"
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@ -1234,7 +1233,6 @@ void FinalizeGameVars(void)
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g_iZRangeVarID=GetGameID("ZRANGE");
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g_iAngRangeVarID=GetGameID("ANGRANGE");
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g_iAimAngleVarID=GetGameID("AUTOAIMANGLE");
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g_iAtWithVarID = GetGameID("ATWITH");
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g_iLoTagID = GetGameID("LOTAG");
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g_iHiTagID = GetGameID("HITAG");
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g_iTextureID = GetGameID("TEXTURE");
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@ -152,7 +152,6 @@ extern int g_iWorksLikeVarID; // var ID of "WORKSLIKE"
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extern int g_iZRangeVarID; // var ID of "ZRANGE"
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extern int g_iAngRangeVarID; // var ID of "ANGRANGE"
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extern int g_iAimAngleVarID; // var ID of "AUTOAIMANGLE"
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extern int g_iAtWithVarID; // var ID of "AtWith"
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extern int g_iLoTagID; // var ID of "LOTAG"
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extern int g_iHiTagID; // ver ID of "HITAG"
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extern int g_iTextureID; // var ID of "TEXTURE"
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