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- use texture names for special player sprites,
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parent
bfc8862071
commit
745275dc24
3 changed files with 36 additions and 33 deletions
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@ -82,7 +82,7 @@ void animatesprites_d(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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{
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if (t->lotag == SE_27_DEMO_CAM && ud.recstat == 1)
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{
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t->picnum = 11 + ((PlayClock >> 3) & 1);
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t->setspritetexture(TexMan.CheckForTexture("DEMOCAM", ETextureType::Any));
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t->cstat |= CSTAT_SPRITE_YCENTER;
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}
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else
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@ -147,24 +147,23 @@ void animatesprites_d(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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newtspr->shade = t->shade;
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newtspr->cstat = 0;
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const char* texname = nullptr;
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switch (ps[p].curr_weapon)
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{
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case PISTOL_WEAPON: newtspr->picnum = DTILE_FIRSTGUNSPRITE; break;
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case SHOTGUN_WEAPON: newtspr->picnum = DTILE_SHOTGUNSPRITE; break;
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case CHAINGUN_WEAPON: newtspr->picnum = DTILE_CHAINGUNSPRITE; break;
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case RPG_WEAPON: newtspr->picnum = DTILE_RPGSPRITE; break;
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case HANDREMOTE_WEAPON:
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case HANDBOMB_WEAPON: newtspr->picnum = DTILE_HEAVYHBOMB; break;
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case TRIPBOMB_WEAPON: newtspr->picnum = DTILE_TRIPBOMBSPRITE; break;
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case GROW_WEAPON: newtspr->picnum = DTILE_GROWSPRITEICON; break;
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case SHRINKER_WEAPON: newtspr->picnum = DTILE_SHRINKERSPRITE; break;
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case FREEZE_WEAPON: newtspr->picnum = DTILE_FREEZESPRITE; break;
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case FLAMETHROWER_WEAPON: //Twentieth Anniversary World Tour
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if (isWorldTour())
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newtspr->picnum = DTILE_FLAMETHROWERSPRITE;
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break;
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case DEVISTATOR_WEAPON: newtspr->picnum = DTILE_DEVISTATORSPRITE; break;
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case PISTOL_WEAPON: texname = "FIRSTGUNSPRITE"; break;
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case SHOTGUN_WEAPON: texname = "SHOTGUNSPRITE"; break;
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case CHAINGUN_WEAPON: texname = "CHAINGUNSPRITE"; break;
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case RPG_WEAPON: texname = "RPGSPRITE"; break;
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case HANDREMOTE_WEAPON:
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case HANDBOMB_WEAPON: texname = "HEAVYHBOMB"; break;
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case TRIPBOMB_WEAPON: texname = "TRIPBOMBSPRITE"; break;
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case GROW_WEAPON: texname = "GROWSPRITEICON"; break;
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case SHRINKER_WEAPON: texname = "SHRINKERSPRITE"; break;
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case FREEZE_WEAPON: texname = "FREEZESPRITE"; break;
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case FLAMETHROWER_WEAPON:texname = "FLAMETHROWERSPRITE"; break;
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case DEVISTATOR_WEAPON: texname = "DEVISTATORSPRITE"; break;
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}
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t->setspritetexture(TexMan.CheckForTexture(texname, ETextureType::Any));
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if (h->GetOwner()) newtspr->pos.Z = ps[p].GetActor()->getOffsetZ() - 12;
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else newtspr->pos.Z = h->spr.pos.Z - 51;
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@ -75,11 +75,12 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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{
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if (t->lotag == SE_27_DEMO_CAM && ud.recstat == 1)
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{
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t->picnum = 11 + ((PlayClock >> 3) & 1);
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t->setspritetexture(TexMan.CheckForTexture("DEMOCAM", ETextureType::Any));
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t->cstat |= CSTAT_SPRITE_YCENTER;
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}
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else
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t->scale = DVector2(0, 0);
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break;
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}
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if (t->statnum == STAT_TEMP) continue;
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@ -145,22 +146,24 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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newtspr->shade = t->shade;
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newtspr->cstat = 0;
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const char* texname = nullptr;
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switch (ps[p].curr_weapon)
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{
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case PISTOL_WEAPON: newtspr->picnum = RTILE_FIRSTGUNSPRITE; break;
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case SHOTGUN_WEAPON: newtspr->picnum = RTILE_SHOTGUNSPRITE; break;
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case RIFLEGUN_WEAPON: newtspr->picnum = RTILE_RIFLEGUNSPRITE; break;
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case CROSSBOW_WEAPON: newtspr->picnum = RTILE_CROSSBOWSPRITE; break;
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case CHICKEN_WEAPON: newtspr->picnum = RTILE_CROSSBOWSPRITE; break;
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case PISTOL_WEAPON: texname = "FIRSTGUNSPRITE"; break;
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case SHOTGUN_WEAPON: texname = "SHOTGUNSPRITE"; break;
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case RIFLEGUN_WEAPON: texname = "RIFLEGUNSPRITE"; break;
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case CROSSBOW_WEAPON: texname = "CROSSBOWSPRITE"; break;
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case CHICKEN_WEAPON: texname = "CROSSBOWSPRITE"; break;
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case THROWINGDYNAMITE_WEAPON:
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case DYNAMITE_WEAPON: newtspr->picnum = RTILE_DYNAMITE; break;
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case POWDERKEG_WEAPON: newtspr->picnum = RTILE_POWDERKEG; break;
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case BOWLING_WEAPON: newtspr->picnum = RTILE_BOWLINGBALLSPRITE; break;
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case THROWSAW_WEAPON: newtspr->picnum = RTILE_RIPSAWSPRITE; break;
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case BUZZSAW_WEAPON: newtspr->picnum = RTILE_RIPSAWSPRITE; break;
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case ALIENBLASTER_WEAPON: newtspr->picnum = RTILE_ALIENBLASTERSPRITE; break;
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case TIT_WEAPON: newtspr->picnum = RTILE_TITSPRITE; break;
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case DYNAMITE_WEAPON: texname = "DYNAMITE"; break;
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case POWDERKEG_WEAPON: texname = "POWDERKEG"; break;
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case BOWLING_WEAPON: texname = "BOWLINGBALLSPRITE"; break;
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case THROWSAW_WEAPON: texname = "RIPSAWSPRITE"; break;
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case BUZZSAW_WEAPON: texname = "RIPSAWSPRITE"; break;
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case ALIENBLASTER_WEAPON: texname = "ALIENBLASTERSPRITE"; break;
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case TIT_WEAPON: texname = "TITSPRITE"; break;
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}
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t->setspritetexture(TexMan.CheckForTexture(texname, ETextureType::Any));
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if (h->GetOwner()) newtspr->pos.Z = ps[p].GetActor()->getOffsetZ() - 12;
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else newtspr->pos.Z = h->spr.pos.Z - 51;
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@ -201,14 +204,14 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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if (ps[p].OnMotorcycle && p == screenpeek)
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{
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t->picnum = RTILE_PLAYERONBIKEBACK;
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t->setspritetexture(TexMan.CheckForTexture("PLAYERONBIKEBACK", ETextureType::Any));
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t->scale = DVector2(0.28125, 0.28125);
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drawshadows(tsprites, t, h);
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continue;
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}
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else if (ps[p].OnMotorcycle)
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{
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t->picnum = RTILE_PLAYERONBIKE;
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t->setspritetexture(TexMan.CheckForTexture("PLAYERONBIKE", ETextureType::Any));
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applyRotation2(h, t, viewang);
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t->scale = DVector2(0.28125, 0.28125);
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drawshadows(tsprites, t, h);
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@ -216,14 +219,14 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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}
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else if (ps[p].OnBoat && p == screenpeek)
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{
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t->picnum = RTILE_PLAYERONBOATBACK;
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t->setspritetexture(TexMan.CheckForTexture("PLAYERONBOATBACK", ETextureType::Any));
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t->scale = DVector2(0.5, 0.5);
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drawshadows(tsprites, t, h);
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continue;
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}
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else if (ps[p].OnBoat)
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{
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t->picnum = RTILE_PLAYERONBOAT;
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t->setspritetexture(TexMan.CheckForTexture("PLAYERONBOAT", ETextureType::Any));
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k = angletorotation2(h->spr.Angles.Yaw, viewang);
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applyRotation2(h, t, viewang);
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t->scale = DVector2(0.5, 0.5);
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@ -1,3 +1,4 @@
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x(DEMOCAM1, 11)
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x(ARROW, 20)
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x(FIRSTGUNSPRITE, 21)
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x(CHAINGUNSPRITE, 22)
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