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- store class pointers in weaprecs.
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parent
2f78a10ce1
commit
5d43975467
2 changed files with 4 additions and 13 deletions
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@ -686,16 +686,6 @@ void DoPlayer(bool bSet, int lVar1, int lLabelID, int lVar2, DDukeActor* sActor,
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else SetGameVarID(lVar2, ps[iPlayer].customexitsound, sActor, sPlayer);
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break;
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case PLAYER_WEAPRECS:
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if (bSet) ps[iPlayer].weaprecs[lParm2] = lValue;
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else SetGameVarID(lVar2, ps[iPlayer].weaprecs[lParm2], sActor, sPlayer);
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break;
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case PLAYER_WEAPRECCNT:
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if (bSet) ps[iPlayer].weapreccnt = lValue;
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else SetGameVarID(lVar2, ps[iPlayer].weapreccnt, sActor, sPlayer);
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break;
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case PLAYER_INTERFACE_TOGGLE_FLAG:
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if (bSet) ps[iPlayer].interface_toggle_flag = lValue;
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else SetGameVarID(lVar2, ps[iPlayer].interface_toggle_flag, sActor, sPlayer);
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@ -1325,7 +1315,7 @@ int CheckWeapRec(player_struct* p, DDukeActor* g_ac, int testonly)
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{
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int j;
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for (j = 0; j < p->weapreccnt; j++)
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if (p->weaprecs[j] == g_ac->spr.picnum)
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if (p->weaprecs[j] == g_ac->GetClass())
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break;
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if (testonly)
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@ -1334,7 +1324,7 @@ int CheckWeapRec(player_struct* p, DDukeActor* g_ac, int testonly)
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}
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else if (p->weapreccnt < 32)
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{
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p->weaprecs[p->weapreccnt++] = g_ac->spr.picnum;
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p->weaprecs[p->weapreccnt++] = g_ac->GetClass();
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return (g_ac->GetOwner() == g_ac);
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}
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return false;
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@ -278,7 +278,8 @@ struct player_struct
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short extra_extra8, quick_kick, last_quick_kick;
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short heat_amount, timebeforeexit, customexitsound;
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short weaprecs[32], weapreccnt;
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PClass* weaprecs[32];
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int weapreccnt;
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unsigned int interface_toggle_flag;
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short dead_flag, show_empty_weapon;
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