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- the last picnums in actors_r.cpp
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14bf74c0f9
commit
1bc9de1cf0
8 changed files with 17 additions and 33 deletions
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@ -194,6 +194,7 @@ static FFlagDef DukeActorFlagDefs[] =
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DEFINE_FLAG(SFLAG3, NOVERTICALMOVE, DDukeActor, flags3),
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DEFINE_FLAG(SFLAG3, MOVE_NOPLAYERINTERACT, DDukeActor, flags3),
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DEFINE_FLAG(SFLAG3, MAGMAIMMUNE, DDukeActor, flags3),
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DEFINE_FLAG(SFLAG3, DESTRUCTOIMMUNE, DDukeActor, flags3),
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};
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@ -666,7 +666,7 @@ void moveeffectors_r(void) //STATNUM 3
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handle_se02(act);
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break;
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//Flashing sector lights after reactor RTILE_EXPLOSION2
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//Flashing sector lights after reactor explosion
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case SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT:
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handle_se03(act);
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break;
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@ -815,21 +815,6 @@ void moveeffectors_r(void) //STATNUM 3
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}
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//---------------------------------------------------------------------------
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//
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// game specific part of makeitfall.
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//
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//---------------------------------------------------------------------------
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double adjustfall(DDukeActor *actor, double c)
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{
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if ((actor->spr.picnum == RTILE_BIKERB || actor->spr.picnum == RTILE_CHEERB) && c == gs.gravity)
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c = gs.gravity * 0.25;
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else if (actor->spr.picnum == RTILE_BIKERBV2 && c == gs.gravity)
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c = gs.gravity * 0.125;
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return c;
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}
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//---------------------------------------------------------------------------
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//
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//
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@ -873,7 +858,7 @@ void destroyit(DDukeActor *actor)
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DukeSectIterator it1(actor->sector());
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while (auto a2 = it1.Next())
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{
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if (a2->spr.picnum == RTILE_DESTROYTAGS)
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if (a2->GetClass() == RedneckDestroyTagsClass)
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{
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lotag = a2->spr.lotag;
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spr = a2;
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@ -890,7 +875,7 @@ void destroyit(DDukeActor *actor)
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DukeSectIterator its(it_sect);
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while (auto a3 = its.Next())
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{
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if (a3->spr.picnum == RTILE_DESTRUCTO)
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if (a3->GetClass() == RedneckDestructoClass)
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{
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a3->attackertype = DukeShotSparkClass;
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a3->hitextra = 1;
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@ -949,18 +934,8 @@ void destroyit(DDukeActor *actor)
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it1.Reset(actor->sector());
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while (auto a2 = it1.Next())
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{
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switch (a2->spr.picnum)
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{
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case RTILE_DESTRUCTO:
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case RTILE_DESTROYTAGS:
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case RTILE_TORNADO:
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case RTILE_APLAYER:
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case RTILE_COOT:
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break;
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default:
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if (!(a2->flags3 & SFLAG3_DESTRUCTOIMMUNE))
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a2->Destroy();
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break;
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}
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}
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}
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@ -118,3 +118,5 @@ xx(DukePlayerBase)
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xx(DukePlayerPawn)
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xx(RedneckRock)
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xx(RedneckRock2)
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xx(RedneckDestroyTags)
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xx(RedneckDestructo)
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@ -439,6 +439,7 @@ enum sflags3_t
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SFLAG3_NOVERTICALMOVE = 0x02000000,
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SFLAG3_MOVE_NOPLAYERINTERACT = 0x04000000,
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SFLAG3_MAGMAIMMUNE = 0x08000000,
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SFLAG3_DESTRUCTOIMMUNE = 0x10000000,
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};
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using EDukeFlags3 = TFlags<sflags3_t, uint32_t>;
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@ -250,6 +250,7 @@ class RedneckDestructo : DukeActor
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{
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default
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{
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+DESTRUCTOIMMUNE;
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pic "DESTRUCTO";
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statnum STAT_DESTRUCT;
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}
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@ -265,6 +266,7 @@ class RedneckDestroyTags : DukeActor
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{
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default
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{
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+DESTRUCTOIMMUNE;
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pic "DESTROYTAGS";
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}
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override void Initialize()
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@ -5,6 +5,7 @@ class RedneckCoot : DukeActor
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pic "COOT";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+DESTRUCTOIMMUNE;
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}
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override void PlayFTASound()
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@ -1,15 +1,16 @@
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class DukePlayerBase : DukeActor
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{
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}
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class DukePlayerPawn : DukePlayerBase
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{
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default
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{
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pic "APLAYER";
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+DESTRUCTOIMMUNE;
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}
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}
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class DukePlayerPawn : DukePlayerBase
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{
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}
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class DukePlayerOnWater : DukeActor
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{
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default
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@ -402,6 +402,7 @@ class RedneckTornado : DukeActor
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default
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{
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pic "TORNADO";
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+DESTRUCTOIMMUNE;
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+INTERNAL_BADGUY;
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+NOHITSCANHIT;
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}
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