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- Duke: Fix incorrect scaling of underwater bubble.
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1 changed files with 1 additions and 1 deletions
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@ -888,7 +888,7 @@ static void underwater(int snum, ESyncBits actions, double floorz, double ceilin
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if (const auto j = spawn(pact, DukeWaterBubbleClass))
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{
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j->spr.pos += (pact->spr.Angles.Yaw.ToVector() + DVector2(4 - (global_random & 8), 4 - (global_random & 8))) * 16;
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j->spr.scale = DVector2(0.046875, 0.3125);
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j->spr.scale = DVector2(0.046875, 0.03125);
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j->spr.pos.Z = pact->getOffsetZ() + 8;
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}
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}
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