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- turned adjustfall into a 'gravityfactor' property.
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commit
14bf74c0f9
6 changed files with 14 additions and 13 deletions
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@ -31,3 +31,4 @@ xx(floating_floordist)
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xx(floating_ceilingdist)
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xx(landmovefactor)
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xx(watermovefactor)
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xx(gravityfactor)
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@ -49,9 +49,6 @@ This file is a combination of code from the following sources:
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BEGIN_DUKE_NS
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double adjustfall(DDukeActor* actor, double c);
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//---------------------------------------------------------------------------
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//
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// this is the implementation of DDukeActor::Tick. It is native so that
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@ -3770,14 +3767,9 @@ void makeitfall(DDukeActor* actor)
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grav = 0;
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else
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{
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if( ceilingspace(actor->sector()) || actor->sector()->lotag == ST_2_UNDERWATER)
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grav = gs.gravity/6;
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else grav = gs.gravity;
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}
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if (isRRRA())
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{
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grav = adjustfall(actor, grav); // this accesses sprite indices and cannot be in shared code. Should be done better. (todo: turn into actor flags)
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if (ceilingspace(actor->sector()) || actor->sector()->lotag == ST_2_UNDERWATER)
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grav = gs.gravity / 6;
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else grav = gs.gravity * actor->FloatVar(NAME_gravityfactor);
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}
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if ((actor->spr.statnum == STAT_ACTOR || actor->spr.statnum == STAT_PLAYER || actor->spr.statnum == STAT_ZOMBIEACTOR || actor->spr.statnum == STAT_STANDABLE))
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@ -546,7 +546,7 @@ void handle_se06_r(DDukeActor *actor)
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}
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if (!hulkspawn)
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{
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ns = CreateActor(actor->sector(), DVector3(actor->spr.pos.XY(), actor->sector()->ceilingz + 466.5), RTILE_UFOLIGHT, -8, DVector2(0.25, 0.25), nullAngle, 0., 0., actor, 5);
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ns = CreateActor(actor->sector(), DVector3(actor->spr.pos.XY(), actor->sector()->ceilingz + 466.5), RedneckUfoLightClass, -8, DVector2(0.25, 0.25), nullAngle, 0., 0., actor, 5);
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if (ns)
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{
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ns->spr.cstat = CSTAT_SPRITE_TRANS_FLIP | CSTAT_SPRITE_TRANSLUCENT;
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@ -572,7 +572,7 @@ void handle_se06_r(DDukeActor *actor)
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DukeSectIterator it(actor->sector());
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while (auto a2 = it.Next())
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{
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if (a2->spr.picnum == RTILE_UFOBEAM && ufospawn && ++ufocnt == 64)
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if (a2->GetClass() == RedneckUfoBeamClass && ufospawn && ++ufocnt == 64)
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{
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ufocnt = 0;
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ufospawn--;
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@ -81,6 +81,8 @@ xx(RedneckUfo2)
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xx(RedneckUfo3)
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xx(RedneckUfo4)
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xx(RedneckUfoRRRA)
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xx(RedneckUfoBeam)
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xx(RedneckUfoLight)
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xx(DukeShotgunShot)
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xx(DukeChaingunShot)
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xx(DukeGrowSpark)
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@ -8,6 +8,7 @@ class RedneckBikerBV2 : DukeActor
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+KILLCOUNT;
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+LOOKALLAROUND;
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watermovefactor 0.5;
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gravityfactor 0.125;
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}
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override void Initialize()
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{
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@ -25,6 +26,7 @@ class RedneckBikerB : DukeActor
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+KILLCOUNT;
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+LOOKALLAROUND;
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watermovefactor 0.5;
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gravityfactor 0.25;
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}
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override void Initialize()
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{
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@ -74,6 +76,7 @@ class RedneckCheerleaderB : DukeActor
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+KILLCOUNT;
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+LOOKALLAROUND;
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watermovefactor 0.5;
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gravityfactor 0.25;
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}
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override void Initialize()
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{
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@ -124,6 +124,7 @@ class DukeActor : CoreActor native
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floating_ceilingdist 66;
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landmovefactor 1;
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watermovefactor 1;
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gravityfactor 1;
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}
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enum EStatnums
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{
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@ -258,6 +259,7 @@ class DukeActor : CoreActor native
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meta double floating_ceilingdist;
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meta double landmovefactor;
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meta double watermovefactor;
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meta double gravityfactor;
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property prefix: none;
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property gutsoffset: gutsoffset;
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@ -277,6 +279,7 @@ class DukeActor : CoreActor native
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property floating_ceilingdist: floating_ceilingdist;
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property landmovefactor: landmovefactor;
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property watermovefactor: watermovefactor;
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property gravityfactor: gravityfactor;
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native void SetSpritesetImage(int index);
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