- only declare the weapon gamevars for WW2GI.

none of the other games uses any of this.
This commit is contained in:
Christoph Oelckers 2022-12-30 22:41:06 +01:00
parent d5fa2d73ad
commit 4c1e379149

View file

@ -617,8 +617,8 @@ void AddSystemVars()
{
// only call ONCE
char aszBuf[64];
/////////////////////////////
if (isWW2GI())
{
sprintf(aszBuf, "WEAPON%d_WORKSLIKE", KNEE_WEAPON);
AddGameVar(aszBuf, KNEE_WEAPON, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
@ -1177,6 +1177,7 @@ void AddSystemVars()
sprintf(aszBuf, "WEAPON%d_SOUND2SOUND", GROW_WEAPON);
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
}
AddGameVar("GRENADE_LIFETIME", NAM_GRENADE_LIFETIME, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
AddGameVar("GRENADE_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);