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- moved Duke's native classes to a subfolder.
This commit is contained in:
parent
64d096c2c7
commit
665370c86d
37 changed files with 857 additions and 837 deletions
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@ -58,48 +58,15 @@ version "4.10"
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#include "zscript/games/duke/actors/respawncontroller.zs"
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#include "zscript/games/duke/actors/respawnmarker.zs"
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#include "zscript/games/duke/actors/genericdestructible.zs"
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#include "zscript/games/duke/actors/frameeffect.zs"
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#include "zscript/games/duke/actors/naturallightning.zs"
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#include "zscript/games/duke/actors/_placeholders.zs"
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#include "zscript/games/duke/actors/dukemisc.zs"
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#include "zscript/games/duke/actors/projectiles.zs"
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#include "zscript/games/duke/actors/mortar.zs"
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#include "zscript/games/duke/actors/rat.zs"
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#include "zscript/games/duke/actors/jibs.zs"
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#include "zscript/games/duke/actors/crane.zs"
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#include "zscript/games/duke/actors/waterfountain.zs"
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#include "zscript/games/duke/actors/flammables.zs"
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#include "zscript/games/duke/actors/scrap.zs"
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#include "zscript/games/duke/actors/cactus.zs"
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#include "zscript/games/duke/actors/crack.zs"
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#include "zscript/games/duke/actors/fireext.zs"
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#include "zscript/games/duke/actors/oozfilter.zs"
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#include "zscript/games/duke/actors/trash.zs"
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#include "zscript/games/duke/actors/bolt.zs"
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#include "zscript/games/duke/actors/waterdrip.zs"
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#include "zscript/games/duke/actors/doorshock.zs"
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#include "zscript/games/duke/actors/viewscreen.zs"
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#include "zscript/games/duke/actors/canwithsomething.zs"
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#include "zscript/games/duke/actors/tongue.zs"
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#include "zscript/games/duke/actors/queball.zs"
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#include "zscript/games/duke/actors/forcesphere.zs"
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#include "zscript/games/duke/actors/recon.zs"
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#include "zscript/games/duke/actors/ooz.zs"
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#include "zscript/games/duke/actors/bloodsplats.zs"
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#include "zscript/games/duke/actors/reactor.zs"
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#include "zscript/games/duke/actors/destructibles.zs"
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#include "zscript/games/duke/actors/ducktarget.zs"
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#include "zscript/games/duke/actors/helicopt.zs"
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#include "zscript/games/duke/actors/greenslime.zs"
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#include "zscript/games/duke/actors/heavyhbomb.zs"
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#include "zscript/games/duke/actors/nukebutton.zs"
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#include "zscript/games/duke/actors/paper.zs"
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#include "zscript/games/duke/actors/watersplash.zs"
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#include "zscript/games/duke/actors/glasspieces.zs"
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#include "zscript/games/duke/actors/shell.zs"
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#include "zscript/games/duke/actors/bloodpool.zs"
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#include "zscript/games/duke/actors/toilet.zs"
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#include "zscript/games/duke/actors/transporter.zs"
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#include "zscript/games/duke/actors/toiletwater.zs"
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@ -149,6 +116,41 @@ version "4.10"
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#include "zscript/games/duke/actors/nwinter.zs"
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#include "zscript/games/duke/actors/dukecstuff/bloodpool.zs"
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#include "zscript/games/duke/actors/dukecstuff/bloodsplats.zs"
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#include "zscript/games/duke/actors/dukecstuff/bolt.zs"
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#include "zscript/games/duke/actors/dukecstuff/cactus.zs"
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#include "zscript/games/duke/actors/dukecstuff/canwithsomething.zs"
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#include "zscript/games/duke/actors/dukecstuff/crack.zs"
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#include "zscript/games/duke/actors/dukecstuff/crane.zs"
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#include "zscript/games/duke/actors/dukecstuff/destructibles.zs"
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#include "zscript/games/duke/actors/dukecstuff/doorshock.zs"
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#include "zscript/games/duke/actors/dukecstuff/ducktarget.zs"
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#include "zscript/games/duke/actors/dukecstuff/dukemisc.zs"
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#include "zscript/games/duke/actors/dukecstuff/fireext.zs"
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#include "zscript/games/duke/actors/dukecstuff/flammables.zs"
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#include "zscript/games/duke/actors/dukecstuff/forcesphere.zs"
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#include "zscript/games/duke/actors/dukecstuff/frameeffect.zs"
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#include "zscript/games/duke/actors/dukecstuff/glasspieces.zs"
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#include "zscript/games/duke/actors/dukecstuff/helicopt.zs"
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#include "zscript/games/duke/actors/dukecstuff/jibs.zs"
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#include "zscript/games/duke/actors/dukecstuff/nukebutton.zs"
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#include "zscript/games/duke/actors/dukecstuff/ooz.zs"
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#include "zscript/games/duke/actors/dukecstuff/oozfilter.zs"
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#include "zscript/games/duke/actors/dukecstuff/paper.zs"
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#include "zscript/games/duke/actors/dukecstuff/queball.zs"
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#include "zscript/games/duke/actors/dukecstuff/rat.zs"
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#include "zscript/games/duke/actors/dukecstuff/reactor.zs"
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#include "zscript/games/duke/actors/dukecstuff/scrap.zs"
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#include "zscript/games/duke/actors/dukecstuff/shell.zs"
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#include "zscript/games/duke/actors/dukecstuff/toilet.zs"
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#include "zscript/games/duke/actors/dukecstuff/tongue.zs"
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#include "zscript/games/duke/actors/dukecstuff/trash.zs"
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#include "zscript/games/duke/actors/dukecstuff/viewscreen.zs"
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#include "zscript/games/duke/actors/dukecstuff/waterdrip.zs"
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#include "zscript/games/duke/actors/dukecstuff/waterfountain.zs"
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#include "zscript/games/duke/actors/dukecstuff/watersplash.zs"
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#include "zscript/games/duke/actors/dukeenemies/enemy_common.zs"
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#include "zscript/games/duke/actors/dukeenemies/boss1.zs"
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#include "zscript/games/duke/actors/dukeenemies/boss2.zs"
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@ -1,42 +1,4 @@
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class DukeGenericPole2 : DukeActor
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{
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default
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{
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pic "GENERICPOLE2";
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}
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override void OnHit(DukeActor proj)
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{
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for (int k = 0; k < 6; k++)
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{
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let a = frandom(0, 360);
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let vel = frandom(4, 8);
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let zvel = -frandom(0, 16) - self.vel.Z * 0.25;
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let spawned = dlevel.SpawnActor(self.sector, self.pos.plusZ(-8), 'DukeScrap', -8, (0.75, 0.75), a, vel, zvel, self, STAT_MISC);
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if (spawned) spawned.spriteextra = DukeScrap.Scrap1 + random(0, 15);
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}
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self.PlayActorSound("GLASS_HEAVYBREAK");
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self.Destroy();
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}
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}
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class DukeHangLight : DukeGenericPole2
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{
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default
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{
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pic "HANGLIGHT";
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}
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override void Initialize()
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{
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self.clipdist = 8;
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.ChangeStat(STAT_ACTOR);
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}
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}
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class DukeStatueFlash : DukeActor
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{
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default
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@ -70,488 +32,3 @@ class DukeStatue : DukeStatueFlash
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}
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}
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class DukeBottle10 : DukeActor
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{
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Default
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{
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pic "BOTTLE10";
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 8;
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}
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override void OnHit(DukeActor proj)
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{
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self.lotsofstuff("DukeMoney", random(4, 7));
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self.PlayActorSound("GLASS_HEAVYBREAK");
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self.angle = frandom(0, 360);
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self.lotsofglass(8);
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self.Destroy();
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}
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}
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class DukeVase : DukeActor
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{
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Default
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{
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pic "VASE";
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 8;
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}
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override void OnHit(DukeActor proj)
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{
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self.lotsofglass(49);
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self.PlayActorSound("GLASS_HEAVYBREAK");
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self.angle = frandom(0, 360);
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self.lotsofglass(8);
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self.Destroy();
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}
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}
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class DukeFanSprite : DukeActor
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{
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Default
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{
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spriteset "FANSPRITE", "FANSPRITEBROKE";
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 8;
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self.ChangeStat(STAT_DEFAULT);
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}
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override void OnHit(DukeActor proj)
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{
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if (self.spritesetindex == 0)
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{
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self.setSpriteSetImage(1);
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self.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
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if (self.sector.CheckTexture(sectortype.floor, "FANSHADOW"))
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self.sector.SetTextureName(sectortype.floor, "FANSHADOWBROKE");
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self.PlayActorSound("GLASS_HEAVYBREAK");
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for (int j = 0; j < 16; j++) self.RANDOMSCRAP();
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}
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}
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}
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class DukeSatellite : DukeActor
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{
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Default
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{
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pic "SATELITE";
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 8;
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self.ChangeStat(STAT_DEFAULT);
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}
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override void OnHit(DukeActor proj)
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{
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if (!proj.bLIGHTDAMAGE)
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{
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for (int j = 0; j < 15; j++)
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{
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let a = frandom(0, 360);
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let vel = frandom(4, 12);
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let zvel = -frandom(-1, 1);
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let spawned = dlevel.SpawnActor(self.sector, (self.pos.XY, self.sector.floorz - 12 - j * 2), 'DukeScrap', -8, (1, 1), a, vel, zvel, self, STAT_MISC);
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if (spawned) spawned.spriteextra = DukeScrap.Scrap1 + random(0, 15);
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}
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self.spawn("DukeExplosion2");
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self.Destroy();
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}
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}
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}
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class DukeFuelPod : DukeSatellite
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{
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Default
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{
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pic "FUELPOD";
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}
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}
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class DukeSolarPanel : DukeSatellite
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{
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Default
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{
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pic "SOLARPANNEL";
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}
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}
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class DukeAntenna : DukeSatellite
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{
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Default
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{
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pic "ANTENNA";
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}
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}
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class DukeFetus : DukeActor
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{
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Default
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{
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spriteset "FETUS", "FETUSBROKE";
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 8;
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self.ChangeStat(STAT_DEFAULT);
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}
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override void OnHit(DukeActor proj)
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{
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if (self.spritesetindex == 0)
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{
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self.setSpriteSetImage(1);
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self.PlayActorSound("GLASS_BREAKING");
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self.lotsofglass(10);
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}
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else
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{
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for (int j = 0; j < 48; j++)
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{
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self.shoot("DukeBloodSplat1");
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self.angle += 58.5; // Was 333, which really makes no sense.
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}
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self.PlayActorSound("GLASS_HEAVYBREAK");
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self.PlayActorSound("SQUISHED");
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self.PlayActorSound("GLASS_BREAKING");
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self.lotsofglass(10);
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self.Destroy();
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}
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}
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}
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class DukeFetusBroke : DukeFetus
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{
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Default
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{
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spritesetindex 1;
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}
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}
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// This one had no init code.
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class DukeHydroplant : DukeActor
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{
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Default
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{
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spriteset "HYDROPLANT", "BROKEHYDROPLANT";
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}
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override void OnHit(DukeActor proj)
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{
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if (self.spritesetindex == 0)
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{
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self.setSpriteSetImage(1);
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self.PlayActorSound("GLASS_BREAKING");
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self.lotsofglass(10);
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}
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else if (self.cstat & CSTAT_SPRITE_BLOCK)
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{
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self.PlayActorSound("GLASS_BREAKING");
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self.pos.Z += 16;
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self.cstat = 0;
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self.lotsofglass(5);
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}
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}
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}
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class DukeHydroplantBroke : DukeHydroplant
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{
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Default
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{
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spritesetindex 1;
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}
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}
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class DukeHydrant : DukeActor
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{
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Default
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{
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spriteset "HYDRENT", "BROKEFIREHYDRENT";
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+INFLAME;
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+DOUBLEDMGTHRUST;
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+BREAKMIRRORS;
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 8;
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self.ChangeStat(STAT_DEFAULT);
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}
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override void OnHit(DukeActor proj)
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{
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if (self.spritesetindex == 0)
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{
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self.setSpriteSetImage(1);
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self.spawn("DukeToiletWater");
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self.PlayActorSound("GLASS_HEAVYBREAK");
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}
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}
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}
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class DukePipe1 : DukeActor
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{
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Default
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{
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spriteset "PIPE1", "PIPE1B";
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 8;
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self.ChangeStat(STAT_DEFAULT);
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}
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override void OnHit(DukeActor proj)
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{
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if (self.spritesetindex == 0)
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{
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self.setSpriteSetImage(1);
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let spawned = self.spawn("DukeSteam");
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if (spawned) spawned.pos.Z = self.sector.floorz - 32;
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}
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}
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}
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class DukePipe2 : DukePipe1
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{
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Default
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{
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spriteset "PIPE2", "PIPE2B";
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}
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}
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class DukePipe3 : DukePipe1
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{
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Default
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{
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spriteset "PIPE3", "PIPE3B";
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}
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}
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class DukePipe4 : DukePipe1
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{
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Default
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{
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spriteset "PIPE4", "PIPE4B";
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}
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}
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class DukePipe5 : DukePipe1
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{
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Default
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{
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spriteset "PIPE5", "PIPE5B";
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}
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}
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class DukePipe6 : DukePipe1
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{
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Default
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{
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spriteset "PIPE6", "PIPE6B";
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}
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}
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class DukeSpaceMarine : DukeActor
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{
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Default
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{
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pic "SPACEMARINE";
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+HITRADIUSCHECK;
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.extra = 20;
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ChangeStat(STAT_ZOMBIEACTOR);
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}
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override void OnHit(DukeActor proj)
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{
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self.extra -= proj.extra;
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if (self.extra > 0) return;
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self.angle = frandom(0, 360);
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self.shoot("DukeBloodSplat1");
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self.angle = frandom(0, 360);
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self.shoot("DukeBloodSplat2");
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self.angle = frandom(0, 360);
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self.shoot("DukeBloodSplat3");
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self.angle = frandom(0, 360);
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self.shoot("DukeBloodSplat4");
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self.angle = frandom(0, 360);
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self.shoot("DukeBloodSplat1");
|
||||
self.angle = frandom(0, 360);
|
||||
self.shoot("DukeBloodSplat2");
|
||||
self.angle = frandom(0, 360);
|
||||
self.shoot("DukeBloodSplat3");
|
||||
self.angle = frandom(0, 360);
|
||||
self.shoot("DukeBloodSplat4");
|
||||
self.spawnguts("DukeJibs1", 1);
|
||||
self.spawnguts("DukeJibs2", 2);
|
||||
self.spawnguts("DukeJibs3", 3);
|
||||
self.spawnguts("DukeJibs4", 4);
|
||||
self.spawnguts("DukeJibs5", 1);
|
||||
self.spawnguts("DukeJibs3", 6);
|
||||
Duke.PlaySound("SQUISHED");
|
||||
self.Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
class DukeMonk : DukeSpaceMarine
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "MONK";
|
||||
-HITRADIUSCHECK;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.clipdist = 8;
|
||||
ChangeStat(STAT_DEFAULT);
|
||||
}
|
||||
|
||||
override void OnHit(DukeActor proj)
|
||||
{
|
||||
self.PlayActorSound(Raze.FindSoundByResID(self.lotag));
|
||||
self.spawnsprite(self.hitag);
|
||||
super.OnHit(proj);
|
||||
}
|
||||
}
|
||||
|
||||
class DukeLuke : DukeMonk
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "LUKE";
|
||||
}
|
||||
}
|
||||
|
||||
class DukeIndy : DukeMonk
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "INDY";
|
||||
}
|
||||
}
|
||||
|
||||
class DukeJuryGuy : DukeMonk
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "JURYGUY";
|
||||
}
|
||||
}
|
||||
|
||||
class DukeChair3 : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "CHAIR3";
|
||||
+ALWAYSROTATE1;
|
||||
}
|
||||
|
||||
override void OnHit(DukeActor proj)
|
||||
{
|
||||
self.PlayActorSound("GLASS_HEAVYBREAK");
|
||||
for (int j = 0; j < 16; j++) self.RANDOMSCRAP();
|
||||
self.Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class RedneckFlamingo : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
spriteset "FLAMINGO", "FLAMINGOB";
|
||||
}
|
||||
|
||||
override void OnHit(DukeActor proj)
|
||||
{
|
||||
if (self.spritesetindex < self.getSpriteSetSize() - 1)
|
||||
{
|
||||
self.setSpriteSetImage(self.spritesetindex + 1);
|
||||
self.PlayActorSound("GLASS_BREAKING");
|
||||
self.lotsofglass(10);
|
||||
for (int k = 0; k < 6; k++)
|
||||
{
|
||||
let a = frandom(0, 360);
|
||||
let vel = frandom(4, 8);
|
||||
let zvel = -frandom(0, 16) - self.vel.Z * 0.25;
|
||||
|
||||
let spawned = dlevel.SpawnActor(self.sector, self.pos.plusZ(-8), "DukeScrap", -8, (0.75, 0.75), a, vel, zvel, self, STAT_MISC);
|
||||
if (spawned) spawned.spriteextra = DukeScrap.Scrap6 + random(0, 15);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class RedneckMarbleStatue : RedneckFlamingo
|
||||
{
|
||||
default
|
||||
{
|
||||
spriteset "MARBLESTATUE1", "MARBLESTATUE2", "MARBLESTATUE3";
|
||||
}
|
||||
}
|
||||
|
||||
class RedneckMarbleStatue2 : RedneckMarbleStatue
|
||||
{
|
||||
default
|
||||
{
|
||||
spritesetindex 1;
|
||||
}
|
||||
}
|
||||
|
||||
class RedneckSnakeRiverSign : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
spriteset "FLAMINGO", "FLAMINGOB";
|
||||
}
|
||||
|
||||
override void OnHit(DukeActor proj)
|
||||
{
|
||||
if (self.spritesetindex == 0)
|
||||
{
|
||||
self.setSpriteSetImage(1);
|
||||
|
||||
self.PlayActorSound("WOODBREK");
|
||||
self.hitradius(10, 0, 0, 1, 1);
|
||||
if (self.lotag != 0)
|
||||
{
|
||||
DukeSpriteIterator it;
|
||||
for (let act = it.First(); act; act = it.Next())
|
||||
{
|
||||
if (act is 'RedneckSnakeRiverSign' && act.pal == 4)
|
||||
{
|
||||
if (act.lotag == self.lotag)
|
||||
act.setSpriteSetImage(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,524 @@
|
|||
|
||||
class DukeGenericPole2 : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "GENERICPOLE2";
|
||||
}
|
||||
|
||||
override void OnHit(DukeActor proj)
|
||||
{
|
||||
for (int k = 0; k < 6; k++)
|
||||
{
|
||||
let a = frandom(0, 360);
|
||||
let vel = frandom(4, 8);
|
||||
let zvel = -frandom(0, 16) - self.vel.Z * 0.25;
|
||||
let spawned = dlevel.SpawnActor(self.sector, self.pos.plusZ(-8), 'DukeScrap', -8, (0.75, 0.75), a, vel, zvel, self, STAT_MISC);
|
||||
if (spawned) spawned.spriteextra = DukeScrap.Scrap1 + random(0, 15);
|
||||
}
|
||||
self.PlayActorSound("GLASS_HEAVYBREAK");
|
||||
self.Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
class DukeHangLight : DukeGenericPole2
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "HANGLIGHT";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.clipdist = 8;
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.ChangeStat(STAT_ACTOR);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
class DukeBottle10 : DukeActor
|
||||
{
|
||||
Default
|
||||
{
|
||||
pic "BOTTLE10";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.clipdist = 8;
|
||||
}
|
||||
override void OnHit(DukeActor proj)
|
||||
{
|
||||
self.lotsofstuff("DukeMoney", random(4, 7));
|
||||
self.PlayActorSound("GLASS_HEAVYBREAK");
|
||||
self.angle = frandom(0, 360);
|
||||
self.lotsofglass(8);
|
||||
self.Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class DukeVase : DukeActor
|
||||
{
|
||||
Default
|
||||
{
|
||||
pic "VASE";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.clipdist = 8;
|
||||
}
|
||||
override void OnHit(DukeActor proj)
|
||||
{
|
||||
self.lotsofglass(49);
|
||||
self.PlayActorSound("GLASS_HEAVYBREAK");
|
||||
self.angle = frandom(0, 360);
|
||||
self.lotsofglass(8);
|
||||
self.Destroy();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class DukeFanSprite : DukeActor
|
||||
{
|
||||
Default
|
||||
{
|
||||
spriteset "FANSPRITE", "FANSPRITEBROKE";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.clipdist = 8;
|
||||
self.ChangeStat(STAT_DEFAULT);
|
||||
}
|
||||
override void OnHit(DukeActor proj)
|
||||
{
|
||||
if (self.spritesetindex == 0)
|
||||
{
|
||||
self.setSpriteSetImage(1);
|
||||
self.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
|
||||
if (self.sector.CheckTexture(sectortype.floor, "FANSHADOW"))
|
||||
self.sector.SetTextureName(sectortype.floor, "FANSHADOWBROKE");
|
||||
|
||||
self.PlayActorSound("GLASS_HEAVYBREAK");
|
||||
for (int j = 0; j < 16; j++) self.RANDOMSCRAP();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class DukeSatellite : DukeActor
|
||||
{
|
||||
Default
|
||||
{
|
||||
pic "SATELITE";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.clipdist = 8;
|
||||
self.ChangeStat(STAT_DEFAULT);
|
||||
}
|
||||
override void OnHit(DukeActor proj)
|
||||
{
|
||||
if (!proj.bLIGHTDAMAGE)
|
||||
{
|
||||
for (int j = 0; j < 15; j++)
|
||||
{
|
||||
let a = frandom(0, 360);
|
||||
let vel = frandom(4, 12);
|
||||
let zvel = -frandom(-1, 1);
|
||||
|
||||
let spawned = dlevel.SpawnActor(self.sector, (self.pos.XY, self.sector.floorz - 12 - j * 2), 'DukeScrap', -8, (1, 1), a, vel, zvel, self, STAT_MISC);
|
||||
if (spawned) spawned.spriteextra = DukeScrap.Scrap1 + random(0, 15);
|
||||
|
||||
}
|
||||
self.spawn("DukeExplosion2");
|
||||
self.Destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class DukeFuelPod : DukeSatellite
|
||||
{
|
||||
Default
|
||||
{
|
||||
pic "FUELPOD";
|
||||
}
|
||||
}
|
||||
|
||||
class DukeSolarPanel : DukeSatellite
|
||||
{
|
||||
Default
|
||||
{
|
||||
pic "SOLARPANNEL";
|
||||
}
|
||||
}
|
||||
|
||||
class DukeAntenna : DukeSatellite
|
||||
{
|
||||
Default
|
||||
{
|
||||
pic "ANTENNA";
|
||||
}
|
||||
}
|
||||
|
||||
class DukeFetus : DukeActor
|
||||
{
|
||||
Default
|
||||
{
|
||||
spriteset "FETUS", "FETUSBROKE";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.clipdist = 8;
|
||||
self.ChangeStat(STAT_DEFAULT);
|
||||
}
|
||||
override void OnHit(DukeActor proj)
|
||||
{
|
||||
if (self.spritesetindex == 0)
|
||||
{
|
||||
self.setSpriteSetImage(1);
|
||||
self.PlayActorSound("GLASS_BREAKING");
|
||||
self.lotsofglass(10);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int j = 0; j < 48; j++)
|
||||
{
|
||||
self.shoot("DukeBloodSplat1");
|
||||
self.angle += 58.5; // Was 333, which really makes no sense.
|
||||
}
|
||||
self.PlayActorSound("GLASS_HEAVYBREAK");
|
||||
self.PlayActorSound("SQUISHED");
|
||||
self.PlayActorSound("GLASS_BREAKING");
|
||||
self.lotsofglass(10);
|
||||
self.Destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class DukeFetusBroke : DukeFetus
|
||||
{
|
||||
Default
|
||||
{
|
||||
spritesetindex 1;
|
||||
}
|
||||
}
|
||||
|
||||
// This one had no init code.
|
||||
class DukeHydroplant : DukeActor
|
||||
{
|
||||
Default
|
||||
{
|
||||
spriteset "HYDROPLANT", "BROKEHYDROPLANT";
|
||||
}
|
||||
|
||||
override void OnHit(DukeActor proj)
|
||||
{
|
||||
if (self.spritesetindex == 0)
|
||||
{
|
||||
self.setSpriteSetImage(1);
|
||||
self.PlayActorSound("GLASS_BREAKING");
|
||||
self.lotsofglass(10);
|
||||
}
|
||||
else if (self.cstat & CSTAT_SPRITE_BLOCK)
|
||||
{
|
||||
self.PlayActorSound("GLASS_BREAKING");
|
||||
self.pos.Z += 16;
|
||||
self.cstat = 0;
|
||||
self.lotsofglass(5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class DukeHydroplantBroke : DukeHydroplant
|
||||
{
|
||||
Default
|
||||
{
|
||||
spritesetindex 1;
|
||||
}
|
||||
}
|
||||
|
||||
class DukeHydrant : DukeActor
|
||||
{
|
||||
Default
|
||||
{
|
||||
spriteset "HYDRENT", "BROKEFIREHYDRENT";
|
||||
+INFLAME;
|
||||
+DOUBLEDMGTHRUST;
|
||||
+BREAKMIRRORS;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.clipdist = 8;
|
||||
self.ChangeStat(STAT_DEFAULT);
|
||||
}
|
||||
override void OnHit(DukeActor proj)
|
||||
{
|
||||
if (self.spritesetindex == 0)
|
||||
{
|
||||
self.setSpriteSetImage(1);
|
||||
self.spawn("DukeToiletWater");
|
||||
self.PlayActorSound("GLASS_HEAVYBREAK");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class DukePipe1 : DukeActor
|
||||
{
|
||||
Default
|
||||
{
|
||||
spriteset "PIPE1", "PIPE1B";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.clipdist = 8;
|
||||
self.ChangeStat(STAT_DEFAULT);
|
||||
}
|
||||
override void OnHit(DukeActor proj)
|
||||
{
|
||||
if (self.spritesetindex == 0)
|
||||
{
|
||||
self.setSpriteSetImage(1);
|
||||
let spawned = self.spawn("DukeSteam");
|
||||
if (spawned) spawned.pos.Z = self.sector.floorz - 32;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class DukePipe2 : DukePipe1
|
||||
{
|
||||
Default
|
||||
{
|
||||
spriteset "PIPE2", "PIPE2B";
|
||||
}
|
||||
}
|
||||
|
||||
class DukePipe3 : DukePipe1
|
||||
{
|
||||
Default
|
||||
{
|
||||
spriteset "PIPE3", "PIPE3B";
|
||||
}
|
||||
}
|
||||
|
||||
class DukePipe4 : DukePipe1
|
||||
{
|
||||
Default
|
||||
{
|
||||
spriteset "PIPE4", "PIPE4B";
|
||||
}
|
||||
}
|
||||
|
||||
class DukePipe5 : DukePipe1
|
||||
{
|
||||
Default
|
||||
{
|
||||
spriteset "PIPE5", "PIPE5B";
|
||||
}
|
||||
}
|
||||
|
||||
class DukePipe6 : DukePipe1
|
||||
{
|
||||
Default
|
||||
{
|
||||
spriteset "PIPE6", "PIPE6B";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class DukeSpaceMarine : DukeActor
|
||||
{
|
||||
Default
|
||||
{
|
||||
pic "SPACEMARINE";
|
||||
+HITRADIUSCHECK;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.extra = 20;
|
||||
ChangeStat(STAT_ZOMBIEACTOR);
|
||||
}
|
||||
override void OnHit(DukeActor proj)
|
||||
{
|
||||
self.extra -= proj.extra;
|
||||
if (self.extra > 0) return;
|
||||
self.angle = frandom(0, 360);
|
||||
self.shoot("DukeBloodSplat1");
|
||||
self.angle = frandom(0, 360);
|
||||
self.shoot("DukeBloodSplat2");
|
||||
self.angle = frandom(0, 360);
|
||||
self.shoot("DukeBloodSplat3");
|
||||
self.angle = frandom(0, 360);
|
||||
self.shoot("DukeBloodSplat4");
|
||||
self.angle = frandom(0, 360);
|
||||
self.shoot("DukeBloodSplat1");
|
||||
self.angle = frandom(0, 360);
|
||||
self.shoot("DukeBloodSplat2");
|
||||
self.angle = frandom(0, 360);
|
||||
self.shoot("DukeBloodSplat3");
|
||||
self.angle = frandom(0, 360);
|
||||
self.shoot("DukeBloodSplat4");
|
||||
self.spawnguts("DukeJibs1", 1);
|
||||
self.spawnguts("DukeJibs2", 2);
|
||||
self.spawnguts("DukeJibs3", 3);
|
||||
self.spawnguts("DukeJibs4", 4);
|
||||
self.spawnguts("DukeJibs5", 1);
|
||||
self.spawnguts("DukeJibs3", 6);
|
||||
Duke.PlaySound("SQUISHED");
|
||||
self.Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
class DukeMonk : DukeSpaceMarine
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "MONK";
|
||||
-HITRADIUSCHECK;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.clipdist = 8;
|
||||
ChangeStat(STAT_DEFAULT);
|
||||
}
|
||||
|
||||
override void OnHit(DukeActor proj)
|
||||
{
|
||||
self.PlayActorSound(Raze.FindSoundByResID(self.lotag));
|
||||
self.spawnsprite(self.hitag);
|
||||
super.OnHit(proj);
|
||||
}
|
||||
}
|
||||
|
||||
class DukeLuke : DukeMonk
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "LUKE";
|
||||
}
|
||||
}
|
||||
|
||||
class DukeIndy : DukeMonk
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "INDY";
|
||||
}
|
||||
}
|
||||
|
||||
class DukeJuryGuy : DukeMonk
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "JURYGUY";
|
||||
}
|
||||
}
|
||||
|
||||
class DukeChair3 : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "CHAIR3";
|
||||
+ALWAYSROTATE1;
|
||||
}
|
||||
|
||||
override void OnHit(DukeActor proj)
|
||||
{
|
||||
self.PlayActorSound("GLASS_HEAVYBREAK");
|
||||
for (int j = 0; j < 16; j++) self.RANDOMSCRAP();
|
||||
self.Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class RedneckFlamingo : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
spriteset "FLAMINGO", "FLAMINGOB";
|
||||
}
|
||||
|
||||
override void OnHit(DukeActor proj)
|
||||
{
|
||||
if (self.spritesetindex < self.getSpriteSetSize() - 1)
|
||||
{
|
||||
self.setSpriteSetImage(self.spritesetindex + 1);
|
||||
self.PlayActorSound("GLASS_BREAKING");
|
||||
self.lotsofglass(10);
|
||||
for (int k = 0; k < 6; k++)
|
||||
{
|
||||
let a = frandom(0, 360);
|
||||
let vel = frandom(4, 8);
|
||||
let zvel = -frandom(0, 16) - self.vel.Z * 0.25;
|
||||
|
||||
let spawned = dlevel.SpawnActor(self.sector, self.pos.plusZ(-8), "DukeScrap", -8, (0.75, 0.75), a, vel, zvel, self, STAT_MISC);
|
||||
if (spawned) spawned.spriteextra = DukeScrap.Scrap6 + random(0, 15);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class RedneckMarbleStatue : RedneckFlamingo
|
||||
{
|
||||
default
|
||||
{
|
||||
spriteset "MARBLESTATUE1", "MARBLESTATUE2", "MARBLESTATUE3";
|
||||
}
|
||||
}
|
||||
|
||||
class RedneckMarbleStatue2 : RedneckMarbleStatue
|
||||
{
|
||||
default
|
||||
{
|
||||
spritesetindex 1;
|
||||
}
|
||||
}
|
||||
|
||||
class RedneckSnakeRiverSign : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
spriteset "FLAMINGO", "FLAMINGOB";
|
||||
}
|
||||
|
||||
override void OnHit(DukeActor proj)
|
||||
{
|
||||
if (self.spritesetindex == 0)
|
||||
{
|
||||
self.setSpriteSetImage(1);
|
||||
|
||||
self.PlayActorSound("WOODBREK");
|
||||
self.hitradius(10, 0, 0, 1, 1);
|
||||
if (self.lotag != 0)
|
||||
{
|
||||
DukeSpriteIterator it;
|
||||
for (let act = it.First(); act; act = it.Next())
|
||||
{
|
||||
if (act is 'RedneckSnakeRiverSign' && act.pal == 4)
|
||||
{
|
||||
if (act.lotag == self.lotag)
|
||||
act.setSpriteSetImage(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
298
wadsrc/static/zscript/games/duke/actors/dukecstuff/dukemisc.zs
Normal file
298
wadsrc/static/zscript/games/duke/actors/dukecstuff/dukemisc.zs
Normal file
|
@ -0,0 +1,298 @@
|
|||
|
||||
class DukePlug : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "PLUG";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.lotag = 9999;
|
||||
self.ChangeStat(STAT_STANDABLE);
|
||||
}
|
||||
|
||||
override bool OnUse(DukePlayer p)
|
||||
{
|
||||
p.actor.PlayActorSound("SHORT_CIRCUIT");
|
||||
p.actor.extra -= random(2, 5);
|
||||
p.pals = Color(32, 48, 48, 64);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
class DukeFemMag : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "FEMMAG1";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.ChangeStat(STAT_DEFAULT);
|
||||
}
|
||||
}
|
||||
|
||||
class DukeTag : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "DUKETAG";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
if (ud.multimode < 2 && self.pal)
|
||||
{
|
||||
self.scale = (0, 0);
|
||||
self.ChangeStat(STAT_MISC);
|
||||
}
|
||||
else self.pal = 0;
|
||||
}
|
||||
}
|
||||
|
||||
class DukeMaskWall : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "MASKWALL1";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
let j = self.cstat & (CSTAT_SPRITE_ALIGNMENT_MASK | CSTAT_SPRITE_XFLIP | CSTAT_SPRITE_YFLIP);
|
||||
self.cstat = j | CSTAT_SPRITE_BLOCK;
|
||||
self.ChangeStat(STAT_DEFAULT);
|
||||
}
|
||||
}
|
||||
|
||||
class DukeFootprints : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
spriteset "FOOTPRINTS", "FOOTPRINTS2", "FOOTPRINTS3", "FOOTPRINTS4";
|
||||
+SE24_REMOVE;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
if (!self.mapSpawned)
|
||||
{
|
||||
bool away = self.isAwayFromWall(5.25);
|
||||
if (!away)
|
||||
{
|
||||
self.scale = (0, 0);
|
||||
return;
|
||||
}
|
||||
self.cstat = CSTAT_SPRITE_ALIGNMENT_FLOOR;
|
||||
self.insertspriteq();
|
||||
}
|
||||
let sect = self.sector;
|
||||
self.pos.Z = sect.floorz;
|
||||
if (sect.lotag != ST_1_ABOVE_WATER && sect.lotag != ST_2_UNDERWATER)
|
||||
self.scale = (0.5, 0.5);
|
||||
self.setSpriteSetImage(random(0, 3));
|
||||
self.ChangeStat(STAT_MISC);
|
||||
}
|
||||
|
||||
override bool animate(tspritetype t)
|
||||
{
|
||||
if (self.shade == 127) t.shade = 127;
|
||||
if (t.pal == 6) t.shade = -127;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
class DukeBulletHole : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "BULLETHOLE";
|
||||
+SE24_REMOVE;
|
||||
+NOTELEPORT;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.cstat = CSTAT_SPRITE_ALIGNMENT_WALL | randomFlip();
|
||||
self.insertspriteq();
|
||||
self.Scale = (0.046875, 0.046875);
|
||||
self.ChangeStat(STAT_MISC);
|
||||
}
|
||||
|
||||
override bool animate(tspritetype t)
|
||||
{
|
||||
t.shade = 16;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
class DukeGenericPole : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "GENERICPOLE";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
if (ud.multimode < 2 && self.pal != 0)
|
||||
{
|
||||
self.scale = (0, 0);
|
||||
self.ChangeStat(STAT_MISC);
|
||||
}
|
||||
else self.pal = 0;
|
||||
}
|
||||
}
|
||||
|
||||
class DukeCameraPole : DukeGenericPole
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "CAMERAPOLE";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
if (gs.camerashitable) self.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
||||
else self.cstat = 0;
|
||||
self.extra = 1;
|
||||
super.Initialize();
|
||||
}
|
||||
}
|
||||
|
||||
class DukeNeon : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "NEON1";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.ChangeStat(STAT_MISC);
|
||||
}
|
||||
|
||||
override void Tick()
|
||||
{
|
||||
if ((Duke.global_random() / (self.lotag + 1) & 31) > 4) self.shade = -127;
|
||||
else self.shade = 127;
|
||||
}
|
||||
|
||||
override bool Animate(tspritetype t)
|
||||
{
|
||||
t.shade = self.shade;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
class DeveloperCommentary : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
spriteset "DEVELOPERCOMMENTARY", "DEVELOPERCOMMENTARYON";
|
||||
}
|
||||
|
||||
override bool TriggerSwitch(DukePlayer p)
|
||||
{
|
||||
if (!wt_commentary) return true;
|
||||
if (self.spriteSetIndex == 0)
|
||||
{
|
||||
if (Duke.StartCommentary(self.lotag, self))
|
||||
self.setSpriteSetImage(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Duke.StopCommentary();
|
||||
self.setSpriteSetImage(0);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
override bool animate(tspritetype t)
|
||||
{
|
||||
if (!wt_commentary) t.scale = (0, 0);
|
||||
else t.shade = self.shade;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// These ones are either inert or use CON but also have flags attached
|
||||
|
||||
class DukeBarBroke : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "BARBROKE";
|
||||
+SE24_NOCARRY;
|
||||
}
|
||||
}
|
||||
|
||||
class DukeBearingPlate : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "BEARINGPLATE";
|
||||
}
|
||||
}
|
||||
|
||||
class DukeLaserSite : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "LASERSITE";
|
||||
+FORCERUNCON;
|
||||
}
|
||||
}
|
||||
|
||||
class RedneckUfoLight : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "UFOLIGHT";
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
class DukeSpaceShuttle : DukeActor // (487)
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "SPACESHUTTLE";
|
||||
}
|
||||
}
|
||||
|
||||
class DukeSatellite2 : DukeActor // (489)
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "SATELLITE";
|
||||
}
|
||||
}
|
||||
|
||||
class DukeDevastatorBlast : DukeActor // (1642) looks dead.
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "DEVISTATORBLAST";
|
||||
//Strength FREEZETHROWER_WEAPON_STRENGTH;
|
||||
}
|
||||
}
|
||||
|
||||
class DukeNaturalLightning : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "NATURALLIGHTNING";
|
||||
+FULLBRIGHT;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.cstat |= CSTAT_SPRITE_INVISIBLE;
|
||||
}
|
||||
}
|
|
@ -1,244 +1,4 @@
|
|||
|
||||
class DukePlug : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "PLUG";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.lotag = 9999;
|
||||
self.ChangeStat(STAT_STANDABLE);
|
||||
}
|
||||
|
||||
override bool OnUse(DukePlayer p)
|
||||
{
|
||||
p.actor.PlayActorSound("SHORT_CIRCUIT");
|
||||
p.actor.extra -= random(2, 5);
|
||||
p.pals = Color(32, 48, 48, 64);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
class DukeFemMag : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "FEMMAG1";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.ChangeStat(STAT_DEFAULT);
|
||||
}
|
||||
}
|
||||
|
||||
class DukeTag : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "DUKETAG";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
if (ud.multimode < 2 && self.pal)
|
||||
{
|
||||
self.scale = (0, 0);
|
||||
self.ChangeStat(STAT_MISC);
|
||||
}
|
||||
else self.pal = 0;
|
||||
}
|
||||
}
|
||||
|
||||
class DukeMaskWall : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "MASKWALL1";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
let j = self.cstat & (CSTAT_SPRITE_ALIGNMENT_MASK | CSTAT_SPRITE_XFLIP | CSTAT_SPRITE_YFLIP);
|
||||
self.cstat = j | CSTAT_SPRITE_BLOCK;
|
||||
self.ChangeStat(STAT_DEFAULT);
|
||||
}
|
||||
}
|
||||
|
||||
class DukeFootprints : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
spriteset "FOOTPRINTS", "FOOTPRINTS2", "FOOTPRINTS3", "FOOTPRINTS4";
|
||||
+SE24_REMOVE;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
if (!self.mapSpawned)
|
||||
{
|
||||
bool away = self.isAwayFromWall(5.25);
|
||||
if (!away)
|
||||
{
|
||||
self.scale = (0, 0);
|
||||
return;
|
||||
}
|
||||
self.cstat = CSTAT_SPRITE_ALIGNMENT_FLOOR;
|
||||
self.insertspriteq();
|
||||
}
|
||||
let sect = self.sector;
|
||||
self.pos.Z = sect.floorz;
|
||||
if (sect.lotag != ST_1_ABOVE_WATER && sect.lotag != ST_2_UNDERWATER)
|
||||
self.scale = (0.5, 0.5);
|
||||
self.setSpriteSetImage(random(0, 3));
|
||||
self.ChangeStat(STAT_MISC);
|
||||
}
|
||||
|
||||
override bool animate(tspritetype t)
|
||||
{
|
||||
if (self.shade == 127) t.shade = 127;
|
||||
if (t.pal == 6) t.shade = -127;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
class DukeBulletHole : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "BULLETHOLE";
|
||||
+SE24_REMOVE;
|
||||
+NOTELEPORT;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.cstat = CSTAT_SPRITE_ALIGNMENT_WALL | randomFlip();
|
||||
self.insertspriteq();
|
||||
self.Scale = (0.046875, 0.046875);
|
||||
self.ChangeStat(STAT_MISC);
|
||||
}
|
||||
|
||||
override bool animate(tspritetype t)
|
||||
{
|
||||
t.shade = 16;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
class DukeGenericPole : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "GENERICPOLE";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
if (ud.multimode < 2 && self.pal != 0)
|
||||
{
|
||||
self.scale = (0, 0);
|
||||
self.ChangeStat(STAT_MISC);
|
||||
}
|
||||
else self.pal = 0;
|
||||
}
|
||||
}
|
||||
|
||||
class DukeCameraPole : DukeGenericPole
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "CAMERAPOLE";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
if (gs.camerashitable) self.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
||||
else self.cstat = 0;
|
||||
self.extra = 1;
|
||||
super.Initialize();
|
||||
}
|
||||
}
|
||||
|
||||
class DukeNeon : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "NEON1";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
self.ChangeStat(STAT_MISC);
|
||||
}
|
||||
|
||||
override void Tick()
|
||||
{
|
||||
if ((Duke.global_random() / (self.lotag + 1) & 31) > 4) self.shade = -127;
|
||||
else self.shade = 127;
|
||||
}
|
||||
|
||||
override bool Animate(tspritetype t)
|
||||
{
|
||||
t.shade = self.shade;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
class DeveloperCommentary : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
spriteset "DEVELOPERCOMMENTARY", "DEVELOPERCOMMENTARYON";
|
||||
}
|
||||
|
||||
override bool TriggerSwitch(DukePlayer p)
|
||||
{
|
||||
if (!wt_commentary) return true;
|
||||
if (self.spriteSetIndex == 0)
|
||||
{
|
||||
if (Duke.StartCommentary(self.lotag, self))
|
||||
self.setSpriteSetImage(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Duke.StopCommentary();
|
||||
self.setSpriteSetImage(0);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
override bool animate(tspritetype t)
|
||||
{
|
||||
if (!wt_commentary) t.scale = (0, 0);
|
||||
else t.shade = self.shade;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// These ones are either inert or use CON but also have flags attached
|
||||
|
||||
class DukeBarBroke : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "BARBROKE";
|
||||
+SE24_NOCARRY;
|
||||
}
|
||||
}
|
||||
|
||||
class DukeBearingPlate : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "BEARINGPLATE";
|
||||
}
|
||||
}
|
||||
|
||||
class DukeBurnedCorpse : DukeActor
|
||||
{
|
||||
default
|
||||
|
@ -248,15 +8,6 @@ class DukeBurnedCorpse : DukeActor
|
|||
}
|
||||
}
|
||||
|
||||
class DukeLaserSite : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "LASERSITE";
|
||||
+FORCERUNCON;
|
||||
}
|
||||
}
|
||||
|
||||
class DukeSpeaker : DukeActor
|
||||
{
|
||||
default
|
||||
|
@ -266,14 +17,6 @@ class DukeSpeaker : DukeActor
|
|||
}
|
||||
}
|
||||
|
||||
class RedneckUfoLight : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "UFOLIGHT";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class DukeFoodObject6: DukeActor
|
||||
{
|
||||
|
@ -596,22 +339,6 @@ class DukeFem6Pad: DukeActor
|
|||
}
|
||||
}
|
||||
|
||||
class DukeSpaceShuttle : DukeActor // (487)
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "SPACESHUTTLE";
|
||||
}
|
||||
}
|
||||
|
||||
class DukeSatellite2 : DukeActor // (489)
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "SATELLITE";
|
||||
}
|
||||
}
|
||||
|
||||
class DukeMop : DukeActor // (4497)
|
||||
{
|
||||
default
|
||||
|
@ -852,14 +579,6 @@ class DukeCoffeeMug : DukeActor // (4438)
|
|||
}
|
||||
}
|
||||
|
||||
class DukeDevastatorBlast : DukeActor // (1642)
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "DEVISTATORBLAST";
|
||||
}
|
||||
}
|
||||
|
||||
class DukeHotMeat : DukeActor // (4427)
|
||||
{
|
||||
default
|
||||
|
|
Loading…
Reference in a new issue