Mitchell Richters
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09ab66b8c9
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- Duke: Clean up p->GetActor() calls in movement() funcs.
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2023-04-24 16:16:07 +10:00 |
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Mitchell Richters
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3f779c94e2
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- Duke: Fix previous commit.
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2023-04-24 16:06:47 +10:00 |
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Christoph Oelckers
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1c7ca7b63a
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- moved all indirect precaching info to external definition files.
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2023-04-23 17:43:22 +02:00 |
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Christoph Oelckers
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6924869895
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- store texture IDs in the sprite set.
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2023-04-23 17:42:07 +02:00 |
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Christoph Oelckers
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1bace1d508
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- use texture IDs in the spawn records.
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2023-04-23 17:33:50 +02:00 |
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Christoph Oelckers
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4692cc55f7
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- cleaned up checkhitdefault
Only required 4 new flags plus one property...
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2023-04-23 17:33:36 +02:00 |
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Christoph Oelckers
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125ea52e57
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- handle special case for activation sounds when player bumps into other actors.
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2023-04-23 17:33:35 +02:00 |
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Christoph Oelckers
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524df20d26
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- renamed most local picnum variables in shaded code to reduce search noise.
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2023-04-23 17:33:35 +02:00 |
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Christoph Oelckers
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5df33ae089
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- RR sndinfo update to give several sounds the same names as in Duke where they have equal function.
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2023-04-23 17:33:35 +02:00 |
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Christoph Oelckers
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3d8e5787b1
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- moved a few remaining files to their final places.
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2023-04-23 17:33:35 +02:00 |
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Christoph Oelckers
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b80d23f90a
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- moved NWinter items to a subfolder and added Duke Vacation items (only 6 that have code changes.)
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2023-04-23 17:33:35 +02:00 |
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Christoph Oelckers
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cb1690dabc
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- moved all RR miscellaneous actors to a subfolder.
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2023-04-23 17:33:27 +02:00 |
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Christoph Oelckers
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a33c5b8d14
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- added a few constants.
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2023-04-23 17:25:44 +02:00 |
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Christoph Oelckers
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eef2bcf515
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- moved all RRRA enemies to a subfolder.
# Conflicts:
# wadsrc/static/zscript/games/duke/actors/redneckenemies.zs
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2023-04-23 17:25:44 +02:00 |
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Christoph Oelckers
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01c6db7b5b
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- moved all WorldTour actors to a subfolder and consolidated the flamethrower actors in a single file.
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2023-04-23 17:25:43 +02:00 |
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Christoph Oelckers
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e27dc51133
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- moved all of RR's enemies to a subfolder.
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2023-04-23 17:25:43 +02:00 |
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Christoph Oelckers
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294cf05792
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- moved all of RR's weapon code to the subfolder.
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2023-04-23 17:25:43 +02:00 |
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Christoph Oelckers
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d1b44d1900
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- moved all of Duke's weapons to the subfolder.
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2023-04-23 17:23:18 +02:00 |
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Christoph Oelckers
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84b372f35a
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- moved Duke's miscellaneous stuff to a subfolder.
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2023-04-23 17:22:40 +02:00 |
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Christoph Oelckers
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486745a4e1
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- set up proper inheritance for breakables.
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2023-04-23 17:18:50 +02:00 |
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Christoph Oelckers
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700e0ce1eb
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- actor reordering
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2023-04-23 17:10:56 +02:00 |
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Christoph Oelckers
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0b584ee058
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moved all the breakables so the subfolder.
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2023-04-23 16:50:36 +02:00 |
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Christoph Oelckers
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867dd76902
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- gave the blimp its own source file
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2023-04-23 16:43:07 +02:00 |
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Christoph Oelckers
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0c5f3a5dcd
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- moved RR's native actors to a subfolder
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2023-04-23 12:15:37 +02:00 |
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Christoph Oelckers
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665370c86d
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- moved Duke's native classes to a subfolder.
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2023-04-23 12:15:36 +02:00 |
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Christoph Oelckers
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64d096c2c7
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- reformatting of 3 files.
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2023-04-23 12:15:36 +02:00 |
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Christoph Oelckers
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6ba100391e
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- moved all Duke enemy definitions to a subfolder and split up mech.zs.
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2023-04-23 12:15:36 +02:00 |
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Christoph Oelckers
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fd7a4e050a
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- no more picnum in gameexec.cpp
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2023-04-23 12:15:36 +02:00 |
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Christoph Oelckers
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cd2cb8d60e
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- minor cleanup
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2023-04-23 12:15:36 +02:00 |
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Mitchell Richters
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a731db95ae
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- Add initial support for up/down movement within the game, either by key or joystick axis.
* Started with Duke's jetpack, other games to follow for swimming, etc.
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2023-04-23 19:53:45 +10:00 |
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Mitchell Richters
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87144564fd
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- Duke: Consolidate the mostly duplicate underwater() functions.
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2023-04-23 19:21:04 +10:00 |
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Mitchell Richters
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02325c37bc
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- Duke: Fix incorrect scaling of underwater bubble.
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2023-04-23 19:21:04 +10:00 |
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Mitchell Richters
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8db8d43f89
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- Duke: Tidy up underwater() .
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2023-04-23 19:21:04 +10:00 |
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Mitchell Richters
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95fe3d1bc4
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- Duke: Tidy up operateJetpack() .
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2023-04-23 19:21:04 +10:00 |
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Mitchell Richters
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eca8526c11
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- Exhumed: Unlimit the SeqNames[] array.
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2023-04-23 19:20:19 +10:00 |
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Mitchell Richters
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19501f3ed0
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- Exhumed: Fix some typos in comments.
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2023-04-23 19:19:47 +10:00 |
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Mitchell Richters
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e60e767232
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- Break down some increasingly long lines in GameInput::processMovement() .
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2023-04-23 19:19:26 +10:00 |
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Christoph Oelckers
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07c4b61260
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- make sure that the aplWeapon* stuff is never accessed outside of WW2GI.
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2023-04-23 10:45:44 +02:00 |
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Christoph Oelckers
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f0a6c4ecd8
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- check for NOGRAVITY in 'fall'.
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2023-04-23 10:45:44 +02:00 |
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Christoph Oelckers
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17a8dd5c2e
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- added tile names for all of Vacation's new actors.
Although several just replace existing actors, we want different names for these when replacing them.
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2023-04-23 10:45:44 +02:00 |
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Christoph Oelckers
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4c1e379149
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- only declare the weapon gamevars for WW2GI.
none of the other games uses any of this.
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2023-04-23 10:45:44 +02:00 |
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Christoph Oelckers
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d5fa2d73ad
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- removed code for unused ATWITH gamevar.
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2023-04-23 10:45:44 +02:00 |
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Christoph Oelckers
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fc0c8e0787
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- NOHITJIBS flag.
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2023-04-23 10:45:44 +02:00 |
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Christoph Oelckers
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91ee3cb7b8
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- got rid of the picnum CreateActor variant.
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2023-04-23 10:45:43 +02:00 |
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Christoph Oelckers
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a6600c200f
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- a lot of simple picnum or TILE_* replacements.
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2023-04-23 10:45:43 +02:00 |
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Christoph Oelckers
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5d43975467
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- store class pointers in weaprecs.
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2023-04-23 10:36:39 +02:00 |
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Christoph Oelckers
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2f78a10ce1
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- don't use picnum to address gs.actorinfo
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2023-04-23 10:36:39 +02:00 |
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Christoph Oelckers
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b56aa1e1a3
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- no more picnum in spawn CCMD
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2023-04-23 10:36:38 +02:00 |
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Christoph Oelckers
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745275dc24
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- use texture names for special player sprites,
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2023-04-23 10:36:38 +02:00 |
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Christoph Oelckers
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bfc8862071
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- use texture IDs in the sprite animator
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2023-04-23 10:36:27 +02:00 |
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