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- Duke: Clean up p->GetActor()
calls in movement()
funcs.
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parent
3f779c94e2
commit
09ab66b8c9
2 changed files with 25 additions and 25 deletions
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@ -688,12 +688,12 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
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footprints(snum);
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}
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if (p->GetActor()->getOffsetZ() < floorz - i) //falling
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if (pact->getOffsetZ() < floorz - i) //falling
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{
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// not jumping or crouching
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if ((actions & (SB_JUMP|SB_CROUCH)) == 0 && p->on_ground && (psect->floorstat & CSTAT_SECTOR_SLOPE) && p->GetActor()->getOffsetZ() >= (floorz - i - 16))
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p->GetActor()->spr.pos.Z = floorz - i + gs.playerheight;
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if ((actions & (SB_JUMP|SB_CROUCH)) == 0 && p->on_ground && (psect->floorstat & CSTAT_SECTOR_SLOPE) && pact->getOffsetZ() >= (floorz - i - 16))
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pact->spr.pos.Z = floorz - i + gs.playerheight;
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else
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{
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p->on_ground = 0;
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@ -706,7 +706,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
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S_PlayActorSound(DUKE_SCREAM, pact);
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}
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if (p->GetActor()->getOffsetZ() + p->vel.Z >= floorz - i) // hit the ground
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if (pact->getOffsetZ() + p->vel.Z >= floorz - i) // hit the ground
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{
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S_StopSound(DUKE_SCREAM, pact);
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if (!p->insector() || p->cursector->lotag != 1)
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@ -750,17 +750,17 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
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{
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//Smooth on the ground
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double k = (floorz - i - p->GetActor()->getOffsetZ()) * 0.5;
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p->GetActor()->spr.pos.Z += k;
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double k = (floorz - i - pact->getOffsetZ()) * 0.5;
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pact->spr.pos.Z += k;
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p->vel.Z -= 3;
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if (p->vel.Z < 0) p->vel.Z = 0;
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}
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else if (p->jumping_counter == 0)
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{
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p->GetActor()->spr.pos.Z += ((floorz - i * 0.5) - p->GetActor()->getOffsetZ()) * 0.5; //Smooth on the water
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if (p->on_warping_sector == 0 && p->GetActor()->getOffsetZ() > floorz - 16)
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pact->spr.pos.Z += ((floorz - i * 0.5) - pact->getOffsetZ()) * 0.5; //Smooth on the water
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if (p->on_warping_sector == 0 && pact->getOffsetZ() > floorz - 16)
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{
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p->GetActor()->spr.pos.Z = floorz - 16 + gs.playerheight;
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pact->spr.pos.Z = floorz - 16 + gs.playerheight;
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p->vel.Z *= 0.5;
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}
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}
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@ -811,15 +811,15 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
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}
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}
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p->GetActor()->spr.pos.Z += p->vel.Z;
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pact->spr.pos.Z += p->vel.Z;
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if (p->GetActor()->getOffsetZ() < ceilingz + 4)
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if (pact->getOffsetZ() < ceilingz + 4)
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{
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p->jumping_counter = 0;
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if (p->vel.Z < 0)
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p->vel.X = p->vel.Y = 0;
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p->vel.Z = 0.5;
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p->GetActor()->spr.pos.Z = ceilingz + 4 + gs.playerheight;
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pact->spr.pos.Z = ceilingz + 4 + gs.playerheight;
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}
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}
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@ -1154,15 +1154,15 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
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footprints(snum);
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}
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if (p->GetActor()->getOffsetZ() < floorz - i) //falling
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if (pact->getOffsetZ() < floorz - i) //falling
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{
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if ((actions & (SB_JUMP|SB_CROUCH)) == 0 && p->on_ground && (psect->floorstat & CSTAT_SECTOR_SLOPE) && p->GetActor()->getOffsetZ() >= (floorz - i - 16))
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p->GetActor()->spr.pos.Z = floorz - i + gs.playerheight;
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if ((actions & (SB_JUMP|SB_CROUCH)) == 0 && p->on_ground && (psect->floorstat & CSTAT_SECTOR_SLOPE) && pact->getOffsetZ() >= (floorz - i - 16))
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pact->spr.pos.Z = floorz - i + gs.playerheight;
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else
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{
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p->on_ground = 0;
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if ((p->OnMotorcycle || p->OnBoat) && floorz - i * 2 > p->GetActor()->getOffsetZ())
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if ((p->OnMotorcycle || p->OnBoat) && floorz - i * 2 > pact->getOffsetZ())
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{
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if (p->MotoOnGround)
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{
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@ -1192,7 +1192,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
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S_PlayActorSound(DUKE_SCREAM, pact);
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}
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if (p->GetActor()->getOffsetZ() + p->vel.Z >= floorz - i) // hit the ground
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if (pact->getOffsetZ() + p->vel.Z >= floorz - i) // hit the ground
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{
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S_StopSound(DUKE_SCREAM, pact);
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if (!p->insector() || p->cursector->lotag != 1)
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@ -1252,17 +1252,17 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
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{
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//Smooth on the ground
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double k = (floorz - i - p->GetActor()->getOffsetZ()) * 0.5;
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p->GetActor()->spr.pos.Z += k;
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double k = (floorz - i - pact->getOffsetZ()) * 0.5;
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pact->spr.pos.Z += k;
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p->vel.Z -= 3;
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if (p->vel.Z < 0) p->vel.Z = 0;
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}
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else if (p->jumping_counter == 0)
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{
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p->GetActor()->spr.pos.Z += ((floorz - i * 0.5) - p->GetActor()->getOffsetZ()) * 0.5; //Smooth on the water
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if (p->on_warping_sector == 0 && p->GetActor()->getOffsetZ() > floorz - 16)
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pact->spr.pos.Z += ((floorz - i * 0.5) - pact->getOffsetZ()) * 0.5; //Smooth on the water
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if (p->on_warping_sector == 0 && pact->getOffsetZ() > floorz - 16)
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{
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p->GetActor()->spr.pos.Z = floorz - 16 + gs.playerheight;
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pact->spr.pos.Z = floorz - 16 + gs.playerheight;
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p->vel.Z *= 0.5;
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}
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}
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@ -1309,15 +1309,15 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
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}
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}
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p->GetActor()->spr.pos.Z += p->vel.Z;
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pact->spr.pos.Z += p->vel.Z;
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if (p->GetActor()->getOffsetZ() < ceilingz + 4)
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if (pact->getOffsetZ() < ceilingz + 4)
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{
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p->jumping_counter = 0;
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if (p->vel.Z < 0)
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p->vel.X = p->vel.Y = 0;
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p->vel.Z = 0.5;
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p->GetActor()->spr.pos.Z = ceilingz + 4 + gs.playerheight;
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pact->spr.pos.Z = ceilingz + 4 + gs.playerheight;
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}
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}
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