Commit Graph

231 Commits

Author SHA1 Message Date
Christoph Oelckers f4e763e252 - input code cleanup.
The input queues are mostly abstracted now and some EDuke specific handling that isn't needed anymore was removed.
2020-07-06 10:34:31 +02:00
Christoph Oelckers 9300c0bdeb - stripped down the main menu loop to the minimum needed to be able to run it. 2020-07-06 08:55:56 +02:00
Christoph Oelckers 736a52f7b2 - startrts and domovethings. 2020-07-06 03:00:52 +02:00
Christoph Oelckers 827672a775 - moveclouds. 2020-07-06 02:05:31 +02:00
Christoph Oelckers 25bff01c70 - cleanup. 2020-07-06 00:54:06 +02:00
Christoph Oelckers c6b619214f - cleanup of viewborder code.
The view border will now only be rendered in one place - inside displayrooms. None of the 2D content still depends on what it is set to.
2020-07-06 00:15:22 +02:00
Christoph Oelckers 021799573e - fixed sprite animations. 2020-07-05 23:22:35 +02:00
Christoph Oelckers 7bd2b33e39 - fixed centering of RR big text. 2020-07-05 21:40:51 +02:00
Christoph Oelckers 90d5d7ba75 . ugh. 2020-07-05 21:24:55 +02:00
Christoph Oelckers cfe1e531c5 - activated the newly added render code and deleted the old one. 2020-07-05 21:21:39 +02:00
Christoph Oelckers 7ead48b9d9 - safety commit for displayrooms. 2020-07-05 16:49:00 +02:00
Christoph Oelckers 53f36e5c40 - fixed P_GetInput to work with the changed backend. 2020-07-05 12:26:00 +02:00
Christoph Oelckers c08b8dc17b - camera display fix.
This is one fucked up mess of code.
2020-07-05 11:54:50 +02:00
Christoph Oelckers 2b61b44188 - remove unused variable. 2020-07-05 08:58:13 +02:00
Christoph Oelckers 2105af8096 - deleted some garbage. 2020-07-05 00:39:34 +02:00
Christoph Oelckers 390afc9490 - SE150 for RRRA.
It's the same as original SE40. What kind of mess whas done here in Eduke?
2020-07-05 00:16:59 +02:00
Christoph Oelckers 1657d90ca9 - ror.cpp 2020-07-04 23:40:54 +02:00
Christoph Oelckers 119b9f5d02 - SE40
Not testable because no working map uses it.
2020-07-04 23:40:14 +02:00
Christoph Oelckers 78f88e460e - G_DoThirdPerson replaced by the original 'view'. 2020-07-04 22:44:33 +02:00
Christoph Oelckers 2fba557a3d - fixed menu loop 2020-07-04 22:30:18 +02:00
Christoph Oelckers 7688390b2d - I hate it when MSVC doesn't recompile altered files... :( 2020-07-04 21:50:16 +02:00
Christoph Oelckers 7872b701ce - CCMD cleanup. 2020-07-04 21:36:27 +02:00
Christoph Oelckers 39185300e7 - reimplemented cheats based on ZDoom's cheat parser. 2020-07-04 15:51:02 +02:00
Christoph Oelckers c9d3a383a4 more 2020-07-04 00:32:09 +02:00
Christoph Oelckers f5d363d914 - cleaned out demo code. 2020-07-04 00:12:24 +02:00
Christoph Oelckers d13b2dc130 - got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
2020-07-03 23:56:14 +02:00
Christoph Oelckers f1a2836877 - it continues.
cameratext and the last 3 __STATICs.
2020-07-03 23:16:12 +02:00
Christoph Oelckers d6e021a63d - statistics output 2020-07-03 21:44:57 +02:00
Christoph Oelckers a3a8286857 - cleanup 2020-07-03 20:17:24 +02:00
Christoph Oelckers 1e24c4a22c - vscrn, aka updateviewport.
Just a temporary patch - this function won't work with the new status bar.
2020-07-03 16:59:53 +02:00
Christoph Oelckers 7f96d182b7 - palette stuff, input functions corrected. 2020-07-03 16:17:37 +02:00
Christoph Oelckers 4fbd476b17 - refactored all text output to use DrawText.
No more screentext mess.
2020-07-03 10:53:35 +02:00
Christoph Oelckers 5144e8c355 - ported the 'entering level' screen. 2020-07-03 09:59:24 +02:00
Christoph Oelckers d2595582d4 - fixed coordinates. 2020-07-03 00:32:10 +02:00
Christoph Oelckers e833360b65 - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
Christoph Oelckers 21da0816c5 - removed the overhead scoreboard because it's EDuke code. This should reuse the summary screen's output if redone.
- removed voting code for the same reason.
2020-07-02 21:28:09 +02:00
Christoph Oelckers 8d6278f845 - be gone, rotatesprite! 2020-07-02 21:12:02 +02:00
Christoph Oelckers aaa8ae7306 - took care of the automap code.
This was virtually unchanged from JFDuke except for better formatting.
2020-07-02 20:58:56 +02:00
Christoph Oelckers 17c9513c98 - statusbar code cleanup.
- removed adult_lockout option because it is just a stupid relic from the 90's without any purpose. Were people even using this anymore?
2020-07-02 20:17:29 +02:00
Christoph Oelckers 6172978f13 - the menu code is clean. 2020-07-02 10:59:22 +02:00
Christoph Oelckers 68d7d57b3b - fixed menu registration. 2020-07-02 01:24:46 +02:00
Christoph Oelckers 247c9fb786 - transitioned most parts of the menu to the backend's draw functionality. 2020-07-02 01:17:45 +02:00
Christoph Oelckers 193260680f - a bit more 2020-07-01 22:55:27 +02:00
Christoph Oelckers 54c29258d8 - removed a large bunch of unused dynamic tile names. 2020-07-01 22:44:09 +02:00
Christoph Oelckers b281c34357 - some final fixes. 2020-07-01 22:27:38 +02:00
Christoph Oelckers c09b4896a6 - made RR summary screens work. 2020-07-01 22:14:11 +02:00
Christoph Oelckers bb303c6469 - cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA. 2020-07-01 20:31:29 +02:00
Christoph Oelckers 197a35291a - added level summary screens and made the fade for the screens an engine feature.
This also hijacks one free element in the shader uniforms for the newly added factor.
2020-07-01 12:55:32 +02:00
Christoph Oelckers 4baf065370 - decrappification 2020-06-30 22:59:20 +02:00
Christoph Oelckers 2e98b2f8da - quote cleanup. 2020-06-30 22:53:15 +02:00