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6 changed files with 28 additions and 128 deletions
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@ -162,7 +162,7 @@ void addjaildoor(int p1, int p2, int iht, int jlt, int p3, int j)
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void addminecart(int p1, int p2, int i, int iht, int p3, int childsectnum)
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{
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if (minecartcnt >= 16)
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G_GameExit("\nToo many minecart sectors");
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I_Error("Too many minecart sectors");
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minecartdist[minecartcnt] = p1;
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minecartspeed[minecartcnt] = p2;
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minecartsect[minecartcnt] = i;
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@ -245,8 +245,6 @@ void G_DrawFrags(void);
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void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t horiz, int32_t smoothratio);
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void G_DrawRooms(int32_t playerNum,int32_t smoothratio);
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void G_DrawTXDigiNumZ(int32_t starttile,int32_t x,int32_t y,int32_t n,int32_t s,int32_t pal,int32_t cs,int32_t x1,int32_t y1,int32_t x2,int32_t y2,int32_t z);
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void G_GameExit(const char *msg) ATTRIBUTE((noreturn));
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void G_GameQuit(void);
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void G_HandleLocalKeys(void);
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void G_HandleSpecialKeys(void);
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//void G_SE40(int32_t smoothratio);
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@ -35,6 +35,8 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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#include "mapinfo.h"
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#include "texturemanager.h"
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#include "statusbar.h"
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#include "st_start.h"
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#include "i_interface.h"
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BEGIN_DUKE_NS
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@ -118,6 +120,28 @@ void checkcommandline()
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}
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}
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//---------------------------------------------------------------------------
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//
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// fixme: Menu does not call this
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//
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//---------------------------------------------------------------------------
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void gameexitfrommenu()
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{
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// MP scoreboard
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if (playerswhenstarted > 1 && g_player[myconnectindex].ps->gm & MODE_GAME && GTFLAGS(GAMETYPE_SCORESHEET))
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{
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G_BonusScreen(1);
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}
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// shareware and TEN screens
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if (!VOLUMEALL && !RR)
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showtwoscreens([](bool) {});
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endoomName = RR ? "redneck.bin" : VOLUMEALL ? "duke3d.bin" : "dukesw.bin";
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ST_Endoom();
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}
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//---------------------------------------------------------------------------
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//
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//
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@ -93,38 +93,6 @@ int32_t g_levelTextTime = 0;
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extern char forcegl;
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#endif
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enum gametokens
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{
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T_INCLUDE = 0,
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T_INTERFACE = 0,
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T_LOADGRP = 1,
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T_MODE = 1,
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T_CACHESIZE = 2,
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T_ALLOW = 2,
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T_NOAUTOLOAD,
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T_INCLUDEDEFAULT,
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T_MUSIC,
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T_SOUND,
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T_FILE,
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T_CUTSCENE,
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T_ANIMSOUNDS,
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T_NOFLOORPALRANGE,
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T_ID,
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T_MINPITCH,
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T_MAXPITCH,
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T_PRIORITY,
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T_TYPE,
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T_DISTANCE,
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T_VOLUME,
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T_DELAY,
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T_RENAMEFILE,
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T_GLOBALGAMEFLAGS,
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T_ASPECT,
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T_FORCEFILTER,
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T_FORCENOFILTER,
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T_TEXTUREFILTER,
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};
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static void gameTimerHandler(void)
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{
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S_Update();
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@ -144,65 +112,8 @@ void G_HandleSpecialKeys(void)
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if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
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OSD_DispatchQueued();
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if (g_quickExit == 0 && inputState.GetKeyStatus(sc_LeftControl) && inputState.GetKeyStatus(sc_LeftAlt) && (inputState.GetKeyStatus(sc_Delete)||inputState.GetKeyStatus(sc_End)))
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{
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g_quickExit = 1;
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G_GameExit("Quick Exit.");
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}
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}
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void G_GameQuit(void)
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{
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if (numplayers < 2)
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G_GameExit(" ");
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if (g_gameQuit == 0)
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{
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g_gameQuit = 1;
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g_quitDeadline = (int32_t) totalclock+120;
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//g_netDisconnect = 1;
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}
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if ((totalclock > g_quitDeadline) && (g_gameQuit == 1))
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g_netDisconnect = 1;
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//G_GameExit("Timed out.");
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}
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void G_GameExit(const char *msg)
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{
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if (*msg != 0) g_player[myconnectindex].ps->palette = BASEPAL;
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// JBF: fixes crash on demo playback
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// PK: modified from original
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if (!g_quickExit)
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{
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if (playerswhenstarted > 1 && g_player[myconnectindex].ps->gm&MODE_GAME && GTFLAGS(GAMETYPE_SCORESHEET) && *msg == ' ')
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{
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G_BonusScreen(1);
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}
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// shareware and TEN screens
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if (*msg != 0 && *(msg+1) != 'V' && *(msg+1) != 'Y' && !VOLUMEALL && !RR)
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showtwoscreens([](bool) {});
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}
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if (*msg != 0)
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{
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if (!(msg[0] == ' ' && msg[1] == 0))
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{
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I_Error("%s", msg);
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}
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}
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endoomName = RR? "redneck.bin" : VOLUMEALL ? "duke3d.bin" : "dukesw.bin";
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ST_Endoom();
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}
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static int32_t G_DoThirdPerson(const DukePlayer_t *pp, vec3_t *vect, int16_t *vsectnum, int16_t ang, int16_t horiz)
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{
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@ -1079,27 +990,6 @@ void G_DumpDebugInfo(void)
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}
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}
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// if <set_movflag_uncond> is true, set the moveflag unconditionally,
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// else only if it equals 0.
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static int32_t G_InitActor(int32_t i, int32_t tilenum, int32_t set_movflag_uncond)
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{
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if (actorinfo[tilenum].scriptaddress)
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{
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auto sa = &ScriptCode[actorinfo[tilenum].scriptaddress];
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SH(i) = sa[0];
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AC_ACTION_ID(actor[i].t_data) = sa[1];
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AC_MOVE_ID(actor[i].t_data) = sa[2];
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if (set_movflag_uncond || (sa[3] && SHT(i) == 0)) // AC_MOVFLAGS
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SHT(i) = sa[3];
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return 1;
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}
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return 0;
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}
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static int G_MaybeTakeOnFloorPal(tspritetype *pSprite, int sectNum)
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{
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int const floorPal = sector[sectNum].floorpal;
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@ -1452,7 +1342,7 @@ static void G_CompileScripts(void)
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fi.initactorflags();
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if ((uint32_t)labelcnt > MAXSPRITES*sizeof(spritetype)/64) // see the arithmetic above for why
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G_GameExit("Error: too many labels defined!");
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I_FatalError("Error: too many labels defined!");
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{
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char *newlabel;
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@ -1554,7 +1444,7 @@ static void G_Startup(void)
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Printf("Multiplayer initialized.\n");
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if (TileFiles.artLoadFiles("tiles%03i.art") < 0)
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G_GameExit("Failed loading art.");
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I_FatalError("Failed loading art.");
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fi.InitFonts();
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@ -1966,8 +1856,6 @@ MAIN_LOOP_RESTART:
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}
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else updateviewport();
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// G_GameExit(" "); ///
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ud.showweapons = ud.config.ShowOpponentWeapons;
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P_SetupMiscInputSettings();
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g_player[myconnectindex].pteam = playerteam;
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@ -54,15 +54,6 @@ void faketimerhandler(void) {}
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void Net_GetPackets(void)
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{
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if (g_netDisconnect)
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{
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g_netDisconnect = 0;
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if (g_gameQuit)
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G_GameExit(" ");
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return;
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}
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}
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END_DUKE_NS
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@ -185,8 +185,7 @@ int32_t G_LoadPlayer(const char *path)
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{
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// in theory, we could load into an initial dump first and trivially
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// recover if things go wrong...
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Bsprintf(tempbuf, "Loading save game file \"%s\" failed (code %d), cannot recover.", path, status);
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G_GameExit(tempbuf);
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I_Error("Loading save game file \"%s\" failed (code %d), cannot recover.", path, status);
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}
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sv_postudload(); // ud.m_XXX = ud.XXX
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