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https://github.com/ZDoom/raze-gles.git
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- SE150 for RRRA.
It's the same as original SE40. What kind of mess whas done here in Eduke?
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2 changed files with 22 additions and 175 deletions
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@ -49,51 +49,32 @@ BEGIN_DUKE_NS
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//
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//---------------------------------------------------------------------------
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#define FOFTILE 13
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#define FOFTILEX 32
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#define FOFTILEY 32
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static int tempsectorz[MAXSECTORS];
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static int tempsectorpicnum[MAXSECTORS];
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//short tempcursectnum;
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void SE40_Draw(int spnum, int x, int y, int z, int a, int h, int smoothratio)
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void SE40_Draw(int tag, int spnum, int x, int y, int z, int a, int h, int smoothratio)
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{
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int i = 0, j = 0, k = 0;
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int floor1 = 0, floor2 = 0, ok = 0, fofmode = 0;
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int i, j = 0, k = 0;
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int floor1, floor2 = 0, ok = 0, fofmode = 0;
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int offx, offy;
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if (sprite[spnum].ang != 512) return;
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i = FOFTILE; //Effect TILE
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i = FOF; //Effect TILE
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tileDelete(FOF);
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if (!(gotpic[i >> 3] & (1 << (i & 7)))) return;
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gotpic[i >> 3] &= ~(1 << (i & 7));
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floor1 = spnum;
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if (sprite[spnum].lotag == 42) fofmode = 40;
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if (sprite[spnum].lotag == 43) fofmode = 41;
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if (sprite[spnum].lotag == 44) fofmode = 40;
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if (sprite[spnum].lotag == 45) fofmode = 41;
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if (sprite[spnum].lotag == tag + 2) fofmode = tag + 0;
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if (sprite[spnum].lotag == tag + 3) fofmode = tag + 1;
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if (sprite[spnum].lotag == tag + 4) fofmode = tag + 0;
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if (sprite[spnum].lotag == tag + 5) fofmode = tag + 1;
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// fofmode=sprite[spnum].lotag-2;
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// sectnum=sprite[j].sectnum;
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// sectnum=cursectnum;
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ok++;
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/* recursive?
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for(j=0;j<MAXSPRITES;j++)
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{
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if(
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sprite[j].sectnum==sectnum &&
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sprite[j].picnum==1 &&
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sprite[j].lotag==110
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) { DrawFloorOverFloor(j); break;}
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}
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*/
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// if(ok==0) { Message("no fof",RED); return; }
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for (j = 0; j < MAXSPRITES; j++)
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{
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if (
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@ -106,7 +87,7 @@ void SE40_Draw(int spnum, int x, int y, int z, int a, int h, int smoothratio)
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}
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// if(ok==1) { Message("no floor1",RED); return; }
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if (fofmode == 40) k = 41; else k = 40;
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if (fofmode == tag + 0) k = tag + 1; else k = tag + 0;
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for (j = 0; j < MAXSPRITES; j++)
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{
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@ -128,14 +109,14 @@ void SE40_Draw(int spnum, int x, int y, int z, int a, int h, int smoothratio)
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sprite[j].hitag == sprite[floor1].hitag
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)
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{
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if (k == 40)
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if (k == tag + 0)
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{
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tempsectorz[sprite[j].sectnum] = sector[sprite[j].sectnum].floorz;
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sector[sprite[j].sectnum].floorz += (((z - sector[sprite[j].sectnum].floorz) / 32768) + 1) * 32768;
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tempsectorpicnum[sprite[j].sectnum] = sector[sprite[j].sectnum].floorpicnum;
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sector[sprite[j].sectnum].floorpicnum = 13;
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}
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if (k == 41)
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if (k == tag + 1)
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{
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tempsectorz[sprite[j].sectnum] = sector[sprite[j].sectnum].ceilingz;
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sector[sprite[j].sectnum].ceilingz += (((z - sector[sprite[j].sectnum].ceilingz) / 32768) - 1) * 32768;
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@ -152,13 +133,10 @@ void SE40_Draw(int spnum, int x, int y, int z, int a, int h, int smoothratio)
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#if 0
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drawrooms(offx + sprite[i].x, offy + sprite[i].y, z, a, h, sprite[i].sectnum);
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#else
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renderDrawRoomsQ16(sprite[i].x + x, sprite[i].y + y, z, a, h, sprite[i].sectnum);
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//drawing_ror = 1 + level;
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//if (drawing_ror == 2) G_OROR_DupeSprites(sp);
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renderDrawRoomsQ16(sprite[i].x + offx, sprite[i].y + offy, z, a, h, sprite[i].sectnum);
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#endif
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fi.animatesprites(x, y, fix16_to_int(a), smoothratio);
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fi.animatesprites(offx + sprite[i].x, offy + sprite[i].y, fix16_to_int(a), smoothratio);
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renderDrawMasks();
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for (j = 0; j < MAXSPRITES; j++) // restore ceiling or floor
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@ -168,12 +146,12 @@ void SE40_Draw(int spnum, int x, int y, int z, int a, int h, int smoothratio)
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sprite[j].hitag == sprite[floor1].hitag
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)
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{
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if (k == 40)
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if (k == tag + 0)
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{
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sector[sprite[j].sectnum].floorz = tempsectorz[sprite[j].sectnum];
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sector[sprite[j].sectnum].floorpicnum = tempsectorpicnum[sprite[j].sectnum];
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}
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if (k == 41)
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if (k == tag + 1)
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{
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sector[sprite[j].sectnum].ceilingz = tempsectorz[sprite[j].sectnum];
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sector[sprite[j].sectnum].ceilingpicnum = tempsectorpicnum[sprite[j].sectnum];
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@ -190,14 +168,14 @@ void SE40_Draw(int spnum, int x, int y, int z, int a, int h, int smoothratio)
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//
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//---------------------------------------------------------------------------
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void se40code(int x, int y, int z, int a, int h, int smoothratio)
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void se40code(int tag, int x, int y, int z, int a, int h, int smoothratio)
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{
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int i;
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i = headspritestat[STAT_RAROR];
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while (i >= 0)
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{
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switch (sprite[i].lotag)
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switch (sprite[i].lotag - tag + 40)
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{
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// case 40:
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// case 41:
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@ -208,7 +186,7 @@ void se40code(int x, int y, int z, int a, int h, int smoothratio)
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case 44:
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case 45:
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if (ps[screenpeek].cursectnum == sprite[i].sectnum)
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SE40_Draw(i, x, y, z, a, h, smoothratio);
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SE40_Draw(tag, i, x, y, z, a, h, smoothratio);
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break;
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}
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i = nextspritestat[i];
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@ -114,135 +114,7 @@ void G_HandleSpecialKeys(void)
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}
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int32_t SE150_TempSectorZ[MAXSECTORS];
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int32_t SE150_TempSectorPicnum[MAXSECTORS];
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static void G_SE150_Draw(int32_t spnum, int32_t x, int32_t y, int32_t z, int32_t a, int32_t h, int32_t smoothratio)
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{
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int32_t i = 13, j, k = 0;
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int32_t floor1 = spnum, floor2 = 0, ok = 0, fofmode;
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int32_t offx, offy;
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if (sprite[spnum].ang != 512) return;
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tileDelete(13);
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if (!(gotpic[i >> 3] & (1 << (i & 7)))) return;
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gotpic[i >> 3] &= ~(1 << (i & 7));
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floor1 = spnum;
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if (sprite[spnum].lotag == 152) fofmode = 150;
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if (sprite[spnum].lotag == 153) fofmode = 151;
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if (sprite[spnum].lotag == 154) fofmode = 150;
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if (sprite[spnum].lotag == 155) fofmode = 151;
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ok++;
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for (j = 0; j < MAXSPRITES; j++)
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{
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if (
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sprite[j].picnum == 1 &&
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sprite[j].lotag == fofmode &&
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sprite[j].hitag == sprite[floor1].hitag
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) {
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floor1 = j; fofmode = sprite[j].lotag; ok++; break;
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}
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}
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// if(ok==1) { Message("no floor1",RED); return; }
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if (fofmode == 150) k = 151; else k = 150;
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for (j = 0; j < MAXSPRITES; j++)
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{
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if (
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sprite[j].picnum == 1 &&
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sprite[j].lotag == k &&
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sprite[j].hitag == sprite[floor1].hitag
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) {
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floor2 = j; ok++; break;
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}
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}
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// if(ok==2) { Message("no floor2",RED); return; }
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for (j = 0; j < MAXSPRITES; j++) // raise ceiling or floor
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{
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if (sprite[j].picnum == 1 &&
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sprite[j].lotag == k + 2 &&
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sprite[j].hitag == sprite[floor1].hitag
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)
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{
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if (k == 150)
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{
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SE150_TempSectorZ[sprite[j].sectnum] = sector[sprite[j].sectnum].floorz;
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sector[sprite[j].sectnum].floorz += (((z - sector[sprite[j].sectnum].floorz) / 32768) + 1) * 32768;
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SE150_TempSectorPicnum[sprite[j].sectnum] = sector[sprite[j].sectnum].floorpicnum;
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sector[sprite[j].sectnum].floorpicnum = 13;
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}
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else if (k == 151)
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{
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SE150_TempSectorZ[sprite[j].sectnum] = sector[sprite[j].sectnum].ceilingz;
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sector[sprite[j].sectnum].ceilingz += (((z - sector[sprite[j].sectnum].ceilingz) / 32768) - 1) * 32768;
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SE150_TempSectorPicnum[sprite[j].sectnum] = sector[sprite[j].sectnum].ceilingpicnum;
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sector[sprite[j].sectnum].ceilingpicnum = 13;
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}
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}
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}
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i = floor1;
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offx = x - sprite[i].x;
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offy = y - sprite[i].y;
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i = floor2;
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renderDrawRoomsQ16(offx + sprite[i].x, offy + sprite[i].y, z, a, h, sprite[i].sectnum);
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fi.animatesprites(offx + sprite[i].x, offy + sprite[i].y, fix16_to_int(a), smoothratio);
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renderDrawMasks();
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for (j = 0; j < MAXSPRITES; j++) // restore ceiling or floor
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{
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if (sprite[j].picnum == 1 &&
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sprite[j].lotag == k + 2 &&
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sprite[j].hitag == sprite[floor1].hitag
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)
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{
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if (k == 150)
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{
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sector[sprite[j].sectnum].floorz = SE150_TempSectorZ[sprite[j].sectnum];
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sector[sprite[j].sectnum].floorpicnum = SE150_TempSectorPicnum[sprite[j].sectnum];
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}
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else if (k == 151)
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{
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sector[sprite[j].sectnum].ceilingz = SE150_TempSectorZ[sprite[j].sectnum];
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sector[sprite[j].sectnum].ceilingpicnum = SE150_TempSectorPicnum[sprite[j].sectnum];
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}
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}
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}
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}
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void G_SE150(int32_t x, int32_t y, int32_t z, int32_t a, int32_t h, int32_t smoothratio)
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{
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for (int i = headspritestat[STAT_RAROR]; i >= 0; i = nextspritestat[i])
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{
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switch(sprite[i].lotag)
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{
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// case 40:
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// case 41:
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// SE40_Draw(i,x,y,a,smoothratio);
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// break;
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case 152:
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case 153:
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case 154:
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case 155:
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if(g_player[screenpeek].ps->cursectnum == sprite[i].sectnum)
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G_SE150_Draw(i,x,y,z,a,h,smoothratio);
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break;
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}
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}
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}
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void se40code(int x, int y, int z, int a, int h, int smoothratio);
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void se40code(int tag, int x, int y, int z, int a, int h, int smoothratio);
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void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t q16horiz, int32_t smoothratio)
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{
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@ -384,7 +256,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
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+ mulscale16(((pSprite->ang + 1024 - actor[ud.camerasprite].tempang) & 2047) - 1024, smoothRatio));
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if (!RR)
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se40code(pSprite->x, pSprite->y, pSprite->z, CAMERA(q16ang), fix16_from_int(pSprite->yvel), smoothRatio);
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se40code(40, pSprite->x, pSprite->y, pSprite->z, CAMERA(q16ang), fix16_from_int(pSprite->yvel), smoothRatio);
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renderDrawRoomsQ16(pSprite->x, pSprite->y, pSprite->z - ZOFFSET6, CAMERA(q16ang), fix16_from_int(pSprite->yvel), pSprite->sectnum);
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fi.animatesprites(pSprite->x, pSprite->y, fix16_to_int(CAMERA(q16ang)), smoothRatio);
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CAMERA(q16horiz) = fix16_clamp(CAMERA(q16horiz), F16(HORIZ_MIN), F16(HORIZ_MAX));
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G_HandleMirror(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), CAMERA(q16ang), CAMERA(q16horiz), smoothRatio);
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if (!RR)
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se40code(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), CAMERA(q16ang), CAMERA(q16horiz), smoothRatio);
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if (!RR || RRRA) se40code(RRRA? 150 : 40, CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), CAMERA(q16ang), CAMERA(q16horiz), smoothRatio);
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if (RRRA)
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G_SE150(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), CAMERA(q16ang), CAMERA(q16horiz), smoothRatio);
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// for G_PrintCoords
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dr_viewingrange = viewingrange;
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dr_yxaspect = yxaspect;
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