- SE150 for RRRA.

It's the same as original SE40. What kind of mess whas done here in Eduke?
This commit is contained in:
Christoph Oelckers 2020-07-05 00:16:59 +02:00
parent 1657d90ca9
commit 390afc9490
2 changed files with 22 additions and 175 deletions

View file

@ -49,51 +49,32 @@ BEGIN_DUKE_NS
//
//---------------------------------------------------------------------------
#define FOFTILE 13
#define FOFTILEX 32
#define FOFTILEY 32
static int tempsectorz[MAXSECTORS];
static int tempsectorpicnum[MAXSECTORS];
//short tempcursectnum;
void SE40_Draw(int spnum, int x, int y, int z, int a, int h, int smoothratio)
void SE40_Draw(int tag, int spnum, int x, int y, int z, int a, int h, int smoothratio)
{
int i = 0, j = 0, k = 0;
int floor1 = 0, floor2 = 0, ok = 0, fofmode = 0;
int i, j = 0, k = 0;
int floor1, floor2 = 0, ok = 0, fofmode = 0;
int offx, offy;
if (sprite[spnum].ang != 512) return;
i = FOFTILE; //Effect TILE
i = FOF; //Effect TILE
tileDelete(FOF);
if (!(gotpic[i >> 3] & (1 << (i & 7)))) return;
gotpic[i >> 3] &= ~(1 << (i & 7));
floor1 = spnum;
if (sprite[spnum].lotag == 42) fofmode = 40;
if (sprite[spnum].lotag == 43) fofmode = 41;
if (sprite[spnum].lotag == 44) fofmode = 40;
if (sprite[spnum].lotag == 45) fofmode = 41;
if (sprite[spnum].lotag == tag + 2) fofmode = tag + 0;
if (sprite[spnum].lotag == tag + 3) fofmode = tag + 1;
if (sprite[spnum].lotag == tag + 4) fofmode = tag + 0;
if (sprite[spnum].lotag == tag + 5) fofmode = tag + 1;
// fofmode=sprite[spnum].lotag-2;
// sectnum=sprite[j].sectnum;
// sectnum=cursectnum;
ok++;
/* recursive?
for(j=0;j<MAXSPRITES;j++)
{
if(
sprite[j].sectnum==sectnum &&
sprite[j].picnum==1 &&
sprite[j].lotag==110
) { DrawFloorOverFloor(j); break;}
}
*/
// if(ok==0) { Message("no fof",RED); return; }
for (j = 0; j < MAXSPRITES; j++)
{
if (
@ -106,7 +87,7 @@ void SE40_Draw(int spnum, int x, int y, int z, int a, int h, int smoothratio)
}
// if(ok==1) { Message("no floor1",RED); return; }
if (fofmode == 40) k = 41; else k = 40;
if (fofmode == tag + 0) k = tag + 1; else k = tag + 0;
for (j = 0; j < MAXSPRITES; j++)
{
@ -128,14 +109,14 @@ void SE40_Draw(int spnum, int x, int y, int z, int a, int h, int smoothratio)
sprite[j].hitag == sprite[floor1].hitag
)
{
if (k == 40)
if (k == tag + 0)
{
tempsectorz[sprite[j].sectnum] = sector[sprite[j].sectnum].floorz;
sector[sprite[j].sectnum].floorz += (((z - sector[sprite[j].sectnum].floorz) / 32768) + 1) * 32768;
tempsectorpicnum[sprite[j].sectnum] = sector[sprite[j].sectnum].floorpicnum;
sector[sprite[j].sectnum].floorpicnum = 13;
}
if (k == 41)
if (k == tag + 1)
{
tempsectorz[sprite[j].sectnum] = sector[sprite[j].sectnum].ceilingz;
sector[sprite[j].sectnum].ceilingz += (((z - sector[sprite[j].sectnum].ceilingz) / 32768) - 1) * 32768;
@ -152,13 +133,10 @@ void SE40_Draw(int spnum, int x, int y, int z, int a, int h, int smoothratio)
#if 0
drawrooms(offx + sprite[i].x, offy + sprite[i].y, z, a, h, sprite[i].sectnum);
#else
renderDrawRoomsQ16(sprite[i].x + x, sprite[i].y + y, z, a, h, sprite[i].sectnum);
//drawing_ror = 1 + level;
//if (drawing_ror == 2) G_OROR_DupeSprites(sp);
renderDrawRoomsQ16(sprite[i].x + offx, sprite[i].y + offy, z, a, h, sprite[i].sectnum);
#endif
fi.animatesprites(x, y, fix16_to_int(a), smoothratio);
fi.animatesprites(offx + sprite[i].x, offy + sprite[i].y, fix16_to_int(a), smoothratio);
renderDrawMasks();
for (j = 0; j < MAXSPRITES; j++) // restore ceiling or floor
@ -168,12 +146,12 @@ void SE40_Draw(int spnum, int x, int y, int z, int a, int h, int smoothratio)
sprite[j].hitag == sprite[floor1].hitag
)
{
if (k == 40)
if (k == tag + 0)
{
sector[sprite[j].sectnum].floorz = tempsectorz[sprite[j].sectnum];
sector[sprite[j].sectnum].floorpicnum = tempsectorpicnum[sprite[j].sectnum];
}
if (k == 41)
if (k == tag + 1)
{
sector[sprite[j].sectnum].ceilingz = tempsectorz[sprite[j].sectnum];
sector[sprite[j].sectnum].ceilingpicnum = tempsectorpicnum[sprite[j].sectnum];
@ -190,14 +168,14 @@ void SE40_Draw(int spnum, int x, int y, int z, int a, int h, int smoothratio)
//
//---------------------------------------------------------------------------
void se40code(int x, int y, int z, int a, int h, int smoothratio)
void se40code(int tag, int x, int y, int z, int a, int h, int smoothratio)
{
int i;
i = headspritestat[STAT_RAROR];
while (i >= 0)
{
switch (sprite[i].lotag)
switch (sprite[i].lotag - tag + 40)
{
// case 40:
// case 41:
@ -208,7 +186,7 @@ void se40code(int x, int y, int z, int a, int h, int smoothratio)
case 44:
case 45:
if (ps[screenpeek].cursectnum == sprite[i].sectnum)
SE40_Draw(i, x, y, z, a, h, smoothratio);
SE40_Draw(tag, i, x, y, z, a, h, smoothratio);
break;
}
i = nextspritestat[i];

View file

@ -114,135 +114,7 @@ void G_HandleSpecialKeys(void)
}
int32_t SE150_TempSectorZ[MAXSECTORS];
int32_t SE150_TempSectorPicnum[MAXSECTORS];
static void G_SE150_Draw(int32_t spnum, int32_t x, int32_t y, int32_t z, int32_t a, int32_t h, int32_t smoothratio)
{
int32_t i = 13, j, k = 0;
int32_t floor1 = spnum, floor2 = 0, ok = 0, fofmode;
int32_t offx, offy;
if (sprite[spnum].ang != 512) return;
tileDelete(13);
if (!(gotpic[i >> 3] & (1 << (i & 7)))) return;
gotpic[i >> 3] &= ~(1 << (i & 7));
floor1 = spnum;
if (sprite[spnum].lotag == 152) fofmode = 150;
if (sprite[spnum].lotag == 153) fofmode = 151;
if (sprite[spnum].lotag == 154) fofmode = 150;
if (sprite[spnum].lotag == 155) fofmode = 151;
ok++;
for (j = 0; j < MAXSPRITES; j++)
{
if (
sprite[j].picnum == 1 &&
sprite[j].lotag == fofmode &&
sprite[j].hitag == sprite[floor1].hitag
) {
floor1 = j; fofmode = sprite[j].lotag; ok++; break;
}
}
// if(ok==1) { Message("no floor1",RED); return; }
if (fofmode == 150) k = 151; else k = 150;
for (j = 0; j < MAXSPRITES; j++)
{
if (
sprite[j].picnum == 1 &&
sprite[j].lotag == k &&
sprite[j].hitag == sprite[floor1].hitag
) {
floor2 = j; ok++; break;
}
}
// if(ok==2) { Message("no floor2",RED); return; }
for (j = 0; j < MAXSPRITES; j++) // raise ceiling or floor
{
if (sprite[j].picnum == 1 &&
sprite[j].lotag == k + 2 &&
sprite[j].hitag == sprite[floor1].hitag
)
{
if (k == 150)
{
SE150_TempSectorZ[sprite[j].sectnum] = sector[sprite[j].sectnum].floorz;
sector[sprite[j].sectnum].floorz += (((z - sector[sprite[j].sectnum].floorz) / 32768) + 1) * 32768;
SE150_TempSectorPicnum[sprite[j].sectnum] = sector[sprite[j].sectnum].floorpicnum;
sector[sprite[j].sectnum].floorpicnum = 13;
}
else if (k == 151)
{
SE150_TempSectorZ[sprite[j].sectnum] = sector[sprite[j].sectnum].ceilingz;
sector[sprite[j].sectnum].ceilingz += (((z - sector[sprite[j].sectnum].ceilingz) / 32768) - 1) * 32768;
SE150_TempSectorPicnum[sprite[j].sectnum] = sector[sprite[j].sectnum].ceilingpicnum;
sector[sprite[j].sectnum].ceilingpicnum = 13;
}
}
}
i = floor1;
offx = x - sprite[i].x;
offy = y - sprite[i].y;
i = floor2;
renderDrawRoomsQ16(offx + sprite[i].x, offy + sprite[i].y, z, a, h, sprite[i].sectnum);
fi.animatesprites(offx + sprite[i].x, offy + sprite[i].y, fix16_to_int(a), smoothratio);
renderDrawMasks();
for (j = 0; j < MAXSPRITES; j++) // restore ceiling or floor
{
if (sprite[j].picnum == 1 &&
sprite[j].lotag == k + 2 &&
sprite[j].hitag == sprite[floor1].hitag
)
{
if (k == 150)
{
sector[sprite[j].sectnum].floorz = SE150_TempSectorZ[sprite[j].sectnum];
sector[sprite[j].sectnum].floorpicnum = SE150_TempSectorPicnum[sprite[j].sectnum];
}
else if (k == 151)
{
sector[sprite[j].sectnum].ceilingz = SE150_TempSectorZ[sprite[j].sectnum];
sector[sprite[j].sectnum].ceilingpicnum = SE150_TempSectorPicnum[sprite[j].sectnum];
}
}
}
}
void G_SE150(int32_t x, int32_t y, int32_t z, int32_t a, int32_t h, int32_t smoothratio)
{
for (int i = headspritestat[STAT_RAROR]; i >= 0; i = nextspritestat[i])
{
switch(sprite[i].lotag)
{
// case 40:
// case 41:
// SE40_Draw(i,x,y,a,smoothratio);
// break;
case 152:
case 153:
case 154:
case 155:
if(g_player[screenpeek].ps->cursectnum == sprite[i].sectnum)
G_SE150_Draw(i,x,y,z,a,h,smoothratio);
break;
}
}
}
void se40code(int x, int y, int z, int a, int h, int smoothratio);
void se40code(int tag, int x, int y, int z, int a, int h, int smoothratio);
void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t q16horiz, int32_t smoothratio)
{
@ -384,7 +256,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
+ mulscale16(((pSprite->ang + 1024 - actor[ud.camerasprite].tempang) & 2047) - 1024, smoothRatio));
if (!RR)
se40code(pSprite->x, pSprite->y, pSprite->z, CAMERA(q16ang), fix16_from_int(pSprite->yvel), smoothRatio);
se40code(40, pSprite->x, pSprite->y, pSprite->z, CAMERA(q16ang), fix16_from_int(pSprite->yvel), smoothRatio);
renderDrawRoomsQ16(pSprite->x, pSprite->y, pSprite->z - ZOFFSET6, CAMERA(q16ang), fix16_from_int(pSprite->yvel), pSprite->sectnum);
fi.animatesprites(pSprite->x, pSprite->y, fix16_to_int(CAMERA(q16ang)), smoothRatio);
@ -597,11 +469,8 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
CAMERA(q16horiz) = fix16_clamp(CAMERA(q16horiz), F16(HORIZ_MIN), F16(HORIZ_MAX));
G_HandleMirror(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), CAMERA(q16ang), CAMERA(q16horiz), smoothRatio);
if (!RR)
se40code(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), CAMERA(q16ang), CAMERA(q16horiz), smoothRatio);
if (!RR || RRRA) se40code(RRRA? 150 : 40, CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), CAMERA(q16ang), CAMERA(q16horiz), smoothRatio);
if (RRRA)
G_SE150(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), CAMERA(q16ang), CAMERA(q16horiz), smoothRatio);
// for G_PrintCoords
dr_viewingrange = viewingrange;
dr_yxaspect = yxaspect;