- made RR summary screens work.

This commit is contained in:
Christoph Oelckers 2020-07-01 22:14:11 +02:00
parent bb303c6469
commit c09b4896a6
8 changed files with 28 additions and 54 deletions

View File

@ -3714,7 +3714,7 @@ void polymost_drawsprite(int32_t snum)
break; // else, render as flat sprite
}
if ((tspr->cstat & 48) == 48 && voxmodels[tspr->picnum])
if ((tspr->cstat & 48) == 48 && tspr->picnum < MAXVOXELS && voxmodels[tspr->picnum])
{
polymost_voxdraw(voxmodels[tspr->picnum], tspr);
return;

View File

@ -964,14 +964,10 @@ bool ParseDrawTextureTags(F2DDrawer *drawer, FGameTexture *img, double x, double
break;
case DTA_ScaleX:
assert(fortext == false);
if (fortext) return false;
parms->patchscalex = ListGetDouble(tags);
break;
case DTA_ScaleY:
assert(fortext == false);
if (fortext) return false;
parms->patchscaley = ListGetDouble(tags);
break;

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@ -258,8 +258,11 @@ void DrawTextCommon(F2DDrawer *drawer, FFont *font, int normalcolor, double x, d
int kerning;
FGameTexture *pic;
double scalex = parms.scalex * parms.patchscalex;
double scaley = parms.scaley * parms.patchscaley;
if (parms.celly == 0) parms.celly = font->GetHeight() + 1;
parms.celly *= parms.scaley;
parms.celly *= scaley;
bool palettetrans = (normalcolor == CR_UNDEFINED && parms.TranslationId != 0);
@ -333,11 +336,11 @@ void DrawTextCommon(F2DDrawer *drawer, FFont *font, int normalcolor, double x, d
}
if (parms.monospace == EMonospacing::Off)
{
cx += (w + kerning + parms.spacing) * parms.scalex;
cx += (w + kerning + parms.spacing) * scalex;
}
else
{
cx += (parms.spacing) * parms.scalex;
cx += (parms.spacing) * scalex;
}
}

View File

@ -38,10 +38,6 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
#include "screenjob.h"
#include "texturemanager.h"
#include "buildtiles.h"
//#include "zz_text.h"
#undef GameText
//#undef menutext
BEGIN_DUKE_NS
@ -682,6 +678,7 @@ public:
int Frame(uint64_t clock, bool skiprequest)
{
char tempbuf[32];
int totalclock = int(clock * 120 / 1'000'000'000);
twod->ClearScreen();
DrawTexture(twod, tileGetTexture(MENUSCREEN), 0, 0, DTA_FullscreenEx, 3, DTA_Color, 0xff808080, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
DrawTexture(twod, tileGetTexture(INGAMEDUKETHREEDEE, true), 160, 34, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffset, true, TAG_DONE);
@ -690,7 +687,7 @@ public:
GameText(160, 58 + 2, GStrings("Multiplayer Totals"), 0, 0);
GameText(160, 58 + 10, currentLevel->DisplayName(), 0, 0);
GameText(160, 165, GStrings("Presskey"), 0, 0);
GameText(160, 165, GStrings("Presskey"), 8 - int(sin(totalclock / 10.) * 8), 0);
int t = 0;
@ -891,12 +888,13 @@ public:
int Frame(uint64_t clock, bool skiprequest)
{
twod->ClearScreen();
int totalclock = int(clock * 120 / 1'000'000'000);
DrawTexture(twod, tileGetTexture(gfx_offset, true), 0, 0, DTA_FullscreenEx, 3, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
if (lastmapname) BigText(160, 20 - 6, lastmapname);
BigText(160, 36 - 6, GStrings("Completed"));
GameText(160, 192, GStrings("PRESSKEY"), (sintable[(totalclock << 5) & 2047] >> 11), 0);
GameText(160, 192, GStrings("PRESSKEY"), 8 - int(sin(totalclock / 10.) * 8), 0);
if (totalclock > (60 * 3))
{
@ -1077,6 +1075,14 @@ CCMD(testscreen)
jobs[job++] = { Create<DDukeLevelSummaryScreen>() };
RunScreenJob(jobs, job, nullptr);
break;
case 10:
ud.eog = true;
jobs[job++] = { Create<DDukeLevelSummaryScreen>() };
RunScreenJob(jobs, job, nullptr);
ud.eog = false;
break;
}
}
}

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@ -37,10 +37,6 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
#include "mapinfo.h"
#include "screenjob.h"
#include "texturemanager.h"
//#include "zz_text.h"
#undef gametext
//#undef menutext
BEGIN_DUKE_NS
@ -90,6 +86,7 @@ void InitFonts_r()
GlyphSet::Pair* pair;
while (it.NextPair(pair)) pair->Value->SetOffsetsNotForFont();
BigFont = new ::FFont("BigFont", nullptr, "defbigfont", 0, 0, 0, -1, 10, false, false, false, &fontdata);
BigFont->SetKerning(6);
fontdata.Clear();
// Tiny font
@ -130,11 +127,12 @@ void InitFonts_r()
static void BigText(double x, double y, const char* text, int align)
{
x *= 2; y *= 2;
//x *= 2.2; y *= 2.64;
if (align != -1)
x -= BigFont->StringWidth(text) * (align == 0 ? 0.5 : 1);
auto width = BigFont->StringWidth(text);
DrawText(twod, BigFont, CR_UNTRANSLATED, x - width / 2, y - 24, text, DTA_FullscreenScale, 3, DTA_VirtualWidth, 640, DTA_VirtualHeight, 400, TAG_DONE);
//DrawText(twod, BigFont, CR_UNTRANSLATED, x, y - 24, text, DTA_FullscreenScale, 3, DTA_VirtualWidth, 704, DTA_VirtualHeight, 528, TAG_DONE);
DrawText(twod, BigFont, CR_UNTRANSLATED, x, y - 12, text, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, 0.4, DTA_ScaleY, 0.4, TAG_DONE);
}
static void GameText(double x, double y, const char* t, int shade, int align = -1, int trans = 0)
@ -424,7 +422,7 @@ public:
void PrintKills(int totalclock)
{
BigText(30, 112, GStrings("TXT_VarmintsKilled"), -1);
BigText(30, 128 + 4 + 9, GStrings("TXT_VarmintsLeft"), -1);
BigText(30, 128, GStrings("TXT_VarmintsLeft"), -1);
if (bonuscnt == 2)
bonuscnt++;
@ -477,10 +475,11 @@ public:
int Frame(uint64_t clock, bool skiprequest)
{
twod->ClearScreen();
int totalclock = int(clock * 120 / 1'000'000'000);
DrawTexture(twod, tileGetTexture(gfx_offset, true), 0, 0, DTA_FullscreenEx, 3, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
if (lastmapname) BigText(80, 16, lastmapname, 0);
if (lastmapname) BigText(80, 16, lastmapname, -1);
BigText(15, 192, GStrings("PRESSKEY"), -1);
if (totalclock > (60 * 3))

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@ -241,6 +241,7 @@ void G_NewGame(int volumeNum, int levelNum, int skillNum)
ready2send = 0;
#if 0
if (m_recstat != 2 && ud.last_level >= 0 &&
(g_netServer || ud.multimode > 1) && (ud.coop&GAMETYPE_SCORESHEET))
{
@ -249,6 +250,7 @@ void G_NewGame(int volumeNum, int levelNum, int skillNum)
if (RR && !RRRA && ud.level_number == 6 && ud.volume_number == 0)
G_BonusScreen(0);
#endif
g_showShareware = GAMETICSPERSEC*34;

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@ -103,19 +103,6 @@ vec2_t gametext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int3
{
return G_ScreenText(MF_Bluefont.tilenum, x, y, MF_Bluefont.zoom, 0, 0, t, s, p, o|2|8|16|ROTATESPRITE_FULL16, a, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, 0, 0, xdim-1, ydim-1);
}
void gametext_simple(int32_t x, int32_t y, const char *t)
{
G_ScreenText(MF_Bluefont.tilenum, x, y, MF_Bluefont.zoom, 0, 0, t, 0, MF_Bluefont.pal, 2|8|16|ROTATESPRITE_FULL16, 0, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags, 0, 0, xdim-1, ydim-1);
}
vec2_t mpgametext(int32_t x, int32_t y, const char *t, int32_t s, int32_t o, int32_t a, int32_t f)
{
return G_ScreenText(MF_Bluefont.tilenum, x, y, textsc(MF_Bluefont.zoom), 0, 0, t, s, MF_Bluefont.pal, o|2|8|16|ROTATESPRITE_FULL16, a, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, 0, 0, xdim-1, ydim-1);
}
vec2_t mpgametextsize(const char *t, int32_t f)
{
return G_ScreenTextSize(MF_Bluefont.tilenum, 0, 0, textsc(MF_Bluefont.zoom), 0, t, 2|8|16|ROTATESPRITE_FULL16, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, 0, 0, xdim-1, ydim-1);
}
static int32_t sbarx16(int32_t x)
{
if (ud.screen_size == 4) return sbarsc(x);
@ -187,10 +174,4 @@ void captionmenutext(int32_t x, int32_t y, char const *t)
G_ScreenText(MF_Redfont.tilenum, x, y - (12<<16), MF_Redfont.zoom, 0, 0, t, 0, ud.menutitle_pal, 2|8|16|ROTATESPRITE_FULL16, 0, MF_Redfont.emptychar.x, MF_Redfont.emptychar.y, MF_Redfont.between.x, MF_Redfont.between.y, MF_Redfont.textflags|TEXT_LITERALESCAPE|TEXT_XCENTER|TEXT_YCENTER, 0, 0, xdim-1, ydim-1);
}
int32_t textsc(int32_t sc)
{
return scale(sc, hud_textscale, 400);
}
END_DUKE_NS

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@ -35,28 +35,15 @@ extern int32_t minitext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t
extern void menutext_(int32_t x, int32_t y, int32_t s, char const *t, int32_t o, int32_t f);
extern void captionmenutext(int32_t x, int32_t y, char const *t);
extern vec2_t gametext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t o, int32_t a, int32_t f);
extern void gametext_simple(int32_t x, int32_t y, const char *t);
#define mpgametext_x (5<<16)
extern vec2_t mpgametext(int32_t x, int32_t y, char const * t, int32_t s, int32_t o, int32_t a, int32_t f);
extern vec2_t mpgametextsize(char const * t, int32_t f);
extern int32_t textsc(int32_t sc);
inline int minitext(int x, int y, const char* t, int p, int sb)
{
return minitext_(x, y, t, 0, p, sb);
}
#define minitextshade(x, y, t, s, p, sb) minitext_(x,y,t,s,p,sb)
#define menutext(x, y, t) menutext_((x)<<16, (y)<<16, 0, (t), 10|16, 0)
#define menutext_centeralign(x, y, t) menutext_((x), (y), 0, (t), 10|16, TEXT_XCENTER|TEXT_YCENTER)
#define menutext_center(y, t) menutext_(160<<16, (y)<<16, 0, (t), 10|16, TEXT_XCENTER)
#define gametext(x, y, t) gametext_simple((x)<<16, (y)<<16, (t))
#define gametext_widenumber(x, y, t) gametext_((x)<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 1024, 0, TEXT_GAMETEXTNUMHACK)
#define gametext_number(x, y, t) gametext_((x)<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_GAMETEXTNUMHACK)
#define gametext_pal(x, y, t, p) gametext_((x)<<16, (y)<<16, (t), 0, (p), 0, 0, 0)
#define gametext_center(y, t) gametext_(160<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_XCENTER)
#define gametext_center_number(y, t) gametext_(160<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_XCENTER|TEXT_GAMETEXTNUMHACK)
#define gametext_center_shade(y, t, s) gametext_(160<<16, (y)<<16, (t), (s), MF_Bluefont.pal, 0, 0, TEXT_XCENTER)
#define gametext_center_shade_pal(y, t, s, p) gametext_(160<<16, (y)<<16, (t), (s), (p), 0, 0, TEXT_XCENTER)