- cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA.

This commit is contained in:
Christoph Oelckers 2020-07-01 20:31:29 +02:00
parent 197a35291a
commit bb303c6469
14 changed files with 194 additions and 1364 deletions

View file

@ -22,14 +22,15 @@ enum
struct MapRecord
{
int parTime = -1;
int designerTime = -1;
int parTime = 0;
int designerTime = 0;
FString fileName;
FString labelName;
FString name;
FString music;
int cdSongId = -1;
int flags = 0;
int levelNumber = -1;
// The rest is only used by Blood
int nextLevel = -1;
@ -109,6 +110,7 @@ inline void InitRREndMap()
// RR defines its end map ad-hoc so give it a proper entry to reference (the last one in episode 2 because it needs to be in Ep. 2.)
mapList[127].SetName("$TXT_CLOSEENCOUNTERS");
mapList[127].SetFileName("endgame.map");
mapList[127].levelNumber = 163; // last one in Ep. 2.
}
enum

View file

@ -538,7 +538,7 @@ public:
//
//---------------------------------------------------------------------------
void bonussequence_d(int num, CompletionFunc completion)
static void bonussequence_d(int num, JobDesc *jobs, int &job)
{
static const AnimSound cineov2sound[] =
{
@ -591,41 +591,11 @@ void bonussequence_d(int num, CompletionFunc completion)
{ -1,-1 }
};
static const AnimSound vol42a[] =
{
{ 1, INTRO4_B +1 },
{ 12, SHORT_CIRCUIT + 1 },
{ 18, INTRO4_5 + 1 },
{ 34, SHORT_CIRCUIT+1 },
{ -1,-1 }
};
static const AnimSound vol41a[] =
{
{ 1, INTRO4_1+1 },
{ 7, INTRO4_3+1 },
{ 12, INTRO4_2+1 },
{ 26, INTRO4_4+1 },
{ -1,-1 }
};
static const AnimSound vol43a[] =
{
{ 10, INTRO4_6+1 },
{ -1,-1 }
};
static const int framespeed_10[] = { 10, 10, 10 };
static const int framespeed_14[] = { 14, 14, 14 };
static const int framespeed_18[] = { 18, 18, 18 };
Mus_Stop();
FX_StopAllSounds();
JobDesc jobs[10];
int job = 0;
switch (num)
{
case 0:
@ -635,14 +605,14 @@ void bonussequence_d(int num, CompletionFunc completion)
case 1:
jobs[job++] = { PlayVideo("cineov2.anm", cineov2sound, framespeed_18), []() { S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI); } };
jobs[job++] = { Create<DImageScreen>(E2ENDSCREEN), nullptr };
jobs[job++] = { Create<DImageScreen>(E2ENDSCREEN), []() { FX_StopAllSounds(); } };
break;
case 2:
jobs[job++] = { PlayVideo("cineov3.anm", cineov3sound, framespeed_10), nullptr };
jobs[job++] = { Create<DBlackScreen>(200), []() { FX_StopAllSounds(); } };
jobs[job++] = { Create<DEpisode3End>(), []() { if (!PLUTOPAK) S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI); } };
if (!PLUTOPAK) jobs[job++] = { Create<DImageScreen>(TexMan.GetGameTextureByName("DUKETEAM.ANM", false, FTextureManager::TEXMAN_ForceLookup)) };
if (!PLUTOPAK) jobs[job++] = { Create<DImageScreen>(TexMan.GetGameTextureByName("DUKETEAM.ANM", false, FTextureManager::TEXMAN_ForceLookup)), []() { FX_StopAllSounds(); } };
break;
case 3:
@ -656,15 +626,7 @@ void bonussequence_d(int num, CompletionFunc completion)
case 4:
jobs[job++] = { Create<DEpisode5End>(), []() { FX_StopAllSounds(); } };
break;
case 5: // Episode 4 start
S_PlaySpecialMusic(MUS_BRIEFING);
jobs[job++] = { PlayVideo("vol41a.anm", vol41a, framespeed_10), nullptr };
jobs[job++] = { PlayVideo("vol42a.anm", vol42a, framespeed_14), nullptr };
jobs[job++] = { PlayVideo("vol43a.anm", vol43a, framespeed_10), nullptr };
break;
}
RunScreenJob(jobs, job, completion);
}
//---------------------------------------------------------------------------
@ -714,6 +676,7 @@ public:
DDukeMultiplayerBonusScreen(int pws) : DScreenJob(fadein|fadeout)
{
playerswhenstarted = pws;
PlayBonusMusic();
}
int Frame(uint64_t clock, bool skiprequest)
@ -797,13 +760,6 @@ public:
}
};
void ShowMPBonusScreen_d(int pws, CompletionFunc completion)
{
PlayBonusMusic();
JobDesc job = { Create<DDukeMultiplayerBonusScreen>(pws) };
RunScreenJob(&job, 1, completion);
}
//---------------------------------------------------------------------------
//
//
@ -1000,18 +956,92 @@ public:
};
void ShowBonusScreen_d(CompletionFunc completion)
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void dobonus_d(bool bonusonly, CompletionFunc completion)
{
PlayBonusMusic();
JobDesc job = { Create<DDukeLevelSummaryScreen>() };
RunScreenJob(&job, 1, completion);
JobDesc jobs[20];
int job = 0;
FX_StopAllSounds();
Mus_Stop();
if (!bonusonly && numplayers < 2 && ud.eog && ud.from_bonus == 0)
{
bonussequence_d(ud.volume_number, jobs, job);
}
if (playerswhenstarted > 1 && ud.coop != 1)
{
jobs[job++] = { Create<DDukeMultiplayerBonusScreen>(playerswhenstarted) };
}
else if (!bonusonly && ud.multimode <= 1)
{
jobs[job++] = { Create<DDukeLevelSummaryScreen>() };
}
if (job)
RunScreenJob(jobs, job, completion);
else if (completion) completion(false);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void e4intro(CompletionFunc completion)
{
JobDesc jobs[5];
int job = 0;
static const AnimSound vol42a[] =
{
{ 1, INTRO4_B + 1 },
{ 12, SHORT_CIRCUIT + 1 },
{ 18, INTRO4_5 + 1 },
{ 34, SHORT_CIRCUIT + 1 },
{ -1,-1 }
};
static const AnimSound vol41a[] =
{
{ 1, INTRO4_1 + 1 },
{ 7, INTRO4_3 + 1 },
{ 12, INTRO4_2 + 1 },
{ 26, INTRO4_4 + 1 },
{ -1,-1 }
};
static const AnimSound vol43a[] =
{
{ 10, INTRO4_6 + 1 },
{ -1,-1 }
};
static const int framespeed_10[] = { 10, 10, 10 };
static const int framespeed_14[] = { 14, 14, 14 };
S_PlaySpecialMusic(MUS_BRIEFING);
jobs[job++] = { PlayVideo("vol41a.anm", vol41a, framespeed_10), nullptr };
jobs[job++] = { PlayVideo("vol42a.anm", vol42a, framespeed_14), nullptr };
jobs[job++] = { PlayVideo("vol43a.anm", vol43a, framespeed_10), nullptr };
RunScreenJob(jobs, job, completion);
}
// Utility for testing the above screens
CCMD(testscreen)
{
JobDesc jobs[10];
int job = 0;
C_HideConsole();
FX_StopAllSounds();
Mus_Stop();
if (argv.argc() > 1)
{
int screen = strtol(argv[1], nullptr, 0);
@ -1022,12 +1052,17 @@ CCMD(testscreen)
case 2:
case 3:
case 4:
bonussequence_d(screen, jobs, job);
RunScreenJob(jobs, job, nullptr);
break;
case 5:
bonussequence_d(screen, nullptr);
e4intro(nullptr);
break;
case 6:
ShowMPBonusScreen_d(6, nullptr);
jobs[job++] = { Create<DDukeMultiplayerBonusScreen>(6) };
RunScreenJob(jobs, job, nullptr);
break;
case 7:
@ -1039,7 +1074,8 @@ CCMD(testscreen)
break;
case 9:
ShowBonusScreen_d(nullptr);
jobs[job++] = { Create<DDukeLevelSummaryScreen>() };
RunScreenJob(jobs, job, nullptr);
break;
}
}

View file

@ -210,7 +210,7 @@ void Logo_r(CompletionFunc completion)
//
//---------------------------------------------------------------------------
void bonussequence_r(int num, CompletionFunc completion)
static void bonussequence_r(int num, JobDesc* jobs, int& job)
{
static const AnimSound turdmov[] =
{
@ -229,9 +229,6 @@ void bonussequence_r(int num, CompletionFunc completion)
Mus_Stop();
FX_StopAllSounds();
JobDesc jobs[2];
int job = 0;
switch (num)
{
case 0:
@ -247,29 +244,6 @@ void bonussequence_r(int num, CompletionFunc completion)
default:
break;
}
RunScreenJob(jobs, job, completion);
}
//---------------------------------------------------------------------------
//
// RRRA only
//
//---------------------------------------------------------------------------
void PlayMapAnim(int volnum, int mapnum, CompletionFunc completion)
{
char fn[20];
int lev = mapnum + 7 * volnum;
if (lev >= 1 && lev <= 13)
{
mysnprintf(fn, 20, "lvl%d.anm", lev);
static const int framespeed[] = { 20, 20, 7200 }; // wait for one minute on the final frame
JobDesc job = { PlayVideo(fn, nullptr, framespeed) };
RunScreenJob(&job, 1, completion);
}
else if (completion) completion(false);
}
//---------------------------------------------------------------------------
@ -370,14 +344,6 @@ public:
}
};
void ShowMPBonusScreen_r(int pws, CompletionFunc completion)
{
PlayBonusMusic();
JobDesc job = { Create<DRRMultiplayerBonusScreen>(pws) };
RunScreenJob(&job, 1, completion);
}
//---------------------------------------------------------------------------
//
//
@ -396,16 +362,16 @@ class DRRLevelSummaryScreen : public DScreenJob
}
public:
DRRLevelSummaryScreen() : DScreenJob(fadein | fadeout)
DRRLevelSummaryScreen(bool dofadein = true) : DScreenJob(dofadein? (fadein | fadeout) : fadeout)
{
gfx_offset = (ud.volume_number == 0) ? RRTILE403 : RRTILE409;
gfx_offset += ud.level_number - 1;
if (g_lastLevel || g_vixenLevel)
gfx_offset = RRTILE409 + 7;
PlayBonusMusic();
if (boardfilename[0])
gfx_offset = RRTILE403;
else if (!isRRRA())
gfx_offset = RRTILE403 + clamp((currentLevel->levelNumber / 100) * 7 + (currentLevel->levelNumber % 100), 0, 13);
else
gfx_offset = LEVELMAP + clamp((currentLevel->levelNumber / 100) * 7 + (currentLevel->levelNumber % 100), 0, 13);
if (ud.volume_number == 0 && ud.last_level == 8 && boardfilename[0]) // todo: get rid of this awful hack.
{
@ -565,624 +531,82 @@ public:
};
void ShowBonusScreen_r(CompletionFunc completion)
class DRRRAEndOfGame : public DScreenJob
{
PlayBonusMusic();
public:
DRRRAEndOfGame() : DScreenJob(fadein|fadeout)
{
S_PlaySound(35, CHAN_AUTO, CHANF_UI);
}
int Frame(uint64_t clock, bool skiprequest)
{
int totalclock = int(clock * 120 / 1'000'000'000);
auto tex = tileGetTexture(RRTILE8677 + ((totalclock >> 4) & 1));
DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, 3, TAG_DONE);
if (!S_CheckSoundPlaying(-1, 35) && totalclock > 15*120) return 0; // make sure it stays, even if sound is off.
if (skiprequest)
{
S_StopSound(35);
return -1;
}
return 1;
}
};
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
#if 0
#ifdef RRRA
void dobonus2(char bonusonly)
void dobonus_r(bool bonusonly, CompletionFunc completion)
{
short t, r, tinc,gfx_offset,bg_tile;
long i, y,xfragtotal,yfragtotal,var24;
short bonuscnt;
var24 = 0;
bonuscnt = 0;
for(t=0;t<64;t++) palto(0,0,0,t);
setview(0,0,xdim-1,ydim-1);
clearview(0L);
nextpage();
flushperms();
JobDesc jobs[20];
int job = 0;
FX_StopAllSounds();
clearsoundlocks();
FX_SetReverb(0L);
Mus_Stop();
if (boardfilename[0] == 0 && numplayers < 2)
if (!bonusonly && !isRRRA() && numplayers < 2 && ud.eog && ud.from_bonus == 0)
{
if ((ud.eog == 0 || ud.volume_number != 1) && ud.volume_number <= 1)
{
var24 = 1;
MUSIC_StopSong();
KB_FlushKeyboardQueue();
ShowMapFrame();
}
bonussequence_r(ud.volume_number, jobs, job);
}
if(bonusonly) goto FRAGBONUS;
FRAGBONUS:
ps[myconnectindex].palette = palette;
KB_FlushKeyboardQueue();
totalclock = 0; tinc = 0;
bonuscnt = 0;
MUSIC_StopSong();
if(bonusonly || ud.multimode > 1) return;
if (ud.eog)
if (playerswhenstarted > 1 && ud.coop != 1)
{
for (t = 0; t < 64; t++) palto(0, 0, 0, t);
clearview(0);
nextpage();
spritesound(35,ps[0].i);
palto(0, 0, 0, 0);
ps[myconnectindex].palette = palette;
while (1)
jobs[job++] = { Create<DRRMultiplayerBonusScreen>(playerswhenstarted) };
}
else if (!bonusonly && ud.multimode <= 1)
{
jobs[job++] = { Create<DRRLevelSummaryScreen>() };
if (isRRRA() && !boardfilename[0] && currentLevel->levelNumber < 106) // fixme: The logic here is awful. Shift more control to the map records.
{
int var40;
switch ((totalclock >> 4) & 1)
int levnum = clamp((currentLevel->levelNumber / 100) * 7 + (currentLevel->levelNumber % 100), 0, 13);
char fn[20];
mysnprintf(fn, 20, "lvl%d.anm", levnum + 1);
static const int framespeed[] = { 20, 20, 7200 }; // wait for one minute on the final frame so that the video doesn't appear before the user notices.
jobs[job++] = { PlayVideo(fn, nullptr, framespeed) };
if (ud.eog && currentLevel->levelNumber > 100)
{
case 0:
rotatesprite(0,0,65536,0,0,RRTILE8677,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
nextpage();
palto(0, 0, 0, 0);
ps[myconnectindex].palette = palette;
getpackets();
break;
case 1:
rotatesprite(0,0,65536,0,0,RRTILE8677+1,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
nextpage();
palto(0, 0, 0, 0);
ps[myconnectindex].palette = palette;
getpackets();
break;
jobs[job++] = { Create<DRRRAEndOfGame>() };
}
if (Sound[35].num == 0) break;
}
}
if (word_119BE4)
{
word_119BE4 = 0;
ud.m_volume_number = ud.volume_number = 1;
ud.m_level_number = ud.level_number = 0;
ud.eog = 0;
}
if (turdlevel)
turdlevel = 0;
if (vixenlevel)
vixenlevel = 0;
if (job)
RunScreenJob(jobs, job, completion);
else if (completion) completion(false);
}
#else
void dobonus(char bonusonly)
{
short t, r, tinc,gfx_offset;
long i, y,xfragtotal,yfragtotal;
short bonuscnt;
short bg_tile;
bonuscnt = 0;
for(t=0;t<64;t++) palto(0,0,0,t);
setview(0,0,xdim-1,ydim-1);
clearview(0L);
nextpage();
flushperms();
FX_StopAllSounds();
clearsoundlocks();
FX_SetReverb(0L);
if(bonusonly) goto FRAGBONUS;
if(numplayers < 2 && ud.eog && ud.from_bonus == 0)
switch(ud.volume_number)
{
case 0:
MUSIC_StopSong();
clearview(0L);
nextpage();
if(ud.lockout == 0)
{
playanm("turdmov.anm",5,5);
KB_FlushKeyboardQueue();
clearview(0L);
nextpage();
}
ud.level_number = 0;
ud.volume_number = 1;
ud.eog = 0;
for(t=0;t<64;t++) palto(0,0,0,t);
KB_FlushKeyboardQueue();
ps[myconnectindex].palette = palette;
rotatesprite(0,0,65536L,0,1685,0,0,2+8+16+64,0,0,xdim-1,ydim-1);
nextpage(); for(t=63;t>0;t--) palto(0,0,0,t);
while( !KB_KeyWaiting() ) getpackets();
for(t=0;t<64;t++) palto(0,0,0,t);
MUSIC_StopSong();
FX_StopAllSounds();
clearsoundlocks();
break;
case 1:
MUSIC_StopSong();
clearview(0L);
nextpage();
if(ud.lockout == 0)
{
playanm("rr_outro.anm",5,4);
KB_FlushKeyboardQueue();
clearview(0L);
nextpage();
}
lastlevel = 0;
vixenlevel = 1;
ud.level_number = 0;
ud.volume_number = 0;
for(t=0;t<64;t++) palto(0,0,0,t);
setview(0,0,xdim-1,ydim-1);
KB_FlushKeyboardQueue();
ps[myconnectindex].palette = palette;
rotatesprite(0,0,65536L,0,1685,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
nextpage(); for(t=63;t>0;t--) palto(0,0,0,t);
while( !KB_KeyWaiting() ) getpackets();
for(t=0;t<64;t++) palto(0,0,0,t);
break;
case 2:
KB_FlushKeyboardQueue();
while( !KB_KeyWaiting() ) getpackets();
FX_StopAllSounds();
clearsoundlocks();
KB_FlushKeyboardQueue();
clearview(0L);
nextpage();
playanm("LNRDTEAM.ANM",4,3);
KB_FlushKeyboardQueue();
while( !KB_KeyWaiting() ) getpackets();
FX_StopAllSounds();
clearsoundlocks();
KB_FlushKeyboardQueue();
break;
}
FRAGBONUS:
ps[myconnectindex].palette = palette;
KB_FlushKeyboardQueue();
totalclock = 0; tinc = 0;
bonuscnt = 0;
MUSIC_StopSong();
FX_StopAllSounds();
clearsoundlocks();
if(playerswhenstarted > 1 && ud.coop != 1 )
{
if(!(MusicToggle == 0 || MusicDevice == NumSoundCards))
sound(249);
rotatesprite(0,0,65536L,0,MENUSCREEN,16,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
rotatesprite(160<<16,24<<16,23592L,0,INGAMEDUKETHREEDEE,0,0,2+8,0,0,xdim-1,ydim-1);
gametext(160,58,"MULTIPLAYER TOTALS",0);
gametext(160,58+10,level_names[(ud.volume_number*7)+ud.last_level-1],0);
gametext(160,175,"PRESS ANY KEY TO CONTINUE",0);
t = 0;
minitext(23,80," NAME KILLS",8,2+8+16+128);
for(i=0;i<playerswhenstarted;i++)
{
sprintf(tempbuf,"%-4ld",i+1);
minitext(92+(i*23),80,tempbuf,0,2+8+16+128);
}
for(i=0;i<playerswhenstarted;i++)
{
xfragtotal = 0;
sprintf(tempbuf,"%ld",i+1);
minitext(30,90+t,tempbuf,0,2+8+16+128);
minitext(38,90+t,ud.user_name[i],ps[i].palookup,2+8+16+128);
for(y=0;y<playerswhenstarted;y++)
{
if(i == y)
{
sprintf(tempbuf,"%-4ld",ps[y].fraggedself);
minitext(92+(y*23),90+t,tempbuf,0,2+8+16+128);
xfragtotal -= ps[y].fraggedself;
}
else
{
sprintf(tempbuf,"%-4ld",frags[i][y]);
minitext(92+(y*23),90+t,tempbuf,0,2+8+16+128);
xfragtotal += frags[i][y];
}
if(myconnectindex == connecthead)
{
sprintf(tempbuf,"stats %ld killed %ld %ld\n",i+1,y+1,frags[i][y]);
sendscore(tempbuf);
}
}
sprintf(tempbuf,"%-4ld",xfragtotal);
minitext(101+(8*23),90+t,tempbuf,0,2+8+16+128);
t += 7;
}
for(y=0;y<playerswhenstarted;y++)
{
yfragtotal = 0;
for(i=0;i<playerswhenstarted;i++)
{
if(i == y)
yfragtotal += ps[i].fraggedself;
yfragtotal += frags[i][y];
}
sprintf(tempbuf,"%-4ld",yfragtotal);
minitext(92+(y*23),96+(8*7),tempbuf,0,2+8+16+128);
}
minitext(45,96+(8*7),"DEATHS",0,2+8+16+128);
nextpage();
for(t=0;t<64;t++)
palto(0,0,0,63-t);
KB_FlushKeyboardQueue();
while(KB_KeyWaiting()==0) getpackets();
if( KB_KeyPressed( sc_F12 ) )
{
KB_ClearKeyDown( sc_F12 );
screencapture("rdnk0000.pcx",0);
}
if(bonusonly || ud.multimode > 1) return;
for(t=0;t<64;t++) palto(0,0,0,t);
}
if(bonusonly || ud.multimode > 1) return;
if(!(MusicToggle == 0 || MusicDevice == NumSoundCards))
sound(249);
gfx_offset = (ud.volume_number&1)*5;
bg_tile = RRTILE403;
if (ud.volume_number == 0)
bg_tile = ud.level_number+RRTILE403-1;
else
bg_tile = ud.level_number+RRTILE409-1;
if (lastlevel || vixenlevel)
bg_tile = RRTILE409+7;
if (boardfilename[0])
{
rotatesprite(0,0,65536L,0,403,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
endlvlmenutext(80,16,0,0,boardfilename);
}
else
{
rotatesprite(0,0,65536L,0,bg_tile,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
if ((lastlevel && ud.volume_number == 2) || vixenlevel)
endlvlmenutext(80,16,0,0,"CLOSE ENCOUNTERS");
else if (turdlevel)
endlvlmenutext(80,16,0,0,"SMELTING PLANT");
else
endlvlmenutext(80,16,0,0,level_names[(ud.volume_number*7)+ud.last_level-1]);
}
endlvlmenutext(15,192,0,0,"PRESS ANY KEY TO CONTINUE");
nextpage();
KB_FlushKeyboardQueue();
for(t=0;t<64;t++) palto(0,0,0,63-t);
bonuscnt = 0;
totalclock = 0; tinc = 0;
while( 1 )
{
if(ps[myconnectindex].gm&MODE_EOL)
{
if (boardfilename[0])
rotatesprite(0,0,65536L,0,403,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
else
rotatesprite(0,0,65536L,0,bg_tile,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
if( totalclock > (1000000000L) && totalclock < (1000000320L) )
{
switch( ((unsigned long)totalclock>>4)%15 )
{
case 0:
if(bonuscnt == 6)
{
bonuscnt++;
sound(425);
switch(rand()&3)
{
case 0:
sound(195);
break;
case 1:
sound(196);
break;
case 2:
sound(197);
break;
case 3:
sound(199);
break;
}
}
case 1:
case 4:
case 5:
case 2:
case 3:
break;
}
}
else if( totalclock > (10240+120L) ) break;
else
{
switch( (totalclock>>5)&3 )
{
case 1:
case 3:
break;
case 2:
break;
}
}
if (boardfilename[0])
{
rotatesprite(0,0,65536L,0,403,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
endlvlmenutext(80,16,0,0,boardfilename);
}
else
{
rotatesprite(0,0,65536L,0,bg_tile,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
if ((lastlevel && ud.volume_number == 2) || vixenlevel)
endlvlmenutext(80,16,0,0,"CLOSE ENCOUNTERS");
else if (turdlevel)
endlvlmenutext(80,16,0,0,"SMELTING PLANT");
else
endlvlmenutext(80,16,0,0,level_names[(ud.volume_number*7)+ud.last_level-1]);
}
endlvlmenutext(15,192,0,0,"PRESS ANY KEY TO CONTINUE");
if( totalclock > (60*3) )
{
endlvlmenutext(30,48,0,0,"Yer Time:");
endlvlmenutext(30,64,0,0,"Par time:");
endlvlmenutext(30,80,0,0,"Xatrix Time:");
if(bonuscnt == 0)
bonuscnt++;
if( totalclock > (60*4) )
{
if(bonuscnt == 1)
{
bonuscnt++;
sound(404);
}
sprintf(tempbuf,"%02ld : %02ld",
(ps[myconnectindex].player_par/(26*60))%60,
(ps[myconnectindex].player_par/26)%60);
endlvlmenutext(191,48,0,0,tempbuf);
if(!boardfilename[0])
{
sprintf(tempbuf,"%02ld : %02ld",
(partime[ud.volume_number*7+ud.last_level-1]/(26*60))%60,
(partime[ud.volume_number*7+ud.last_level-1]/26)%60);
endlvlmenutext(191,64,0,0,tempbuf);
sprintf(tempbuf,"%02ld : %02ld",
(designertime[ud.volume_number*7+ud.last_level-1]/(26*60))%60,
(designertime[ud.volume_number*7+ud.last_level-1]/26)%60);
endlvlmenutext(191,80,0,0,tempbuf);
}
}
}
if( totalclock > (60*6) )
{
endlvlmenutext(30,112,0,0,"Varmints Killed:");
endlvlmenutext(30,128,0,0,"Varmints Left:");
if(bonuscnt == 2)
bonuscnt++;
if( totalclock > (60*7) )
{
if(bonuscnt == 3)
{
bonuscnt++;
sound(422);
}
sprintf(tempbuf,"%-3ld",ps[myconnectindex].actors_killed);
endlvlmenutext(231,112,0,0,tempbuf);
if(ud.player_skill > 3 )
{
sprintf(tempbuf,"N/A");
endlvlmenutext(231,128,0,0,tempbuf);
}
else
{
if( (ps[myconnectindex].max_actors_killed-ps[myconnectindex].actors_killed) < 0 )
sprintf(tempbuf,"%-3ld",0);
else sprintf(tempbuf,"%-3ld",ps[myconnectindex].max_actors_killed-ps[myconnectindex].actors_killed);
endlvlmenutext(231,128,0,0,tempbuf);
}
}
}
if( totalclock > (60*9) )
{
endlvlmenutext(30,144,0,0,"Secrets Found:");
endlvlmenutext(30,160,0,0,"Secrets Missed:");
if(bonuscnt == 4) bonuscnt++;
if( totalclock > (60*10) )
{
if(bonuscnt == 5)
{
bonuscnt++;
sound(404);
}
sprintf(tempbuf,"%-3ld",ps[myconnectindex].secret_rooms);
endlvlmenutext(231,144,0,0,tempbuf);
if( ps[myconnectindex].secret_rooms > 0 )
sprintf(tempbuf,"%-3ld%",(100*ps[myconnectindex].secret_rooms/ps[myconnectindex].max_secret_rooms));
sprintf(tempbuf,"%-3ld",ps[myconnectindex].max_secret_rooms-ps[myconnectindex].secret_rooms);
endlvlmenutext(231,160,0,0,tempbuf);
}
}
if(totalclock > 10240 && totalclock < 10240+10240)
totalclock = 1024;
if( KB_KeyWaiting() && totalclock > (60*2) )
{
if( KB_KeyPressed( sc_F12 ) )
{
KB_ClearKeyDown( sc_F12 );
screencapture("rdnk0000.pcx",0);
}
if( totalclock < (60*13) )
{
KB_FlushKeyboardQueue();
totalclock = (60*13);
}
else if( totalclock < (1000000000L))
totalclock = (1000000000L);
}
}
else break;
nextpage();
}
if (turdlevel)
turdlevel = 0;
if (vixenlevel)
vixenlevel = 0;
}
#endif
#ifdef RRRA
void dobonus(char bonusonly)
{
if (turdlevel)
turdlevel = 0;
if (vixenlevel)
vixenlevel = 0;
}
#endif
#endif
#if 0
void ShowMapFrame(void)
{
short t = -1, i;
ps[myconnectindex].palette = palette;
if (ud.volume_number == 0)
{
switch (ud.level_number)
{
case 1:
t = 0;
break;
case 2:
t = 1;
break;
case 3:
t = 2;
break;
case 4:
t = 3;
break;
case 5:
t = 4;
break;
case 6:
t = 5;
break;
default:
t = 6;
break;
}
}
else
{
switch (ud.level_number)
{
case 1:
t = 7;
break;
case 2:
t = 8;
break;
case 3:
t = 9;
break;
case 4:
t = 10;
break;
case 5:
t = 11;
break;
case 6:
t = 12;
break;
default:
t = -1;
break;
}
}
rotatesprite(0, 0, 65536, 0, 8624 + t, 0, 0, 10 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1);
for (i = 0; i < 64; i++)
palto(0, 0, 0, 63 - i);
ps[myconnectindex].palette = palette;
}
#endif
// Utility for testing the above screens
CCMD(testrscreen)
{
JobDesc jobs[10];
int job = 0;
C_HideConsole();
FX_StopAllSounds();
Mus_Stop();
if (argv.argc() > 1)
{
int screen = strtol(argv[1], nullptr, 0);
@ -1190,22 +614,29 @@ CCMD(testrscreen)
{
case 0:
case 1:
if (!isRRRA()) bonussequence_r(screen, nullptr);
if (!isRRRA())
{
bonussequence_r(screen, jobs, job);
RunScreenJob(jobs, job, nullptr);
}
break;
case 2:
ShowMPBonusScreen_r(6, nullptr);
jobs[job++] = { Create<DRRMultiplayerBonusScreen>(6) };
RunScreenJob(jobs, job, nullptr);
break;
case 3:
ShowBonusScreen_r(nullptr);
jobs[job++] = { Create<DRRLevelSummaryScreen>() };
RunScreenJob(jobs, job, nullptr);
break;
case 4:
jobs[job++] = { Create<DRRRAEndOfGame>() };
RunScreenJob(jobs, job, nullptr);
break;
default:
if (isRRRA() && screen >= 100 && screen < 114)
{
PlayMapAnim(0, screen - 100, nullptr);
}
break;
}
}

View file

@ -266,8 +266,6 @@ void OffBoat(DukePlayer_t *pPlayer);
// 2048+(32+16)+8+4
#define SPAWN_PROTECT_CSTAT_MASK (CSTAT_SPRITE_NOSHADE|CSTAT_SPRITE_ALIGNMENT_SLAB|CSTAT_SPRITE_XFLIP|CSTAT_SPRITE_YFLIP);
void fadepal(int32_t r,int32_t g,int32_t b,int32_t start,int32_t end,int32_t step);
//void fadepaltile(int32_t r,int32_t g,int32_t b,int32_t start,int32_t end,int32_t step,int32_t tile);
void G_InitTimer(int32_t ticspersec);
inline int32_t G_GetTeamPalette(int32_t team)

View file

@ -198,6 +198,5 @@ void FTA(int q, struct player_struct* p)
}
}
END_DUKE_NS

View file

@ -1425,6 +1425,8 @@ int parsecommand()
(((*(textptr + 0) - '0') * 10 + (*(textptr + 1) - '0')) * 26 * 60) +
(((*(textptr + 3) - '0') * 10 + (*(textptr + 4) - '0')) * 26);
mapList[j * MAXLEVELS + k].levelNumber = k + j * 100;
textptr += 5;
while (*textptr == ' ') textptr++;

View file

@ -135,7 +135,7 @@ G_EXTERN int32_t impact_damage;
extern int32_t labelcnt;
G_EXTERN int32_t g_maxPlayerHealth;
G_EXTERN int32_t mirrorcnt;
G_EXTERN int32_t g_mostConcurrentPlayers;
G_EXTERN int32_t playerswhenstarted;
G_EXTERN int32_t g_musicSize;
G_EXTERN int32_t numplayersprites;
G_EXTERN int32_t g_scriptDebug;
@ -181,10 +181,8 @@ G_EXTERN int32_t g_ufoCnt;
#define ufocnt g_ufoCnt
G_EXTERN int32_t g_hulkSpawn;
#define hulkspawn g_hulkSpawn
G_EXTERN int32_t g_vixenLevel;
G_EXTERN int32_t g_lastLevel;
#define lastlevel g_lastLevel
G_EXTERN int32_t g_turdLevel;
G_EXTERN int32_t geosectorwarp[MAXGEOSECTORS];

View file

@ -1383,6 +1383,7 @@ enum
RABBITJIBC = 7397,
ROCK = 8035,
ROCK2 = 8036,
LEVELMAP = 8624,
MAMACLOUD = 8663,
MAMA = 8705,
MAMAJIBA = 8890,

View file

@ -31,7 +31,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_DUKE_NS
extern int32_t g_mostConcurrentPlayers;
extern int32_t playerswhenstarted;
#define MOVEFIFOSIZ 256

View file

@ -40,6 +40,5 @@ extern sprstat_t g_spriteStat;
extern int32_t dr_yxaspect, dr_viewingrange;
extern int32_t g_noLogoAnim, g_noLogo;
extern void G_FadePalette(int32_t r, int32_t g, int32_t b, int32_t e);
END_DUKE_NS

View file

@ -76,12 +76,12 @@ RECHECK:
{
ud.recstat = 0;
fadepal(0,0,0, 0,252,28);
//fadepal(0,0,0, 0,252,28);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
G_DrawBackground();
//M_DisplayMenus();
videoNextPage();
fadepal(0,0,0, 252,0,-28);
//fadepal(0,0,0, 252,0,-28);
ud.reccnt = 0;
}

View file

@ -182,7 +182,8 @@ void G_GameExit(const char *msg)
if (!g_quickExit)
{
if (g_mostConcurrentPlayers > 1 && g_player[myconnectindex].ps->gm&MODE_GAME && GTFLAGS(GAMETYPE_SCORESHEET) && *msg == ' ')
if (playerswhenstarted > 1 && g_player[myconnectindex].ps->gm&MODE_GAME && GTFLAGS(GAMETYPE_SCORESHEET) && *msg == ' ')
{
G_BonusScreen(1);
}
@ -411,7 +412,7 @@ static void G_OROR_DupeSprites(const spritetype *sp)
int32_t k;
const spritetype *refsp;
if ((unsigned)sp->yvel >= (unsigned)g_mostConcurrentPlayers)
if ((unsigned)sp->yvel >= (unsigned)playerswhenstarted)
return;
refsp = &sprite[sp->yvel];
@ -1640,10 +1641,7 @@ static int G_EndOfLevel(void)
G_UpdateScreenArea();
ud.screen_size = i;
if (!RRRA || (g_mostConcurrentPlayers > 1 && numplayers > 1))
G_BonusScreen(0);
else
G_BonusScreenRRRA(0);
G_BonusScreen(0);
}
// Clear potentially loaded per-map ART only after the bonus screens.
@ -1835,7 +1833,7 @@ int GameInterface::app_main()
}
numplayers = 1;
g_mostConcurrentPlayers = ud.multimode;
playerswhenstarted = ud.multimode;
if (!g_fakeMultiMode)
{
@ -1909,7 +1907,7 @@ int GameInterface::app_main()
}
}
g_mostConcurrentPlayers = ud.multimode; // XXX: redundant?
playerswhenstarted = ud.multimode; // XXX: redundant?
ud.last_level = -1;
registerosdcommands();

View file

@ -121,7 +121,6 @@ static void G_DoLoadScreen(const char *statustext, int32_t percent)
{
videoClearScreen(0L);
//g_player[myconnectindex].ps->palette = palette;
//G_FadePalette(0,0,0,0);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
}
/*Gv_SetVar(g_iReturnVarID,TILE_LOADSCREEN, -1, -1);*/
@ -230,7 +229,7 @@ void G_InitRRRASkies(void)
void prelevel_d(int g);
void prelevel_r(int g);
void bonussequence_d(int num, CompletionFunc completion);
void e4intro(CompletionFunc completion);
void G_NewGame(int volumeNum, int levelNum, int skillNum)
{
@ -245,10 +244,7 @@ void G_NewGame(int volumeNum, int levelNum, int skillNum)
if (m_recstat != 2 && ud.last_level >= 0 &&
(g_netServer || ud.multimode > 1) && (ud.coop&GAMETYPE_SCORESHEET))
{
if (!RRRA || g_mostConcurrentPlayers > 1 || g_netServer || numplayers > 1)
G_BonusScreen(1);
else
G_BonusScreenRRRA(1);
G_BonusScreen(1);
}
if (RR && !RRRA && ud.level_number == 6 && ud.volume_number == 0)
@ -270,7 +266,7 @@ void G_NewGame(int volumeNum, int levelNum, int skillNum)
if (!RR && (!g_netServer && ud.multimode < 2) && UserMap == 0 &&
levelNum == 0 && volumeNum == 3 && adult_lockout == 0)
{
bonussequence_d(5, [](bool) {});
e4intro([](bool) {});
}
#ifdef EDUKE32_TOUCH_DEVICES
@ -591,7 +587,6 @@ int G_EnterLevel(int gameMode)
Net_ResetPrediction();
//g_player[myconnectindex].ps->palette = palette;
//G_FadePalette(0,0,0,0);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
P_UpdateScreenPal(g_player[myconnectindex].ps);
renderFlushPerms();

View file

@ -92,7 +92,7 @@ static void G_ShowScores(void)
{
int32_t t, i;
if (g_mostConcurrentPlayers > 1 && (g_gametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
if (playerswhenstarted > 1 && (g_gametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
{
gametext_center(SCORESHEETOFFSET+58+2, GStrings("Multiplayer Totals"));
gametext_center(SCORESHEETOFFSET+58+10, currentLevel->DisplayName());
@ -103,7 +103,7 @@ static void G_ShowScores(void)
minitext(200, SCORESHEETOFFSET+80, GStrings("Deaths"), 8, 2+8+16+ROTATESPRITE_MAX);
minitext(235, SCORESHEETOFFSET+80, GStrings("Ping"), 8, 2+8+16+ROTATESPRITE_MAX);
for (i=g_mostConcurrentPlayers-1; i>=0; i--)
for (i=playerswhenstarted-1; i>=0; i--)
{
if (!g_player[i].playerquitflag)
continue;
@ -918,641 +918,16 @@ void G_DisplayRest(int32_t smoothratio)
}
}
void G_FadePalette(int32_t r, int32_t g, int32_t b, int32_t e)
{
if (ud.screenfade == 0)
return;
videoFadePalette(r, g, b, e);
videoNextPage();
int32_t tc = (int32_t) totalclock;
while (totalclock < tc + 4)
G_HandleAsync();
}
// START and END limits are always inclusive!
// STEP must evenly divide END-START, i.e. abs(end-start)%step == 0
void fadepal(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step)
{
if (ud.screenfade == 0)
return;
if (videoGetRenderMode() >= REND_POLYMOST)
{
G_FadePalette(r, g, b, end);
return;
}
// (end-start)/step + 1 iterations
do
{
if (inputState.GetKeyStatus(sc_Space))
{
inputState.ClearKeyStatus(sc_Space);
videoFadePalette(r, g, b, end); // have to set to end fade value if we break!
return;
}
G_FadePalette(r, g, b, start);
start += step;
} while (start != end+step);
}
// START and END limits are always inclusive!
static void fadepaltile(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step, int32_t tile, int basepal)
{
if (ud.screenfade == 0)
return;
// STEP must evenly divide END-START
Bassert(klabs(end-start)%step == 0);
videoClearScreen(0);
// (end-start)/step + 1 iterations
do
{
if (inputState.GetKeyStatus(sc_Space))
{
inputState.ClearKeyStatus(sc_Space);
videoFadePalette(r, g, b, end); // have to set to end fade value if we break!
return;
}
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, tile, 0, 0, 2+8+64+BGSTRETCH, nullptr, basepal);
G_FadePalette(r, g, b, start);
start += step;
} while (start != end+step);
}
void bonussequence_d(int num, CompletionFunc completion);
void bonussequence_r(int num, CompletionFunc completion);
static void G_BonusCutscenes(void)
{
if (RRRA)
return;
if (!(numplayers < 2 && ud.eog && ud.from_bonus == 0))
return;
if (RR)
{
bonussequence_r(ud.volume_number, [](bool) {});
if (ud.volume_number == 0)
{
// Todo: allow to return to the menu here
m_level_number = ud.level_number = 0;
ud.m_volume_number = ud.volume_number = 1;
ud.eog = 0;
g_turdLevel = false;
}
else
{
g_lastLevel = 0;
g_vixenLevel = 1;
ud.level_number = 0;
ud.volume_number = 0;
}
}
else
bonussequence_d(ud.volume_number, [](bool){});
}
void ShowMPBonusScreen_d(int pws, CompletionFunc completion);
void ShowMPBonusScreen_r(int pws, CompletionFunc completion);
static int32_t G_PrintTime_ClockPad(void)
{
int32_t clockpad = 2;
int32_t ii, ij;
for (ii=g_player[myconnectindex].ps->player_par/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) { }
clockpad = max(clockpad, ij);
if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0]))
{
for (ii=currentLevel->parTime/(60), ij=1; ii>9; ii/=10, ij++) { }
clockpad = max(clockpad, ij);
if (currentLevel->designerTime)
{
for (ii=currentLevel->designerTime/(60), ij=1; ii>9; ii/=10, ij++) { }
clockpad = max(clockpad, ij);
}
}
if (ud.playerbest > 0) for (ii=ud.playerbest/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) { }
clockpad = max(clockpad, ij);
return clockpad;
}
static const char* G_PrintTime2(int32_t time)
{
Bsprintf(tempbuf, RR ? "%0*d : %02d" : "%0*d:%02d", G_PrintTime_ClockPad(), time/(REALGAMETICSPERSEC*60), (time/REALGAMETICSPERSEC)%60);
return tempbuf;
}
static const char* G_PrintTime3(int32_t time)
{
Bsprintf(tempbuf, RR ? "%0*d : %02d . %02d" : "%0*d:%02d.%02d", G_PrintTime_ClockPad(), time/(REALGAMETICSPERSEC*60), (time/REALGAMETICSPERSEC)%60, ((time%REALGAMETICSPERSEC)*33)/10);
return tempbuf;
}
const char* G_PrintYourTime(void)
{
return G_PrintTime3(g_player[myconnectindex].ps->player_par);
}
const char* G_PrintParTime(void)
{
if (ud.last_level < 1)
return "<invalid>";
return G_PrintTime2(currentLevel->parTime * REALGAMETICSPERSEC);
}
const char* G_PrintDesignerTime(void)
{
if (ud.last_level < 1)
return "<invalid>";
return G_PrintTime2(currentLevel->designerTime*REALGAMETICSPERSEC);
}
const char* G_PrintBestTime(void)
{
return G_PrintTime3(ud.playerbest);
}
void dobonus_d(bool bonusonly, CompletionFunc completion);
void dobonus_r(bool bonusonly, CompletionFunc completion);
void G_BonusScreen(int32_t bonusonly)
{
int32_t bonuscnt;
int32_t clockpad = 2;
if (isRRRA());
else if (isRR()) dobonus_r(bonusonly, nullptr);
else dobonus_d(bonusonly, nullptr);
fadepal(0, 0, 0, 0, 252, RR ? 4 : 28);
videoSetViewableArea(0, 0, xdim-1, ydim-1);
videoClearScreen(0L);
videoNextPage();
renderFlushPerms();
FX_StopAllSounds();
S_ClearSoundLocks();
FX_SetReverb(0L);
inputState.SetBindsEnabled(1); // so you can use your screenshot bind on the score screens
if (!bonusonly)
G_BonusCutscenes();
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
G_FadePalette(0, 0, 0, 252); // JBF 20031228
inputState.keyFlushChars();
totalclock = 0;
bonuscnt = 0;
Mus_Stop();
FX_StopAllSounds();
S_ClearSoundLocks();
if (g_mostConcurrentPlayers > 1 && (g_gametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
{
if (!isRR()) ShowMPBonusScreen_d(g_mostConcurrentPlayers, [](bool) {});
else ShowMPBonusScreen_r(g_mostConcurrentPlayers, [](bool) {});
}
if (bonusonly || (g_netServer || ud.multimode > 1)) return;
//if (!RR) ShowBonusScreen_d();
//else ShowMPBonusScreen_r();
if (g_turdLevel)
g_turdLevel = 0;
if (g_vixenLevel)
g_vixenLevel = 0;
}
void G_ShowMapFrame(void)
{
int frame = -1;
if (ud.volume_number == 0)
{
switch (ud.level_number)
{
case 1:
frame = 0;
break;
case 2:
frame = 1;
break;
case 3:
frame = 2;
break;
case 4:
frame = 3;
break;
case 5:
frame = 4;
break;
case 6:
frame = 5;
break;
default:
frame = 6;
break;
}
}
else
{
switch (ud.level_number)
{
case 1:
frame = 7;
break;
case 2:
frame = 8;
break;
case 3:
frame = 9;
break;
case 4:
frame = 10;
break;
case 5:
frame = 11;
break;
case 6:
frame = 12;
break;
default:
frame = -1;
break;
}
}
rotatesprite_fs(160<<16,100<<16,65536L,0,TILE_RRTILE8624+frame,0,0,10+64+128);
}
void PlayMapAnim(int v, int m, CompletionFunc completion);
void G_BonusScreenRRRA(int32_t bonusonly)
{
int32_t gfx_offset;
int32_t bonuscnt;
int32_t showMap = 0;
const char *lastmapname;
//if (g_networkMode == NET_DEDICATED_SERVER)
// return;
if (ud.volume_number == 0 && ud.last_level == 8 && boardfilename[0])
{
lastmapname = Bstrrchr(boardfilename, '\\');
if (!lastmapname) lastmapname = Bstrrchr(boardfilename, '/');
if (!lastmapname) lastmapname = boardfilename;
}
else
{
lastmapname = currentLevel->DisplayName();
}
fadepal(0, 0, 0, 0, 252, 4);
videoSetViewableArea(0, 0, xdim-1, ydim-1);
videoClearScreen(0L);
videoNextPage();
renderFlushPerms();
FX_StopAllSounds();
S_ClearSoundLocks();
FX_SetReverb(0L);
inputState.SetBindsEnabled(1); // so you can use your screenshot bind on the score screens
if (boardfilename[0] == 0 && numplayers < 2)
{
if ((ud.eog == 0 || ud.volume_number != 1) && ud.volume_number <= 1)
{
showMap = 1;
Mus_Stop();
inputState.keyFlushChars();
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
G_ShowMapFrame();
fadepal(0, 0, 0, 252, 0, -4);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
}
}
if (!bonusonly)
G_BonusCutscenes();
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
//G_FadePalette(0, 0, 0, 252); // JBF 20031228
inputState.keyFlushChars();
totalclock = 0;
bonuscnt = 0;
Mus_Stop();
FX_StopAllSounds();
S_ClearSoundLocks();
if (g_mostConcurrentPlayers > 1 && (g_gametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
{
if (!isRR()) ShowMPBonusScreen_d(g_mostConcurrentPlayers, [](bool) {});
else ShowMPBonusScreen_r(g_mostConcurrentPlayers, [](bool) {});
}
if (bonusonly || (g_netServer || ud.multimode > 1)) return;
gfx_offset = (ud.volume_number==0) ? TILE_RRTILE403 : TILE_RRTILE409;
gfx_offset += ud.level_number-1;
if (g_lastLevel || g_vixenLevel)
gfx_offset = TILE_RRTILE409+7;
if (boardfilename[0])
gfx_offset = TILE_RRTILE403;
if (!showMap)
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, gfx_offset, 0, 0, 2+8+64+128+BGSTRETCH);
if (lastmapname)
menutext(80,16, lastmapname);
menutext(15, 192, "Press any key to continue");
inputState.ClearAllInput();
if (!showMap)
{
videoNextPage();
fadepal(0, 0, 0, 252, 0, -4);
}
bonuscnt = 0;
totalclock = 0;
do
{
int32_t yy = 0, zz;
G_HandleAsync();
if (G_FPSLimit())
{
if (g_player[myconnectindex].ps->gm&MODE_EOL)
{
videoClearScreen(0);
if (showMap)
G_ShowMapFrame();
else
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, gfx_offset, 0, 0, 2+8+64+128+BGSTRETCH);
if (showMap)
{
if (bonuscnt == 7)
{
bonuscnt++;
Mus_Stop();
PlayMapAnim(ud.volume_number, ud.level_number, [](bool) {});
break;
}
}
if (totalclock >= 1000000000 && totalclock < 1000000320)
{
switch (((int32_t) totalclock>>4)%15)
{
case 0:
if (bonuscnt == 6)
{
bonuscnt++;
S_PlaySound(425, CHAN_AUTO, CHANF_UI);
switch (rand()&3)
{
case 0:
S_PlaySound(BONUS_SPEECH1, CHAN_AUTO, CHANF_UI);
break;
case 1:
S_PlaySound(BONUS_SPEECH2, CHAN_AUTO, CHANF_UI);
break;
case 2:
S_PlaySound(BONUS_SPEECH3, CHAN_AUTO, CHANF_UI);
break;
case 3:
S_PlaySound(BONUS_SPEECH4, CHAN_AUTO, CHANF_UI);
break;
}
}
fallthrough__;
case 1:
case 4:
case 5:
break;
case 2:
case 3:
break;
}
}
else if (totalclock > (10240+120L)) break;
else
{
switch (((int32_t) totalclock>>5)&3)
{
case 1:
case 3:
break;
case 2:
break;
}
}
if (lastmapname)
menutext(80, 16, lastmapname);
menutext(15, 192, GStrings("PRESSKEY"));
const int yystep = 16;
if (totalclock > (60*3))
{
yy = zz = 48;
menutext(30, yy, GStrings("TXT_YERTIME"));
yy+= yystep;
if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0]))
{
if (currentLevel->parTime)
{
menutext(30, yy, GStrings("TXT_PARTIME"));
yy+=yystep;
}
if (currentLevel->designerTime)
{
menutext(30, yy, GStrings("TXT_XTRTIME"));
yy+=yystep;
}
}
if (ud.playerbest > 0)
{
menutext(30, yy, (g_player[myconnectindex].ps->player_par > 0 && g_player[myconnectindex].ps->player_par < ud.playerbest) ? "Prev Best:" : "Yer Best:");
yy += yystep;
}
if (bonuscnt == 0)
bonuscnt++;
yy = zz;
if (totalclock >(60*4))
{
if (bonuscnt == 1)
{
bonuscnt++;
S_PlaySound(404, CHAN_AUTO, CHANF_UI);
}
if (g_player[myconnectindex].ps->player_par > 0)
{
G_PrintYourTime();
menutext(191, yy, tempbuf);
//if (g_player[myconnectindex].ps->player_par < ud.playerbest)
// menutext(191 + 30 + (clockpad*24), yy, "New record!");
}
else
menutext(191, yy, GStrings("TXT_Cheated"));
yy+=yystep;
if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0]))
{
if (currentLevel->parTime)
{
G_PrintParTime();
menutext(191, yy, tempbuf);
yy+=yystep;
}
if (currentLevel->designerTime)
{
G_PrintDesignerTime();
menutext(191, yy, tempbuf);
yy+=yystep;
}
}
if (ud.playerbest > 0)
{
G_PrintBestTime();
menutext(191, yy, tempbuf);
yy+=yystep;
}
}
}
zz = yy += 16;
if (totalclock > (60*6))
{
menutext(30, yy, GStrings("TXT_VARMINTSKILLED"));
yy += yystep;
menutext(30, yy, GStrings("TXT_VARMINTSLEFT"));
yy += yystep;
if (bonuscnt == 2)
bonuscnt++;
yy = zz;
if (totalclock > (60*7))
{
if (bonuscnt == 3)
{
bonuscnt++;
S_PlaySound(422, CHAN_AUTO, CHANF_UI);
}
Bsprintf(tempbuf, "%-3d", g_player[myconnectindex].ps->actors_killed);
menutext(231,yy,tempbuf);
yy += yystep;
//if (ud.player_skill > 3)
//{
// menutext(231,yy, "N/A");
// yy += yystep;
//}
//else
{
if ((g_player[myconnectindex].ps->max_actors_killed-g_player[myconnectindex].ps->actors_killed) < 0)
Bsprintf(tempbuf, "%-3d", 0);
else Bsprintf(tempbuf, "%-3d", g_player[myconnectindex].ps->max_actors_killed-g_player[myconnectindex].ps->actors_killed);
menutext(231, yy, tempbuf);
yy += yystep;
}
}
}
zz = yy += 0;
if (totalclock > (60*9))
{
menutext(30, yy, GStrings("TXT_SECFND"));
yy += yystep;
menutext(30, yy, GStrings("TXT_SECMISS"));
yy += yystep;
if (bonuscnt == 4) bonuscnt++;
yy = zz;
if (totalclock > (60*10))
{
if (bonuscnt == 5)
{
bonuscnt++;
S_PlaySound(404, CHAN_AUTO, CHANF_UI);
}
Bsprintf(tempbuf, "%-3d", g_player[myconnectindex].ps->secret_rooms);
menutext(231, yy, tempbuf);
yy += yystep;
Bsprintf(tempbuf, "%-3d", g_player[myconnectindex].ps->max_secret_rooms-g_player[myconnectindex].ps->secret_rooms);
menutext(231, yy, tempbuf);
yy += yystep;
}
}
if (totalclock > 10240 && totalclock < 10240+10240)
totalclock = 1024;
if (inputState.CheckAllInput() && totalclock >(60*2)) // JBF 20030809
{
if (totalclock < (60*13))
{
totalclock = (60*13);
}
else if (totalclock < 1000000000)
totalclock = 1000000000;
}
}
else
break;
videoNextPage();
}
} while (1);
if (ud.eog)
{
fadepal(0, 0, 0, 0, 252, 4);
videoClearScreen(0L);
videoNextPage();
S_PlaySound(35, CHAN_AUTO, CHANF_UI);
G_FadePalette(0, 0, 0, 0);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
while (1)
{
switch (((int32_t) totalclock >> 4) & 1)
{
case 0:
rotatesprite(0,0,65536,0,TILE_RRTILE8677,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
videoNextPage();
G_FadePalette(0, 0, 0, 0);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
Net_GetPackets();
break;
case 1:
rotatesprite(0,0,65536,0,TILE_RRTILE8677+1,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
videoNextPage();
G_FadePalette(0, 0, 0, 0);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
Net_GetPackets();
break;
}
if (!S_CheckSoundPlaying(-1,35)) break;
if (inputState.CheckAllInput())
{
S_StopSound(35);
break;
}
}
}
// This hack needs to go away!
if (RRRA_EndEpisode)
{
RRRA_EndEpisode = 0;
@ -1560,10 +935,6 @@ void G_BonusScreenRRRA(int32_t bonusonly)
m_level_number = ud.level_number = 0;
ud.eog = 0;
}
if (g_turdLevel)
g_turdLevel = 0;
if (g_vixenLevel)
g_vixenLevel = 0;
}
END_DUKE_NS