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- I hate it when MSVC doesn't recompile altered files... :(
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1 changed files with 3 additions and 2 deletions
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@ -1,6 +1,7 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright 2020 Christoph Oelckers
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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@ -28,7 +29,6 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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#include "ns.h"
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#include "duke3d.h"
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#include "osdcmds.h"
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#include "savegame.h"
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#include "sbar.h"
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#include "mapinfo.h"
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@ -158,7 +158,7 @@ static int ccmd_noclip(CCmdFuncPtr)
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return CCMD_OK;
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}
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int ccmd_restartmap(CCmdFuncPtr)
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static int ccmd_restartmap(CCmdFuncPtr)
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{
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if (ps[myconnectindex].gm & MODE_GAME && ud.multimode == 1)
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ps[myconnectindex].gm = MODE_RESTART;
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@ -238,6 +238,7 @@ static int ccmd_spawn(CCmdFuncPtr parm)
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return CCMD_OK;
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}
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// Strangely enough JFDuke does not have a 'give' CCMD, so this is based on the version in EDuke32.
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static int ccmd_give(CCmdFuncPtr parm)
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{
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if (numplayers != 1 || (ps[myconnectindex].gm & MODE_GAME) == 0 ||
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