mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- ported the level stats display to be game independent.
This commit is contained in:
parent
21da0816c5
commit
e833360b65
9 changed files with 119 additions and 58 deletions
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@ -798,3 +798,37 @@ void FormatNumber(int number, int minsize, int maxsize, int flags, const FString
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else fmt.Format("%s%*d", prefix.GetChars(), minsize, number);
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}
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CVAR(Float, hud_statscale, 2, CVAR_ARCHIVE)
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void DBaseStatusBar::PrintLevelStats(FLevelStats &stats)
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{
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BeginHUD(320, 200, 1.f, false);
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double scale = stats.fontscale * hud_statscale;
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if (stats.spacing <= 0) stats.spacing = stats.font->GetHeight() * stats.fontscale;
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double spacing = stats.spacing * hud_statscale;
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double y = (stats.screenbottomspace < 0 ? RelTop : screen->GetHeight() - stats.screenbottomspace * defaultScale.Y) - spacing;
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FString text;
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if (stats.maxsecrets > 0) // don't bother if there are no secrets.
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{
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text.Format(TEXTCOLOR_ESCAPESTR "%cS: " TEXTCOLOR_ESCAPESTR "%c%d/%d",
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stats.letterColor + 'A', stats.secrets == stats.maxsecrets ? stats.completeColor + 'A' : stats.standardColor + 'A', stats.secrets, stats.maxsecrets);
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DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale, y, text, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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y -= spacing;
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}
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text = "";
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if (stats.frags > -1) text.Format(TEXTCOLOR_ESCAPESTR "%cF: " TEXTCOLOR_ESCAPESTR "%c%d", stats.letterColor + 'A', stats.standardColor + 'A', stats.frags);
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else if (stats.maxkills == -2) text.Format(TEXTCOLOR_ESCAPESTR "%cK: " TEXTCOLOR_ESCAPESTR "%c%d", stats.letterColor + 'A', stats.standardColor + 'A', stats.kills);
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else if (stats.maxkills != -1) text.Format(TEXTCOLOR_ESCAPESTR "%cK: " TEXTCOLOR_ESCAPESTR "%c%d/%d",
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stats.letterColor + 'A', stats.kills == stats.maxkills ? stats.completeColor + 'A' : stats.standardColor + 'A', stats.kills, stats.maxkills);
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if (text.IsNotEmpty())
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{
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DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale, y, text, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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y -= spacing;
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}
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text.Format(TEXTCOLOR_ESCAPESTR "%cT: " TEXTCOLOR_ESCAPESTR "%c%d:%02d", stats.letterColor+'A', stats.standardColor + 'A', stats.time / 60000, (stats.time % 60000) / 1000);
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DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale, y, text, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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}
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@ -68,6 +68,18 @@ enum
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HUDMSGLayer_Default = HUDMSGLayer_OverHUD,
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};
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struct FLevelStats
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{
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int screenbottomspace;
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int time; // in milliseconds
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int frags;
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int kills, maxkills; // set maxkills to -1 to ignore, or to -2 to only print kills
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int secrets, maxsecrets; // set maxsecrets to -1 to ignore
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int spacing; // uses fontheight if 0 or less.
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EColorRange letterColor, standardColor, completeColor;
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double fontscale;
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FFont* font;
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};
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//============================================================================
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//
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@ -174,6 +186,7 @@ public:
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void BeginHUD(int resW, int resH, double Alpha, bool forceScaled = false);
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bool ForceHUDScale(bool on) { std::swap(ForcedScale, on); return on; } // This is for SBARINFO which should not use BeginStatusBar or BeginHUD.
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void StatusbarToRealCoords(double &x, double &y, double &w, double &h) const;
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void PrintLevelStats(FLevelStats& stats);
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int GetTopOfStatusbar() const
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{
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return SBarTop;
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@ -35,6 +35,7 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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#include "m_argv.h"
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#include "mapinfo.h"
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#include "texturemanager.h"
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#include "statusbar.h"
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BEGIN_DUKE_NS
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@ -170,4 +170,54 @@ PalEntry DDukeCommonStatusBar::LightForShade(int shade)
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return PalEntry(255, ll, ll, ll);
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}
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//==========================================================================
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//
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// Statistics output
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//
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//==========================================================================
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void DDukeCommonStatusBar::PrintLevelStats(int bottomy)
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{
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// JBF 20040124: display level stats in screen corner
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if (ud.overhead_on != 2 && hud_stats)
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{
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FLevelStats stats{};
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auto pp = &ps[myconnectindex];
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stats.fontscale = isRR() ? 0.5 : 1.;
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stats.spacing = isRR() ? 10 : 7;
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stats.screenbottomspace = bottomy;
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stats.time = Scale(pp->player_par, 1000, REALGAMETICSPERSEC);
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stats.kills = pp->actors_killed;
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stats.maxkills = !isRR() && ud.player_skill > 3 ? -2 : pp->max_actors_killed;
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stats.frags = ud.multimode > 1 && !ud.coop ? pp->frag - pp->fraggedself : -1;
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stats.secrets = pp->secret_rooms;
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stats.maxsecrets = pp->max_secret_rooms;
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stats.font = SmallFont;
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if (isNamWW2GI())
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{
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// The stock font of these games is totally unusable for this.
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stats.font = ConFont;
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stats.spacing = ConFont->GetHeight() + 2;
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stats.letterColor = CR_ORANGE;
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stats.standardColor = CR_YELLOW;
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stats.completeColor = CR_FIRE;
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}
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else if (!isRR())
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{
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stats.letterColor = CR_ORANGE;
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stats.standardColor = CR_CREAM;
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stats.completeColor = CR_FIRE;
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}
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else
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{
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stats.letterColor = CR_ORANGE;
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stats.standardColor =
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stats.completeColor = CR_UNTRANSLATED;
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}
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DBaseStatusBar::PrintLevelStats(stats);
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}
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}
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END_DUKE_NS
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@ -22,6 +22,9 @@ protected:
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std::pair<const char*, EColorRange> ontext(DukePlayer_t *p);
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void DrawInventory(const DukePlayer_t* p, double x, double y, int align);
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PalEntry LightForShade(int shade);
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public:
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void PrintLevelStats(int bottomy);
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};
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END_DUKE_NS
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@ -114,7 +114,7 @@ public:
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//
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// Health
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//
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DrawGraphic(tileGetTexture(TILE_COLA), 2, -2, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, 0.75, 0.75);
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DrawGraphic(tileGetTexture(COLA), 2, -2, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, 0.75, 0.75);
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FString format;
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if (!althud_flashing || p->last_extra > (max_player_health >> 2) || ((int)totalclock & 32) || (sprite[p->i].pal == 1 && p->last_extra < 2))
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@ -131,7 +131,7 @@ public:
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//
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// Armor
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//
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DrawGraphic(tileGetTexture(TILE_SHIELD), 62, -2, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, 0.75, 0.75);
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DrawGraphic(tileGetTexture(SHIELD), 62, -2, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, 0.75, 0.75);
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format.Format("%d", GetMoraleOrShield(p, snum));
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SBar_DrawString(this, &numberFont, format, 105, -numberFont.mFont->GetHeight() - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
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@ -181,9 +181,9 @@ public:
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//
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// keys
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//
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if (p->got_access & 1) DrawGraphic(tileGetTexture(TILE_ACCESSCARD), -29, -30, DI_ITEM_CENTER, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 0));
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if (p->got_access & 4) DrawGraphic(tileGetTexture(TILE_ACCESSCARD), -24, -28, DI_ITEM_CENTER, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 23));
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if (p->got_access & 2) DrawGraphic(tileGetTexture(TILE_ACCESSCARD), -19, -26, DI_ITEM_CENTER, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 21));
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if (p->got_access & 1) DrawGraphic(tileGetTexture(ACCESSCARD), -29, -30, DI_ITEM_CENTER, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 0));
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if (p->got_access & 4) DrawGraphic(tileGetTexture(ACCESSCARD), -24, -28, DI_ITEM_CENTER, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 23));
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if (p->got_access & 2) DrawGraphic(tileGetTexture(ACCESSCARD), -19, -26, DI_ITEM_CENTER, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 21));
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}
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@ -198,7 +198,7 @@ public:
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//
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// health
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//
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DrawGraphic(tileGetTexture(TILE_HEALTHBOX), 5, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
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DrawGraphic(tileGetTexture(HEALTHBOX), 5, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
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int health = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra;
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FStringf format("%d", health);
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SBar_DrawString(this, &digiFont, format, 19, -digiFont.mFont->GetHeight() * scale - 7, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
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@ -206,7 +206,7 @@ public:
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//
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// ammo
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//
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DrawGraphic(tileGetTexture(TILE_AMMOBOX), 37, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
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DrawGraphic(tileGetTexture(AMMOBOX), 37, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
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int wp = (p->curr_weapon == HANDREMOTE_WEAPON) ? HANDBOMB_WEAPON : p->curr_weapon;
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format.Format("%d", p->ammo_amount[wp]);
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SBar_DrawString(this, &digiFont, format, 53, -digiFont.mFont->GetHeight() * scale - 7, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
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@ -218,7 +218,7 @@ public:
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if (icon > 0)
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{
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int x = 73;
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DrawGraphic(tileGetTexture(TILE_INVENTORYBOX), 69, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
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DrawGraphic(tileGetTexture(INVENTORYBOX), 69, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
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if (icon < ICON_MAX)
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DrawGraphic(tileGetTexture(item_icons[icon]), x, -14, DI_ITEM_LEFT|DI_ITEM_VCENTER, 1, -1, -1, scale, scale);
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@ -247,15 +247,18 @@ public:
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{
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DrawInventory(p, 0, -46, DI_SCREEN_CENTER_BOTTOM);
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FullscreenHUD1(p, snum);
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PrintLevelStats(tilesiz[BIGALPHANUM].y +10);
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}
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else if (style == 2)
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{
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DrawInventory(p, (ud.multimode > 1) ? 56 : 65, -28, DI_SCREEN_CENTER_BOTTOM);
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FullscreenHUD2(p);
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PrintLevelStats(tilesiz[HEALTHBOX].y + 2);
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}
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else
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{
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DrawInventory(p, 0, -28, DI_SCREEN_CENTER_BOTTOM);
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PrintLevelStats(2);
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}
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}
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@ -393,6 +396,7 @@ public:
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auto text = ontext(p);
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if (text.first) SBar_DrawString(this, &miniFont, text.first, x + 34, top + 14, DI_TEXT_ALIGN_RIGHT, text.second, 1, 0, 0, 1, 1);
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}
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PrintLevelStats(-1);
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}
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@ -229,15 +229,18 @@ public:
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y -= 4;
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DrawInventory(p, 0, y, DI_SCREEN_CENTER_BOTTOM);
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FullscreenHUD1(p, snum);
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PrintLevelStats(scale * tilesiz[BIGALPHANUM].y + 10);
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}
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else if (style == 2)
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{
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DrawInventory(p, 56, -20, DI_SCREEN_CENTER_BOTTOM);
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FullscreenHUD2(p);
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PrintLevelStats(scale * tilesiz[HEALTHBOX].y + 2);
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}
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else
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{
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DrawInventory(p, 0, -20, DI_SCREEN_CENTER_BOTTOM);
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PrintLevelStats(2);
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}
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}
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@ -379,6 +382,7 @@ public:
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{
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DrawGraphic(tileGetTexture(GUTMETER_LIGHT4), 302, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
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}
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PrintLevelStats(-1);
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}
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};
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@ -478,54 +478,6 @@ void G_DisplayRest(int32_t smoothratio)
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mdpause = (ud.pause_on || (ud.recstat==2 && (g_demo_paused && g_demo_goalCnt==0)) || (g_player[myconnectindex].ps->gm&MODE_MENU && numplayers < 2));
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// JBF 20040124: display level stats in screen corner
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if (ud.overhead_on != 2 && hud_stats)
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{
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DukePlayer_t const * const myps = g_player[myconnectindex].ps;
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int const sbarshift = RR ? 15 : 16;
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int const ystep = RR ? (10<<16) : (7<<16);
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i = 198<<16;
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if (ud.screen_size == 4)
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{
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if (ud.althud == 0 || hud_position == 0)
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i -= sbarsc(ud.althud ? ((tilesiz[TILE_BIGALPHANUM].y<<sbarshift)+(8<<16)) : tilesiz[TILE_INVENTORYBOX].y<<sbarshift);
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}
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else if (RR && ud.screen_size == 12)
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{
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i -= sbarsc((tilesiz[TILE_BOTTOMSTATUSBAR].y+tilesiz[TILE_WEAPONBAR].y)<<sbarshift);
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}
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else if (ud.screen_size > 2)
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i -= sbarsc(tilesiz[TILE_BOTTOMSTATUSBAR].y<<sbarshift);
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int32_t const xbetween = (tilesiz[MF_Bluefont.tilenum + 'A' - '!'].x<<16) + MF_Bluefont.between.x;
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Bsprintf(tempbuf, "T:^15%d:%02d.%02d",
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(myps->player_par/(REALGAMETICSPERSEC*60)),
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(myps->player_par/REALGAMETICSPERSEC)%60,
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((myps->player_par%REALGAMETICSPERSEC)*33)/10
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);
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G_ScreenText(MF_Bluefont.tilenum, 2<<16, i-gtextsc(ystep*3), gtextsc(MF_Bluefont.zoom), 0, 0, tempbuf, 0, 10, 2|8|16|256|ROTATESPRITE_FULL16, 0, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, xbetween, MF_Bluefont.between.y, MF_Bluefont.textflags|TEXT_XOFFSETZERO|TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1);
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if ((!RR && ud.player_skill > 3) || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_PLAYERSFRIENDLY)))
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Bsprintf(tempbuf, "K:^15%d", (ud.multimode>1 &&!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY)) ?
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myps->frag-myps->fraggedself : myps->actors_killed);
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else
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{
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if (myps->actors_killed >= myps->max_actors_killed)
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Bsprintf(tempbuf, "K:%d/%d", myps->actors_killed, myps->actors_killed);
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else
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Bsprintf(tempbuf, "K:^15%d/%d", myps->actors_killed, myps->max_actors_killed);
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}
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G_ScreenText(MF_Bluefont.tilenum, 2<<16, i-gtextsc(ystep*2), gtextsc(MF_Bluefont.zoom), 0, 0, tempbuf, 0, 10, 2|8|16|256|ROTATESPRITE_FULL16, 0, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, xbetween, MF_Bluefont.between.y, MF_Bluefont.textflags|TEXT_XOFFSETZERO|TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1);
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if (myps->secret_rooms == myps->max_secret_rooms)
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Bsprintf(tempbuf, "S:%d/%d", myps->secret_rooms, myps->max_secret_rooms);
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else Bsprintf(tempbuf, "S:^15%d/%d", myps->secret_rooms, myps->max_secret_rooms);
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G_ScreenText(MF_Bluefont.tilenum, 2<<16, i-gtextsc(ystep), gtextsc(MF_Bluefont.zoom), 0, 0, tempbuf, 0, 10, 2|8|16|256|ROTATESPRITE_FULL16, 0, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, xbetween, MF_Bluefont.between.y, MF_Bluefont.textflags|TEXT_XOFFSETZERO|TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1);
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}
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Net_DisplaySyncMsg();
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if (VOLUMEONE)
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@ -140,8 +140,8 @@ Flat:
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Cream
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{
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#6B4727 #BF7B4B 0 94
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#BF7B4B #FFBF9B 95 256
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#18120a #BF7B4B 0 128
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#BF7B4B #FFBF9B 129 256
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Console:
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#2B230F #BF7B4B 0 127
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#FFB383 #FFFFFF 128 256
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