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https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 12:30:46 +00:00
- some final fixes.
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parent
c09b4896a6
commit
b281c34357
3 changed files with 9 additions and 8 deletions
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@ -259,15 +259,16 @@ public:
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DScreenJob *PlayVideo(const char* filename, const AnimSound* ans, const int* frameticks)
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{
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auto nothing = []()->DScreenJob* { return Create<DScreenJob>(); };
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if (!filename)
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{
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return nullptr;
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return nothing();
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}
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auto fr = fileSystem.OpenFileReader(filename);
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if (!fr.isOpen())
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{
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Printf("%s: Unable to open video\n", filename);
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return nullptr;
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return nothing();
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}
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char id[20] = {};
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@ -281,7 +282,7 @@ DScreenJob *PlayVideo(const char* filename, const AnimSound* ans, const int* fra
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{
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Printf("%s: invalid ANM file.\n", filename);
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anm->Destroy();
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return nullptr;
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return nothing();
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}
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return anm;
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}
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@ -298,6 +299,6 @@ DScreenJob *PlayVideo(const char* filename, const AnimSound* ans, const int* fra
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{
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Printf("%s: Unknown video format\n", filename);
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}
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return nullptr;
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return nothing();
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}
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@ -33,7 +33,7 @@ public:
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return now;
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}
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virtual int Frame(uint64_t clock, bool skiprequest) = 0;
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virtual int Frame(uint64_t clock, bool skiprequest) { return 0; }
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};
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//---------------------------------------------------------------------------
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@ -360,7 +360,7 @@ class DRRLevelSummaryScreen : public DScreenJob
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}
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public:
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DRRLevelSummaryScreen(bool dofadein = true) : DScreenJob(dofadein? (fadein | fadeout) : fadeout)
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DRRLevelSummaryScreen(bool dofadeout = true) : DScreenJob(dofadeout? (fadein | fadeout) : fadein)
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{
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PlayBonusMusic();
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if (boardfilename[0])
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@ -577,9 +577,9 @@ void dobonus_r(bool bonusonly, CompletionFunc completion)
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}
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else if (!bonusonly && ud.multimode <= 1)
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{
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jobs[job++] = { Create<DRRLevelSummaryScreen>() };
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if (isRRRA() && !boardfilename[0] && currentLevel->levelNumber < 106) // fixme: The logic here is awful. Shift more control to the map records.
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{
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jobs[job++] = { Create<DRRLevelSummaryScreen>(true) };
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int levnum = clamp((currentLevel->levelNumber / 100) * 7 + (currentLevel->levelNumber % 100), 0, 13);
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char fn[20];
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mysnprintf(fn, 20, "lvl%d.anm", levnum + 1);
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@ -590,7 +590,7 @@ void dobonus_r(bool bonusonly, CompletionFunc completion)
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jobs[job++] = { Create<DRRRAEndOfGame>() };
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}
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}
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else jobs[job++] = { Create<DRRLevelSummaryScreen>(false) };
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}
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if (job)
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RunScreenJob(jobs, job, completion);
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