- fixed menu loop

This commit is contained in:
Christoph Oelckers 2020-07-04 22:30:18 +02:00
parent 2c494245ad
commit 2fba557a3d
2 changed files with 60 additions and 46 deletions

View file

@ -141,7 +141,7 @@ class DukeMainMenu : public DukeListMenu
double x = origin.X + 160;
if (RRRA)
{
DrawTexture(twod, tileGetTexture(TILE_THREEDEE), x-5, origin.Y+57, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, 0.253, DTA_ScaleY, 0.253, DTA_CenterOffset, true, TAG_DONE);
DrawTexture(twod, tileGetTexture(TILE_THREEDEE), x-5, origin.Y+57, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, 0.253, DTA_ScaleY, 0.253, DTA_CenterBottomOffset, true, TAG_DONE);
}
else if (isRR())
{

View file

@ -29,7 +29,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_DUKE_NS
////////////////////
int32_t G_PlaybackDemo(void)
@ -44,57 +43,63 @@ int32_t G_PlaybackDemo(void)
if (ready2send)
return 0;
while (int in_menu = g_player[myconnectindex].ps->gm & MODE_MENU)
RECHECK:
in_menu = g_player[myconnectindex].ps->gm&MODE_MENU;
if (foundemo == 0)
{
if (foundemo == 0)
ud.recstat = 0;
//fadepal(0,0,0, 0,252,28);
drawbackground();
//M_DisplayMenus();
videoNextPage();
//fadepal(0,0,0, 252,0,-28);
ud.reccnt = 0;
}
if (foundemo == 0 || in_menu || inputState.CheckAllInput() || numplayers > 1)
{
FX_StopAllSounds();
M_StartControlPanel(false);
}
ready2send = 0;
inputState.ClearAllInput();
while (true)
{
// Main loop here. It also runs when there's no demo to show,
// so maybe a better name for this function would be
// G_MainLoopWhenNotInGame()?
if (G_FPSLimit())
{
ud.recstat = 0;
//fadepal(0,0,0, 0,252,28);
drawbackground();
//M_DisplayMenus();
videoNextPage();
//fadepal(0,0,0, 252,0,-28);
ud.reccnt = 0;
}
if (foundemo == 0 || in_menu || inputState.CheckAllInput() || numplayers > 1)
{
FX_StopAllSounds();
M_StartControlPanel(false);
}
ready2send = 0;
inputState.ClearAllInput();
while (true)
{
// Main loop here. It also runs when there's no demo to show,
// so maybe a better name for this function would be
// G_MainLoopWhenNotInGame()?
if (foundemo == 0)
{
drawbackground();
}
if ((g_player[myconnectindex].ps->gm & MODE_MENU) && (g_player[myconnectindex].ps->gm & MODE_EOL))
if ((g_player[myconnectindex].ps->gm&MODE_MENU) && (g_player[myconnectindex].ps->gm&MODE_EOL))
{
videoNextPage();
break;
goto RECHECK;
}
else if (g_player[myconnectindex].ps->gm & MODE_TYPE)
else if (g_player[myconnectindex].ps->gm&MODE_TYPE)
{
if ((g_player[myconnectindex].ps->gm & MODE_TYPE) != MODE_TYPE)
if ((g_player[myconnectindex].ps->gm&MODE_TYPE) != MODE_TYPE)
{
g_player[myconnectindex].ps->gm = 0;
M_StartControlPanel(false);
}
M_StartControlPanel(false);
}
}
else
{
//if (ud.recstat != 2)
//M_DisplayMenus();
if ((g_netServer || ud.multimode > 1))// && !Menu_IsTextInput(m_currentMenu))
{
ControlInfo noshareinfo;
@ -107,22 +112,31 @@ int32_t G_PlaybackDemo(void)
if (VOLUMEONE)
{
if ((g_player[myconnectindex].ps->gm & MODE_MENU) == 0)
rotatesprite_fs((320 - 50) << 16, 9 << 16, 65536L, 0, TILE_BETAVERSION, 0, 0, 2 + 8 + 16 + 128);
if ((g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
rotatesprite_fs((320-50)<<16, 9<<16, 65536L, 0, TILE_BETAVERSION, 0, 0, 2+8+16+128);
}
videoNextPage();
G_HandleAsync();
if (g_player[myconnectindex].ps->gm == MODE_GAME)
{
// user wants to play a game, quit showing demo!
return 0;
}
}
ud.multimode = numplayers; // fixes 2 infinite loops after watching demo
G_HandleAsync();
if (g_player[myconnectindex].ps->gm == MODE_GAME)
{
// user wants to play a game, quit showing demo!
return 0;
}
}
ud.multimode = numplayers; // fixes 2 infinite loops after watching demo
// if we're in the menu, try next demo immediately
if (g_player[myconnectindex].ps->gm&MODE_MENU)
goto RECHECK;
// finished playing a demo and not in menu:
// return so that e.g. the title can be shown
return 1;
}