Commit graph

402 commits

Author SHA1 Message Date
terminx
4ba6da5007 Addition of 3 events:
EVENT_SOUND: triggered upon playback of any sound, this allows the "hard coded" sounds to be altered in a context-aware fashion instead of having to resort to clunky hacks like replacing them with a blank sound effect.  RETURN var
iable is set to the sound effect # of the sound to be played, or -1 to cancel playback.

EVENT_CHECKTOUCHDAMAGE: triggered in P_CheckTouchDamage() whenever the player collides with anything.  Value of RET
URN is set to the result provided by clipmove() and so can be decoded in the same way.  Value of RETURN when the event is over can also be manipulated to control some of the hard coded damage effects.

EVENT_CHECKFLOORDAMAGE: triggered in P_CheckFloorDamage(), RETURN is simply the picnum of the floor of the sector t
he player is in.  Can be used to cancel hard coded floor damage effects or to make other tiles exhibit the same eff
ects

Other misc fixes and cleanups, including a possible workaround for Duke Plus SECTOREFFECTOR light issues wherein all SE49 and SE50 that have a statnum of STAT_EFFECTOR are simply changed to STAT_LIGHT during the STAT_EFFECTOR loop
 now.


git-svn-id: https://svn.eduke32.com/eduke32@2652 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-14 18:12:27 +00:00
helixhorned
3f798b048c Factor out almost all instances of setting ...->pals.[rgbf] into P_PalFrom.
This is so that it may be intercepted in the future.
The only code that's not replaced by the function call is with the CON
interface to g_player[].ps->pals via player[].pals X and .pals_time.
Also, comment out one instance because it's overwritten by a succeeding one.

git-svn-id: https://svn.eduke32.com/eduke32@2643 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:24:50 +00:00
helixhorned
2ac2cce38b In game code, replace remaining literal status numbers by their defines.
git-svn-id: https://svn.eduke32.com/eduke32@2642 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:24:33 +00:00
helixhorned
84e5fcdad8 Accumulated trivia, mostly "the usual".
Among other things, comment out very seldomly (or not at all)
used sprite member macros: SV, ZV, RX, RY, CX, CY, CD, PL.

git-svn-id: https://svn.eduke32.com/eduke32@2639 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:23:44 +00:00
hendricks266
efb440ada0 All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.)
git-svn-id: https://svn.eduke32.com/eduke32@2540 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 05:07:12 +00:00
helixhorned
cd3947f3f4 Correct 'nofloorpalrange' range clamping, move one get_hud_pal() farther down.
The nofloorpalrange beginning and end indices are silently clamped to 1 .. 255.

git-svn-id: https://svn.eduke32.com/eduke32@2524 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-24 15:59:39 +00:00
helixhorned
b5894eb7e0 Make 'nofloorpalrange' def token affect HUD weapons.
git-svn-id: https://svn.eduke32.com/eduke32@2518 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:47:47 +00:00
helixhorned
46246b8ab7 Comment out computergetinput() and children, which are unused since ng netcode.
git-svn-id: https://svn.eduke32.com/eduke32@2512 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:46:07 +00:00
helixhorned
9628041766 Assorted trivia.
Make some computer Duke opponent variables in player.c static.

git-svn-id: https://svn.eduke32.com/eduke32@2501 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:18:12 +00:00
helixhorned
8f8bb68ace Rename ud.clipping to ud.noclip internally for sanity.
This might now be even more confusing for users reading both the source
and CON code (where the access is necessarily still via '.clipping'),
but at least reading the source now makes sense :P

git-svn-id: https://svn.eduke32.com/eduke32@2454 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:38:50 +00:00
helixhorned
bdc02d36d9 Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
git-svn-id: https://svn.eduke32.com/eduke32@2452 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:38:13 +00:00
helixhorned
0919c186ba Pull the 'for (' ... ')' out of the TRAVERSE_{CONNECT,SPRITE_*} macros.
This plays more nicely with automatic formatters.  Also indent accordingly.

git-svn-id: https://svn.eduke32.com/eduke32@2379 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-21 19:33:33 +00:00
helixhorned
f89d73504d Draw HANDHOLDINGLASER and ~ACCESS with guniqhud=200 and 201, respectively.
This fixes updateanimation picking up foreign (and thus potentially oob)
frame numbers at "3: c > n".

git-svn-id: https://svn.eduke32.com/eduke32@2339 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-13 21:38:00 +00:00
helixhorned
103ee7a40b rotatesprite(..., windowx1,windowy1,windowx2,windowy2) --> rotatesprite_win
git-svn-id: https://svn.eduke32.com/eduke32@2318 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 21:35:00 +00:00
helixhorned
99e08bf441 legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
git-svn-id: https://svn.eduke32.com/eduke32@2308 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-02 17:35:05 +00:00
helixhorned
283e8d053f Conditionally compile out the dynamic-to-static tile remapping feature.
git-svn-id: https://svn.eduke32.com/eduke32@2297 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-28 14:38:23 +00:00
helixhorned
ca2d612976 Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS)
Ideally, we would also warn when setting WEAPONx_SHOOTS to negative values, but
we'd have to intercept CON's setvar's and it wouldn't be pretty.

git-svn-id: https://svn.eduke32.com/eduke32@2268 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-19 21:58:23 +00:00
helixhorned
46ed3313e7 Don't spawn weapon tiles (WEAPONx_SPAWN) if any such value has been set
to negative numbers.  Previously, only checks for being zero were performed,
but CON code in the wild also has WEAPONx_SPAWN -1, which would propagate to
the sprite picnum...

git-svn-id: https://svn.eduke32.com/eduke32@2180 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-15 22:42:25 +00:00
helixhorned
cd6e846fac Fix potential out-of-bounds array access in P_DisplayTip (happened with
WGR2 SVN, so not sure where there's a tipping animation there).

git-svn-id: https://svn.eduke32.com/eduke32@2171 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:12:01 +00:00
helixhorned
99ce725b60 Much more elegant solution to updating the player's sectnum when passing through
TROR portals that works with a little help from updatesectorz() (change not visible
from CON code). Relies only on the presence of an extension whose portal isn't
blocked and also plays nicely with corner cases like being shrunk and enabling
the jetpack. This should fix the upward moving platforms in WGR2.

git-svn-id: https://svn.eduke32.com/eduke32@1996 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-01 18:38:13 +00:00
helixhorned
6e7a13448d fix sector updating between TROR bunches, leading to 'being stuck' glitches. Difference: one character.
git-svn-id: https://svn.eduke32.com/eduke32@1966 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-15 15:46:42 +00:00
helixhorned
a3443cd1dd * fix screen warping with r_usenewaspect: now you have a larger FOV when being shrunk
* fix 'squishing' when taking off shrunk (the reason was TROR game code using updatesectorz) and a potential sector[-1] access

git-svn-id: https://svn.eduke32.com/eduke32@1960 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-10 11:47:23 +00:00
hendricks266
4aba6785b4 fix shrinker/expander glowing bug
git-svn-id: https://svn.eduke32.com/eduke32@1946 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-28 21:09:24 +00:00
helixhorned
95a33b72bd editor: tweak RShift so that unnecessary gray walls aren't selected; fix ugly bug with TROR joining
game: when entering/leaving water or slime, delay changing palette by one game tic to make it look right


git-svn-id: https://svn.eduke32.com/eduke32@1899 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-29 12:30:38 +00:00
helixhorned
e92099b2f7 Polymost:
* rudimentary TROR support
 * free mixing of multi- and single-tile pskies
 * Don't cull models behind you. That is, treat them like floor sprites in that respect. This way large models like corpses don't disappear from the view unexpectedly.

Classic:
 * tweak the last row and column of the translucency table so that e.g. a transparent sprite against a FANSPRITE wall doesn't show up purple (only if Duke3D table is found)

Misc.:
 * fixes TROR-nextwall corruption when deleting sectors
 * tile selector 'goto' now has also completion
 * I forgot a file for the non-OpenGL build last time


git-svn-id: https://svn.eduke32.com/eduke32@1892 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-22 21:52:22 +00:00
helixhorned
98456aefe3 -- engine:
* support for free mixing of multi- and single-tile parallaxed skies in classic
* make visibility independent of yxaspect and viewingrange in OpenGL modes

-- editor:
* when dragging walls, restore pixel width after that (only for the left and right walls of pointhighlight, and its nextwalls, if any)
* pasting on walls and auto-aligning them now carries over a few more fields

-- fixes:
* visibility in OpenGL modes wasn't incremented gradually (regression due to making 'clamp' an inline function instead of a macro)
* memory corruption due to calling qlz_compress with less than the recommended surplus storage of 400 bytes
* decorative sprites in the mirror showing non-flipped
* make the subway SE message (much) more helpful by showing which sector the game considers to be the track sector


git-svn-id: https://svn.eduke32.com/eduke32@1882 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-12 23:31:13 +00:00
helixhorned
9c3889e59b Fix more overheadmap crashes, this time with 'Last Pissed Time'. Mapster32 now asks to jump to a sector, wall, sprite, or coordinates with 'J. Also fix crash when pressing '-' (not KP-) when aiming at something with tile 0.
git-svn-id: https://svn.eduke32.com/eduke32@1874 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-28 21:28:33 +00:00
terminx
ef39c49049 Fuck, oops
git-svn-id: https://svn.eduke32.com/eduke32@1858 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-07 17:36:11 +00:00
terminx
1fdafcdad6 Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
git-svn-id: https://svn.eduke32.com/eduke32@1857 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-07 01:16:29 +00:00
terminx
1a8f02a07b a couple of multiplayer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1826 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 01:41:38 +00:00
terminx
323008432a Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
git-svn-id: https://svn.eduke32.com/eduke32@1820 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 08:50:58 +00:00
terminx
043bb208b3 Multiplayer improvements
git-svn-id: https://svn.eduke32.com/eduke32@1802 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-25 21:50:19 +00:00
plagman
4a2fd12f4b Manage base palette as IDs instead of passing pointers around ($10 says I broke something). Corresponding engine change will be coming up; this is in prevision of highpal handling of game palettes.
git-svn-id: https://svn.eduke32.com/eduke32@1772 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-17 03:49:34 +00:00
terminx
a2d2f0ed75 Fix some crashes with weapon sounds inappropriately set to -1 in the cons
git-svn-id: https://svn.eduke32.com/eduke32@1690 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-08 00:06:26 +00:00
terminx
219b3204dd Fix bugs for DarkDefender
git-svn-id: https://svn.eduke32.com/eduke32@1684 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 22:38:15 +00:00
terminx
c825727234 Damnit
git-svn-id: https://svn.eduke32.com/eduke32@1678 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 08:19:28 +00:00
terminx
a7eb0418d1 Global thermonuclear code rape
git-svn-id: https://svn.eduke32.com/eduke32@1677 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 08:13:51 +00:00
terminx
1102b74a35 mostly multiplayer fixes among other things
git-svn-id: https://svn.eduke32.com/eduke32@1672 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-19 15:14:00 +00:00
terminx
013ac85e2d Emit RPG_EXPLODE, PIPEBOMB_EXPODE and LASERTRIP_EXPLODE from the actual EXPLOSION2 sprite instead of whatever spawned EXPLOSION2, to prevent the sound from being owned by whatever sprite happens to spawn with the ID the RPG/pipebomb/whatever had before it was removed
Add brightness/gamma/contrast cvars to Mapster32

Fix bug with WEAPON_SEMIAUTO flag for custom weapons

Fix VM error with starttrack when specifying an invalid music track

Fix detection of 0x1a EOF characters in CON files

Fix a couple of additional sound issues

Fix crash in pushmove()

Fix Mapster32 textured 2D mode display being a few pixels off from the actual lines drawn

Fix crash when clicking "cancel" in Mapster32 startup window

Add Makefile detection to build with -march=pentium3 -mtune=generic on i686


git-svn-id: https://svn.eduke32.com/eduke32@1665 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-03 08:53:57 +00:00
terminx
9143833fc8 rotatesprite and multivoc have a rape baby
No, seriously.  Adds widescreen aware rotatesprite and works out half a dozen huge problems in the sound system, among other things.


git-svn-id: https://svn.eduke32.com/eduke32@1658 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-22 21:50:01 +00:00
terminx
4c3c64286a shading changes and fixes for a few crashes
git-svn-id: https://svn.eduke32.com/eduke32@1657 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-07 09:03:16 +00:00
terminx
ac7767986a Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1652 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-25 10:56:00 +00:00
terminx
ddf83fbbf1 fix shrunk player speed
git-svn-id: https://svn.eduke32.com/eduke32@1639 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-14 12:40:24 +00:00
terminx
a6b614f6bf fix mouse positioning issue when using alt+tab on win32 and fix game speed at low framerates
git-svn-id: https://svn.eduke32.com/eduke32@1633 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-08 20:15:24 +00:00
terminx
bb21e1c05f Fixes anim playback, mouse lag with low fps, keyboard setup menu
git-svn-id: https://svn.eduke32.com/eduke32@1632 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-07 20:45:40 +00:00
terminx
45d93544a6 Source code "cleanup," herein referred to as "rape"
git-svn-id: https://svn.eduke32.com/eduke32@1625 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-02 23:27:30 +00:00
terminx
2027f7089f git-svn-id: https://svn.eduke32.com/eduke32@1612 1a8010ca-5511-0410-912e-c29ae57300e0 2010-03-12 06:21:06 +00:00
terminx
4c863a0625 Misc changes. Probably breaks something, but probably fixes something else!
git-svn-id: https://svn.eduke32.com/eduke32@1611 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-12 05:50:30 +00:00
terminx
3a48576bfb fix for underwater ceiling issue
git-svn-id: https://svn.eduke32.com/eduke32@1607 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-04 12:03:32 +00:00
terminx
c369aec8cc Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement
git-svn-id: https://svn.eduke32.com/eduke32@1599 1a8010ca-5511-0410-912e-c29ae57300e0
2010-02-23 18:13:46 +00:00
terminx
e65891aad6 Very few actual changes... mostly formatting fixes from astyle
git-svn-id: https://svn.eduke32.com/eduke32@1593 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-23 22:12:02 +00:00
terminx
addf597188 More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land
git-svn-id: https://svn.eduke32.com/eduke32@1592 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-21 10:02:04 +00:00
terminx
66e7dd15c2 Clean out remaining changes from tree... this is mostly crap like variable name cleanup
git-svn-id: https://svn.eduke32.com/eduke32@1587 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-16 23:08:17 +00:00
terminx
3cb09fd6ba further multiplayer improvements
git-svn-id: https://svn.eduke32.com/eduke32@1574 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-30 23:07:00 +00:00
terminx
2bb322377e more multiplayer crap
git-svn-id: https://svn.eduke32.com/eduke32@1572 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-15 05:53:15 +00:00
terminx
18f098ba93 more multiplayer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1570 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-14 09:54:11 +00:00
terminx
b46bd5fa19 A bunch of multiplayer improvements
git-svn-id: https://svn.eduke32.com/eduke32@1567 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-14 05:23:29 +00:00
terminx
952fc43e3c multiplayer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1560 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-12 11:07:59 +00:00
terminx
44575d7e2c Ball-busting true client-server multiplayer prototype/alpha/whatever
git-svn-id: https://svn.eduke32.com/eduke32@1552 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-05 09:22:43 +00:00
terminx
2c9aeac2d5 A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use
git-svn-id: https://svn.eduke32.com/eduke32@1540 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-14 02:30:47 +00:00
terminx
a9c8d071a6 Couple weeks worth of random bs changes
git-svn-id: https://svn.eduke32.com/eduke32@1490 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-28 23:08:00 +00:00
terminx
dbd9e63d00 Fix a couple of minor issues
git-svn-id: https://svn.eduke32.com/eduke32@1488 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-09 05:32:17 +00:00
terminx
0358aee38e git-svn-id: https://svn.eduke32.com/eduke32@1487 1a8010ca-5511-0410-912e-c29ae57300e0 2009-08-06 10:12:13 +00:00
terminx
68e35cb442 this commit is broken
git-svn-id: https://svn.eduke32.com/eduke32@1468 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-27 05:33:12 +00:00
terminx
98a359f3e1 Clean out tree... misc changes
git-svn-id: https://svn.eduke32.com/eduke32@1465 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-24 02:31:34 +00:00
terminx
f0f56a6738 Added ifactorsound & stopactorsound, fixed qsprintf issues, removed dead unfinished fmod support code, fiddled with structure packing and data sizes to increase the max concurrent playbacks of the same sound from 4 to 8, fixed several sound bugs where when one player's jetpack or scuba sounds stopped in multiplayer, everyone's hitched, increased max sound voices to 96 (was 32)
git-svn-id: https://svn.eduke32.com/eduke32@1461 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-15 01:26:38 +00:00
terminx
20a251d155 git-svn-id: https://svn.eduke32.com/eduke32@1459 1a8010ca-5511-0410-912e-c29ae57300e0 2009-07-13 06:55:00 +00:00
terminx
1538f39289 fix building with MSVC after Helixhorned's commit
fix FastLZ mipmap corruption issue
fix Polymer MSVC warnings
rewrote qsprintf to take up to 32 parameters, either quotes or gamevars
added qstrncat to concatenate n characters of one quote to another
exposed internal sectorofwall() function to CON
changed CON parser to count ( ) ; and , as whitespace so people can make their code more readable
added ACTIVATOR and ACTIVATORLOCKED support to SE49 and SE50
added SPRITE_USEACTIVATOR flag to allow actor execution based on whether a sector is "locked" or not
rearranged a few structures for faster array lookups
fixed EVENT_HOLSTER


git-svn-id: https://svn.eduke32.com/eduke32@1457 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-12 01:55:34 +00:00
terminx
3aaab4b63d Remove dead copy protection and watcom support code, fix structure alignment and packing issues preventing Polymer from working with MSVC, enable link time code generation (whole program optimization) for MSVC builds, fix most warnings showing up in MSVC with /w2, add pulsating dynamic lights when holding the shrinker or expander
git-svn-id: https://svn.eduke32.com/eduke32@1454 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-09 02:29:48 +00:00
terminx
ad0179da42 Fixes a couple of gameplay bugs introduced with ROR, fixes a MSVC compile issue with the newer version of kplib.c and updates nedmalloc with changes from the latest version in their svn
git-svn-id: https://svn.eduke32.com/eduke32@1452 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-07 00:42:06 +00:00
terminx
8d930bf35d ROR support... mostly working but obviously not finished yet
git-svn-id: https://svn.eduke32.com/eduke32@1450 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-04 09:28:21 +00:00
terminx
3d0c34863d Generic non-descript commit message
git-svn-id: https://svn.eduke32.com/eduke32@1440 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-24 08:20:10 +00:00
terminx
0744452216 More light stuff... most gameland lights should be working again now
git-svn-id: https://svn.eduke32.com/eduke32@1409 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 22:30:53 +00:00
terminx
d4bca26bd9 Light stuff
git-svn-id: https://svn.eduke32.com/eduke32@1402 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 10:20:00 +00:00
terminx
f3fbf8d9a3 Add support for cvars of type 'double', fix vid_gamma/brightness/contrast cvars, save cvars to eduke32_binds.cfg at shutdown, better method for drawing the floor textures in Mapster32 2D mode, slightly more yellow/orange lights on fire/rockets/lasers/etc
git-svn-id: https://svn.eduke32.com/eduke32@1358 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-30 21:09:44 +00:00
terminx
ec0a8f2033 Modified priority system to use 6 priority levels instead of 3, added proper def syntax "specular" and "normal" which work identically to "detail" and "glow" for defining normals and specular maps (defining these with pals 100 and 101 will no longer work)
git-svn-id: https://svn.eduke32.com/eduke32@1350 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-28 22:56:43 +00:00
terminx
7c036eb073 Remove jmact/types.h in favor of standardized inttypes.h stuff
git-svn-id: https://svn.eduke32.com/eduke32@1346 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-26 05:57:42 +00:00
terminx
9dc32d2ded git-svn-id: https://svn.eduke32.com/eduke32@1344 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-24 06:04:13 +00:00
terminx
9462a17ae7 git-svn-id: https://svn.eduke32.com/eduke32@1340 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-23 21:08:48 +00:00
terminx
3449ba8bef Revision 1337: fixes the crash on exit with polymer on win32
that's pretty l33t, right?


git-svn-id: https://svn.eduke32.com/eduke32@1337 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-23 09:09:41 +00:00
terminx
dba312e61b git-svn-id: https://svn.eduke32.com/eduke32@1336 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-23 07:09:24 +00:00
terminx
b1704e8407 Nothing important
git-svn-id: https://svn.eduke32.com/eduke32@1329 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-16 06:41:24 +00:00
terminx
80e2ec8edf git-svn-id: https://svn.eduke32.com/eduke32@1325 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-14 22:55:32 +00:00
terminx
cc701a3908 git-svn-id: https://svn.eduke32.com/eduke32@1319 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-14 07:15:08 +00:00
terminx
8cd5bb68d0 git-svn-id: https://svn.eduke32.com/eduke32@1317 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-14 04:20:37 +00:00
terminx
3d7a6a3572 git-svn-id: https://svn.eduke32.com/eduke32@1316 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-13 06:53:03 +00:00
terminx
22a7ec1b3b git-svn-id: https://svn.eduke32.com/eduke32@1315 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-13 06:01:50 +00:00
terminx
ec71eebecb git-svn-id: https://svn.eduke32.com/eduke32@1312 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-12 21:52:49 +00:00
terminx
151189efab new version of astyle
git-svn-id: https://svn.eduke32.com/eduke32@1229 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-19 16:47:54 +00:00
terminx
4ff6023244 git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0 2009-02-19 09:39:19 +00:00
terminx
8f0b228f1a clean out tree
git-svn-id: https://svn.eduke32.com/eduke32@1220 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-31 00:02:14 +00:00
terminx
c7d54527ca git-svn-id: https://svn.eduke32.com/eduke32@1218 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-21 22:43:44 +00:00
terminx
a56ab804a8 git-svn-id: https://svn.eduke32.com/eduke32@1215 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-18 07:32:35 +00:00
terminx
0ae4eac11e git-svn-id: https://svn.eduke32.com/eduke32@1210 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-14 10:40:30 +00:00
terminx
3fa676fde8 git-svn-id: https://svn.eduke32.com/eduke32@1209 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-14 00:49:26 +00:00
terminx
18896fd0cd git-svn-id: https://svn.eduke32.com/eduke32@1208 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-13 12:23:18 +00:00
terminx
16084e989e git-svn-id: https://svn.eduke32.com/eduke32@1207 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-13 04:40:56 +00:00
terminx
d6914ed108 ass rape
git-svn-id: https://svn.eduke32.com/eduke32@1205 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-09 09:29:17 +00:00
terminx
68ab9ebeaa git-svn-id: https://svn.eduke32.com/eduke32@1201 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-05 14:43:12 +00:00
terminx
6b6d612daf git-svn-id: https://svn.eduke32.com/eduke32@1186 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-16 01:09:13 +00:00
terminx
5b08f05476 git-svn-id: https://svn.eduke32.com/eduke32@1183 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-15 08:38:16 +00:00
terminx
ac36ad3943 git-svn-id: https://svn.eduke32.com/eduke32@1179 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-13 07:23:13 +00:00
terminx
8ec01d5ea2 git-svn-id: https://svn.eduke32.com/eduke32@1178 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-10 11:36:53 +00:00
terminx
fbb3f390d0 git-svn-id: https://svn.eduke32.com/eduke32@1176 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-04 00:31:16 +00:00
terminx
b2274e1968 git-svn-id: https://svn.eduke32.com/eduke32@1172 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-01 13:44:46 +00:00
terminx
1aed7f53f8 git-svn-id: https://svn.eduke32.com/eduke32@1171 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-01 10:44:18 +00:00
terminx
26a97cb6b7 git-svn-id: https://svn.eduke32.com/eduke32@1150 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-24 09:22:07 +00:00
terminx
f2a2b491d6 git-svn-id: https://svn.eduke32.com/eduke32@1149 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-23 03:09:34 +00:00
terminx
a34a4901a9 git-svn-id: https://svn.eduke32.com/eduke32@1144 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-21 12:14:05 +00:00
terminx
4910928877 source code rape
git-svn-id: https://svn.eduke32.com/eduke32@1143 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-20 14:06:36 +00:00
terminx
d79f544c22 Support for JFDuke style network play setup with the duke3d_w32 networking code
git-svn-id: https://svn.eduke32.com/eduke32@1132 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-14 08:22:57 +00:00
terminx
81bbb7eab8 git-svn-id: https://svn.eduke32.com/eduke32@1122 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-09 11:09:42 +00:00
terminx
4efb91b376 git-svn-id: https://svn.eduke32.com/eduke32@1121 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-05 11:49:13 +00:00
terminx
f070a571d9 git-svn-id: https://svn.eduke32.com/eduke32@1116 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-25 02:32:57 +00:00
terminx
60a4224533 Some mouse changes... previous effect of the "mouse smoothing" menu option is now mandatory (since turning it off just means you'll lose input from tiny movements), new "mouse smoothing" effect is a more traditional average of the last 2 times the mouse input was read
git-svn-id: https://svn.eduke32.com/eduke32@1099 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-13 01:16:40 +00:00
terminx
b93b724e20 git-svn-id: https://svn.eduke32.com/eduke32@1096 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-11 09:48:09 +00:00
terminx
255c10c8a7 git-svn-id: https://svn.eduke32.com/eduke32@1091 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-06 08:14:26 +00:00
terminx
ccafc41189 Weapon sprite scaling, still needs a rotatespritescaled CON command
git-svn-id: https://svn.eduke32.com/eduke32@1090 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-05 11:51:59 +00:00
terminx
d507a10397 git-svn-id: https://svn.eduke32.com/eduke32@1088 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-03 10:28:17 +00:00
terminx
0a4ff21a9d git-svn-id: https://svn.eduke32.com/eduke32@1087 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-02 17:45:44 +00:00
terminx
ca8f8d21ae git-svn-id: https://svn.eduke32.com/eduke32@1080 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-28 11:00:59 +00:00
terminx
3776d580eb Cleaning uncommitted changes out of tree
git-svn-id: https://svn.eduke32.com/eduke32@1068 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-15 02:47:02 +00:00
terminx
60526dbb26 git-svn-id: https://svn.eduke32.com/eduke32@1062 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-11 09:24:45 +00:00
terminx
166019082f git-svn-id: https://svn.eduke32.com/eduke32@1046 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-01 21:59:53 +00:00
terminx
ef3c5e6ad8 A bunch of random shit
git-svn-id: https://svn.eduke32.com/eduke32@1044 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-01 07:15:16 +00:00
terminx
045151bb13 Fixes (?) the issue with the player dying when falling into water sometimes. I don't know what the significance of this check is -- it looks like a typo.
git-svn-id: https://svn.eduke32.com/eduke32@1001 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 00:42:16 +00:00
terminx
4ad4350d48 Line numbering stuff... this still needs work
git-svn-id: https://svn.eduke32.com/eduke32@976 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-16 07:53:29 +00:00
terminx
4ce41d5079 Enhancements to -cfg: now offers the option to import existing config settings from duke3d.cfg, and binds.cfg is now cfgname_binds.cfg so individual configs can have their own. This is good for mods that change some of the function names (like Duke Plus) because otherwise running EDuke32 on the same cfg without the mod activated will blow away the controls for functions that don't exist.
git-svn-id: https://svn.eduke32.com/eduke32@972 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-12 12:50:20 +00:00
terminx
b8188a8fc3 git-svn-id: https://svn.eduke32.com/eduke32@965 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-11 09:10:52 +00:00
terminx
c2356cceb9 git-svn-id: https://svn.eduke32.com/eduke32@962 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-10 13:13:24 +00:00
terminx
a71949ed8f More fixes
git-svn-id: https://svn.eduke32.com/eduke32@960 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-10 10:53:55 +00:00
terminx
cf4e3930d5 Fixes for dividing by the result of ldist without checking for 0 first
git-svn-id: https://svn.eduke32.com/eduke32@959 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-10 10:05:30 +00:00
terminx
87bdbcd9fe git-svn-id: https://svn.eduke32.com/eduke32@957 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-10 07:23:42 +00:00
terminx
4376dc796e git-svn-id: https://svn.eduke32.com/eduke32@956 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-09 22:02:57 +00:00
terminx
a5f12d9f55 New alternate mini-hud
git-svn-id: https://svn.eduke32.com/eduke32@934 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-07 07:52:36 +00:00
terminx
0caeecaf9a git-svn-id: https://svn.eduke32.com/eduke32@933 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-06 11:50:34 +00:00
terminx
524db3d755 fixes for a couple of issues
git-svn-id: https://svn.eduke32.com/eduke32@932 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-04 03:48:46 +00:00
terminx
b8a3c94014 fix sync error
git-svn-id: https://svn.eduke32.com/eduke32@930 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-03 12:14:30 +00:00
terminx
b1a5b6be67 useless shit changes that aren't even worth looking at
git-svn-id: https://svn.eduke32.com/eduke32@926 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-31 10:35:23 +00:00
terminx
6191c05299 More fixes
git-svn-id: https://svn.eduke32.com/eduke32@919 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-29 09:57:09 +00:00
terminx
92d52d8071 Fix a bunch of noclip memory errors
git-svn-id: https://svn.eduke32.com/eduke32@918 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-29 07:14:54 +00:00
terminx
424f02f809 New sound setup menu plus some other crap
git-svn-id: https://svn.eduke32.com/eduke32@915 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-28 21:23:10 +00:00
terminx
61d665e14d git-svn-id: https://svn.eduke32.com/eduke32@910 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-27 11:35:41 +00:00
terminx
c568a08022 git-svn-id: https://svn.eduke32.com/eduke32@906 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-26 02:15:13 +00:00
terminx
8446a1f2d9 Make the devistator behavior closer to the original Duke code
git-svn-id: https://svn.eduke32.com/eduke32@905 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-26 02:12:44 +00:00
terminx
b55d4f5d50 Color adjustment bugfixes
git-svn-id: https://svn.eduke32.com/eduke32@893 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-24 02:07:22 +00:00
hnt_ts
e8c0abf7da 1. Runtime CON errors display the line numbers of CON now. It doesn't increase the size of compiled code because the line number assigned to each command of a CON file.
The lower 12 bits are used for the ID of command(up to 4096 IDs).
The rest 20 bits are used to store the line number(up to about 1 000 000 lines).
Perhabs variable errors need this too.

2. Fixed 2 crashes.


git-svn-id: https://svn.eduke32.com/eduke32@871 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-19 19:06:21 +00:00
terminx
b45bb674d1 Better gamma ramp adjustment, uses vid_gamma, vid_brightness and vid_contrast cvars
Will be added to menu during upcoming menu redesign


git-svn-id: https://svn.eduke32.com/eduke32@870 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-19 13:12:20 +00:00
terminx
b909597593 git-svn-id: https://svn.eduke32.com/eduke32@861 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-17 23:14:32 +00:00
terminx
03b98ea54c git-svn-id: https://svn.eduke32.com/eduke32@804 1a8010ca-5511-0410-912e-c29ae57300e0 2008-06-14 09:25:22 +00:00
terminx
945e1b2357 Remove -Wno-unused from Makefile
git-svn-id: https://svn.eduke32.com/eduke32@649 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-21 04:01:38 +00:00
terminx
a736fc08e0 Added new warning for con_ifsound
git-svn-id: https://svn.eduke32.com/eduke32@633 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-07 22:33:07 +00:00
terminx
2f4028c265 git-svn-id: https://svn.eduke32.com/eduke32@617 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-16 22:18:48 +00:00
terminx
31a901b7eb git-svn-id: https://svn.eduke32.com/eduke32@584 1a8010ca-5511-0410-912e-c29ae57300e0 2007-12-12 17:42:14 +00:00
terminx
2376ac3806 git-svn-id: https://svn.eduke32.com/eduke32@580 1a8010ca-5511-0410-912e-c29ae57300e0 2007-09-11 05:26:38 +00:00
terminx
826f786dcc per-player max values for health, armor and ammo
git-svn-id: https://svn.eduke32.com/eduke32@566 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-27 23:11:49 +00:00
terminx
19c34b09ef dynamically allocated player structs
git-svn-id: https://svn.eduke32.com/eduke32@564 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-27 06:46:31 +00:00
terminx
a2f4bdb2c8 Wanna buy some crack?
git-svn-id: https://svn.eduke32.com/eduke32@563 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-27 00:20:15 +00:00
terminx
ad5c98d66f config file global variable rape
git-svn-id: https://svn.eduke32.com/eduke32@561 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-26 10:35:52 +00:00
terminx
b5a81483f2 git-svn-id: https://svn.eduke32.com/eduke32@559 1a8010ca-5511-0410-912e-c29ae57300e0 2007-08-25 01:05:00 +00:00
terminx
0b1f6f91a9 grp shit
git-svn-id: https://svn.eduke32.com/eduke32@552 1a8010ca-5511-0410-912e-c29ae57300e0
2007-07-04 09:15:08 +00:00
terminx
35afa5ff53 git-svn-id: https://svn.eduke32.com/eduke32@546 1a8010ca-5511-0410-912e-c29ae57300e0 2007-05-17 19:31:14 +00:00
terminx
b54b8e1e6b git-svn-id: https://svn.eduke32.com/eduke32@529 1a8010ca-5511-0410-912e-c29ae57300e0 2007-03-24 23:17:56 +00:00
terminx
8e86c02364 git-svn-id: https://svn.eduke32.com/eduke32@511 1a8010ca-5511-0410-912e-c29ae57300e0 2007-03-01 00:50:59 +00:00
terminx
33985f1650 This adds a menu option for network packet rate, and more conversion of passing things as char or short to passing things as int
git-svn-id: https://svn.eduke32.com/eduke32@509 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-28 09:12:41 +00:00
terminx
23dbb55689 Bug fixes
git-svn-id: https://svn.eduke32.com/eduke32@508 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-26 01:46:38 +00:00
terminx
0dfc03afa0 Fixes the skybox problem, the problem with the default keyboard configuration, and adds cl_viewbob and cl_weaponsway
git-svn-id: https://svn.eduke32.com/eduke32@506 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-23 22:27:22 +00:00
terminx
b48a0a933b git-svn-id: https://svn.eduke32.com/eduke32@498 1a8010ca-5511-0410-912e-c29ae57300e0 2007-02-15 01:45:38 +00:00
terminx
e1fed262d6 OOPS.
git-svn-id: https://svn.eduke32.com/eduke32@494 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-13 03:00:25 +00:00
terminx
4dcb01ae6e This removes the bullet spread from the pistol if the player is aiming directly at something aim() would target, allowing the special enhanced auto-aim for the pistol to be mimicked when auto-aim is disabled.
git-svn-id: https://svn.eduke32.com/eduke32@493 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-13 02:56:10 +00:00
terminx
e96c05767e This changes the pistol's autoaim back to how it was in the DOS version of Duke3D. I suspect this behavior was changed during NAM or WW2GI development and just never noticed until now.
git-svn-id: https://svn.eduke32.com/eduke32@485 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-11 00:49:03 +00:00
terminx
fd4dfeb6a5 Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
git-svn-id: https://svn.eduke32.com/eduke32@484 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-08 04:19:39 +00:00
terminx
90c4f271b2 git-svn-id: https://svn.eduke32.com/eduke32@482 1a8010ca-5511-0410-912e-c29ae57300e0 2007-02-05 01:33:08 +00:00
terminx
f628faefd8 Misc. fixes
git-svn-id: https://svn.eduke32.com/eduke32@469 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-24 03:42:54 +00:00
terminx
76c2340c83 Support for -game_dir similar to Duke3d_w32
git-svn-id: https://svn.eduke32.com/eduke32@465 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-22 02:35:54 +00:00
terminx
8d6eef5b0f More tiny optimizations I guess
git-svn-id: https://svn.eduke32.com/eduke32@433 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-21 09:33:26 +00:00
terminx
bc4139356a Prefer passing things between functions as int rather than short or char to avoid the overhead of converting back and forth between formats
git-svn-id: https://svn.eduke32.com/eduke32@432 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-20 03:27:25 +00:00
terminx
d93dde5a59 Optimize some of the frequently used CON commands that have nasty overhead
git-svn-id: https://svn.eduke32.com/eduke32@428 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-18 08:37:12 +00:00
terminx
cb90dc8c83 This probably fixes something with projectiles
git-svn-id: https://svn.eduke32.com/eduke32@427 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-18 04:18:46 +00:00
terminx
a236be837c git-svn-id: https://svn.eduke32.com/eduke32@421 1a8010ca-5511-0410-912e-c29ae57300e0 2006-12-17 01:08:39 +00:00
terminx
ccb6ff7141 Minor fixes and a couple of improvements to the fake AI players
git-svn-id: https://svn.eduke32.com/eduke32@419 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-15 01:09:25 +00:00
terminx
c4147db020 Blah blah blah
git-svn-id: https://svn.eduke32.com/eduke32@400 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 21:53:33 +00:00
terminx
169e0c824b Give most of the gamevar stuff its own object
git-svn-id: https://svn.eduke32.com/eduke32@398 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 06:49:01 +00:00
terminx
6b7ef5cd75 More optimizations
git-svn-id: https://svn.eduke32.com/eduke32@397 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 04:17:26 +00:00
terminx
fb06419c82 updatesectorz() -> updatesector()
I now have a clue about updatesectorz() breaking things. :o


git-svn-id: https://svn.eduke32.com/eduke32@376 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-02 06:00:49 +00:00
terminx
f71b2cd2d9 updatesector() -> updatesectorz()
I have no clue if this breaks anything.


git-svn-id: https://svn.eduke32.com/eduke32@372 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-30 23:53:44 +00:00
terminx
5dda5b1660 Rename some functions and separate the player's weapon choice back out into its own packet, because we don't need to send it with player updates from the menu.
git-svn-id: https://svn.eduke32.com/eduke32@371 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-30 23:37:47 +00:00
terminx
da317ac063 One less hack :o
git-svn-id: https://svn.eduke32.com/eduke32@370 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-30 09:22:54 +00:00
terminx
69505e1cc2 git-svn-id: https://svn.eduke32.com/eduke32@369 1a8010ca-5511-0410-912e-c29ae57300e0 2006-11-30 06:54:01 +00:00
terminx
4f17d1299b Lag meter and a couple of MP fixes
git-svn-id: https://svn.eduke32.com/eduke32@368 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-30 04:36:20 +00:00
terminx
bbbccb7b11 Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue.
git-svn-id: https://svn.eduke32.com/eduke32@337 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-16 03:02:42 +00:00
terminx
628ef41cc4 An additional crapload of formatting changes
git-svn-id: https://svn.eduke32.com/eduke32@335 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-15 01:16:55 +00:00
terminx
38e3d16aeb More formatting changes
git-svn-id: https://svn.eduke32.com/eduke32@333 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-14 21:35:50 +00:00
terminx
37dea75dc6 Formatting change
git-svn-id: https://svn.eduke32.com/eduke32@331 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-13 23:12:47 +00:00
terminx
cbade0ca16 git-svn-id: https://svn.eduke32.com/eduke32@309 1a8010ca-5511-0410-912e-c29ae57300e0 2006-10-10 23:04:38 +00:00
terminx
ae3a91cc06 git-svn-id: https://svn.eduke32.com/eduke32@308 1a8010ca-5511-0410-912e-c29ae57300e0 2006-10-05 07:39:37 +00:00
terminx
6db5e70888 git-svn-id: https://svn.eduke32.com/eduke32@292 1a8010ca-5511-0410-912e-c29ae57300e0 2006-09-10 17:40:34 +00:00
terminx
c1bb2adb2c Fix an OOS problem with TDM. I want to punch whoever came up with sync based networking in the balls. :D
git-svn-id: https://svn.eduke32.com/eduke32@287 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-31 19:05:23 +00:00
terminx
b4ed27fa7d Somebody needed an 'ezshootvar'. These commands are getting ridiculous.
git-svn-id: https://svn.eduke32.com/eduke32@276 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-22 21:02:06 +00:00
terminx
f369ba745c The bits2 member of the input struct has been renamed to extbits, and a proper fix for the strange OOS issues has been implemented.
git-svn-id: https://svn.eduke32.com/eduke32@275 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-22 05:38:59 +00:00