Christoph Oelckers
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5d93e946c2
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- moved all prediction code into a separate (inactive) source file.
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2020-07-06 11:39:39 +02:00 |
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Christoph Oelckers
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f4e763e252
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- input code cleanup.
The input queues are mostly abstracted now and some EDuke specific handling that isn't needed anymore was removed.
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2020-07-06 10:34:31 +02:00 |
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Christoph Oelckers
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9300c0bdeb
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- stripped down the main menu loop to the minimum needed to be able to run it.
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2020-07-06 08:55:56 +02:00 |
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Christoph Oelckers
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736a52f7b2
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- startrts and domovethings.
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2020-07-06 03:00:52 +02:00 |
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Christoph Oelckers
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827672a775
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- moveclouds.
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2020-07-06 02:05:31 +02:00 |
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Christoph Oelckers
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25bff01c70
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- cleanup.
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2020-07-06 00:54:06 +02:00 |
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Christoph Oelckers
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c6b619214f
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- cleanup of viewborder code.
The view border will now only be rendered in one place - inside displayrooms. None of the 2D content still depends on what it is set to.
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2020-07-06 00:15:22 +02:00 |
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Christoph Oelckers
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021799573e
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- fixed sprite animations.
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2020-07-05 23:22:35 +02:00 |
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Christoph Oelckers
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7bd2b33e39
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- fixed centering of RR big text.
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2020-07-05 21:40:51 +02:00 |
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Christoph Oelckers
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90d5d7ba75
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. ugh.
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2020-07-05 21:24:55 +02:00 |
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Christoph Oelckers
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cfe1e531c5
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- activated the newly added render code and deleted the old one.
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2020-07-05 21:21:39 +02:00 |
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Christoph Oelckers
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7ead48b9d9
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- safety commit for displayrooms.
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2020-07-05 16:49:00 +02:00 |
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Christoph Oelckers
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53f36e5c40
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- fixed P_GetInput to work with the changed backend.
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2020-07-05 12:26:00 +02:00 |
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Christoph Oelckers
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c08b8dc17b
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- camera display fix.
This is one fucked up mess of code.
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2020-07-05 11:54:50 +02:00 |
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Christoph Oelckers
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2b61b44188
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- remove unused variable.
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2020-07-05 08:58:13 +02:00 |
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Christoph Oelckers
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2105af8096
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- deleted some garbage.
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2020-07-05 00:39:34 +02:00 |
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Christoph Oelckers
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390afc9490
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- SE150 for RRRA.
It's the same as original SE40. What kind of mess whas done here in Eduke?
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2020-07-05 00:16:59 +02:00 |
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Christoph Oelckers
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1657d90ca9
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- ror.cpp
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2020-07-04 23:40:54 +02:00 |
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Christoph Oelckers
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119b9f5d02
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- SE40
Not testable because no working map uses it.
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2020-07-04 23:40:14 +02:00 |
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Christoph Oelckers
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78f88e460e
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- G_DoThirdPerson replaced by the original 'view'.
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2020-07-04 22:44:33 +02:00 |
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Christoph Oelckers
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2fba557a3d
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- fixed menu loop
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2020-07-04 22:30:18 +02:00 |
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Christoph Oelckers
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7688390b2d
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- I hate it when MSVC doesn't recompile altered files... :(
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2020-07-04 21:50:16 +02:00 |
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Christoph Oelckers
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7872b701ce
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- CCMD cleanup.
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2020-07-04 21:36:27 +02:00 |
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Christoph Oelckers
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39185300e7
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- reimplemented cheats based on ZDoom's cheat parser.
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2020-07-04 15:51:02 +02:00 |
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Christoph Oelckers
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c9d3a383a4
|
more
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2020-07-04 00:32:09 +02:00 |
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Christoph Oelckers
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f5d363d914
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- cleaned out demo code.
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2020-07-04 00:12:24 +02:00 |
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Christoph Oelckers
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d13b2dc130
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- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
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2020-07-03 23:56:14 +02:00 |
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Christoph Oelckers
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f1a2836877
|
- it continues.
cameratext and the last 3 __STATICs.
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2020-07-03 23:16:12 +02:00 |
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Christoph Oelckers
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d6e021a63d
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- statistics output
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2020-07-03 21:44:57 +02:00 |
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Christoph Oelckers
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a3a8286857
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- cleanup
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2020-07-03 20:17:24 +02:00 |
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Christoph Oelckers
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1e24c4a22c
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- vscrn, aka updateviewport.
Just a temporary patch - this function won't work with the new status bar.
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2020-07-03 16:59:53 +02:00 |
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Christoph Oelckers
|
7f96d182b7
|
- palette stuff, input functions corrected.
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2020-07-03 16:17:37 +02:00 |
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Christoph Oelckers
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4fbd476b17
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- refactored all text output to use DrawText.
No more screentext mess.
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2020-07-03 10:53:35 +02:00 |
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Christoph Oelckers
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5144e8c355
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- ported the 'entering level' screen.
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2020-07-03 09:59:24 +02:00 |
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Christoph Oelckers
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d2595582d4
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- fixed coordinates.
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2020-07-03 00:32:10 +02:00 |
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Christoph Oelckers
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e833360b65
|
- ported the level stats display to be game independent.
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2020-07-02 23:56:22 +02:00 |
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Christoph Oelckers
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21da0816c5
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- removed the overhead scoreboard because it's EDuke code. This should reuse the summary screen's output if redone.
- removed voting code for the same reason.
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2020-07-02 21:28:09 +02:00 |
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Christoph Oelckers
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8d6278f845
|
- be gone, rotatesprite!
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2020-07-02 21:12:02 +02:00 |
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Christoph Oelckers
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aaa8ae7306
|
- took care of the automap code.
This was virtually unchanged from JFDuke except for better formatting.
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2020-07-02 20:58:56 +02:00 |
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Christoph Oelckers
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17c9513c98
|
- statusbar code cleanup.
- removed adult_lockout option because it is just a stupid relic from the 90's without any purpose. Were people even using this anymore?
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2020-07-02 20:17:29 +02:00 |
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Christoph Oelckers
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6172978f13
|
- the menu code is clean.
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2020-07-02 10:59:22 +02:00 |
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Christoph Oelckers
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68d7d57b3b
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- fixed menu registration.
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2020-07-02 01:24:46 +02:00 |
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Christoph Oelckers
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247c9fb786
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- transitioned most parts of the menu to the backend's draw functionality.
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2020-07-02 01:17:45 +02:00 |
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Christoph Oelckers
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193260680f
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- a bit more
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2020-07-01 22:55:27 +02:00 |
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Christoph Oelckers
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54c29258d8
|
- removed a large bunch of unused dynamic tile names.
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2020-07-01 22:44:09 +02:00 |
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Christoph Oelckers
|
b281c34357
|
- some final fixes.
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2020-07-01 22:27:38 +02:00 |
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Christoph Oelckers
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c09b4896a6
|
- made RR summary screens work.
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2020-07-01 22:14:11 +02:00 |
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Christoph Oelckers
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bb303c6469
|
- cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA.
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2020-07-01 20:31:29 +02:00 |
|
Christoph Oelckers
|
197a35291a
|
- added level summary screens and made the fade for the screens an engine feature.
This also hijacks one free element in the shader uniforms for the newly added factor.
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2020-07-01 12:55:32 +02:00 |
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Christoph Oelckers
|
4baf065370
|
- decrappification
|
2020-06-30 22:59:20 +02:00 |
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