MaxED
879cbacd93
Added unknown things check to Error Checker
2012-08-29 10:09:02 +00:00
MaxED
a45b1dd3b9
Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode.
...
Updated to Doom Builder 2 r1604:
Stuck thing error checker now also regards thing flags.
2012-08-27 11:39:14 +00:00
MaxED
e308d2ff15
Updated to Doom Builder 2 r1599:
...
Find and Replace Mode: can now find things and linedefs by their flags
2012-08-14 20:10:59 +00:00
MaxED
508a3f2772
GZDoom Builder 1.12b:
...
Things can now be rotated in visual mode.
Added JPG and TGA image format support.
Fixed: TEXTURES files with names other than "textures.ext" will now be loaded (as an example, files named like "textures.something.txt" or "textures_walls.ccp" will be loaded by (G)ZDoom, but not by Doom Builder 2 or previous versions of GZDB).
Fixed: textures defined in TEXTURES have higher priority in (G)ZDoom than images with the same name in "textures" folder.
Fixed another possible crash when MODELDEF is reloaded.
2012-08-05 19:18:05 +00:00
MaxED
70ea0658ed
GZDoom Builder 1.12:
...
GZDoom Builder now uses SharpCompress.dll instead of SharpZip.dll.
Added PK7 archive support.
PK3 archives now load aprox. 40% faster.
Textures browser now shows Folder/PK3/PK7 folder structure.
TextureBrowserForm is now used to display both Textures and Flats.
ACS scripts from #include and #import directives are now shown in Script name/number dropdowns.
Fixed several cases when ACS scripts lists used in Edit Thing and Edit Linedef forms wasn't updated when they should've (i.e. after compiling a script).
2012-07-23 21:28:23 +00:00
MaxED
2a6a381dbd
Fixed Decorate parser error while parsing one line actors.
...
Fixed a typo in variable name.
2012-07-17 12:22:17 +00:00
MaxED
87731c9650
GZDoom Builder 1.11a:
...
Things can now be cut, copied and pasted in Visual modes.
Sector geometry was not updated properly after Undo/Redo in GZDoom Visual mode.
Fixed an error when user selects multiple things and attempts to view their properties in Doom map format.
Added Decorate and Modeldef syntax hilighting, autocompletion and item recognition to Script editor.
Script Editor can now autodetect several script types when you open them (currently ACS, Decorate and Modeldef scripts are recognized).
Tag Explorer: fixed a bug when Tag Explorer update can block keyboard keys release detection logic.
2012-07-16 09:45:21 +00:00
MaxED
8891395b3a
Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode.
...
Replaced all doubles with floats.
Script Editor:
Navigator drop-down now updates automatically.
Navigator drop-down now also works for external files.
Added Navigator drop-down support for Decorate and Modeldef.
2012-07-12 22:34:12 +00:00
MaxED
fb0db718a0
Removed some unused functions.
...
Tag Explorer: comments can now be edited properly.
2012-07-10 14:14:53 +00:00
MaxED
5cb573d938
GZDoom Builder 1.11:
...
Enhanced scripting workflow.
Thing and linedef arguments can now have default value in configuration files.
Fixed laggy visual camera movement on systems with big uptime.
Fixed incorrect alignment of Things with "hangs" flag in GZDoom Visual mode.
Fixed Editor crash when nodebuilder fails to build map. A window with error description will be shown instead.
Doom light levels were used even in maps in non-doom map format.
Tag Explorer plugin:
Elements list wasn't updated when map element was deleted.
Pugin wasn't disposed properly, which may led to Doom Builder 2 crash on map close.
Fixed plugin crash after opening another map.
Fixed unresponsive text entry in Filter text box.
Fixed plugin crash when Doom Builder can't determmine thing category ("UNKNOWN" category will be used instead).
2012-07-10 10:20:45 +00:00
MaxED
fcd29375c8
Things can now be moved, insterted and deleted in Visual modes.
...
"Place thing at cursor position" Action places Things much more precisely now.
2012-07-05 13:48:08 +00:00
MaxED
254ffeb610
GZDoom Builder 1.09b:
...
Added X and Y position controls to Edit Thing menu.
Added "Place selected Things at cursor's position" action.
2012-06-29 18:58:18 +00:00
MaxED
62bd1a6b43
Things can now be moved horizontally in Visual Modes
2012-06-29 14:03:35 +00:00
MaxED
7c93fad714
GZDoom Builder 1.09a:
...
Added drawing modes to Mode menu, so they are much easier to spot now.
Warnings notify panel blinks much more noticeable when there are warnings.
UDMF Controls plugin:
3D-floor surfaces can be edited now.
Relative mode is now enabled by default.
Scale control now works properly in relative mode.
Angle control's angle indicator in now drawn properly when value is changed using numeric control.
2012-06-28 20:27:48 +00:00
MaxED
46642200eb
Upper/lower textures are now applied in a more expected manner in Bridge mode.
2012-06-26 21:48:37 +00:00
MaxED
113f9c6039
GZDoom Builder 1.09:
...
Added UDMF Controls plugin.
Added "Snap selected vertices to grid" mode (Found in Edit menu).
2012-06-26 08:54:25 +00:00
MaxED
998d1d7dde
GZDoom Builder 1.08:
...
Added Bridge mode.
Documented all GZDoom Builder specific features.
Crash fix in 1.07e was not implemented properly...
2012-06-19 13:12:28 +00:00
MaxED
acb4daa3b1
GZDoom Builder 1.07e:
...
Fixed a crash when GZDoom Builder tried to load game-specific GLDEFS lump for unknown game.
Fixed a typo in "Hexen_things.sfg".
Updated to Doom Builder 2 SVN rev. 1564:
- Improved stuck thing error checker: now takes vertical position of things into account (where applicable).
2012-06-09 17:19:18 +00:00
MaxED
b1df216a29
GZDoom Builder 1.07d:
...
Added "Test Map from current position" action (default shortcut is Ctrl-F9), which lets you play the game from cursor position, if you are in 2D-Mode, and from camera location if you are in Visual Mode.
Added "Sync camera position between 2D and 3D modes" (found in Preferences -> Interface -> Options), which automatically centers 2D-mode on camera position when you leave Visual Mode, and places camera at cursor position when you toggle from 2D-mode to Visual Mode (unless you have Visual Mode camera thing in your map).
Several improvements in Draw Rectangle and Draw Ellipse modes: added info label with current bevel amount and subdivision level; bevel amount now applied properly when shape size is smaller than it.
2012-06-07 01:06:37 +00:00
MaxED
761b44ca3e
GZDoom Builder 1.07c:
...
Added Draw Ellipse Mode.
2012-06-06 13:37:19 +00:00
MaxED
8b31dd2677
Several improvements in Draw Rectangle mode (rectangles with beveled corners can now be drawn).
2012-06-06 00:38:28 +00:00
MaxED
16d068f831
Added Draw Rectangle Mode.
...
Fixed minor bug in Drawing Mode when adding second vertex at the same position as first still resulted in valid edit with undo and stuff.
2012-06-04 23:42:13 +00:00
MaxED
4c54ed8cce
GZDoom Builder 1.07a:
...
Updated to Doom Builder 2 SVN rev. 1554
Updated ZDoom ACC to SVN rev. 3428, updated ZDoom_ACS.cfg and Game configs accordingly.
2012-06-03 01:10:29 +00:00
MaxED
a4abafc6fc
Doom-style walls shading is now disabled for light levels 253 and above (as in GZDoom r1400)
...
Doom-style walls shading is now applied in Visual Mode
2012-06-02 20:25:46 +00:00
MaxED
20bb7fd119
GZDoom Builder 1.07
...
Updated to Doom Builder 2 SVN rev. 1549.
2012-06-01 19:53:14 +00:00
MaxED
3a0426cd7f
GZDoomBuilder 1.06a:
...
MODELDEFs and models can now be loaded from PK3 resources (does anybody know if models or MODELDEFs can be stored in WADs?).
Negative scale and zOffset are now correctly parsed from MODELDEFs (model surfaces may be inverted though).
Fixed a crash while reading MODELDEFs when Operation System's decimal separator was set to comma.
Fixed a crash when user changed Thing type in Visual mode to a new one with model override, which wasn't previously used in a map.
Fixed a bug introduced in 1.06 when models weren't rendered in Visual mode when Fullbright mode was on.
Non-breaking space is now correctly handled by all Doom Builder's data parsers.
ColorPicker plugin:
Fixed a crash when user attempted to open ColorPicker window to edit sector properties in Visual mode, using hilighted surface as selection source, without selecting anything before doing so.
2012-05-21 23:51:32 +00:00
MaxED
36f391653a
GZDoomBuilder 1.05:
...
Added Color Picker plugin
Point, Flicker and Pulse light animation should now look almost exactly as seen in GZDoom.
Fixed a bug when editing thing properties in Visual mode didn't update visual thing.
Fixed incorrect doom-style walls shading when sector has "lightcolor" property set.
Fixed "Index was outside the bounds of the array in CalculateNormalsAndShading()" error.
GZDoomBuilder will now show error message prior to failing.
2012-05-11 12:28:20 +00:00
MaxED
72024341bf
2012-04-17 19:13:47 +00:00
boris_i
f5c8ce9466
Improved "make door" functionality. It now actually creates usable doors in Hexen and UDMF maps.
2012-04-14 12:22:19 +00:00
codeimp
3ab5c83f3b
Added option in user preferences for manual line split behavior.
2012-03-19 21:31:10 +00:00
codeimp
3ca41363f3
@ Updated version information for release
2011-12-04 11:18:11 +00:00
codeimp
b525872808
Added button in toolbar for Edit Selection mode.
2011-12-04 10:34:10 +00:00
codeimp
91ef814d96
Fixed some problems with copy/paste in modes where it can't be used.
2011-12-03 14:49:53 +00:00
codeimp
a418868dfd
Fixed memory and performance issues in Visual Mode for things with 0 with or height. (note to developers: VisualMode::GetVisualThing(t) may return null!)
2011-12-02 23:11:16 +00:00
codeimp
dd6c8b23bb
Fixed a visual glitch which caused incorrect thing colors when selection was cleared from Edit Selection mode.
2011-12-02 21:24:33 +00:00
codeimp
9a625e553d
Fixed a crash when accepting Edit Selection mode changes with erroneous overlapping lines.
2011-12-02 21:16:45 +00:00
codeimp
3448e1ff60
Fixed a bug with pasted things when the Things Filter is used.
...
Fixed a bug with the Things Filter which caused some things to be incorrectly shown.
2011-12-02 21:03:05 +00:00
codeimp
a5cb5fa000
Things are now flipped when the selection in Edit Selection mode is flipped.
2011-12-02 20:41:53 +00:00
codeimp
7874b27615
Fixed bug which sometimes causes the drawing vertex to jump to (0, 0) while drawing geometry.
2010-10-03 13:10:52 +00:00
codeimp
6c68a5635e
@ Fixed immediate update of target sector lighting when control sector of ExtraFloor_LightOnly effect is changed.
...
Fixed some inaccuracy problems with the Edit Selection mode.
2010-09-16 17:07:30 +00:00
codeimp
726c949b4a
@ work on (G)ZDoom Editing plugin
2010-09-15 06:01:11 +00:00
codeimp
6c09634660
Added Find & Replace for Thing Angles
...
Added lots of new filter options for Things Filters
Some interface polishing
2010-09-01 14:36:31 +00:00
codeimp
08e6f30d0f
Added source for Tag Range plugin
2010-08-30 13:51:24 +00:00
codeimp
d27ac60a9d
@ I will probably never finish this WadAuthor Mode plugin (because I simply don't care for it) but I felt the files were outdated an in the wrong place (BuilderModes)
2010-08-22 12:54:09 +00:00
codeimp
6a685b7678
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
...
Added two new type handlers that can be used in UDMF ('Thing Type' and 'Thing Class')
Polished the browse icons and browse buttons.
Added more events for plugins to intercept.
2010-08-22 11:36:09 +00:00
codeimp
77c3db9c80
@ Updated version numbers for upcoming release
2010-08-18 15:11:41 +00:00
codeimp
ea3243edb3
Fixed crash when double-clicking a sector in Make Sector Mode
2010-08-16 19:31:56 +00:00
codeimp
27d30072fb
Fixed brightness preview when changing sector brightnesses in Brightness Mode
2010-08-16 18:29:56 +00:00
codeimp
7f685b4c77
Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
2010-08-15 19:43:00 +00:00
codeimp
34bd24505d
Added some missing things in ZDoom game configurations
...
Added Copy and Paste object properties for classic modes
Added some options for toolbar customization
2010-08-15 13:45:43 +00:00
codeimp
14415a7767
@ This should fix a problem with actions in combination with the Control key. Also removed the modifier keys check in the BaseVisual* classes OnEditEnd events, because I don't know why it is there and it prevents the user from assigning a key combination for that action.
2010-08-14 18:07:38 +00:00
boris_i
aa34d0605e
Fixed a bug that allowed to place vertices and things outside the map format grid boundaries
2010-08-13 18:32:21 +00:00
codeimp
19909bac0c
Fixed crash in Make Sectors mode when using Undo or Redo actions while a sector is highlighted.
2010-08-13 05:36:06 +00:00
codeimp
f1aa81bd32
Added quick-keys to menus and menu items (such as Alt+F for File menu, but for some reason they don't underline when you press Alt)
2010-08-12 21:00:54 +00:00
codeimp
43528834a1
Added a minimum revision property to a Plugin's plug as a safety for newer plugins.
2010-08-12 18:42:52 +00:00
codeimp
f8aea7cbc4
Added error check for unknown flat names.
...
@ Some fixes in default texture/flat determination and added nicer functions to check if texture/flat exists.
2010-08-12 09:01:22 +00:00
codeimp
299f7a5e1c
Fixed sector triangulation issues.
2010-08-11 18:50:37 +00:00
codeimp
7d92d2b343
@ Added some code that I helps fixing some triangulation issues, but now it breaks other shapes. Also added test cases so I can figure this out later.
2010-08-11 14:30:54 +00:00
codeimp
702dc6a6c3
@ Small improvement for the earlier committed sprite scale support. The DECORATE 'xscale' and 'yscale' Actor properties are now also supported, but I am not sure what the intended behavior is when one of these is used in combination with 'scale'. Right now 'scale' overrides them.
2010-08-02 08:08:52 +00:00
codeimp
e25fe882f2
Fixed crash when undoing newly added Things in Visual Mode.
...
Fixed Thing update in Visual Mode when the Thing type is changed.
2010-08-01 18:49:46 +00:00
codeimp
d1d917da96
Added support for DECORATE 'scale' property in actors (sprites in Visual Mode now scale accordingly)
2010-07-31 21:17:49 +00:00
boris_i
72d688f8d0
Added actions to move the camera up and down in 3D visual modes (no default keys bound)
...
@ more fixes for auto-aligning hi-res textures: now takes the WorldPanning flag into account
2010-05-08 13:14:48 +00:00
boris_i
cdddeffa80
- Fixed a problem in the linedef info panel where the linedef numbers was displayed instead of the sidedef number
...
- Fixed a problem where dragging geometry and things onto the window title bar locked up DB2
- Fixed a problem with wrong texture offsets of hi-res textures
2010-01-02 22:06:40 +00:00
codeimp
ed9f393fb1
- Tools.DrawLines no longer snaps the geometry to map format accuracy. Use General.Map.Map.SnapAllToAccuracy() to compensate.
2010-01-02 21:28:18 +00:00
codeimp
50b9765377
- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
...
- Camera offsets in Visual Modes now changeable in Game Configurations (default is Doom's camera position)
@ Some other stuff dealing with the new dockers I forgot what it's for.
2010-01-02 20:22:05 +00:00
codeimp
b36af4bc37
@ Better description for size "relative" -> "scale"
2009-08-21 09:31:26 +00:00
codeimp
a48cde8509
@ Oops. These files go with the previous commit.
2009-08-21 08:40:00 +00:00
codeimp
02290d6898
Added Edit Selection Mode docker panel to view and modify transformation values manually
2009-08-21 08:38:24 +00:00
codeimp
fcde15398a
Fixed a bug with thing heights in Visual Mode for things that have no sprite
2009-08-19 14:06:21 +00:00
codeimp
3ca0b615aa
- Things browser no longer closes when double-clicked on a category
...
- Find & Replace mode now changes render presentation to show Things on-top when a Things search is performed
2009-08-19 13:14:55 +00:00
codeimp
b1c23198d9
Fixed bug that caused highlighted objects to join pasted objects in the Edit Selection Mode
2009-08-19 11:42:20 +00:00
codeimp
07b82ce082
Fixed a bug with the combination of "Additive select without shift" and "Automatic clear selection" behavior
2009-08-19 11:09:10 +00:00
codeimp
67dfcb2c0d
@ This action was for testing only (BlockMapMode). Removing it.
2009-08-14 13:55:29 +00:00
codeimp
d75bd6be69
@ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1)
...
@ Added BlockMapMode as an example to show how the BlockMap class behaves
2009-08-14 10:45:22 +00:00
codeimp
93bcd61f7b
Selection is now kept when leaving Edit Selection mode (also when pasting)
2009-07-23 11:19:50 +00:00
codeimp
b68ae937eb
@ fixed some bugs with the undo / redo list scrollbars
2009-07-23 05:09:53 +00:00
codeimp
061221d9ac
Added Undo/Redo list side panel
2009-07-22 15:16:28 +00:00
codeimp
dbc89a36aa
@ version number update
2009-07-12 11:52:48 +00:00
codeimp
7bf248130a
@ and a small improvement on that
2009-07-12 11:17:30 +00:00
codeimp
123167461d
Added option to drag automatically (without having to press the mouse button) when pasting
2009-07-12 11:14:34 +00:00
codeimp
d593294304
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
2009-07-12 09:58:05 +00:00
codeimp
2bbaf80b5a
Changed sector brightness levels in Visual Mode to closer simulate Doom's brightness levels
2009-07-12 09:32:53 +00:00
codeimp
5874496ab2
@ bug fixes regarding the selection in visual mode
...
@ fixed bug that caused a question message to save the map appear on closing after saving the map
2009-07-11 10:28:58 +00:00
codeimp
0db777a5aa
@ Set default key to toggle highlight to H
2009-07-10 19:23:24 +00:00
codeimp
0aa067cffc
Added up/down buttons to numeric input controls
2009-07-10 19:15:22 +00:00
codeimp
3400046080
@ some undo/redo fixes
...
@ working on NumericTextbox versions with up/down buttons and dropdown lists
2009-07-10 13:56:22 +00:00
codeimp
89f8b3542e
- Added some error handling for invalid wad files
...
- Fixed bug that allowed pasting geometry in visual mode (and the geometry becomes erroneous)
2009-07-10 08:25:04 +00:00
codeimp
5b58693a71
Several interface bug fixes and aesthetics
2009-07-09 22:43:39 +00:00
codeimp
85fcc2bd25
Added default start mode option to configuration dialog (see Modes tab)
2009-07-09 15:15:49 +00:00
codeimp
ee8d88c3dc
Added options for pasting and inserting prefabs
2009-07-09 14:03:47 +00:00
codeimp
9d0bd09f25
@ work in progress
2009-07-07 20:59:56 +00:00
codeimp
ac76a3e7e8
@ Fixed a problem with undo/redo in Visual Mode
2009-07-07 15:11:09 +00:00
codeimp
6bcc670676
- Added feature to toggle target highlight color on/off in Visual Mode.
...
- Highlight and selection colors are now hidden while dragging textures.
2009-07-07 14:52:39 +00:00
codeimp
c543acd524
Added options for selection behavior in Visual Mode and Classic Modes (see Preferences -> Editing)
2009-07-07 11:29:56 +00:00
codeimp
5a1dfbee72
Edit Selection mode now also highlights Things for snapping
2009-07-06 08:34:14 +00:00
codeimp
e10eccf01e
Little performance optimization for undoing changed sidedef properties in Visual Mode
2009-07-05 09:40:18 +00:00
codeimp
f1c2e1e0a8
Fixed some problems with walls not updating correctly on undo/redo in Visual Mode
2009-07-04 10:06:35 +00:00
codeimp
a42d9143e0
@ fixed bug that caused walls not to update on sector change in Visual Mode
2009-06-27 09:45:35 +00:00
codeimp
052e0a1d63
Added undo for some Map Analysis corrections
2009-06-20 06:05:41 +00:00
codeimp
7c2611bc5a
Fixed some cases where the 2D surfaces were not updated with changes made in Visual Mode
2009-06-17 21:56:07 +00:00
codeimp
52095b9ae8
Fixed some actions auto-repeat (some where not auto-repeatable that should be)
2009-06-17 21:51:41 +00:00
codeimp
8c91bc30ab
@ fixed potential crash when using undo/redo in visual mode
2009-06-16 18:28:33 +00:00
codeimp
656edc7f13
Some undo/redo system optimizations in Visual Mode
2009-06-16 08:49:14 +00:00
codeimp
129dbf241c
Floodfill and texture alignment now stay within selection, if a selection was made
2009-06-12 09:44:38 +00:00
codeimp
55e640b6e1
- Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
...
- Some small optimizations in the classic 2D rendering (cached linedef flags, reduced some unneeded redrawing)
2009-06-11 21:21:20 +00:00
codeimp
f09bfff419
@ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency.
2009-06-05 19:03:56 +00:00
boris_i
f145eebada
Fixed a bug where selected lines were deselected when trying to find/replace
...
Replacing can now be made undone
2009-05-31 12:13:37 +00:00
boris_i
2485c5b184
Added variable "skyflatname" as a game configuration item. It is used to ignore false positives when checking for missing textures. Updated all the game config files to make use of this feature.
2009-05-30 19:51:36 +00:00
codeimp
3efe4f5702
Added better closed sectors error check (by Boris Iwanski)
2009-05-30 15:18:21 +00:00
codeimp
05bbaffb91
Added Missing Textures error check (thanks to Boris Iwanski)
2009-05-24 22:26:25 +00:00
codeimp
196c6924d1
Added options for editing ranges (highlighting, stitching and splitting)
2009-05-20 15:03:08 +00:00
codeimp
622ff71056
- Fixed Make Door crash when no sector is highlighted or selected
...
- Added HighlightedObject property to the EditMode class, the object returned depends on the editing mode and the current highlight
- Exposed several properties in the ClassicMode class
2009-05-17 14:00:36 +00:00
codeimp
cffc939c5a
Fixed updating used textures when pasting so that they are loaded and displayed on the geometry surface
2009-05-13 10:58:13 +00:00
codeimp
5bebe5087f
- Fixed update of geometry surfaces in Edit Selection mode on paste and flip
...
- Little optimization in MarkSelected... functions
2009-05-13 09:35:13 +00:00
codeimp
5d6e077efb
- Added check to remove zero-length linedefs when opening a map that has any
...
- Some minor interface polishing
2009-05-12 18:20:03 +00:00
codeimp
953cfbd195
Fixed finding and replacing within current selection
2009-05-11 12:56:30 +00:00
codeimp
1fc8947d29
- Fixed immediate right-click-drag in Brightness mode
...
- Fixed potential crash and "ghost thing" left-over after cancelling pasted things
2009-05-09 17:38:59 +00:00
codeimp
0c908b38d5
Fixed sector sidedefs not being updated when editing sector height from within Visual Mode
2009-05-09 13:41:26 +00:00
codeimp
59e70a625c
Removed option "keep selection" from Find & Replace dialog (not sure why I put that there, it doesn't do anything)
2009-05-09 12:14:10 +00:00
codeimp
db132c30e8
Fixed the "within current selection" option in Find & Replace mode
2009-05-09 11:37:55 +00:00
codeimp
65521d1ea6
Some drawing/merging behavior cosmetics
2009-05-06 10:06:45 +00:00
codeimp
abfb16c35d
Fixed a bug with sector highlighting in Visual Mode (occurred when a sector contains lines that have the same sector on both sides)
2009-05-06 07:26:12 +00:00
codeimp
e7541be243
Some fixes
2009-05-05 19:12:36 +00:00
codeimp
4976459396
@ removed unneeded dxwebsetup from the setup installer (directx redist is already included in the slimdx package)
...
- Added options to move both floor and ceiling together when a sector height change action is used on walls.
2009-05-05 11:26:50 +00:00
codeimp
e26591bd4a
Changed a lot in undo/redo system to work better with grouping and plugins
2009-05-05 09:50:23 +00:00
codeimp
b5491b4b08
- Fixed some visual mode editing bugs
...
- Fixed highlight and selection in visual mode when shader model 2.0 is not available
- Added option to turn off glow animation of highlight and selection in visual mode
2009-05-04 06:13:56 +00:00
codeimp
d3c87b2a71
- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
...
- Edit Selection mode now updates surface geometry when drag is released
2009-05-03 20:21:52 +00:00
codeimp
634efc6ee4
Added selection feature in Visual Mode (click left mouse button to select)
2009-05-03 19:22:32 +00:00
codeimp
fd9308d74f
@ work in progress (do not use this revision)
2009-05-02 14:59:05 +00:00
codeimp
ad05a43ade
@ work in progress (do not use this revision for building/testing)
2009-05-01 20:31:17 +00:00
codeimp
26739a7f2d
Displaying "no errors found" when nothing is found in Map Analysis mode
2009-04-28 07:51:23 +00:00
codeimp
6e98b29c5c
Fixed updating of both sides of a linedef when Upper/Lower Unpegged is changed in Visual Mode
2009-04-27 17:32:23 +00:00
codeimp
fa6e71419d
Spelling corrections.
2009-04-27 14:34:59 +00:00
codeimp
2de3464d30
@ created a release build batch file and removed the "with revision lookup" project configs
2009-04-27 09:18:35 +00:00
codeimp
173a2cb055
Added editing mode help on F1 for Make Sector Mode and Visual Mode
2009-04-26 21:21:55 +00:00
codeimp
63c474064d
- Fixed the tab order on all windows
...
- Some visual aesthetics
@ Fixed the "Release with revision lookup" config output directories
2009-04-26 19:53:36 +00:00
codeimp
3b9eed97ec
@ Added "Release with revision lookup" configs ("Release" now builds without revision number)
2009-04-26 14:29:41 +00:00
codeimp
7e7f24e965
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00