UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED b1df216a29 GZDoom Builder 1.07d:
Added "Test Map from current position" action (default shortcut is Ctrl-F9), which lets you play the game from cursor position, if you are in 2D-Mode, and from camera location if you are in Visual Mode.
Added "Sync camera position between 2D and 3D modes" (found in Preferences -> Interface -> Options), which automatically centers 2D-mode on camera position when you leave Visual Mode, and places camera at cursor position when you toggle from 2D-mode to Visual Mode (unless you have Visual Mode camera thing in your map).
Several improvements in Draw Rectangle and Draw Ellipse modes: added info label with current bevel amount and subdivision level; bevel amount now applied properly when shape size is smaller than it.
2012-06-07 01:06:37 +00:00
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ClassicModes GZDoom Builder 1.07d: 2012-06-07 01:06:37 +00:00
ErrorChecks GZDoom Builder 1.07a: 2012-06-03 01:10:29 +00:00
FindReplace Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
General GZDoom Builder 1.07d: 2012-06-07 01:06:37 +00:00
Interface Improved "make door" functionality. It now actually creates usable doors in Hexen and UDMF maps. 2012-04-14 12:22:19 +00:00
Properties GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
Resources GZDoom Builder 1.07c: 2012-06-06 13:37:19 +00:00
VisualModes Doom-style walls shading is now disabled for light levels 253 and above (as in GZDoom r1400) 2012-06-02 20:25:46 +00:00
BuilderModes.csproj GZDoom Builder 1.07d: 2012-06-07 01:06:37 +00:00