mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-02-20 10:53:19 +00:00
GZDoom Builder 1.07c:
Added Draw Ellipse Mode.
This commit is contained in:
parent
8b31dd2677
commit
761b44ca3e
6 changed files with 173 additions and 40 deletions
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@ -152,6 +152,7 @@ shortcuts
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buildermodes_togglehighlight = 72;
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buildermodes_classicpasteproperties = 196694;
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buildermodes_drawrectanglemode = 196676;
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buildermodes_drawellipsemode = 327748;
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buildermodes_decreasebevel = 196603;
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buildermodes_increasesubdivlevel = 131066;
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buildermodes_increasebevel = 196602;
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@ -5,6 +5,13 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Builder", "Builder.csproj",
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BuilderModes", "..\Plugins\BuilderModes\BuilderModes.csproj", "{B42D5AA0-F9A6-4234-9C4B-A05B11A64851}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StairSectorBuilder", "..\Plugins\StairSectorBuilder\StairSectorBuilder.csproj", "{3F365121-906B-409D-BB1E-37E0A78056C2}"
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ProjectSection(ProjectDependencies) = postProject
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{818B3D10-F791-4C3F-9AF5-BB2D0079B63C} = {818B3D10-F791-4C3F-9AF5-BB2D0079B63C}
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EndProjectSection
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GZDoomEditing", "..\Plugins\GZDoomEditing\GZDoomEditing.csproj", "{760A9BC7-CB73-4C36-858B-994C14996FCD}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -35,6 +42,26 @@ Global
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{B42D5AA0-F9A6-4234-9C4B-A05B11A64851}.Release|Mixed Platforms.Build.0 = Release|x86
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{B42D5AA0-F9A6-4234-9C4B-A05B11A64851}.Release|x86.ActiveCfg = Release|x86
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{B42D5AA0-F9A6-4234-9C4B-A05B11A64851}.Release|x86.Build.0 = Release|x86
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{3F365121-906B-409D-BB1E-37E0A78056C2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{3F365121-906B-409D-BB1E-37E0A78056C2}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{3F365121-906B-409D-BB1E-37E0A78056C2}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{3F365121-906B-409D-BB1E-37E0A78056C2}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
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{3F365121-906B-409D-BB1E-37E0A78056C2}.Debug|x86.ActiveCfg = Debug|Any CPU
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{3F365121-906B-409D-BB1E-37E0A78056C2}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{3F365121-906B-409D-BB1E-37E0A78056C2}.Release|Any CPU.Build.0 = Release|Any CPU
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{3F365121-906B-409D-BB1E-37E0A78056C2}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{3F365121-906B-409D-BB1E-37E0A78056C2}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{3F365121-906B-409D-BB1E-37E0A78056C2}.Release|x86.ActiveCfg = Release|Any CPU
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{760A9BC7-CB73-4C36-858B-994C14996FCD}.Debug|Any CPU.ActiveCfg = Debug|x86
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{760A9BC7-CB73-4C36-858B-994C14996FCD}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
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{760A9BC7-CB73-4C36-858B-994C14996FCD}.Debug|Mixed Platforms.Build.0 = Debug|x86
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{760A9BC7-CB73-4C36-858B-994C14996FCD}.Debug|x86.ActiveCfg = Debug|x86
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{760A9BC7-CB73-4C36-858B-994C14996FCD}.Debug|x86.Build.0 = Debug|x86
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{760A9BC7-CB73-4C36-858B-994C14996FCD}.Release|Any CPU.ActiveCfg = Release|x86
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{760A9BC7-CB73-4C36-858B-994C14996FCD}.Release|Mixed Platforms.ActiveCfg = Release|x86
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{760A9BC7-CB73-4C36-858B-994C14996FCD}.Release|Mixed Platforms.Build.0 = Release|x86
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{760A9BC7-CB73-4C36-858B-994C14996FCD}.Release|x86.ActiveCfg = Release|x86
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{760A9BC7-CB73-4C36-858B-994C14996FCD}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -238,6 +238,7 @@
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<EmbeddedResource Include="Resources\HeightsMode.png" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ClassicModes\DrawEllipseMode.cs" />
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<Compile Include="ClassicModes\DrawRectangleMode.cs" />
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<Compile Include="ErrorChecks\CheckMissingTextures.cs" />
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<Compile Include="ErrorChecks\CheckUnknownFlats.cs" />
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85
Source/Plugins/BuilderModes/ClassicModes/DrawEllipseMode.cs
Normal file
85
Source/Plugins/BuilderModes/ClassicModes/DrawEllipseMode.cs
Normal file
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@ -0,0 +1,85 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.Map;
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namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes {
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[EditMode(DisplayName = "Draw Ellipse Mode",
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SwitchAction = "drawellipsemode",
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AllowCopyPaste = false,
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Volatile = true,
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Optional = false)]
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public class DrawEllipseMode : DrawRectangleMode {
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public DrawEllipseMode() : base() {
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maxSubdivisions = 32;
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minSubdivisions = 6;
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undoName = "Ellipse draw";
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shapeName = "ellipse";
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subdivisions = minSubdivisions;
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}
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override protected Vector2D[] getShape(Vector2D pStart, Vector2D pEnd) {
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//no shape
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if (pEnd.x == pStart.x && pEnd.y == pStart.y)
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return new Vector2D[0];
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//got shape
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int bevelSign = (bevelWidth > 0 ? 1 : -1);
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int bevel = Math.Min(Math.Abs(bevelWidth), Math.Min(width, height) / 2) * bevelSign;
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Vector2D[] shape = new Vector2D[subdivisions + 1];
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bool doBevel = false;
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int hw = width / 2;
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int hh = height / 2;
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if (bevel != bevelWidth) bevelWidth = bevel;
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Vector2D center = new Vector2D(pStart.x + hw, pStart.y + hh);
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float curAngle = 0;
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float angleStep = -(float)Math.PI / subdivisions * 2;
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int px, py;
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for (int i = 0; i < subdivisions; i++) {
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if (doBevel) {
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px = (int)(center.x - (float)Math.Sin(curAngle) * (hw + bevel));
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py = (int)(center.y - (float)Math.Cos(curAngle) * (hh + bevel));
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} else {
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px = (int)(center.x - (float)Math.Sin(curAngle) * hw);
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py = (int)(center.y - (float)Math.Cos(curAngle) * hh);
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}
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doBevel = !doBevel;
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shape[i] = new Vector2D(px, py);
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curAngle += angleStep;
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}
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//add final point
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shape[subdivisions] = shape[0];
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return shape;
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}
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//ACTIONS
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override protected void increaseSubdivLevel() {
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if (subdivisions < maxSubdivisions) {
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subdivisions += 2;
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Update();
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}
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}
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override protected void decreaseSubdivLevel() {
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if (subdivisions > minSubdivisions) {
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subdivisions -= 2;
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Update();
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}
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}
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}
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}
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@ -22,15 +22,19 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes
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public class DrawRectangleMode : DrawGeometryMode
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{
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//private LineLengthLabel hintLabel;
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private int bevelWidth;
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private int subdivisions;
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protected int bevelWidth;
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protected int subdivisions;
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private const int MAX_SUBDIVISIONS = 16;
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protected int maxSubdivisions = 16;
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protected int minSubdivisions = 0;
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private Vector2D start;
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private Vector2D end;
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private int width;
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private int height;
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protected string undoName = "Rectangle draw";
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protected string shapeName = "rectangle";
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protected Vector2D start;
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protected Vector2D end;
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protected int width;
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protected int height;
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public DrawRectangleMode() : base() {
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snaptogrid = true;
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@ -49,7 +53,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes
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// Render drawing lines
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if (renderer.StartOverlay(true)) {
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color = snaptogrid ? stitchcolor : losecolor;
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color = snaptonearest ? stitchcolor : losecolor;
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if (points.Count == 1) {
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updateReferencePoints(points[0], curp);
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@ -91,29 +95,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes
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renderer.Present();
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}
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//update top-left and bottom-right points, which define drawing shape
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private void updateReferencePoints(DrawnVertex p1, DrawnVertex p2) {
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if (p1.pos.x < p2.pos.x) {
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start.x = p1.pos.x;
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end.x = p2.pos.x;
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} else {
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start.x = p2.pos.x;
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end.x = p1.pos.x;
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}
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if (p1.pos.y < p2.pos.y) {
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start.y = p1.pos.y;
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end.y = p2.pos.y;
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} else {
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start.y = p2.pos.y;
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end.y = p1.pos.y;
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}
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width = (int)(end.x - start.x);
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height = (int)(end.y - start.y);
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}
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private Vector2D[] getShape(Vector2D pStart, Vector2D pEnd) {
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protected virtual Vector2D[] getShape(Vector2D pStart, Vector2D pEnd) {
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//no shape
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if (pEnd.x == pStart.x && pEnd.y == pStart.y)
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return new Vector2D[0];
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@ -125,11 +107,14 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes
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//got corners
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bool reverse = false;
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int bevel = Math.Min(Math.Abs(bevelWidth), Math.Min(width, height) / 2);
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if (subdivisions > 0 && bevelWidth < 0) {
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bevel *= -1;
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reverse = true;
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}
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if (bevel != bevelWidth) bevelWidth = bevel;
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List<Vector2D> l_points = new List<Vector2D>();
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//top-left corner
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@ -179,6 +164,28 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes
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return points;
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}
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//update top-left and bottom-right points, which define drawing shape
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private void updateReferencePoints(DrawnVertex p1, DrawnVertex p2) {
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if (p1.pos.x < p2.pos.x) {
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start.x = p1.pos.x;
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end.x = p2.pos.x;
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} else {
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start.x = p2.pos.x;
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end.x = p1.pos.x;
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}
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if (p1.pos.y < p2.pos.y) {
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start.y = p1.pos.y;
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end.y = p2.pos.y;
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} else {
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start.y = p2.pos.y;
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end.y = p1.pos.y;
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}
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width = (int)(end.x - start.x);
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height = (int)(end.y - start.y);
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}
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// This draws a point at a specific location
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override public bool DrawPointAt(Vector2D pos, bool stitch, bool stitchline) {
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if (pos.x < General.Map.Config.LeftBoundary || pos.x > General.Map.Config.RightBoundary ||
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@ -226,14 +233,14 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes
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// When we have a rectangle
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if (points.Count > 4) {
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// Make undo for the draw
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General.Map.UndoRedo.CreateUndo("Rectangle draw");
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General.Map.UndoRedo.CreateUndo(undoName);
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// Make an analysis and show info
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string[] adjectives = new string[] { "gloomy", "sad", "unhappy", "lonely", "troubled", "depressed", "heartsick", "glum", "pessimistic", "bitter", "downcast" }; // aaand my english vocabulary ends here :)
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string word = adjectives[new Random().Next(adjectives.Length - 1)];
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string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'o')) ? "an " : "a ";
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General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " rectangle.");
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General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " " + shapeName+".");
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// Make the drawing
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if (!Tools.DrawLines(points)) {
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@ -274,29 +281,29 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes
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//ACTIONS
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[BeginAction("increasesubdivlevel")]
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private void increaseSubdivLevel() {
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if (subdivisions < MAX_SUBDIVISIONS) {
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protected virtual void increaseSubdivLevel() {
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if (subdivisions < maxSubdivisions) {
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subdivisions++;
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Update();
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}
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}
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[BeginAction("decreasesubdivlevel")]
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private void decreaseSubdivLevel() {
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if (subdivisions > 0) {
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protected virtual void decreaseSubdivLevel() {
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if (subdivisions > minSubdivisions) {
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subdivisions--;
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Update();
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}
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}
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[BeginAction("increasebevel")]
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private void increaseBevel() {
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protected virtual void increaseBevel() {
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bevelWidth += General.Map.Grid.GridSize;
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Update();
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}
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[BeginAction("decreasebevel")]
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private void decreaseBevel() {
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protected virtual void decreaseBevel() {
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bevelWidth -= General.Map.Grid.GridSize;
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Update();
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}
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@ -104,13 +104,25 @@ drawrectanglemode
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{
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title = "Start Rectangle Drawing";
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category = "drawing";
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description = "Starts drawing rectangle. See the Drawing category for actions available during drawing mode.";
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description = "Starts drawing rectangle. Increase / Decrease Sudivision Level and Increase /Decrease Corners Bevel actions are avaliable in this mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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default = 196676;
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}
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//mxd
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drawellipsemode
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{
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title = "Start Ellipse Drawing";
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category = "drawing";
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description = "Starts drawing ellipse. Increase / Decrease Sudivision Level and Increase /Decrease Corners Bevel actions are avaliable in this mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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default = 327748;
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}
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//mxd
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increasesubdivlevel
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{
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