mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-22 11:51:25 +00:00
GZDoom Builder 1.12b:
Things can now be rotated in visual mode. Added JPG and TGA image format support. Fixed: TEXTURES files with names other than "textures.ext" will now be loaded (as an example, files named like "textures.something.txt" or "textures_walls.ccp" will be loaded by (G)ZDoom, but not by Doom Builder 2 or previous versions of GZDB). Fixed: textures defined in TEXTURES have higher priority in (G)ZDoom than images with the same name in "textures" folder. Fixed another possible crash when MODELDEF is reloaded.
This commit is contained in:
parent
4ac5162714
commit
508a3f2772
33 changed files with 506 additions and 338 deletions
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@ -192,6 +192,19 @@
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<td><div align="center">Ctrl + Middle-Click</div></td>
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<td>Moves selected Things to cursor location preserving relative offsets in Visual Modes.</td>
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</tr>
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<tr>
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<td>Rotate Selected Things Clockwise</td>
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<td><div align="center">Ctrl-Shift-MScroll</div></td>
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<td>Rotates selected things clockwise.</td>
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</tr>
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<tr>
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<td>Rotate Selected Things Counterclockwise</td>
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<td><div align="center">Ctrl-Shift-MScroll</div></td>
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<td>Rotates selected things counterclockwise.</td>
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</tr>
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</table>
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</p>
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</div>
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@ -7,10 +7,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BuilderModes", "..\Plugins\
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GZDoomEditing", "..\Plugins\GZDoomEditing\GZDoomEditing.csproj", "{760A9BC7-CB73-4C36-858B-994C14996FCD}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UDMFControls", "..\Plugins\UMDFControls\UDMFControls.csproj", "{2D11C828-295C-463A-8545-CA1AD6D51518}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TagExplorer", "..\Plugins\TagExplorer\TagExplorer.csproj", "{BE7917F3-E6FE-4D5B-8FA9-B8E7668AC731}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -51,28 +47,6 @@ Global
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{760A9BC7-CB73-4C36-858B-994C14996FCD}.Release|Mixed Platforms.Build.0 = Release|x86
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{760A9BC7-CB73-4C36-858B-994C14996FCD}.Release|x86.ActiveCfg = Release|x86
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{760A9BC7-CB73-4C36-858B-994C14996FCD}.Release|x86.Build.0 = Release|x86
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{2D11C828-295C-463A-8545-CA1AD6D51518}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{2D11C828-295C-463A-8545-CA1AD6D51518}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{2D11C828-295C-463A-8545-CA1AD6D51518}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
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{2D11C828-295C-463A-8545-CA1AD6D51518}.Debug|Mixed Platforms.Build.0 = Debug|x86
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{2D11C828-295C-463A-8545-CA1AD6D51518}.Debug|x86.ActiveCfg = Debug|x86
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{2D11C828-295C-463A-8545-CA1AD6D51518}.Debug|x86.Build.0 = Debug|x86
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{2D11C828-295C-463A-8545-CA1AD6D51518}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{2D11C828-295C-463A-8545-CA1AD6D51518}.Release|Any CPU.Build.0 = Release|Any CPU
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{2D11C828-295C-463A-8545-CA1AD6D51518}.Release|Mixed Platforms.ActiveCfg = Release|x86
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{2D11C828-295C-463A-8545-CA1AD6D51518}.Release|Mixed Platforms.Build.0 = Release|x86
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{2D11C828-295C-463A-8545-CA1AD6D51518}.Release|x86.ActiveCfg = Release|x86
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{2D11C828-295C-463A-8545-CA1AD6D51518}.Release|x86.Build.0 = Release|x86
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{BE7917F3-E6FE-4D5B-8FA9-B8E7668AC731}.Debug|Any CPU.ActiveCfg = Debug|x86
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{BE7917F3-E6FE-4D5B-8FA9-B8E7668AC731}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
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{BE7917F3-E6FE-4D5B-8FA9-B8E7668AC731}.Debug|Mixed Platforms.Build.0 = Debug|x86
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{BE7917F3-E6FE-4D5B-8FA9-B8E7668AC731}.Debug|x86.ActiveCfg = Debug|x86
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{BE7917F3-E6FE-4D5B-8FA9-B8E7668AC731}.Debug|x86.Build.0 = Debug|x86
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{BE7917F3-E6FE-4D5B-8FA9-B8E7668AC731}.Release|Any CPU.ActiveCfg = Release|x86
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{BE7917F3-E6FE-4D5B-8FA9-B8E7668AC731}.Release|Mixed Platforms.ActiveCfg = Release|x86
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{BE7917F3-E6FE-4D5B-8FA9-B8E7668AC731}.Release|Mixed Platforms.Build.0 = Release|x86
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{BE7917F3-E6FE-4D5B-8FA9-B8E7668AC731}.Release|x86.ActiveCfg = Release|x86
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{BE7917F3-E6FE-4D5B-8FA9-B8E7668AC731}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -1456,6 +1456,9 @@ namespace CodeImp.DoomBuilder.Data
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foreach (KeyValuePair<int, ModeldefEntry> group in modeldefEntries)
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group.Value.Dispose();
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}
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foreach (Thing t in General.Map.Map.Things) t.IsModel = false; //drop model flag
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General.MainWindow.DisplayStatus(StatusType.Busy, "Reloading model definitions...");
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loadModeldefs(createActorsByClassList());
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LoadModels();
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@ -1504,6 +1507,8 @@ namespace CodeImp.DoomBuilder.Data
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return;
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}
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foreach(Thing t in General.Map.Map.Things) t.IsModel = false; //drop model flag
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Dictionary<string, ModeldefEntry> modelDefEntriesByName = new Dictionary<string, ModeldefEntry>();
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ModeldefParser mdeParser = new ModeldefParser();
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@ -284,6 +284,11 @@ namespace CodeImp.DoomBuilder.Data
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{
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return files.GetAllFilesWithTitle(path, title, subfolders).ToArray();
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}
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//mxd. This returns all files in a given directory which title starts with given title
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protected override string[] GetAllFilesWhichTitleStartsWith(string path, string title) {
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return files.GetAllFilesWhichTitleStartsWith(path, title).ToArray();
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}
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// This returns all files in a given directory that match the given extension
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protected override string[] GetFilesWithExt(string path, string extension, bool subfolders)
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@ -46,7 +46,7 @@ namespace CodeImp.DoomBuilder.Data
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{
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// Initialize
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//this.filepathname = filepathname;
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this.fullName = filepathname;
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this.fullName = filepathname; //mxd
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SetName(name);
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if(asflat)
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@ -70,7 +70,7 @@ namespace CodeImp.DoomBuilder.Data
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public FileImage(string name, string filepathname, bool asflat, float scalex, float scaley)
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{
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// Initialize
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this.fullName = filepathname;
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this.fullName = filepathname; //mxd
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this.scale.x = scalex;
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this.scale.y = scaley;
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SetName(name);
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@ -54,8 +54,7 @@ namespace CodeImp.DoomBuilder.Data
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protected Vector2D scale;
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protected bool worldpanning;
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protected bool usecolorcorrection;
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//mxd
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protected string fullName; //name with path;
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protected string fullName; //mxd. name with path;
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// Loading
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private volatile ImageLoadState previewstate;
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@ -40,22 +40,15 @@ namespace CodeImp.DoomBuilder.Data
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// File format signatures
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private static readonly int[] PNG_SIGNATURE = new int[] { 137, 80, 78, 71, 13, 10, 26, 10 };
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private static readonly int[] GIF_SIGNATURE = new int[] { 71, 73, 70 };
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//private static readonly int[] BMP_SIGNATURE = new int[] { 66, 77 }; //mxd. Not supported in (G)ZDoom
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private static readonly int[] BMP_SIGNATURE = new int[] { 66, 77 };
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private static readonly int[] DDS_SIGNATURE = new int[] { 68, 68, 83, 32 };
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//mxd
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private static readonly int[] PCX_SIGNATURE = new int[] { 10, 5, 1, 8 };
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//char Manufacturer; // 10 = ZSoft .PCX
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//char Version; // 0 = Version 2.5
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// 2 = Version 2.8 with palette info
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// 3 = Version 2.8 without palette info
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// 5 = Version 3.0
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//char Encoding; // 1 = .PCX encoding
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//char BitsPerLayer; // bpp
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private static readonly int[] JPG_SIGNATURE = new int[] { 255, 216, 255, 224 }; //mxd
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private static readonly int[] TGA_SIGNATURE = new int[] { 0, 0, 2, 0 }; //mxd
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private static readonly int[] PCX_SIGNATURE = new int[] { 10, 5, 1, 8 }; //mxd
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// This check image data and returns the appropriate image reader
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public static IImageReader GetImageReader(Stream data, int guessformat, Playpal palette)
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{
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//BinaryReader bindata = new BinaryReader(data);
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DoomPictureReader picreader;
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DoomFlatReader flatreader;
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DoomColormapReader colormapreader;
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{
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// Check for PNG signature
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data.Seek(0, SeekOrigin.Begin);
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if(CheckSignature(data, PNG_SIGNATURE)) return new FileImageReader();
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if(CheckSignature(data, PNG_SIGNATURE)) return new FileImageReader(DevilImageType.IL_PNG);
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// Check for DDS signature
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data.Seek(0, SeekOrigin.Begin);
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if(CheckSignature(data, DDS_SIGNATURE)) return new FileImageReader();
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if (CheckSignature(data, DDS_SIGNATURE)) return new FileImageReader(DevilImageType.IL_DDS);
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// Check for GIF signature
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data.Seek(0, SeekOrigin.Begin);
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if(CheckSignature(data, GIF_SIGNATURE)) return new FileImageReader();
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if (CheckSignature(data, GIF_SIGNATURE)) return new FileImageReader(DevilImageType.IL_GIF);
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//mxd. Check for PCX signature
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data.Seek(0, SeekOrigin.Begin);
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if (CheckSignature(data, PCX_SIGNATURE)) return new FileImageReader();
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if (CheckSignature(data, PCX_SIGNATURE)) return new FileImageReader(DevilImageType.IL_PCX);
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//mxd. Check for JPG signature
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data.Seek(0, SeekOrigin.Begin);
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if (CheckSignature(data, JPG_SIGNATURE)) return new FileImageReader(DevilImageType.IL_JPG);
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//mxd. Check for TGA signature
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data.Seek(0, SeekOrigin.Begin);
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if (CheckSignature(data, TGA_SIGNATURE)) return new FileImageReader(DevilImageType.IL_TGA);
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// Check for BMP signature
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/*data.Seek(0, SeekOrigin.Begin);
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if(CheckSignature(data, BMP_SIGNATURE))
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{
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// Check if data size matches the size specified in the data
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if(bindata.ReadUInt32() <= data.Length) return new FileImageReader();
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}*/
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data.Seek(0, SeekOrigin.Begin);
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if (CheckSignature(data, BMP_SIGNATURE)) return new UnknownImageReader(); //mxd. Not supported in (G)ZDoom
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}
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// Could it be a doom picture?
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@ -290,6 +290,11 @@ namespace CodeImp.DoomBuilder.Data
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{
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return files.GetAllFilesWithTitle(path, title, subfolders).ToArray();
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}
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//mxd. This returns all files in a given directory which title starts with given title
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protected override string[] GetAllFilesWhichTitleStartsWith(string path, string title) {
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return files.GetAllFilesWhichTitleStartsWith(path, title).ToArray();
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}
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// This returns all files in a given directory that match the given extension
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protected override string[] GetFilesWithExt(string path, string extension, bool subfolders)
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@ -181,9 +181,10 @@ namespace CodeImp.DoomBuilder.Data
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AddImagesToList(images, collection);
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}
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//mxd
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// Add images from texture directory
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collection = LoadDirectoryImages(TEXTURES_DIR, ImageDataFormat.DOOMPICTURE, true);
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AddImagesToList(images, collection);
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//collection = LoadDirectoryImages(TEXTURES_DIR, ImageDataFormat.DOOMPICTURE, true);
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//AddImagesToList(images, collection);
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// Load TEXTURE1 lump file
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imgset.Clear();
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// Add images from TEXTURE1 and TEXTURE2 lump files
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AddImagesToList(images, imgset);
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// Load TEXTURES lump file
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// Load TEXTURES lump files
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imgset.Clear();
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string[] alltexturefiles = GetAllFilesWithTitle("", "TEXTURES", false);
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//string[] alltexturefiles = GetAllFilesWithTitle("", "TEXTURES", false);
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string[] alltexturefiles = GetAllFilesWhichTitleStartsWith("", "TEXTURES"); //mxd
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foreach(string texturesfile in alltexturefiles)
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{
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MemoryStream filedata = LoadFile(texturesfile);
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// Add images from TEXTURES lump file
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AddImagesToList(images, imgset);
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//mxd. Add images from texture directory. Textures defined in TEXTURES override ones in "textures" folder
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collection = LoadDirectoryImages(TEXTURES_DIR, ImageDataFormat.DOOMPICTURE, true);
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AddImagesToList(images, collection);
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// Add images to the container-specific texture set
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foreach(ImageData img in images.Values)
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@ -579,6 +585,9 @@ namespace CodeImp.DoomBuilder.Data
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// This must return all files in a given directory that have the given file title
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protected abstract string[] GetAllFilesWithTitle(string path, string title, bool subfolders);
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//mxd. This must return all files in a given directory which title starts with given title
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protected abstract string[] GetAllFilesWhichTitleStartsWith(string path, string title);
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// This must return all files in a given directory that match the given extension
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protected abstract string[] GetFilesWithExt(string path, string extension, bool subfolders);
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@ -551,7 +551,9 @@ namespace CodeImp.DoomBuilder.Data
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{
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// Find the lump anywhere
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lump = file.FindLump(pname);
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if(lump != null) return lump.Stream;
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if (lump != null) {
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return lump.Stream;
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}
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}
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return null;
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@ -33,7 +33,7 @@ namespace CodeImp.DoomBuilder.GZBuilder
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//version
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public const float Version = 1.12f;
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public const char Revision = 'a';
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public const char Revision = 'b';
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//debug console
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#if DEBUG
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@ -167,6 +167,17 @@ namespace CodeImp.DoomBuilder.IO
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}
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}
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//mxd. This returns a list of all files that are in the given path and which names starts with title
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public List<string> GetAllFilesWhichTitleStartsWith(string path, string title) {
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path = CorrectPath(path).ToLowerInvariant();
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title = title.ToLowerInvariant();
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List<string> files = new List<string>(entries.Length);
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for (int i = 0; i < entries.Length; i++)
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if ((entries[i].path == path) && (entries[i].filetitle.StartsWith(title)))
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files.Add(entries[i].filepathname);
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return files;
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}
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// This returns a list of all files that are in the given path and subdirectories and have the given extension
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public List<string> GetAllFiles(string path, string extension)
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{
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@ -39,6 +39,7 @@ namespace CodeImp.DoomBuilder.IO
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// Palette to use
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private Playpal palette;
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public uint ImageType { get; private set; } //mxd
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#endregion
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@ -49,6 +50,7 @@ namespace CodeImp.DoomBuilder.IO
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{
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// Initialize
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this.palette = palette;
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ImageType = DevilImageType.IL_TYPE_UNKNOWN; //mxd
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// We have no destructor
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GC.SuppressFinalize(this);
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@ -39,6 +39,7 @@ namespace CodeImp.DoomBuilder.IO
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// Palette to use
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private Playpal palette;
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public uint ImageType { get; private set; } //mxd
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#endregion
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@ -49,6 +50,7 @@ namespace CodeImp.DoomBuilder.IO
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{
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// Initialize
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this.palette = palette;
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ImageType = DevilImageType.IL_TYPE_UNKNOWN;//mxd
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// We have no destructor
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GC.SuppressFinalize(this);
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@ -39,6 +39,7 @@ namespace CodeImp.DoomBuilder.IO
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// Palette to use
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private Playpal palette;
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public uint ImageType { get; private set; } //mxd
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#endregion
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@ -49,6 +50,7 @@ namespace CodeImp.DoomBuilder.IO
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{
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// Initialize
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this.palette = palette;
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ImageType = DevilImageType.IL_TYPE_UNKNOWN; //mxd
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// We have no destructor
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GC.SuppressFinalize(this);
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@ -34,7 +34,22 @@ using System.Drawing.Imaging;
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namespace CodeImp.DoomBuilder.IO
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{
|
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internal unsafe class FileImageReader : IImageReader
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//mxd
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internal struct DevilImageType
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{
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internal const int IL_TYPE_UNKNOWN = 0x0000;
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//internal const int IL_DOOM = 0x0422; //!< DooM walls - no specific extension
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//internal const int IL_DOOM_FLAT = 0x0423; //!< DooM flats - no specific extension
|
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internal const int IL_JPG = 0x0425; //!< JPEG - .jpg, .jpe and .jpeg extensions
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internal const int IL_PCX = 0x0428; //!< ZSoft PCX - .pcx extension
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internal const int IL_PNG = 0x042A; //!< Portable Network Graphics - .png extension
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internal const int IL_TGA = 0x042D; //!< TrueVision Targa File - .tga, .vda, .icb and .vst extensions
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internal const int IL_GIF = 0x0436; //!< Graphics Interchange Format - .gif extension
|
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internal const int IL_DDS = 0x0437; //!< DirectDraw Surface - .dds extension
|
||||
}
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||||
|
||||
internal unsafe class FileImageReader : IImageReader
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{
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#region ================== APIs
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@ -59,90 +74,90 @@ namespace CodeImp.DoomBuilder.IO
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[DllImport("devil.dll")]
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private static extern uint ilCopyPixels(uint xoff, uint yoff, uint zoff, uint width, uint height, uint depth, uint format, uint type, IntPtr data);
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//mxd. Look's like we don't need many of those...
|
||||
// Matches OpenGL's right now.
|
||||
//! Data formats \link Formats Formats\endlink
|
||||
private const int IL_COLOUR_INDEX = 0x1900;
|
||||
private const int IL_COLOR_INDEX = 0x1900;
|
||||
private const int IL_ALPHA = 0x1906;
|
||||
private const int IL_RGB = 0x1907;
|
||||
private const int IL_RGBA = 0x1908;
|
||||
private const int IL_BGR = 0x80E0;
|
||||
//private const int IL_COLOUR_INDEX = 0x1900;
|
||||
//private const int IL_COLOR_INDEX = 0x1900;
|
||||
//private const int IL_ALPHA = 0x1906;
|
||||
//private const int IL_RGB = 0x1907;
|
||||
//private const int IL_RGBA = 0x1908;
|
||||
//private const int IL_BGR = 0x80E0;
|
||||
private const int IL_BGRA = 0x80E1;
|
||||
private const int IL_LUMINANCE = 0x1909;
|
||||
private const int IL_LUMINANCE_ALPHA = 0x190A;
|
||||
//private const int IL_LUMINANCE = 0x1909;
|
||||
//private const int IL_LUMINANCE_ALPHA = 0x190A;
|
||||
|
||||
//! Data types \link Types Types\endlink
|
||||
private const int IL_BYTE = 0x1400;
|
||||
//private const int IL_BYTE = 0x1400;
|
||||
private const int IL_UNSIGNED_BYTE = 0x1401;
|
||||
private const int IL_SHORT = 0x1402;
|
||||
private const int IL_UNSIGNED_SHORT = 0x1403;
|
||||
private const int IL_INT = 0x1404;
|
||||
private const int IL_UNSIGNED_INT = 0x1405;
|
||||
private const int IL_FLOAT = 0x1406;
|
||||
private const int IL_DOUBLE = 0x140A;
|
||||
private const int IL_HALF = 0x140B;
|
||||
|
||||
// Image types
|
||||
private const int IL_TYPE_UNKNOWN = 0x0000;
|
||||
private const int IL_BMP = 0x0420; //!< Microsoft Windows Bitmap - .bmp extension
|
||||
private const int IL_CUT = 0x0421; //!< Dr. Halo - .cut extension
|
||||
private const int IL_DOOM = 0x0422; //!< DooM walls - no specific extension
|
||||
private const int IL_DOOM_FLAT = 0x0423; //!< DooM flats - no specific extension
|
||||
private const int IL_ICO = 0x0424; //!< Microsoft Windows Icons and Cursors - .ico and .cur extensions
|
||||
private const int IL_JPG = 0x0425; //!< JPEG - .jpg, .jpe and .jpeg extensions
|
||||
private const int IL_JFIF = 0x0425; //!<
|
||||
private const int IL_ILBM = 0x0426; //!< Amiga IFF (FORM ILBM) - .iff, .ilbm, .lbm extensions
|
||||
private const int IL_PCD = 0x0427; //!< Kodak PhotoCD - .pcd extension
|
||||
private const int IL_PCX = 0x0428; //!< ZSoft PCX - .pcx extension
|
||||
private const int IL_PIC = 0x0429; //!< PIC - .pic extension
|
||||
private const int IL_PNG = 0x042A; //!< Portable Network Graphics - .png extension
|
||||
private const int IL_PNM = 0x042B; //!< Portable Any Map - .pbm, .pgm, .ppm and .pnm extensions
|
||||
private const int IL_SGI = 0x042C; //!< Silicon Graphics - .sgi, .bw, .rgb and .rgba extensions
|
||||
private const int IL_TGA = 0x042D; //!< TrueVision Targa File - .tga, .vda, .icb and .vst extensions
|
||||
private const int IL_TIF = 0x042E; //!< Tagged Image File Format - .tif and .tiff extensions
|
||||
private const int IL_CHEAD = 0x042F; //!< C-Style Header - .h extension
|
||||
private const int IL_RAW = 0x0430; //!< Raw Image Data - any extension
|
||||
private const int IL_MDL = 0x0431; //!< Half-Life Model Texture - .mdl extension
|
||||
private const int IL_WAL = 0x0432; //!< Quake 2 Texture - .wal extension
|
||||
private const int IL_LIF = 0x0434; //!< Homeworld Texture - .lif extension
|
||||
private const int IL_MNG = 0x0435; //!< Multiple-image Network Graphics - .mng extension
|
||||
private const int IL_JNG = 0x0435; //!<
|
||||
private const int IL_GIF = 0x0436; //!< Graphics Interchange Format - .gif extension
|
||||
private const int IL_DDS = 0x0437; //!< DirectDraw Surface - .dds extension
|
||||
private const int IL_DCX = 0x0438; //!< ZSoft Multi-PCX - .dcx extension
|
||||
private const int IL_PSD = 0x0439; //!< Adobe PhotoShop - .psd extension
|
||||
private const int IL_EXIF = 0x043A; //!<
|
||||
private const int IL_PSP = 0x043B; //!< PaintShop Pro - .psp extension
|
||||
private const int IL_PIX = 0x043C; //!< PIX - .pix extension
|
||||
private const int IL_PXR = 0x043D; //!< Pixar - .pxr extension
|
||||
private const int IL_XPM = 0x043E; //!< X Pixel Map - .xpm extension
|
||||
private const int IL_HDR = 0x043F; //!< Radiance High Dynamic Range - .hdr extension
|
||||
private const int IL_ICNS = 0x0440; //!< Macintosh Icon - .icns extension
|
||||
private const int IL_JP2 = 0x0441; //!< Jpeg 2000 - .jp2 extension
|
||||
private const int IL_EXR = 0x0442; //!< OpenEXR - .exr extension
|
||||
private const int IL_WDP = 0x0443; //!< Microsoft HD Photo - .wdp and .hdp extension
|
||||
private const int IL_VTF = 0x0444; //!< Valve Texture Format - .vtf extension
|
||||
private const int IL_WBMP = 0x0445; //!< Wireless Bitmap - .wbmp extension
|
||||
private const int IL_SUN = 0x0446; //!< Sun Raster - .sun, .ras, .rs, .im1, .im8, .im24 and .im32 extensions
|
||||
private const int IL_IFF = 0x0447; //!< Interchange File Format - .iff extension
|
||||
private const int IL_TPL = 0x0448; //!< Gamecube Texture - .tpl extension
|
||||
private const int IL_FITS = 0x0449; //!< Flexible Image Transport System - .fit and .fits extensions
|
||||
private const int IL_DICOM = 0x044A; //!< Digital Imaging and Communications in Medicine (DICOM) - .dcm and .dicom extensions
|
||||
private const int IL_IWI = 0x044B; //!< Call of Duty Infinity Ward Image - .iwi extension
|
||||
private const int IL_BLP = 0x044C; //!< Blizzard Texture Format - .blp extension
|
||||
private const int IL_FTX = 0x044D; //!< Heavy Metal: FAKK2 Texture - .ftx extension
|
||||
private const int IL_ROT = 0x044E; //!< Homeworld 2 - Relic Texture - .rot extension
|
||||
private const int IL_TEXTURE = 0x044F; //!< Medieval II: Total War Texture - .texture extension
|
||||
private const int IL_DPX = 0x0450; //!< Digital Picture Exchange - .dpx extension
|
||||
private const int IL_UTX = 0x0451; //!< Unreal (and Unreal Tournament) Texture - .utx extension
|
||||
private const int IL_MP3 = 0x0452; //!< MPEG-1 Audio Layer 3 - .mp3 extension
|
||||
/*private const int IL_SHORT = 0x1402;
|
||||
private const int IL_UNSIGNED_SHORT = 0x1403;
|
||||
private const int IL_INT = 0x1404;
|
||||
private const int IL_UNSIGNED_INT = 0x1405;
|
||||
private const int IL_FLOAT = 0x1406;
|
||||
private const int IL_DOUBLE = 0x140A;
|
||||
private const int IL_HALF = 0x140B;*/
|
||||
|
||||
// Image types
|
||||
//private const int IL_TYPE_UNKNOWN = 0x0000;
|
||||
/*private const int IL_BMP = 0x0420; //!< Microsoft Windows Bitmap - .bmp extension
|
||||
private const int IL_CUT = 0x0421; //!< Dr. Halo - .cut extension
|
||||
private const int IL_DOOM = 0x0422; //!< DooM walls - no specific extension
|
||||
private const int IL_DOOM_FLAT = 0x0423; //!< DooM flats - no specific extension
|
||||
private const int IL_ICO = 0x0424; //!< Microsoft Windows Icons and Cursors - .ico and .cur extensions
|
||||
private const int IL_JPG = 0x0425; //!< JPEG - .jpg, .jpe and .jpeg extensions
|
||||
private const int IL_JFIF = 0x0425; //!<
|
||||
private const int IL_ILBM = 0x0426; //!< Amiga IFF (FORM ILBM) - .iff, .ilbm, .lbm extensions
|
||||
private const int IL_PCD = 0x0427; //!< Kodak PhotoCD - .pcd extension
|
||||
private const int IL_PCX = 0x0428; //!< ZSoft PCX - .pcx extension
|
||||
private const int IL_PIC = 0x0429; //!< PIC - .pic extension
|
||||
private const int IL_PNG = 0x042A; //!< Portable Network Graphics - .png extension
|
||||
private const int IL_PNM = 0x042B; //!< Portable Any Map - .pbm, .pgm, .ppm and .pnm extensions
|
||||
private const int IL_SGI = 0x042C; //!< Silicon Graphics - .sgi, .bw, .rgb and .rgba extensions
|
||||
private const int IL_TGA = 0x042D; //!< TrueVision Targa File - .tga, .vda, .icb and .vst extensions
|
||||
private const int IL_TIF = 0x042E; //!< Tagged Image File Format - .tif and .tiff extensions
|
||||
private const int IL_CHEAD = 0x042F; //!< C-Style Header - .h extension
|
||||
private const int IL_RAW = 0x0430; //!< Raw Image Data - any extension
|
||||
private const int IL_MDL = 0x0431; //!< Half-Life Model Texture - .mdl extension
|
||||
private const int IL_WAL = 0x0432; //!< Quake 2 Texture - .wal extension
|
||||
private const int IL_LIF = 0x0434; //!< Homeworld Texture - .lif extension
|
||||
private const int IL_MNG = 0x0435; //!< Multiple-image Network Graphics - .mng extension
|
||||
private const int IL_JNG = 0x0435; //!<
|
||||
private const int IL_GIF = 0x0436; //!< Graphics Interchange Format - .gif extension
|
||||
private const int IL_DDS = 0x0437; //!< DirectDraw Surface - .dds extension
|
||||
private const int IL_DCX = 0x0438; //!< ZSoft Multi-PCX - .dcx extension
|
||||
private const int IL_PSD = 0x0439; //!< Adobe PhotoShop - .psd extension
|
||||
private const int IL_EXIF = 0x043A; //!<
|
||||
private const int IL_PSP = 0x043B; //!< PaintShop Pro - .psp extension
|
||||
private const int IL_PIX = 0x043C; //!< PIX - .pix extension
|
||||
private const int IL_PXR = 0x043D; //!< Pixar - .pxr extension
|
||||
private const int IL_XPM = 0x043E; //!< X Pixel Map - .xpm extension
|
||||
private const int IL_HDR = 0x043F; //!< Radiance High Dynamic Range - .hdr extension
|
||||
private const int IL_ICNS = 0x0440; //!< Macintosh Icon - .icns extension
|
||||
private const int IL_JP2 = 0x0441; //!< Jpeg 2000 - .jp2 extension
|
||||
private const int IL_EXR = 0x0442; //!< OpenEXR - .exr extension
|
||||
private const int IL_WDP = 0x0443; //!< Microsoft HD Photo - .wdp and .hdp extension
|
||||
private const int IL_VTF = 0x0444; //!< Valve Texture Format - .vtf extension
|
||||
private const int IL_WBMP = 0x0445; //!< Wireless Bitmap - .wbmp extension
|
||||
private const int IL_SUN = 0x0446; //!< Sun Raster - .sun, .ras, .rs, .im1, .im8, .im24 and .im32 extensions
|
||||
private const int IL_IFF = 0x0447; //!< Interchange File Format - .iff extension
|
||||
private const int IL_TPL = 0x0448; //!< Gamecube Texture - .tpl extension
|
||||
private const int IL_FITS = 0x0449; //!< Flexible Image Transport System - .fit and .fits extensions
|
||||
private const int IL_DICOM = 0x044A; //!< Digital Imaging and Communications in Medicine (DICOM) - .dcm and .dicom extensions
|
||||
private const int IL_IWI = 0x044B; //!< Call of Duty Infinity Ward Image - .iwi extension
|
||||
private const int IL_BLP = 0x044C; //!< Blizzard Texture Format - .blp extension
|
||||
private const int IL_FTX = 0x044D; //!< Heavy Metal: FAKK2 Texture - .ftx extension
|
||||
private const int IL_ROT = 0x044E; //!< Homeworld 2 - Relic Texture - .rot extension
|
||||
private const int IL_TEXTURE = 0x044F; //!< Medieval II: Total War Texture - .texture extension
|
||||
private const int IL_DPX = 0x0450; //!< Digital Picture Exchange - .dpx extension
|
||||
private const int IL_UTX = 0x0451; //!< Unreal (and Unreal Tournament) Texture - .utx extension
|
||||
private const int IL_MP3 = 0x0452; //!< MPEG-1 Audio Layer 3 - .mp3 extension*/
|
||||
|
||||
private const int IL_JASC_PAL = 0x0475; //!< PaintShop Pro Palette
|
||||
|
||||
|
||||
// Error Types
|
||||
private const int IL_NO_ERROR = 0x0000;
|
||||
/*private const int IL_NO_ERROR = 0x0000;
|
||||
private const int IL_INVALID_ENUM = 0x0501;
|
||||
private const int IL_OUT_OF_MEMORY = 0x0502;
|
||||
private const int IL_FORMAT_NOT_SUPPORTED = 0x0503;
|
||||
|
@ -161,96 +176,96 @@ namespace CodeImp.DoomBuilder.IO
|
|||
private const int IL_INVALID_CONVERSION = 0x0510;
|
||||
private const int IL_BAD_DIMENSIONS = 0x0511;
|
||||
private const int IL_FILE_READ_ERROR = 0x0512; // 05/12/2002: Addition by Sam.
|
||||
private const int IL_FILE_WRITE_ERROR = 0x0512;
|
||||
private const int IL_FILE_WRITE_ERROR = 0x0512;*/
|
||||
|
||||
private const int IL_LIB_GIF_ERROR = 0x05E1;
|
||||
/*private const int IL_LIB_GIF_ERROR = 0x05E1;
|
||||
private const int IL_LIB_JPEG_ERROR = 0x05E2;
|
||||
private const int IL_LIB_PNG_ERROR = 0x05E3;
|
||||
private const int IL_LIB_TIFF_ERROR = 0x05E4;
|
||||
private const int IL_LIB_MNG_ERROR = 0x05E5;
|
||||
private const int IL_LIB_JP2_ERROR = 0x05E6;
|
||||
private const int IL_LIB_EXR_ERROR = 0x05E7;
|
||||
private const int IL_UNKNOWN_ERROR = 0x05FF;
|
||||
private const int IL_UNKNOWN_ERROR = 0x05FF;*/
|
||||
|
||||
|
||||
// Origin Definitions
|
||||
private const int IL_ORIGIN_SET = 0x0600;
|
||||
/*private const int IL_ORIGIN_SET = 0x0600;
|
||||
private const int IL_ORIGIN_LOWER_LEFT = 0x0601;
|
||||
private const int IL_ORIGIN_UPPER_LEFT = 0x0602;
|
||||
private const int IL_ORIGIN_MODE = 0x0603;
|
||||
private const int IL_ORIGIN_MODE = 0x0603;*/
|
||||
|
||||
|
||||
// Format and Type Mode Definitions
|
||||
private const int IL_FORMAT_SET = 0x0610;
|
||||
/*private const int IL_FORMAT_SET = 0x0610;
|
||||
private const int IL_FORMAT_MODE = 0x0611;
|
||||
private const int IL_TYPE_SET = 0x0612;
|
||||
private const int IL_TYPE_MODE = 0x0613;
|
||||
private const int IL_TYPE_MODE = 0x0613;*/
|
||||
|
||||
|
||||
// File definitions
|
||||
private const int IL_FILE_OVERWRITE = 0x0620;
|
||||
/*private const int IL_FILE_OVERWRITE = 0x0620;
|
||||
private const int IL_FILE_MODE = 0x0621;
|
||||
|
||||
*/
|
||||
|
||||
// Palette definitions
|
||||
private const int IL_CONV_PAL = 0x0630;
|
||||
//private const int IL_CONV_PAL = 0x0630;
|
||||
|
||||
|
||||
// Load fail definitions
|
||||
private const int IL_DEFAULT_ON_FAIL = 0x0632;
|
||||
//private const int IL_DEFAULT_ON_FAIL = 0x0632;
|
||||
|
||||
|
||||
// Key colour and alpha definitions
|
||||
private const int IL_USE_KEY_COLOUR = 0x0635;
|
||||
/*private const int IL_USE_KEY_COLOUR = 0x0635;
|
||||
private const int IL_USE_KEY_COLOR = 0x0635;
|
||||
private const int IL_BLIT_BLEND = 0x0636;
|
||||
private const int IL_BLIT_BLEND = 0x0636;*/
|
||||
|
||||
|
||||
// Interlace definitions
|
||||
private const int IL_SAVE_INTERLACED = 0x0639;
|
||||
private const int IL_INTERLACE_MODE = 0x063A;
|
||||
/*private const int IL_SAVE_INTERLACED = 0x0639;
|
||||
private const int IL_INTERLACE_MODE = 0x063A;*/
|
||||
|
||||
|
||||
// Quantization definitions
|
||||
private const int IL_QUANTIZATION_MODE = 0x0640;
|
||||
/*private const int IL_QUANTIZATION_MODE = 0x0640;
|
||||
private const int IL_WU_QUANT = 0x0641;
|
||||
private const int IL_NEU_QUANT = 0x0642;
|
||||
private const int IL_NEU_QUANT_SAMPLE = 0x0643;
|
||||
private const int IL_MAX_QUANT_INDEXS = 0x0644; //XIX : ILint : Maximum number of colors to reduce to, default of 256. and has a range of 2-256
|
||||
private const int IL_MAX_QUANT_INDICES = 0x0644; // Redefined, since the above private const int is misspelled
|
||||
private const int IL_MAX_QUANT_INDICES = 0x0644; // Redefined, since the above private const int is misspelled*/
|
||||
|
||||
|
||||
// Hints
|
||||
private const int IL_FASTEST = 0x0660;
|
||||
/*private const int IL_FASTEST = 0x0660;
|
||||
private const int IL_LESS_MEM = 0x0661;
|
||||
private const int IL_DONT_CARE = 0x0662;
|
||||
private const int IL_MEM_SPEED_HINT = 0x0665;
|
||||
private const int IL_USE_COMPRESSION = 0x0666;
|
||||
private const int IL_NO_COMPRESSION = 0x0667;
|
||||
private const int IL_COMPRESSION_HINT = 0x0668;
|
||||
private const int IL_COMPRESSION_HINT = 0x0668;*/
|
||||
|
||||
|
||||
// Compression
|
||||
private const int IL_NVIDIA_COMPRESS = 0x0670;
|
||||
private const int IL_SQUISH_COMPRESS = 0x0671;
|
||||
/*private const int IL_NVIDIA_COMPRESS = 0x0670;
|
||||
private const int IL_SQUISH_COMPRESS = 0x0671;*/
|
||||
|
||||
|
||||
// Subimage types
|
||||
private const int IL_SUB_NEXT = 0x0680;
|
||||
/*private const int IL_SUB_NEXT = 0x0680;
|
||||
private const int IL_SUB_MIPMAP = 0x0681;
|
||||
private const int IL_SUB_LAYER = 0x0682;
|
||||
private const int IL_SUB_LAYER = 0x0682;*/
|
||||
|
||||
|
||||
// Compression definitions
|
||||
private const int IL_COMPRESS_MODE = 0x0700;
|
||||
/*private const int IL_COMPRESS_MODE = 0x0700;
|
||||
private const int IL_COMPRESS_NONE = 0x0701;
|
||||
private const int IL_COMPRESS_RLE = 0x0702;
|
||||
private const int IL_COMPRESS_LZO = 0x0703;
|
||||
private const int IL_COMPRESS_ZLIB = 0x0704;
|
||||
private const int IL_COMPRESS_ZLIB = 0x0704;*/
|
||||
|
||||
|
||||
// File format-specific values
|
||||
private const int IL_TGA_CREATE_STAMP = 0x0710;
|
||||
/*private const int IL_TGA_CREATE_STAMP = 0x0710;
|
||||
private const int IL_JPG_QUALITY = 0x0711;
|
||||
private const int IL_PNG_INTERLACE = 0x0712;
|
||||
private const int IL_TGA_RLE = 0x0713;
|
||||
|
@ -271,11 +286,11 @@ namespace CodeImp.DoomBuilder.IO
|
|||
private const int IL_PCD_PICNUM = 0x0723;
|
||||
private const int IL_PNG_ALPHA_INDEX = 0x0724; //XIX : ILint : the color in the palette at this index value (0-255) is considered transparent, -1 for no trasparent color
|
||||
private const int IL_JPG_PROGRESSIVE = 0x0725;
|
||||
private const int IL_VTF_COMP = 0x0726;
|
||||
private const int IL_VTF_COMP = 0x0726;*/
|
||||
|
||||
|
||||
// DXTC definitions
|
||||
private const int IL_DXTC_FORMAT = 0x0705;
|
||||
/*private const int IL_DXTC_FORMAT = 0x0705;
|
||||
private const int IL_DXT1 = 0x0706;
|
||||
private const int IL_DXT2 = 0x0707;
|
||||
private const int IL_DXT3 = 0x0708;
|
||||
|
@ -287,51 +302,54 @@ namespace CodeImp.DoomBuilder.IO
|
|||
private const int IL_3DC = 0x070E;
|
||||
private const int IL_RXGB = 0x070F;
|
||||
private const int IL_ATI1N = 0x0710;
|
||||
private const int IL_DXT1A = 0x0711; // Normally the same as IL_DXT1, except for nVidia Texture Tools.
|
||||
private const int IL_DXT1A = 0x0711; // Normally the same as IL_DXT1, except for nVidia Texture Tools.*/
|
||||
|
||||
// Environment map definitions
|
||||
private const int IL_CUBEMAP_POSITIVEX = 0x00000400;
|
||||
/*private const int IL_CUBEMAP_POSITIVEX = 0x00000400;
|
||||
private const int IL_CUBEMAP_NEGATIVEX = 0x00000800;
|
||||
private const int IL_CUBEMAP_POSITIVEY = 0x00001000;
|
||||
private const int IL_CUBEMAP_NEGATIVEY = 0x00002000;
|
||||
private const int IL_CUBEMAP_POSITIVEZ = 0x00004000;
|
||||
private const int IL_CUBEMAP_NEGATIVEZ = 0x00008000;
|
||||
private const int IL_SPHEREMAP = 0x00010000;
|
||||
private const int IL_SPHEREMAP = 0x00010000;*/
|
||||
|
||||
|
||||
// Values
|
||||
private const int IL_VERSION_NUM = 0x0DE2;
|
||||
//private const int IL_VERSION_NUM = 0x0DE2;
|
||||
private const int IL_IMAGE_WIDTH = 0x0DE4;
|
||||
private const int IL_IMAGE_HEIGHT = 0x0DE5;
|
||||
private const int IL_IMAGE_DEPTH = 0x0DE6;
|
||||
private const int IL_IMAGE_SIZE_OF_DATA = 0x0DE7;
|
||||
private const int IL_IMAGE_BPP = 0x0DE8;
|
||||
private const int IL_IMAGE_BYTES_PER_PIXEL = 0x0DE8;
|
||||
private const int IL_IMAGE_BITS_PER_PIXEL = 0x0DE9;
|
||||
private const int IL_IMAGE_FORMAT = 0x0DEA;
|
||||
private const int IL_IMAGE_TYPE = 0x0DEB;
|
||||
private const int IL_PALETTE_TYPE = 0x0DEC;
|
||||
private const int IL_PALETTE_SIZE = 0x0DED;
|
||||
private const int IL_PALETTE_BPP = 0x0DEE;
|
||||
private const int IL_PALETTE_NUM_COLS = 0x0DEF;
|
||||
private const int IL_PALETTE_BASE_TYPE = 0x0DF0;
|
||||
private const int IL_NUM_FACES = 0x0DE1;
|
||||
private const int IL_NUM_IMAGES = 0x0DF1;
|
||||
private const int IL_NUM_MIPMAPS = 0x0DF2;
|
||||
private const int IL_NUM_LAYERS = 0x0DF3;
|
||||
private const int IL_ACTIVE_IMAGE = 0x0DF4;
|
||||
private const int IL_ACTIVE_MIPMAP = 0x0DF5;
|
||||
private const int IL_ACTIVE_LAYER = 0x0DF6;
|
||||
private const int IL_ACTIVE_FACE = 0x0E00;
|
||||
private const int IL_CUR_IMAGE = 0x0DF7;
|
||||
private const int IL_IMAGE_DURATION = 0x0DF8;
|
||||
private const int IL_IMAGE_PLANESIZE = 0x0DF9;
|
||||
private const int IL_IMAGE_BPC = 0x0DFA;
|
||||
private const int IL_IMAGE_OFFX = 0x0DFB;
|
||||
private const int IL_IMAGE_OFFY = 0x0DFC;
|
||||
private const int IL_IMAGE_CUBEFLAGS = 0x0DFD;
|
||||
private const int IL_IMAGE_ORIGIN = 0x0DFE;
|
||||
private const int IL_IMAGE_CHANNELS = 0x0DFF;
|
||||
/*private const int IL_IMAGE_DEPTH = 0x0DE6;
|
||||
private const int IL_IMAGE_SIZE_OF_DATA = 0x0DE7;
|
||||
private const int IL_IMAGE_BPP = 0x0DE8;
|
||||
private const int IL_IMAGE_BYTES_PER_PIXEL = 0x0DE8;
|
||||
private const int IL_IMAGE_BITS_PER_PIXEL = 0x0DE9;
|
||||
private const int IL_IMAGE_FORMAT = 0x0DEA;
|
||||
private const int IL_IMAGE_TYPE = 0x0DEB;
|
||||
private const int IL_PALETTE_TYPE = 0x0DEC;
|
||||
private const int IL_PALETTE_SIZE = 0x0DED;
|
||||
private const int IL_PALETTE_BPP = 0x0DEE;
|
||||
private const int IL_PALETTE_NUM_COLS = 0x0DEF;
|
||||
private const int IL_PALETTE_BASE_TYPE = 0x0DF0;
|
||||
private const int IL_NUM_FACES = 0x0DE1;
|
||||
private const int IL_NUM_IMAGES = 0x0DF1;
|
||||
private const int IL_NUM_MIPMAPS = 0x0DF2;
|
||||
private const int IL_NUM_LAYERS = 0x0DF3;
|
||||
private const int IL_ACTIVE_IMAGE = 0x0DF4;
|
||||
private const int IL_ACTIVE_MIPMAP = 0x0DF5;
|
||||
private const int IL_ACTIVE_LAYER = 0x0DF6;
|
||||
private const int IL_ACTIVE_FACE = 0x0E00;
|
||||
private const int IL_CUR_IMAGE = 0x0DF7;
|
||||
private const int IL_IMAGE_DURATION = 0x0DF8;
|
||||
private const int IL_IMAGE_PLANESIZE = 0x0DF9;
|
||||
private const int IL_IMAGE_BPC = 0x0DFA;
|
||||
private const int IL_IMAGE_OFFX = 0x0DFB;
|
||||
private const int IL_IMAGE_OFFY = 0x0DFC;
|
||||
private const int IL_IMAGE_CUBEFLAGS = 0x0DFD;
|
||||
private const int IL_IMAGE_ORIGIN = 0x0DFE;
|
||||
private const int IL_IMAGE_CHANNELS = 0x0DFF;*/
|
||||
|
||||
//mxd
|
||||
public uint ImageType { get; private set; }
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -340,10 +358,20 @@ namespace CodeImp.DoomBuilder.IO
|
|||
// Constructor
|
||||
public FileImageReader()
|
||||
{
|
||||
// We have no destructor
|
||||
ImageType = DevilImageType.IL_TYPE_UNKNOWN;//mxd
|
||||
|
||||
// We have no destructor
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
//mxd
|
||||
public FileImageReader(uint devilImageType) {
|
||||
ImageType = devilImageType;//mxd
|
||||
|
||||
// We have no destructor
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Methods
|
||||
|
@ -357,6 +385,7 @@ namespace CodeImp.DoomBuilder.IO
|
|||
return ReadAsBitmap(stream);
|
||||
}
|
||||
|
||||
|
||||
// This reads the image and returns a Bitmap
|
||||
public Bitmap ReadAsBitmap(Stream stream)
|
||||
{
|
||||
|
@ -372,7 +401,7 @@ namespace CodeImp.DoomBuilder.IO
|
|||
stream.Read(bytes, 0, bytes.Length);
|
||||
fixed(byte* bptr = bytes)
|
||||
{
|
||||
if(!ilLoadL(IL_TYPE_UNKNOWN, new IntPtr(bptr), (uint)bytes.Length))
|
||||
if (!ilLoadL(ImageType, new IntPtr(bptr), (uint)bytes.Length))
|
||||
throw new BadImageFormatException();
|
||||
}
|
||||
|
||||
|
@ -394,6 +423,10 @@ namespace CodeImp.DoomBuilder.IO
|
|||
// Clean up
|
||||
ilDeleteImages(1, new IntPtr(&imageid));
|
||||
|
||||
//mxd. TGA fix
|
||||
if (ImageType == DevilImageType.IL_TGA)
|
||||
bmp.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
|
||||
return bmp;
|
||||
}
|
||||
catch(Exception e)
|
||||
|
|
|
@ -35,8 +35,11 @@ namespace CodeImp.DoomBuilder.IO
|
|||
{
|
||||
internal unsafe interface IImageReader
|
||||
{
|
||||
// Methods
|
||||
Bitmap ReadAsBitmap(Stream stream);
|
||||
//mxd. Variables
|
||||
uint ImageType { get; } //holds Devil library Image type
|
||||
|
||||
// Methods
|
||||
Bitmap ReadAsBitmap(Stream stream);
|
||||
Bitmap ReadAsBitmap(Stream stream, out int offsetx, out int offsety);
|
||||
void DrawToPixelData(Stream stream, PixelColor* target, int targetwidth, int targetheight, int x, int y);
|
||||
}
|
||||
|
|
|
@ -35,12 +35,15 @@ namespace CodeImp.DoomBuilder.IO
|
|||
{
|
||||
internal unsafe class UnknownImageReader : IImageReader
|
||||
{
|
||||
#region ================== Constructor / Disposer
|
||||
public uint ImageType { get; private set; } //mxd
|
||||
|
||||
#region ================== Constructor / Disposer
|
||||
|
||||
// Constructor
|
||||
public UnknownImageReader()
|
||||
{
|
||||
// We have no destructor
|
||||
ImageType = DevilImageType.IL_TYPE_UNKNOWN;//mxd
|
||||
// We have no destructor
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
|
|
|
@ -150,8 +150,7 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
public int VertexSize { get { return vertexsize; } }
|
||||
public ViewMode ViewMode { get { return viewmode; } }
|
||||
public SurfaceManager Surfaces { get { return surfaces; } }
|
||||
//mxd
|
||||
public RectangleF Viewport { get { return viewport; } }
|
||||
public RectangleF Viewport { get { return viewport; } } //mxd
|
||||
|
||||
#endregion
|
||||
|
||||
|
|
|
@ -527,7 +527,8 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
graphics.Shaders.World3D.Begin();
|
||||
|
||||
// SOLID PASS
|
||||
world = Matrix.Identity;
|
||||
//world = Matrix.Identity;
|
||||
world = Matrix.Scaling(new Vector3(1.0f, 1.0f, 1.2f)); //mxd. GZDoom vertical scale hack
|
||||
ApplyMatrices3D();
|
||||
RenderSinglePass((int)RenderPass.Solid);
|
||||
|
||||
|
@ -538,12 +539,14 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
graphics.Device.SetRenderState(RenderState.CullMode, Cull.Counterclockwise);
|
||||
|
||||
// MASK PASS
|
||||
world = Matrix.Identity;
|
||||
//world = Matrix.Identity;
|
||||
world = Matrix.Scaling(new Vector3(1.0f, 1.0f, 1.2f)); //mxd. GZDoom vertical scale hack
|
||||
ApplyMatrices3D();
|
||||
RenderSinglePass((int)RenderPass.Mask);
|
||||
|
||||
// ALPHA PASS
|
||||
world = Matrix.Identity;
|
||||
//world = Matrix.Identity;
|
||||
world = Matrix.Scaling(new Vector3(1.0f, 1.0f, 1.2f)); //mxd. GZDoom vertical scale hack
|
||||
ApplyMatrices3D();
|
||||
graphics.Device.SetRenderState(RenderState.AlphaBlendEnable, true);
|
||||
graphics.Device.SetRenderState(RenderState.AlphaTestEnable, false);
|
||||
|
@ -556,14 +559,17 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
if(renderthingcages) RenderThingCages();
|
||||
|
||||
// ADDITIVE PASS
|
||||
world = Matrix.Identity;
|
||||
//world = Matrix.Identity;
|
||||
world = Matrix.Scaling(new Vector3(1.0f, 1.0f, 1.2f)); //mxd. GZDoom vertical scale hack
|
||||
ApplyMatrices3D();
|
||||
graphics.Device.SetRenderState(RenderState.DestinationBlend, Blend.One);
|
||||
RenderSinglePass((int)RenderPass.Additive);
|
||||
|
||||
//mxd. LIGHT PASS
|
||||
if (General.Settings.GZDrawLights && !fullbrightness && thingsWithLight.Count > 0 && litGeometry.Count > 0)
|
||||
if (General.Settings.GZDrawLights && !fullbrightness && thingsWithLight.Count > 0 && litGeometry.Count > 0) {
|
||||
world = Matrix.Scaling(new Vector3(1.0f, 1.0f, 1.2f)); //mxd. GZDoom vertical scale hack
|
||||
RenderLights(litGeometry, thingsWithLight);
|
||||
}
|
||||
|
||||
// Remove references
|
||||
graphics.Shaders.World3D.Texture1 = null;
|
||||
|
@ -571,10 +577,6 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
// Done
|
||||
graphics.Shaders.World3D.End();
|
||||
geometry = null;
|
||||
|
||||
//dbg
|
||||
//GZBuilder.GZGeneral.TraceLine("Affected by lights: "+totalGeo+"; skipped: "+geoSkipped+"; total things:"+totalThings);
|
||||
//GZBuilder.GZGeneral.TraceInHeader("FPS:" + calculateFrameRate());
|
||||
}
|
||||
|
||||
//mxd
|
||||
|
@ -742,10 +744,6 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
litGeometry[curtexture.Texture].Add(g);
|
||||
}
|
||||
}
|
||||
|
||||
//mxd. Scale everything to match GZDoom's wicked way of rendering
|
||||
world = Matrix.Scaling(new Vector3(1.0f, 1.0f, 1.2f));
|
||||
ApplyMatrices3D();
|
||||
|
||||
// Switch shader pass?
|
||||
if(currentshaderpass != wantedshaderpass)
|
||||
|
@ -818,70 +816,70 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
//mxd
|
||||
if (General.Settings.GZDrawModels && (!General.Settings.GZDrawSelectedModelsOnly || t.Selected) && t.Thing.IsModel)
|
||||
continue;
|
||||
|
||||
|
||||
// Update buffer if needed
|
||||
t.Update();
|
||||
t.Update();
|
||||
|
||||
// Only do this sector when a vertexbuffer is created
|
||||
if (t.GeometryBuffer != null) {
|
||||
// Determine the shader pass we want to use for this object
|
||||
int wantedshaderpass = (((t == highlighted) && showhighlight) || (t.Selected && showselection)) ? highshaderpass : shaderpass;
|
||||
// Only do this sector when a vertexbuffer is created
|
||||
if (t.GeometryBuffer != null) {
|
||||
// Determine the shader pass we want to use for this object
|
||||
int wantedshaderpass = (((t == highlighted) && showhighlight) || (t.Selected && showselection)) ? highshaderpass : shaderpass;
|
||||
|
||||
//mxd. if fog is enagled, switch to shader, which calculates it
|
||||
if (General.Settings.GZDrawFog && !fullbrightness && t.Thing.Sector != null && t.Thing.Sector.Brightness < 248)
|
||||
wantedshaderpass += 8;
|
||||
//mxd. if fog is enagled, switch to shader, which calculates it
|
||||
if (General.Settings.GZDrawFog && !fullbrightness && t.Thing.Sector != null && t.Thing.Sector.Brightness < 248)
|
||||
wantedshaderpass += 8;
|
||||
|
||||
//mxd. if current thing is light - set it's color to light color
|
||||
if (Array.IndexOf(GZBuilder.GZGeneral.GZ_LIGHTS, t.Thing.Type) != -1 && !fullbrightness) {
|
||||
wantedshaderpass += 4; //render using one of passes, which uses World3D.VertexColor
|
||||
graphics.Shaders.World3D.VertexColor = t.LightColor;
|
||||
//mxd. if current thing is light - set it's color to light color
|
||||
if (Array.IndexOf(GZBuilder.GZGeneral.GZ_LIGHTS, t.Thing.Type) != -1 && !fullbrightness) {
|
||||
wantedshaderpass += 4; //render using one of passes, which uses World3D.VertexColor
|
||||
graphics.Shaders.World3D.VertexColor = t.LightColor;
|
||||
//mxd. check if Thing is affected by dynamic lights and set color accordingly
|
||||
}else if (General.Settings.GZDrawLights && !fullbrightness && thingsWithLight.Count > 0) {
|
||||
Color4 litColor = getLitColorForThing(t);
|
||||
if (litColor.ToArgb() != 0) {
|
||||
wantedshaderpass += 4; //render using one of passes, which uses World3D.VertexColor
|
||||
graphics.Shaders.World3D.VertexColor = new Color4(t.VertexColor) + litColor;
|
||||
}
|
||||
} else if (General.Settings.GZDrawLights && !fullbrightness && thingsWithLight.Count > 0) {
|
||||
Color4 litColor = getLitColorForThing(t);
|
||||
if (litColor.ToArgb() != 0) {
|
||||
wantedshaderpass += 4; //render using one of passes, which uses World3D.VertexColor
|
||||
graphics.Shaders.World3D.VertexColor = new Color4(t.VertexColor) + litColor;
|
||||
}
|
||||
|
||||
// Switch shader pass?
|
||||
if (currentshaderpass != wantedshaderpass) {
|
||||
graphics.Shaders.World3D.EndPass();
|
||||
graphics.Shaders.World3D.BeginPass(wantedshaderpass);
|
||||
currentshaderpass = wantedshaderpass;
|
||||
}
|
||||
|
||||
// Set the colors to use
|
||||
if (!graphics.Shaders.Enabled) {
|
||||
graphics.Device.SetTexture(2, (t.Selected && showselection) ? selectionimage.Texture : null);
|
||||
graphics.Device.SetTexture(3, ((t == highlighted) && showhighlight) ? highlightimage.Texture : null);
|
||||
} else {
|
||||
graphics.Shaders.World3D.SetHighlightColor(CalculateHighlightColor((t == highlighted) && showhighlight, (t.Selected && showselection)).ToArgb());
|
||||
}
|
||||
|
||||
// Create the matrix for positioning / rotation
|
||||
world = t.Orientation;
|
||||
if (t.Billboard) world = Matrix.Multiply(world, billboard);
|
||||
world = Matrix.Multiply(world, t.ScaledPosition); //mxd. GZDoom vertical scale hack
|
||||
ApplyMatrices3D();
|
||||
|
||||
//mxd. set variables for fog rendering
|
||||
if (wantedshaderpass > 7) {
|
||||
graphics.Shaders.World3D.World = world;
|
||||
|
||||
bool sectorHasFogColor = getFogColor(t.Thing.Sector, out fogColor);
|
||||
graphics.Shaders.World3D.LightColor = fogColor;
|
||||
graphics.Shaders.World3D.CameraPosition = new Vector4(cameraposition.x, cameraposition.y, cameraposition.z, getFogEnd(t.Thing.Sector, sectorHasFogColor));
|
||||
}
|
||||
|
||||
graphics.Shaders.World3D.ApplySettings();
|
||||
|
||||
// Apply buffer
|
||||
graphics.Device.SetStreamSource(0, t.GeometryBuffer, 0, WorldVertex.Stride);
|
||||
|
||||
// Render!
|
||||
graphics.Device.DrawPrimitives(PrimitiveType.TriangleList, 0, t.Triangles);
|
||||
}
|
||||
|
||||
// Switch shader pass?
|
||||
if (currentshaderpass != wantedshaderpass) {
|
||||
graphics.Shaders.World3D.EndPass();
|
||||
graphics.Shaders.World3D.BeginPass(wantedshaderpass);
|
||||
currentshaderpass = wantedshaderpass;
|
||||
}
|
||||
|
||||
// Set the colors to use
|
||||
if (!graphics.Shaders.Enabled) {
|
||||
graphics.Device.SetTexture(2, (t.Selected && showselection) ? selectionimage.Texture : null);
|
||||
graphics.Device.SetTexture(3, ((t == highlighted) && showhighlight) ? highlightimage.Texture : null);
|
||||
} else {
|
||||
graphics.Shaders.World3D.SetHighlightColor(CalculateHighlightColor((t == highlighted) && showhighlight, (t.Selected && showselection)).ToArgb());
|
||||
}
|
||||
|
||||
// Create the matrix for positioning / rotation
|
||||
world = t.Orientation;
|
||||
if (t.Billboard) world = Matrix.Multiply(world, billboard);
|
||||
world = Matrix.Multiply(world, t.ScaledPosition); //mxd. GZDoom vertical scale hack
|
||||
ApplyMatrices3D();
|
||||
|
||||
//mxd. set variables for fog rendering
|
||||
if (wantedshaderpass > 7) {
|
||||
graphics.Shaders.World3D.World = world;
|
||||
|
||||
bool sectorHasFogColor = getFogColor(t.Thing.Sector, out fogColor);
|
||||
graphics.Shaders.World3D.LightColor = fogColor;
|
||||
graphics.Shaders.World3D.CameraPosition = new Vector4(cameraposition.x, cameraposition.y, cameraposition.z, getFogEnd(t.Thing.Sector, sectorHasFogColor));
|
||||
}
|
||||
|
||||
graphics.Shaders.World3D.ApplySettings();
|
||||
|
||||
// Apply buffer
|
||||
graphics.Device.SetStreamSource(0, t.GeometryBuffer, 0, WorldVertex.Stride);
|
||||
|
||||
// Render!
|
||||
graphics.Device.DrawPrimitives(PrimitiveType.TriangleList, 0, t.Triangles);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -927,7 +925,6 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
if (lpr.W == 0)
|
||||
continue;
|
||||
graphics.Shaders.World3D.LightColor = lights[i].LightColor;
|
||||
//graphics.Shaders.World3D.LightPositionAndRadius = lights[i].LightPositionAndRadius;
|
||||
graphics.Shaders.World3D.LightPositionAndRadius = lpr;
|
||||
graphics.Shaders.World3D.ApplySettings();
|
||||
graphics.Device.DrawPrimitives(PrimitiveType.TriangleList, g.VertexOffset, g.Triangles);
|
||||
|
@ -942,12 +939,10 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
|
||||
for (i = lightOffsets[0]; i < count; i++) {
|
||||
if (checkBBoxIntersection(g.BoundingBox, lights[i].BoundingBox)) {
|
||||
//lpr = lights[i].LightPositionAndRadius;
|
||||
lpr = new Vector4(lights[i].Center, lights[i].LightRadius);
|
||||
if (lpr.W == 0)
|
||||
continue;
|
||||
graphics.Shaders.World3D.LightColor = lights[i].LightColor;
|
||||
//graphics.Shaders.World3D.LightPositionAndRadius = lights[i].LightPositionAndRadius;
|
||||
graphics.Shaders.World3D.LightPositionAndRadius = lpr;
|
||||
graphics.Shaders.World3D.ApplySettings();
|
||||
graphics.Device.DrawPrimitives(PrimitiveType.TriangleList, g.VertexOffset, g.Triangles);
|
||||
|
@ -962,13 +957,11 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
|
||||
for (i = lightOffsets[0] + lightOffsets[1]; i < count; i++) {
|
||||
if (checkBBoxIntersection(g.BoundingBox, lights[i].BoundingBox)) {
|
||||
//lpr = lights[i].LightPositionAndRadius;
|
||||
lpr = new Vector4(lights[i].Center, lights[i].LightRadius);
|
||||
if (lpr.W == 0)
|
||||
continue;
|
||||
Color4 lc = lights[i].LightColor;
|
||||
graphics.Shaders.World3D.LightColor = new Color4(lc.Alpha, (lc.Green + lc.Blue) / 2, (lc.Red + lc.Blue) / 2, (lc.Green + lc.Red) / 2);
|
||||
//graphics.Shaders.World3D.LightPositionAndRadius = lights[i].LightPositionAndRadius;
|
||||
graphics.Shaders.World3D.LightPositionAndRadius = lpr;
|
||||
graphics.Shaders.World3D.ApplySettings();
|
||||
graphics.Device.DrawPrimitives(PrimitiveType.TriangleList, g.VertexOffset, g.Triangles);
|
||||
|
@ -980,9 +973,6 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
|
||||
graphics.Shaders.World3D.EndPass();
|
||||
graphics.Device.SetRenderState(RenderState.BlendOperation, BlendOperation.Add);
|
||||
|
||||
//dbg
|
||||
//GZBuilder.GZGeneral.TraceLine("Lit " + gcount + " geometries; Lights: [" + lightOffsets[0] + ";" + lightOffsets[1] + ";" + lightOffsets[2] + "]" + Environment.NewLine + "Models count: " + thingsWithModel.Count);
|
||||
}
|
||||
|
||||
//mxd. render models
|
||||
|
@ -1033,7 +1023,7 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
|
||||
// Create the matrix for positioning / rotation
|
||||
world = Matrix.Multiply(t.Orientation, Matrix.RotationZ(t.Thing.Angle));
|
||||
world = Matrix.Multiply(world, t.Position);
|
||||
world = Matrix.Multiply(world, t.ScaledPosition); //mxd. GZDoom vertical scale hack
|
||||
ApplyMatrices3D();
|
||||
|
||||
//mxd. set variables for fog rendering
|
||||
|
@ -1212,10 +1202,7 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
Vector3D camNormal = Vector3D.FromAngleXYZ(General.Map.VisualCamera.AngleXY, General.Map.VisualCamera.AngleZ);
|
||||
Vector3D thingNormal = D3DDevice.V3D(bbox[0]) - cameraposition; //bbox[0] is always thing center
|
||||
|
||||
if (Vector3D.DotProduct(camNormal, thingNormal) < 0) { //behind camera plane
|
||||
//GZBuilder.GZGeneral.Trace("Skipped geo. Vector3D.DotProduct(camNormal, thingNormal) < 0");
|
||||
return false;
|
||||
}
|
||||
if (Vector3D.DotProduct(camNormal, thingNormal) < 0) return false; //behind camera plane
|
||||
|
||||
int len = bbox.Length;
|
||||
Vector3 screenPos;
|
||||
|
@ -1245,12 +1232,8 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
bottomCount++;
|
||||
}
|
||||
|
||||
if (behindCount == len || leftCount == len || rightCount == len || topCount == len || bottomCount == len) {
|
||||
//dbg
|
||||
//GZBuilder.GZGeneral.Trace("Skipped geo. Not on screen");
|
||||
return false; //Not on screen
|
||||
}
|
||||
return true;
|
||||
bool notOnScreen = (behindCount == len || leftCount == len || rightCount == len || topCount == len || bottomCount == len);
|
||||
return !notOnScreen;
|
||||
}
|
||||
|
||||
//mxd
|
||||
|
|
|
@ -645,12 +645,22 @@ namespace CodeImp.DoomBuilder.VisualModes
|
|||
|
||||
#region ================== Object Picking
|
||||
|
||||
//mxd
|
||||
public VisualPickResult PickObject(Vector3D from, Vector3D to) {
|
||||
return PickObject(from, to, true);
|
||||
}
|
||||
|
||||
// This picks an object from the scene
|
||||
public VisualPickResult PickObject(Vector3D from, Vector3D to)
|
||||
public VisualPickResult PickObject(Vector3D from, Vector3D to, bool scaleHack)
|
||||
{
|
||||
//mxd GZDoom vertical scale hack
|
||||
to.z *= SCALE_OFFSET;
|
||||
from.z *= SCALE_OFFSET;
|
||||
Vector3D from_orig = from;
|
||||
Vector3D to_orig = to;
|
||||
|
||||
if(scaleHack) {
|
||||
to.z *= SCALE_OFFSET;
|
||||
from.z *= SCALE_OFFSET;
|
||||
}
|
||||
|
||||
VisualPickResult result = new VisualPickResult();
|
||||
Line2D ray2d = new Line2D(from, to);
|
||||
|
@ -812,7 +822,11 @@ namespace CodeImp.DoomBuilder.VisualModes
|
|||
|
||||
// Setup final result
|
||||
result.hitpos = from + to * result.u_ray;
|
||||
|
||||
|
||||
//mxd. Hackish way to select Things correctly
|
||||
if(scaleHack && result.picked is VisualThing)
|
||||
return PickObject(from_orig, to_orig, false);
|
||||
|
||||
// Done
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -340,9 +340,6 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
|
||||
//update arg0str items
|
||||
if (General.Map.NamedScripts.Count > 0) {
|
||||
//dbg
|
||||
GZBuilder.GZGeneral.Trace("Got " + General.Map.NamedScripts.Count + " script names");
|
||||
|
||||
ScriptItem[] sn = new ScriptItem[General.Map.NamedScripts.Count];
|
||||
General.Map.NamedScripts.CopyTo(sn, 0);
|
||||
arg0str.Items.AddRange(sn);
|
||||
|
@ -354,11 +351,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
}
|
||||
}
|
||||
|
||||
//int index = General.Map.NamedScripts.IndexOf(selectedValue);
|
||||
//if (index != -1)
|
||||
// arg0str.SelectedIndex = index;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
arg0str.Text = selectedValue;
|
||||
}
|
||||
}
|
||||
|
|
10
Source/Core/Windows/MainForm.Designer.cs
generated
10
Source/Core/Windows/MainForm.Designer.cs
generated
|
@ -190,7 +190,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
this.dockersspace = new System.Windows.Forms.Panel();
|
||||
this.dockerspanel = new CodeImp.DoomBuilder.Controls.DockersControl();
|
||||
this.dockerscollapser = new System.Windows.Forms.Timer(this.components);
|
||||
this.warntimer = new System.Windows.Forms.Timer(this.components);
|
||||
this.warnsTimer = new System.Windows.Forms.Timer(this.components);
|
||||
toolStripSeparator1 = new System.Windows.Forms.ToolStripSeparator();
|
||||
toolStripSeparator9 = new System.Windows.Forms.ToolStripSeparator();
|
||||
toolStripSeparator12 = new System.Windows.Forms.ToolStripSeparator();
|
||||
|
@ -1745,10 +1745,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
this.dockerscollapser.Interval = 200;
|
||||
this.dockerscollapser.Tick += new System.EventHandler(this.dockerscollapser_Tick);
|
||||
//
|
||||
// warntimer
|
||||
// warnsTimer
|
||||
//
|
||||
this.warntimer.Interval = 500;
|
||||
this.warntimer.Tick += new System.EventHandler(this.warntimer_Tick);
|
||||
this.warnsTimer.Interval = 500;
|
||||
this.warnsTimer.Tick += new System.EventHandler(this.warnsTimer_Tick);
|
||||
//
|
||||
// MainForm
|
||||
//
|
||||
|
@ -1944,10 +1944,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
private System.Windows.Forms.ToolStripButton buttontogglefx;
|
||||
private System.Windows.Forms.ToolStripButton buttontogglefog;
|
||||
private System.Windows.Forms.ToolStripStatusLabel warnsLabel;
|
||||
private System.Windows.Forms.Timer warntimer;
|
||||
private System.Windows.Forms.ToolStripMenuItem itemReloadModedef;
|
||||
private System.Windows.Forms.ToolStripMenuItem itemReloadGldefs;
|
||||
private System.Windows.Forms.ToolStripMenuItem itemReloadMapinfo;
|
||||
private System.Windows.Forms.ToolStripSeparator separatorDrawModes;
|
||||
private System.Windows.Forms.Timer warnsTimer;
|
||||
}
|
||||
}
|
|
@ -158,7 +158,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
private int lockupdatecount;
|
||||
|
||||
//mxd
|
||||
private bool warnStatus; //status of warnings panel icon
|
||||
private int warningsCount;
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -2687,21 +2687,16 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
|
||||
//mxd. Warnings panel
|
||||
internal void SetWarningsCount(int count) {
|
||||
if (count == 0) {
|
||||
if (warnsLabel.Font.Bold) {
|
||||
warnsLabel.Font = new Font(warnsLabel.Font, FontStyle.Regular);
|
||||
warnsLabel.Image = global::CodeImp.DoomBuilder.Properties.Resources.WarningOff;
|
||||
warnsLabel.BackColor = SystemColors.Control;
|
||||
}
|
||||
warntimer.Stop();
|
||||
warnStatus = false;
|
||||
} else if (!warnsLabel.Font.Bold) {
|
||||
warningsCount = count;
|
||||
|
||||
if (warningsCount > 0 && !warnsLabel.Font.Bold)
|
||||
warnsLabel.Font = new Font(warnsLabel.Font, FontStyle.Bold);
|
||||
warnsLabel.Image = global::CodeImp.DoomBuilder.Properties.Resources.Warning;
|
||||
warnStatus = true;
|
||||
warntimer.Start();
|
||||
|
||||
warnsLabel.Text = warningsCount.ToString();
|
||||
if (!warnsTimer.Enabled) {
|
||||
warnsTimer.Enabled = true;
|
||||
Console.WriteLine("warntimer Enabled");
|
||||
}
|
||||
warnsLabel.Text = count.ToString();
|
||||
}
|
||||
|
||||
//mxd
|
||||
|
@ -2710,15 +2705,25 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
}
|
||||
|
||||
//mxd
|
||||
private void warntimer_Tick(object sender, EventArgs e) {
|
||||
if (warnStatus) {
|
||||
warnsLabel.Image = global::CodeImp.DoomBuilder.Properties.Resources.WarningOff;
|
||||
warnsLabel.BackColor = Color.Red;
|
||||
private void warnsTimer_Tick(object sender, EventArgs e) {
|
||||
Console.WriteLine("warntimer_Tick");
|
||||
|
||||
if (warningsCount > 0) {
|
||||
if (warnsLabel.BackColor == Color.Red) {
|
||||
warnsLabel.Font = new Font(warnsLabel.Font, FontStyle.Regular);
|
||||
warnsLabel.Image = global::CodeImp.DoomBuilder.Properties.Resources.WarningOff;
|
||||
warnsLabel.BackColor = SystemColors.Control;
|
||||
} else {
|
||||
warnsLabel.Font = new Font(warnsLabel.Font, FontStyle.Bold);
|
||||
warnsLabel.Image = global::CodeImp.DoomBuilder.Properties.Resources.Warning;
|
||||
warnsLabel.BackColor = Color.Red;
|
||||
}
|
||||
} else {
|
||||
warnsLabel.Image = global::CodeImp.DoomBuilder.Properties.Resources.Warning;
|
||||
warnsLabel.Font = new Font(warnsLabel.Font, FontStyle.Regular);
|
||||
warnsLabel.Image = global::CodeImp.DoomBuilder.Properties.Resources.WarningOff;
|
||||
warnsLabel.BackColor = SystemColors.Control;
|
||||
warnsTimer.Stop();
|
||||
}
|
||||
warnStatus = !warnStatus;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -246,9 +246,6 @@
|
|||
<metadata name="dockerscollapser.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>781, 17</value>
|
||||
</metadata>
|
||||
<metadata name="warntimer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 56</value>
|
||||
</metadata>
|
||||
<metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
|
|
|
@ -216,9 +216,6 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
|
||||
//update arg0str items
|
||||
if (General.Map.NamedScripts.Count > 0) {
|
||||
//dbg
|
||||
GZBuilder.GZGeneral.Trace("Got " + General.Map.NamedScripts.Count + " script names");
|
||||
|
||||
ScriptItem[] sn = new ScriptItem[General.Map.NamedScripts.Count];
|
||||
General.Map.NamedScripts.CopyTo(sn, 0);
|
||||
arg0str.Items.AddRange(sn);
|
||||
|
@ -229,9 +226,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
break;
|
||||
}
|
||||
}
|
||||
//int index = General.Map.NamedScripts.IndexOf(selectedValue);
|
||||
//if (index != -1)
|
||||
//arg0str.SelectedIndex = index;
|
||||
|
||||
} else {
|
||||
arg0str.Text = selectedValue;
|
||||
}
|
||||
|
|
|
@ -38,5 +38,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
public const int SectorBrightnessChange = 3;
|
||||
public const int TextureOffsetChange = 4;
|
||||
public const int SectorHeightChange = 5;
|
||||
public const int ThingMove = 6; //mxd
|
||||
public const int ThingRotate = 7; //mxd
|
||||
}
|
||||
}
|
||||
|
|
|
@ -828,3 +828,26 @@ flipselectionh
|
|||
allowscroll = true;
|
||||
}
|
||||
|
||||
//mxd
|
||||
rotatethingscw
|
||||
{
|
||||
title = "Rotate Selected Things Clockwise";
|
||||
category = "visual";
|
||||
description = "Rotates selected things clockwise.";
|
||||
allowkeys = true;
|
||||
allowmouse = false;
|
||||
allowscroll = true;
|
||||
default = 262138;
|
||||
}
|
||||
|
||||
//mxd
|
||||
rotatethingsccw
|
||||
{
|
||||
title = "Rotate Selected Things Counterclockwise";
|
||||
category = "visual";
|
||||
description = "Rotates selected things counterclockwise.";
|
||||
allowkeys = true;
|
||||
allowmouse = false;
|
||||
allowscroll = true;
|
||||
default = 262139;
|
||||
}
|
|
@ -439,7 +439,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
return;
|
||||
}
|
||||
|
||||
PreAction(UndoGroup.SectorHeightChange);
|
||||
PreAction(UndoGroup.ThingMove);
|
||||
|
||||
Vector3D[] coords = new Vector3D[visualThings.Count];
|
||||
for (int i = 0; i < visualThings.Count; i++)
|
||||
|
@ -1498,6 +1498,42 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
}
|
||||
PostAction();
|
||||
}
|
||||
|
||||
//mxd. rotate clockwise
|
||||
[BeginAction("rotatethingscw")]
|
||||
public void RotateThingsCW() {
|
||||
List<VisualThing> things = GetSelectedVisualThings(true);
|
||||
|
||||
PreAction(UndoGroup.ThingRotate);
|
||||
|
||||
if (things.Count == 0) {
|
||||
General.Interface.DisplayStatus(StatusType.Warning, "Select some Things first!");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (VisualThing t in things)
|
||||
((BaseVisualThing)t).OnRotate(General.ClampAngle(t.Thing.AngleDoom + 5));
|
||||
|
||||
PostAction();
|
||||
}
|
||||
|
||||
//mxd. rotate counterclockwise
|
||||
[BeginAction("rotatethingsccw")]
|
||||
public void RotateThingsCCW() {
|
||||
List<VisualThing> things = GetSelectedVisualThings(true);
|
||||
|
||||
PreAction(UndoGroup.ThingRotate);
|
||||
|
||||
if (things.Count == 0) {
|
||||
General.Interface.DisplayStatus(StatusType.Warning, "Select some Things first!");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (VisualThing t in things)
|
||||
((BaseVisualThing)t).OnRotate(General.ClampAngle(t.Thing.AngleDoom - 5));
|
||||
|
||||
PostAction();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
|
|
@ -474,13 +474,22 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
}
|
||||
|
||||
//mxd
|
||||
public virtual void OnMove(Vector3D newPosition) {
|
||||
public void OnMove(Vector3D newPosition) {
|
||||
if ((General.Map.UndoRedo.NextUndo == null) || (General.Map.UndoRedo.NextUndo.TicketID != undoticket))
|
||||
undoticket = mode.CreateUndo("Move thing");
|
||||
Thing.Move(newPosition);
|
||||
mode.SetActionResult("Changed thing position to " + Thing.Position.ToString() + ".");
|
||||
this.Changed = true;
|
||||
}
|
||||
|
||||
//mxd
|
||||
public void OnRotate(int ammount) {
|
||||
if ((General.Map.UndoRedo.NextUndo == null) || (General.Map.UndoRedo.NextUndo.TicketID != undoticket))
|
||||
undoticket = mode.CreateUndo("Rotate thing");
|
||||
Thing.Rotate(ammount);
|
||||
mode.SetActionResult("Changed thing rotation to " + Thing.AngleDoom.ToString() + ".");
|
||||
this.Changed = true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
|
|
@ -38,5 +38,7 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
|
|||
public const int SectorBrightnessChange = 3;
|
||||
public const int TextureOffsetChange = 4;
|
||||
public const int SectorHeightChange = 5;
|
||||
public const int ThingMove = 6; //mxd
|
||||
public const int ThingRotate = 7; //mxd
|
||||
}
|
||||
}
|
||||
|
|
|
@ -456,7 +456,7 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
|
|||
return;
|
||||
}
|
||||
|
||||
PreAction(UndoGroup.SectorHeightChange);
|
||||
PreAction(UndoGroup.ThingMove);
|
||||
|
||||
Vector3D[] coords = new Vector3D[visualThings.Count];
|
||||
for (int i = 0; i < visualThings.Count; i++)
|
||||
|
@ -1758,6 +1758,42 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
|
|||
}
|
||||
PostAction();
|
||||
}
|
||||
|
||||
//mxd. rotate clockwise
|
||||
[BeginAction("rotatethingscw", Library = "BuilderModes")]
|
||||
public void RotateThingsCW() {
|
||||
List<VisualThing> things = GetSelectedVisualThings(true);
|
||||
|
||||
PreAction(UndoGroup.ThingRotate);
|
||||
|
||||
if (things.Count == 0) {
|
||||
General.Interface.DisplayStatus(StatusType.Warning, "Select some Things first!");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (VisualThing t in things)
|
||||
((BaseVisualThing)t).OnRotate(General.ClampAngle(t.Thing.AngleDoom + 5));
|
||||
|
||||
PostAction();
|
||||
}
|
||||
|
||||
//mxd. rotate counterclockwise
|
||||
[BeginAction("rotatethingsccw", Library = "BuilderModes")]
|
||||
public void RotateThingsCCW() {
|
||||
List<VisualThing> things = GetSelectedVisualThings(true);
|
||||
|
||||
PreAction(UndoGroup.ThingRotate);
|
||||
|
||||
if (things.Count == 0) {
|
||||
General.Interface.DisplayStatus(StatusType.Warning, "Select some Things first!");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (VisualThing t in things)
|
||||
((BaseVisualThing)t).OnRotate(General.ClampAngle(t.Thing.AngleDoom - 5));
|
||||
|
||||
PostAction();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
|
|
@ -521,7 +521,7 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
|
|||
}
|
||||
|
||||
//mxd
|
||||
public virtual void OnMove(Vector3D newPosition) {
|
||||
public void OnMove(Vector3D newPosition) {
|
||||
if ((General.Map.UndoRedo.NextUndo == null) || (General.Map.UndoRedo.NextUndo.TicketID != undoticket))
|
||||
undoticket = mode.CreateUndo("Move thing");
|
||||
Thing.Move(newPosition);
|
||||
|
@ -538,6 +538,15 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
|
|||
|
||||
this.Changed = true;
|
||||
}
|
||||
|
||||
//mxd
|
||||
public void OnRotate(int ammount) {
|
||||
if ((General.Map.UndoRedo.NextUndo == null) || (General.Map.UndoRedo.NextUndo.TicketID != undoticket))
|
||||
undoticket = mode.CreateUndo("Rotate thing");
|
||||
Thing.Rotate(ammount);
|
||||
mode.SetActionResult("Changed thing rotation to " + Thing.AngleDoom.ToString() + ".");
|
||||
this.Changed = true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue