mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-02-21 03:11:40 +00:00
@ I will probably never finish this WadAuthor Mode plugin (because I simply don't care for it) but I felt the files were outdated an in the wrong place (BuilderModes)
This commit is contained in:
parent
2fda5b457c
commit
d27ac60a9d
12 changed files with 480 additions and 31 deletions
12
Builder.sln
12
Builder.sln
|
@ -13,6 +13,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ImageDrawingExample", "Sour
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CommentsPanel", "Source\Plugins\CommentsPanel\CommentsPanel.csproj", "{58BD8A5B-1B48-435D-8473-A92F27D06C49}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WadAuthorMode", "Source\Plugins\WadAuthorMode\WadAuthorMode.csproj", "{B675B60F-FFB4-4170-BEA8-A8849E197B93}"
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EndProject
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Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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|
@ -77,6 +79,16 @@ Global
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|||
{58BD8A5B-1B48-435D-8473-A92F27D06C49}.Release|Mixed Platforms.Build.0 = Release|x86
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{58BD8A5B-1B48-435D-8473-A92F27D06C49}.Release|x86.ActiveCfg = Release|x86
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{58BD8A5B-1B48-435D-8473-A92F27D06C49}.Release|x86.Build.0 = Release|x86
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||||
{B675B60F-FFB4-4170-BEA8-A8849E197B93}.Debug|Any CPU.ActiveCfg = Debug|x86
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{B675B60F-FFB4-4170-BEA8-A8849E197B93}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
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{B675B60F-FFB4-4170-BEA8-A8849E197B93}.Debug|Mixed Platforms.Build.0 = Debug|x86
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{B675B60F-FFB4-4170-BEA8-A8849E197B93}.Debug|x86.ActiveCfg = Debug|x86
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{B675B60F-FFB4-4170-BEA8-A8849E197B93}.Debug|x86.Build.0 = Debug|x86
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{B675B60F-FFB4-4170-BEA8-A8849E197B93}.Release|Any CPU.ActiveCfg = Release|x86
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{B675B60F-FFB4-4170-BEA8-A8849E197B93}.Release|Mixed Platforms.ActiveCfg = Release|x86
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{B675B60F-FFB4-4170-BEA8-A8849E197B93}.Release|Mixed Platforms.Build.0 = Release|x86
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{B675B60F-FFB4-4170-BEA8-A8849E197B93}.Release|x86.ActiveCfg = Release|x86
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{B675B60F-FFB4-4170-BEA8-A8849E197B93}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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|
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78
Source/Plugins/WadAuthorMode/BuilderPlug.cs
Normal file
78
Source/Plugins/WadAuthorMode/BuilderPlug.cs
Normal file
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@ -0,0 +1,78 @@
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#region ================== Copyright (c) 2010 Pascal vd Heiden
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/*
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* Copyright (c) 2010 Pascal vd Heiden
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Globalization;
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using System.Text;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Controls;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Plugins;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.WadAuthorMode
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{
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//
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// MANDATORY: The plug!
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// This is an important class to the Doom Builder core. Every plugin must
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// have exactly 1 class that inherits from Plug. When the plugin is loaded,
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// this class is instantiated and used to receive events from the core.
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// Make sure the class is public, because only public classes can be seen
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// by the core.
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//
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public class BuilderPlug : Plug
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{
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// Static instance. We can't use a real static class, because BuilderPlug must
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// be instantiated by the core, so we keep a static reference. (this technique
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// should be familiar to object-oriented programmers)
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private static BuilderPlug me;
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// Static property to access the BuilderPlug
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public static BuilderPlug Me { get { return me; } }
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// This event is called when the plugin is initialized
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public override void OnInitialize()
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{
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base.OnInitialize();
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// Keep a static reference
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me = this;
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}
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// This is called when the plugin is terminated
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public override void Dispose()
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{
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base.Dispose();
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}
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}
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}
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36
Source/Plugins/WadAuthorMode/Properties/AssemblyInfo.cs
Normal file
36
Source/Plugins/WadAuthorMode/Properties/AssemblyInfo.cs
Normal file
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@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("WadAuthorMode")]
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[assembly: AssemblyDescription("WadAuthor Editing Mode")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("WadAuthorMode")]
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[assembly: AssemblyCopyright("Copyright © 2010")]
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[assembly: AssemblyTrademark("CodeImp")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("88b0b89b-686a-41e5-94b4-950b27deeaa5")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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70
Source/Plugins/WadAuthorMode/Properties/Resources.Designer.cs
generated
Normal file
70
Source/Plugins/WadAuthorMode/Properties/Resources.Designer.cs
generated
Normal file
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@ -0,0 +1,70 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:2.0.50727.3615
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace CodeImp.DoomBuilder.WadAuthorMode.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
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||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CodeImp.DoomBuilder.WadAuthorMode.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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internal static System.Drawing.Bitmap WAuthor {
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get {
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object obj = ResourceManager.GetObject("WAuthor", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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}
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}
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124
Source/Plugins/WadAuthorMode/Properties/Resources.resx
Normal file
124
Source/Plugins/WadAuthorMode/Properties/Resources.resx
Normal file
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@ -0,0 +1,124 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
|
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|
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The primary goals of this format is to allow a simple XML format
|
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that is mostly human readable. The generation and parsing of the
|
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
|
||||
|
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
|
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
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||||
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||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
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||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
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||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
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</xsd:sequence>
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||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
|
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<xsd:attribute ref="xml:space" />
|
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</xsd:complexType>
|
||||
</xsd:element>
|
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<xsd:element name="assembly">
|
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<xsd:complexType>
|
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<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="WAuthor" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\WAuthor.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
39
Source/Plugins/WadAuthorMode/Resources/Actions.cfg
Normal file
39
Source/Plugins/WadAuthorMode/Resources/Actions.cfg
Normal file
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|||
/******************************************\
|
||||
Doom Builder Actions Configuration
|
||||
\******************************************/
|
||||
|
||||
// Categories for the Controls preferences
|
||||
categories
|
||||
{
|
||||
drawing = "Drawing";
|
||||
linedefs = "Lines";
|
||||
sectors = "Sectors";
|
||||
}
|
||||
|
||||
// This just defines which actions there are, what description they have and
|
||||
// some behaviour options. The Doom Builder core will bind to these actions
|
||||
// with delegates (function pointers) where you use the BeginAction and
|
||||
// EndAction attributes.
|
||||
|
||||
// Behaviour options:
|
||||
//
|
||||
// allowkeys: Allows the user to bind standard keys to this action.
|
||||
// allowmouse: Allows the user to bind mouse buttons to this action.
|
||||
// allowscroll: Allows the user to bind the scrollwheel to this action.
|
||||
// disregardshift: This action will be triggered regardless if Shift is used.
|
||||
// disregardcontrol: This action will be triggered regardless if Control is used.
|
||||
// repeat: BeginAction will be called for automatic key repetition.
|
||||
//
|
||||
// allowkeys and allowmouse are true by default, the others are false by default.
|
||||
//
|
||||
|
||||
wadauthormode
|
||||
{
|
||||
title = "WadAuthor Mode";
|
||||
category = "modes";
|
||||
description = "Switches to WadAuthor editing mode.";
|
||||
allowkeys = true;
|
||||
allowmouse = true;
|
||||
allowscroll = true;
|
||||
}
|
||||
|
BIN
Source/Plugins/WadAuthorMode/Resources/WAuthor.png
Normal file
BIN
Source/Plugins/WadAuthorMode/Resources/WAuthor.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 601 B |
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@ -36,14 +36,15 @@ using CodeImp.DoomBuilder.Actions;
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|||
|
||||
namespace CodeImp.DoomBuilder.BuilderModes.Editing
|
||||
{
|
||||
#if DEBUG
|
||||
|
||||
[EditMode(DisplayName = "WadAuthor Mode",
|
||||
SwitchAction = "wauthormode",
|
||||
SwitchAction = "wadauthormode",
|
||||
ButtonImage = "WAuthor.png",
|
||||
ButtonOrder = int.MinValue + 4)]
|
||||
ButtonOrder = int.MinValue + 400,
|
||||
ButtonGroup = "000_editing",
|
||||
UseByDefault = true,
|
||||
SafeStartMode = true)]
|
||||
|
||||
public class WAuthorMode : ClassicMode
|
||||
public class WadAuthorMode : ClassicMode
|
||||
{
|
||||
#region ================== Constants
|
||||
|
||||
|
@ -70,15 +71,11 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
|
|||
#region ================== Constructor / Disposer
|
||||
|
||||
// Constructor
|
||||
public WAuthorMode()
|
||||
public WadAuthorMode()
|
||||
{
|
||||
// Initialize
|
||||
tools = new WAuthorTools();
|
||||
|
||||
// Enable this and you'll have a floating window
|
||||
//tools.Show(General.Interface);
|
||||
//General.Interface.Focus();
|
||||
|
||||
// We have no destructor
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
@ -107,13 +104,18 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
|
|||
base.OnCancel();
|
||||
|
||||
// Return to this mode
|
||||
General.Editing.ChangeMode(new WAuthorMode());
|
||||
General.Editing.ChangeMode(new WadAuthorMode());
|
||||
}
|
||||
|
||||
// Mode engages
|
||||
public override void OnEngage()
|
||||
{
|
||||
base.OnEngage();
|
||||
|
||||
renderer.SetPresentation(Presentation.Things);
|
||||
|
||||
// Convert geometry selection to linedefs selection
|
||||
General.Map.Map.ConvertSelection(SelectionType.Sectors, SelectionType.Linedefs);
|
||||
}
|
||||
|
||||
// Mode disengages
|
||||
|
@ -129,8 +131,10 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
|
|||
}
|
||||
|
||||
// This redraws the display
|
||||
public unsafe override void OnRedrawDisplay()
|
||||
public override void OnRedrawDisplay()
|
||||
{
|
||||
renderer.RedrawSurface();
|
||||
|
||||
// Render lines and vertices
|
||||
if(renderer.StartPlotter(true))
|
||||
{
|
||||
|
@ -352,8 +356,6 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Maybe i'll finish this later, or not even include this mode at all, not sure yet.
|
||||
|
||||
// Mouse leaves
|
||||
public override void OnMouseLeave(EventArgs e)
|
||||
|
@ -364,29 +366,21 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
|
|||
Highlight(null);
|
||||
}
|
||||
|
||||
// Mouse button pressed
|
||||
public override void OnMouseDown(MouseEventArgs e)
|
||||
{
|
||||
base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
// Mouse released
|
||||
public override void OnMouseUp(MouseEventArgs e)
|
||||
{
|
||||
base.OnMouseUp(e);
|
||||
|
||||
// This shows a popup menu
|
||||
tools.LinedefPopup.Show(Cursor.Position);
|
||||
}
|
||||
|
||||
// Mouse wants to drag
|
||||
protected override void OnDragStart(MouseEventArgs e)
|
||||
{
|
||||
base.OnDragStart(e);
|
||||
}
|
||||
|
||||
// Edit action ends
|
||||
protected override void OnEditEnd()
|
||||
{
|
||||
base.OnEditEnd();
|
||||
|
||||
// This shows a popup menu
|
||||
tools.LinedefPopup.Show(Cursor.Position);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
96
Source/Plugins/WadAuthorMode/WadAuthorMode.csproj
Normal file
96
Source/Plugins/WadAuthorMode/WadAuthorMode.csproj
Normal file
|
@ -0,0 +1,96 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.30729</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{B675B60F-FFB4-4170-BEA8-A8849E197B93}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>CodeImp.DoomBuilder.WadAuthorMode</RootNamespace>
|
||||
<AssemblyName>WadAuthorMode</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkSubset>
|
||||
</TargetFrameworkSubset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>..\..\..\Build\Plugins\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<OutputPath>..\..\..\Build\Plugins\</OutputPath>
|
||||
<DefineConstants>
|
||||
</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.DataSetExtensions">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="BuilderPlug.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="WAuthorMode.cs" />
|
||||
<Compile Include="WAuthorTools.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="WAuthorTools.designer.cs">
|
||||
<DependentUpon>WAuthorTools.cs</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\Core\Builder.csproj">
|
||||
<Project>{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}</Project>
|
||||
<Name>Builder</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="WAuthorTools.resx">
|
||||
<DependentUpon>WAuthorTools.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Resources\Actions.cfg" />
|
||||
<EmbeddedResource Include="Resources\WAuthor.png" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
Loading…
Reference in a new issue