UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 36f391653a GZDoomBuilder 1.05:
Added Color Picker plugin
Point, Flicker and Pulse light animation should now look almost exactly as seen in GZDoom.
Fixed a bug when editing thing properties in Visual mode didn't update visual thing.
Fixed incorrect doom-style walls shading when sector has "lightcolor" property set.
Fixed "Index was outside the bounds of the array in CalculateNormalsAndShading()" error.
GZDoomBuilder will now show error message prior to failing.
2012-05-11 12:28:20 +00:00
..
ClassicModes Improved "make door" functionality. It now actually creates usable doors in Hexen and UDMF maps. 2012-04-14 12:22:19 +00:00
ErrorChecks Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
FindReplace Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
General Added option in user preferences for manual line split behavior. 2012-03-19 21:31:10 +00:00
Interface Improved "make door" functionality. It now actually creates usable doors in Hexen and UDMF maps. 2012-04-14 12:22:19 +00:00
Properties @ Updated version information for release 2011-12-04 11:18:11 +00:00
Resources Added button in toolbar for Edit Selection mode. 2011-12-04 10:34:10 +00:00
VisualModes GZDoomBuilder 1.05: 2012-05-11 12:28:20 +00:00
BuilderModes.csproj 2012-04-17 19:13:47 +00:00