UltimateZoneBuilder/Source/Plugins/BuilderModes
2009-08-19 11:42:20 +00:00
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ClassicModes Fixed bug that caused highlighted objects to join pasted objects in the Edit Selection Mode 2009-08-19 11:42:20 +00:00
ErrorChecks @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) 2009-08-14 10:45:22 +00:00
FindReplace @ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency. 2009-06-05 19:03:56 +00:00
General @ fixed some bugs with the undo / redo list scrollbars 2009-07-23 05:09:53 +00:00
Interface @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) 2009-08-14 10:45:22 +00:00
Properties @ version number update 2009-07-12 11:52:48 +00:00
Resources @ This action was for testing only (BlockMapMode). Removing it. 2009-08-14 13:55:29 +00:00
VisualModes Simulate Doom brightness levels in Classic modes as well (now optional in game configs) 2009-07-12 09:58:05 +00:00
BuilderModes.csproj Added Undo/Redo list side panel 2009-07-22 15:16:28 +00:00