Commit graph

357 commits

Author SHA1 Message Date
MaxED
417cdde4be In some cases, texture offsets were adjusted when it wasn't required when splitting linedefs.
Replicated Doom texture vertical offset glitch when front and back sector's ceilings are sky.
2014-03-12 10:39:24 +00:00
MaxED
4fb956cecd Just a couple of cosmetic fixes. Nothing interesting, really... 2014-03-06 11:45:20 +00:00
MaxED
6de11ea3b1 Make Door action: door texture can now be defined in a game configuration.
Make Door action: door and track textures are now stored while the editor is running.
Edit Selection Mode: pasted geometry was not merged with the rest of the map if the selection was not modified before applying the mode.
2014-03-06 09:08:21 +00:00
MaxED
f7f8c1e894 Make Door action: added missing activation properties for maps in Hexen and UDMF map formats.
Make Door action: made Make Door form a bit smaller.
Make Door action: sector highlight was not updated after performing the action when a single sector was selected.
2014-03-05 12:26:09 +00:00
MaxED
7faf6bc13e Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
Error Checker mode: added "Check missing flats" check.
Error Checker mode: fixed several descriptions. 
Sprite patches for sprites defined in TEXTURES are now loaded from Sprites namespace.
Some of my older texture alignment code didn't work properly when strict texture/flat handling ("mixtextureflats" game configuration flag set to false) was enabled.
Fixed some incorrect checks for missing texture ("-").
2014-03-05 09:21:28 +00:00
MaxED
8599f18f4c "Reset" button was missing from "Draw Grid" settings.
Buttons order was messed up in editing modes toolbar after performing "Reload Resources" action.
Fixed editing modes toolbar layout.
2014-03-04 09:04:43 +00:00
MaxED
9a50b38f78 Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action.
Added "Make Door" menu item to "Sectors" menu.
A warning is now displayed when "Make Door" action is called without a selection.
2014-03-03 09:52:55 +00:00
MaxED
7d4ac20b0f Fixed button states for "Draw [stuff]" modes in the modes toolbar.
Moved settings for "Draw [stuff]" modes to the top toolbar.
Added hints for Draw Grid mode.
Fixed a status message update bug introduced in previous commit.
2014-02-28 14:32:20 +00:00
MaxED
4ad9ad78eb Added Doom and Doom 2 game configurations for vanilla Doom and Boom engines.
When you try to change floor/ceiling texture offsets in Doom/Hexen map formats, a warning is displayed in status bar (instead of spamming you with message windows).
Mode actions toolbar is now auto-hidden when there are no buttons to display.
2014-02-27 10:08:31 +00:00
MaxED
0369c969d1 According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
Draw Curve Mode: added settings panel.
Sectors mode: added "Make Door" button to the toolbar.
Swapped Side panel and Info panel z-order. 
Interface: split toolbar into 3 separate toolbars. All toolbar buttons are now viewable at 1024x768.
Interface: grouped stuff in "Modes" menu a bit better.
Interface: added "Draw [stuff]" buttons to modes toolbar.
Interface: reorganized main menu. Hope it makes more sense now.
API: added General.Interface.AddModesButton() and General.Interface.AddModesMenu(), which can be used to add buttons to specific group in "Modes" toolbar and menu items to specific group in "Modes" menu, so actions, which behave like an editing mode, but are not part of one can be added there.
2014-02-26 14:11:06 +00:00
MaxED
21889a98e7 Default thing arguments were not set when creating a new thing, only when changing thing type in Edit Things window. 2014-02-21 15:24:54 +00:00
MaxED
3e5f85dc8f Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
Maintenance: removed a ton of redundant stuff.
2014-02-21 14:42:12 +00:00
MaxED
d9e53f2899 Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode.
Game Configurations: added "fixedrotation" property to "Polyobject Anchor" (9300), "Polyobject Start Spot" (9301), "Polyobject Start Spot (crush)" (9302) and "Polyobject Start Spot (hurts to touch)" (9303) actors.
Color Picker plugin: moved plugin button to "Modes" toolbar group.
API: added ToolbarSection.Modes property, which can be used in MainForm.AddButton() to add a button to Modes group.
Removed a bunch of unused variables.
2014-02-20 12:36:09 +00:00
MaxED
592887a086 Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
Configurations: all 64 game configuration are now available by default.
Game Configurations window: game configurations can now be disabled. This setting is mostly cosmetic. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. If a map's .dbs file specifies a disabled configuration, it will be picked as a map configuration anyway.
Linedefs mode: vertex insert preview logic used Highlight range instead of Stitch range (which is used when draw mode engages).
Visual mode: double-sided middle textures were not selected when using "Select" action with "with same texture" modifier.
Textures: some optimizations in patch blending code.
ZDoom ACS script configuration: added definitions for StrLeft, StrMid and StrRight functions.
2014-02-18 14:04:14 +00:00
MaxED
8229cb8b71 Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode. 2014-02-10 09:26:13 +00:00
MaxED
2787034d1d Updated zdefs.acs and ZDoom_ACS.cfg. GetLineActivation and SetLineActivation action specials should work now.
Made hints group higher in Draw Grid mode's side panel.
2014-02-07 12:07:23 +00:00
MaxED
48fef89ed7 Map Analysis mode: "Check overlapping lines" logic was broken on maps in Doom and Hexen map formats.
Map Analysis mode: "Check overlapping lines" now finds duplicate linedefs (e.g. when 2 lines have the same start and end positions).
Map Analysis mode: added "Check overlapping vertices" check. This will check if a vertex is on top of a linedef or another vertex.
Some cosmetic changes in Tools and BaseVisualMode.
Updated zspecial.acs
2014-02-07 09:10:55 +00:00
MaxED
1367c37b8d Visual mode: when changing height of a triangular sector all vertices of which have height offset, vertex heights will be changed instead of sector's floor/ceiling height (this allows to edit terrain without the use of vertex handles).
Visual mode: "Copy Texture", "Copy Texture Offsets" and "Copy Properties" actions now always copy properties from currently highlighted surface (previously they copied properties from the first selected surface when something was selected).
Draw Rectangle mode: nothing was drawn in some cases.
Drag Things mode: grid was not updated when grid size was changed in this mode.
2014-02-03 11:19:12 +00:00
MaxED
79dcaca457 Added Import Terrain mode (Create -> Terrain from Wavefront .obj)
Draw Settings panel: added "All" buttons to "Fill Selection with Textures" and "Remove Textures form Selection" groups
Export to .obj: fixed a crash when trying to export an unsaved map.
Texture preview are now created ~25% faster.
2014-01-30 14:52:08 +00:00
MaxED
cd75b4e30e Sector info panel: rearranged controls a bit, so tag labels and long effect names can be displayed (more) properly.
Linedefs mode: event arrows were not redrawn after updating vertex insert indicator.
Configurations: some titles were too long to be displayed properly in the interface.
2014-01-27 11:18:24 +00:00
MaxED
bdcaa2b1f2 Linedefs mode: insert vertex preview is now shown. 2014-01-23 13:55:03 +00:00
MaxED
88b12750c1 Linedef info panel: tag is no longer shown in Hexen map format.
Numeric textbox: in addition to '++NN' and '--NN', you can use '*NN' and '/NN' to multiply or divide the values.
Configurations, ZDoom_linedefs.cfg: some linedef action arguments were missing a proper type.
Rewritten parts of hints system. Hints are now loaded from "Hints.cfg" file.
2014-01-23 13:36:51 +00:00
MaxED
a697cbfd0f Added ThingSlope patch by Boris (adds support for Sector tilt things (9502 and 9503) in Visual mode). 2014-01-20 11:44:41 +00:00
MaxED
7303cbd185 Cursor is now drawn on screenshots. 2014-01-17 14:41:38 +00:00
MaxED
9ac9b18e2d Hints and Draw Settings panels were not removed during map closing/switching, which resulted in duplicate panels.
The way things were rendered during dragging is now used by default in Things mode.
2014-01-17 13:48:06 +00:00
MaxED
e83da37f14 Draw Grid mode: added "Lock slices to grid" option. 2014-01-17 09:44:08 +00:00
MaxED
f3e4cf06b8 Visual mode, "Select" action with "With the same texture" modifier: sidedefs are no longer selected when matching part has zero height. 2014-01-17 07:55:15 +00:00
MaxED
88a6f5a46c Thing Info panel, Linedef info panel: tag labels are now displayed for action arguments. 2014-01-16 13:08:41 +00:00
MaxED
e487a9c80a Added Draw Grid mode.
When Draw Rectangle or Draw Ellipse mode is enabled, it's settings are now shown in side panel.
Draw Ellipse mode: increased maximum number of sides to 512.
Changed the way tags are shown in Tag Selector controls. Tags without labels are now shown as a number (not "Tag N"), and tags with label are now shown as "N (label)", not "label (N)".
Tag labels are now shown in Thing, Sector and Linedef info panels.
Once again changed the way things are rendered while dragged.
Rearranged the label in PairedIntControl and PairedFieldControl (it is now behind numeric controls).
Optimized MapSet.GetSectorByCoordinates().
2014-01-16 09:32:05 +00:00
MaxED
75114595ed Sectors mode: hold Alt while (de)selecting sectors to (de)select things inside of them.
Sectors mode, rectangular selection: you can now hold Alt to select things inside of selected sectors.
Sector highlight is now shown when selecting sectors in Tag Explorer.
2014-01-13 12:49:54 +00:00
MaxED
0e55f26fda Visual mode: using "Select" action with "select with the same texture" modifier in some cases selected middle texture when it shouldn't have. 2014-01-13 08:44:31 +00:00
MaxED
c087d014a1 Selected things are now dragged while dragging vertices, linedefs and sectors.
Error checks: added "Check unused textures" option.
Replaced MissingTexture3D and UnknownTexture3D.
Sectors mode: restored "Lower/Raise Floor/Ceiling by 8 mp" actions.
Visual mode: in some cases sidedefs were rendered as selected when they were not.
Existing linedefs were not split while drawing new lines in some cases.
Texture and height overrides were not applied correctly in some cases.
Preferences form: "Ctrl+Alt+ScrollUp" and "Ctrl+Alt+ScrollDown" dropdown items were setting the shortcut to "Ctrl+Shift+ScrollUp" and "Ctrl+Shift+ScrollDown".
2014-01-13 08:06:56 +00:00
MaxED
2e88f8f4a5 Nodes Viewer now supports ZNODES in "XNOD", "XGLN", "XGL2" and "XGL3" formats.
Sector highlight is now shown in many more places.
Edit area auto-focusing is now disabled when any form is open.
2014-01-10 15:08:39 +00:00
MaxED
70102f1420 Changed mode buttons order in the toolbar.
Fixed a crash when enabling Nodes Viewer mode in an unsaved map.
2014-01-09 13:09:43 +00:00
MaxED
1adf313a91 Fixed: side panel was not auto-collapsed when Help tab was selected.
Fixed: texture size label's visibility was inconsistent in ImageSelectorControls.
2014-01-09 11:31:34 +00:00
MaxED
d27ae9c518 Added a bath file, which can be used to make an SVN build of GZDB.
Program version, including revision number, is now updated and handled properly.
2014-01-08 15:20:56 +00:00
MaxED
013865e27d Voxels can now be loaded from WAD resources.
Reverted "Delete Item" action to the way it worked in DB2.
Added "Dissolve Item" action, which works the way "Delete Item" worked in previous revisions of GZDB.
Added "Auto Clear Sidedef Textures" action, "Edit" menu and toolbar button, which toggle automatic removal of sidedef textures when floor or ceiling height is changed or when geometry is drawn, copied or pasted.
Draw Settings panel: upper/lower texture overrides can now be used.
Draw Settings panel: added 2 sets of buttons, which allow to quickly set or clear textures in current selection.
Things are now rendered behind AND on top of the grid/linedefs/vertices when they are dragged.
Redesigned hints system. They are now shown in a side panel.
Edit area auto-focusing is now disabled when script editor is open.
Texture Browser form: no texture group was selected when opening the form in some cases.
Fixed several strange/misleading text messages.
2014-01-08 09:46:57 +00:00
MaxED
47a84ad20f Added VOXELDEF support.
Visual mode: added "Match Brightness" action.
DECORATE parser: actor names, which contain "+" and "-" symbols, are now parsed correctly.
Fixed an error in lump ranges creation logic.
Cosmetic fixes in various warning/error messages.
Updated documentation.
2014-01-03 10:33:45 +00:00
MaxED
46feeb422f I keep forgetting that, unlike protected methods, Actions MUST be implemented in derived classes... 2013-12-26 08:07:40 +00:00
MaxED
87ff11cc0f Things are now rendered behind grid and linedefs/vertices when they are dragged.
Added hints for Drag Geometry modes.
2013-12-23 12:02:58 +00:00
MaxED
6a51cc7c01 Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting.
Classic modes: "Paint Selection" and "Toggle Full Brightness" actions can now be used from any plugin.
Fixed possible crash in DECORATE actor color override logic.
2013-12-23 09:51:52 +00:00
MaxED
4e93bc71d3 Linedef Edit Form: added "Subtractive" render style (no Visual mode support yet).
Fixed a misleading hint.
2013-12-20 13:41:57 +00:00
MaxED
0366f13c9a Flat textures were loaded incorrectly in some cases.
UDMF map parser should work ~35% faster now.
Texture browser form: keyboard focus was not updated when switching between textures using Tab key.
"Graphics" folder is now checked when searching for texture patches.
Various cosmetic changes here and there.
2013-12-20 09:24:43 +00:00
MaxED
ae56aad3b7 Hints panel was improperly resized in some cases.
Info panel was not updated after leaving Visual mode.
Moved hints logic to ClassicMode, so hints can be displayed by any plugin.
Visual mode: dynamic light animation was not working.
Minor performance improvements in Actor, Configuration, UDMF and TEXTURES parsers.
2013-12-18 09:11:04 +00:00
MaxED
b1b3dda28b Increased performance when creating new map geometry (for example, when applying changes made by "Draw Line", "Draw Rectangle" etc. actions). 2013-12-17 13:18:44 +00:00
MaxED
9df67e8b22 Thing Info panel: thing action is no longer shown in Doom map format.
Sector and Thing Info panels: fixed possible crash when trying to show unknown thing/sector flag.
Hints were not shown properly when multiselection was started while highlighting a map element.
Copy/Paste actions work much faster now.
Classic modes: rendered grid size in now adjusted to current zoom level.
2013-12-17 08:19:40 +00:00
MaxED
1bd58bab4b Increased performance when deleting things in Things mode, linedefs in Linedefs mode and sectors in Sectors mode.
Increased performance when canceling Edit mode after pasting.
"Export to Wavefront .obj" function: current selection is now converted to sectors before running the function (previously it would export selected sectors when there were sectors selected, or the whole map when no sectors were selected).
2013-12-13 09:31:18 +00:00
MaxED
d03787f48c Sectors mode: selection info was not updated after performing undo 2013-12-12 09:40:20 +00:00
MaxED
ab4d8c2776 "Export to Wavefront .obj" action should work much faster now.
Things mode: selection info was not updated when selection was cleared.
2013-12-12 09:07:30 +00:00
MaxED
871776e319 "Export to Wavefront .obj" action should work approx. 60% faster now. 2013-12-11 13:28:26 +00:00
MaxED
47cebd9b20 Sectors mode: selected sectors geometry cache was not updated after undo/redo.
Updated hint system.
Corrected 2 typos in action names.
2013-12-11 08:47:11 +00:00
MaxED
0b622c5f73 Thing Edit form: the logic of thing position controls was broken.
Info panel: current mode name was shown when in shouldn't have been.
2013-12-10 13:01:27 +00:00
MaxED
4e52d9bb9c Sectors mode: optimized rectangular selection logic.
Sectors mode: optimized sector highlight rendering logic.
Sectors mode: optimized sector effect/tag labels update logic.
Geometry tools: optimized several core functions.
Hints for current editing mode can now be displayed when nothing is highlighted (currently the hints are shown only in Draw Geometry mode).  
GZDB is now build with LARGEADDRESSAWARE flag, which increases amount of RAM GZDB can use from 1.4 to 2.8 GB.
2013-12-10 12:19:27 +00:00
MaxED
ca03109006 Info panels: thing and sector flags are now displayed.
Visual mode: changed "Move Texture Left/Right/Up/Down by 8" actions to "Move Texture Left/Right/Up/Down by cur. grid size"
Visual mode: holding Ctrl-Shift while dragging texture with the mouse will snap texture offsets to current grid size.
Classic modes: interiors of highlighted sectors are now highlighted when the action target of currently highlighted map element is sector.
Unhandeled exceptions infos are now written to the event log.
2013-12-05 09:24:55 +00:00
MaxED
b27716ce6b Classic modes: event lines were rendered inconsistently while panning the view.
Sectors mode: event lines were not rendered for things targeting highlighted sector.
Added "DropItem" and "CheckFlag" definitions to ACS and DECORATE script configurations.
2013-12-03 14:40:40 +00:00
MaxED
55fb9f872d "Raise" and "Lower Floor/Ceiling to adjacent sector" actions: when the action is not able to find suitable height from the elements of the same type, element of opposite type is used instead (damn that's cryptic :) ). Example: when no ceiling lower than lowest in selection was found while lowering selected ceilings, highest floor height of sectors, selected ceilings belong to, will be used instead. Even shorter: these actions can now be used to "close" and "open" doors quickly. 2013-12-03 13:12:12 +00:00
MaxED
d9439850f7 Error checks: PlaneAlign action is now taken into account when checking for missing upper/lower textures.
Several fixes in flat/texture/patch loading and precedence. Texture loading will no longer fail when there's a texture and a flat with the same name.
2013-12-02 15:02:01 +00:00
MaxED
e4a924eb14 Sectors and Linedefs modes: rectangular selection now checks for intersections between linedefs and itself when "select touching" is enabled. 2013-11-29 14:45:29 +00:00
MaxED
c4130499fc Edit forms: current selection is no longer cleared when the edit is canceled.
Updated documentation.
2013-11-29 12:24:47 +00:00
MaxED
ac6e7f07e7 Hm... Don't know how this got screwed... 2013-11-22 09:35:25 +00:00
MaxED
9b39598501 Forgot to commit these two files... I'm sorry :( 2013-11-22 09:23:59 +00:00
MaxED
e8f52aecb9 Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
Location and active tab of all Edit Forms are now stored while GZDB is running.
Focus management between editing window and the rest of the interface should work better now.
Tag Explorer plugin: editing window was not updated properly when Edit forms were opened from Tag Explorer.
Tag Explorer plugin, UDMF: comment editing was incorrectly initialized in some cases.
2013-11-21 10:53:11 +00:00
MaxED
0654cec075 Visual mode, auto align textures: actually, it won't break anything if we vertical clamp texture offsets of a 3d floor sidedef while auto-aligning (this reverts a part of previous commit)...
Classic modes: event lines are drawn once again while panning the view (I've disabled this a while ago trying to fix performance problems in Classic modes).
2013-11-08 08:18:33 +00:00
MaxED
766e4d46f3 Visual mode, auto align textures: vertical texture offsets of middle sidedefs are no longer clamped by texture height when said sidedefs are parts of 3d floor or are double-sided and not wrapped. 2013-11-06 13:07:48 +00:00
MaxED
4698280418 We should only snap pasted selection to grid when snap to grid setting is enabled... 2013-11-01 11:14:42 +00:00
MaxED
6c639c029b "Select Things in Selected Sectors" action now works from any classic mode.
Selection is now snapped to grid when pasted.
2013-11-01 09:13:40 +00:00
MaxED
5c19a12ab7 Visual mode: (hopefully) fixed a crash during Ctrl- and Shift-selecting wall surfaces.
Visual mode: "Select adjacent walls with the same height" (Ctrl-Select) logic was not working properly in some cases.
2013-10-21 10:19:31 +00:00
MaxED
76dba9cd87 Bridge mode: some float values were not rounded leading to curve position errors in some cases. 2013-09-27 10:56:44 +00:00
MaxED
ec9d829916 Texture Browser: textures can now be filtered by size.
Visual mode: offsets of double-sided middle textures were still clamped when not required in some cases.
Updated documentation.
2013-09-26 12:43:39 +00:00
MaxED
5c1fb38454 Find/Replace form: replaced "find" and "replace" TextBoxes with AutoSelectTextboxes. 2013-09-24 10:26:35 +00:00
MaxED
0c1c44c14b Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats.
Visual mode: added "Reset Local Texture Offsets (UDMF)" action (default key is Ctrl-Shift-R). It will reset upper/middle/lower texture offsets in UDMF and will act exactly as "Reset Texture Offsets" action in other map formats.
2013-09-19 09:17:49 +00:00
MaxED
735447edbe Default sector brightness can now be set in Preferences.
Default sector ceiling height can now be set in Preferences.
Default sector floor height can now be set in Preferences.
Maximum number of recent files can now be changed in Preferences.
UDMF, Custom fields: a warning is now shown when a user tries to manually add a managed filed.
UDMF: "Translucent" linedef flag is now marked as obsolete.
2013-09-16 13:41:00 +00:00
MaxED
e2802b2712 Sectors mode: added "View Tags and Effects" button.
Sectors mode: effect and tag overlay can now be toggled separately from selection numbers.
Sectors mode: "View Tags and Effects" and "View Selection Numbering" settings are now saved to program configuration.
Sectors mode: removed "Lower Floor by 8 mp", "Raise Floor by 8 mp", "Lower Ceiling by 8 mp" and "Raise Ceiling by 8 mp" actions.
"Increase Brightness by 8" and "Decrease Brightness by 8" actions now work in Sectors mode.
Moved "Increase Brightness by 8" and "Decrease Brightness by 8" actions to "Edit" category. 
"Toggle Highlight" action now works in Sectors mode.
Moved "Toggle Highlight" action to "Tools" category.
Removed Brightness mode.
Updated documentation.
2013-09-16 11:44:47 +00:00
MaxED
ed75933d60 Sectors mode: sector tags are now shown on top of unselected sectors (works only if "View Selection Numbering" option is enabled).
Some cosmetic fixes here and there.
2013-09-13 14:54:43 +00:00
MaxED
fd47cb4cd7 Sectors mode: selected and highlighted sectors are now highlighted in the same-ish way as in Visual mode.
Sectors mode: sector effect labels were not aligned properly.
2013-09-12 15:40:15 +00:00
MaxED
dcc063f008 Sectors mode: sector effects are now shown on top of unselected sectors (works only if "View Selection Numbering" option is enabled).
Updated documentation.
2013-09-12 15:02:08 +00:00
MaxED
ae1b2153ef Sector Edit form, UDMF: floor and ceiling rotation angles can now be entered as decimals.
Visual mode: removed unrelated message when copying textures using "Copy Selection" action.
2013-09-11 14:22:11 +00:00
MaxED
038ab51058 Event lines: sector label position is now used as end point when targeting sectors. 2013-09-11 13:57:27 +00:00
MaxED
117e5e5911 Added "Place Things" action (available in Sectors/Linedefs/Vertices menus). When used from Linedefs or Vertices mode, it will place things on top of vertices. When used from Sectors mode, it will place things inside of selected sectors.
Updated documentation.
2013-09-11 13:14:45 +00:00
MaxED
fc57c3e331 Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
MaxED
ead2521451 Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes.
Visual mode: added support for "fogdensity" and "outsidefogdensity" MAPINFO properties.
Sector Info panel now shows the number of sector's sidedefs as well as light and fade colors (UDMF only).
UDMF: Sector and sidedef flags are now copied/pasted when using "Copy Properties" and "Paste Properties" actions.
Fixed: in some cases default texture overrides were used even when corresponding option was disabled.
Sector Edit form: light and fade values were not saved when a value was pasted/entered into text box.
Sector Edit form: "reset value" button was not shown for light and fade values when selected sectors had different light/fade colors.
Reverted Open Map form changes from previous commit (my assumption that map marker is always empty was not correct...)
Updated documentation.
2013-09-11 08:49:45 +00:00
MaxED
2598389d6b Sector Info panel now shows how many sidedefs highlighted sector has.
Snap Map Elements to Grid mode now works much faster and shows a message when completed.
Forced default textures are now only used in drawing modes.
Exception Dialog: long error descriptions were breaking window layout.
Map will no longer be shown in Open Map form if unrelated data is encountered inside of map namespace.
2013-09-09 14:03:02 +00:00
MaxED
0469592bf5 "Copy Texture Offsets" and "Paste Texture Offsets" actions now work in Doom and Hexen map formats. 2013-09-06 07:55:02 +00:00
MaxED
0fe02bd3d3 Visual mode: fixed a couple of bugs in Visual vertex logic. 2013-09-05 13:30:59 +00:00
MaxED
b80bc3f811 Manual linedef splitting: UDMF texture coordinates were incorrectly interpolated in some cases.
Manual linedef splitting: "Duplicate texture coordinates" and "Reset X coordinate, copy Y coordinate" settings now affect UDMF texture offsets.
2013-09-05 13:03:17 +00:00
MaxED
8a0ca0e650 Visual mode: added "Auto-align Textures to Selection (X)", "Auto-align Textures to Selection (Y)" and "Auto-align Textures to Selection (X and Y)" actions.
"Snap Map Elements to Grid" mode now tries to fix invalid geometry after vertex snapping.
Vertices mode: in some cases not all vertices were removed when deleting vertices.
Removed "Load GZDoom light definitions" from preferences. If you want to use GZDoom's GLDEFS definitions, add "lights.pk3" as a resource.
Visual mode: fixed a crash when toggling GZDoom Geometry Effects (Tab)
Fixed sector bounding box calculation error.
Renamed "Edit -> Grid Setup..." to "Edit -> Grid and Backdrop Setup..."
Updated documentation
2013-09-03 09:34:28 +00:00
MaxED
0ea1056b44 Error Checking: renamed "Check unclosed sectors" to "Check invalid sectors". Now it also finds sectors with less than 3 sidedefs and sectors, which area is 0. 2013-08-30 15:00:44 +00:00
MaxED
4b9f2d886c Visual mode: vertical texture offsets of double sided middle textures are no longer clamped.
Visual mode: fixed a crash when trying to move texture offsets of invisible sidedef.
2013-08-28 14:53:21 +00:00
MaxED
3e11ae734d Vertices mode: fixed an exception when "DeleteItem" action tried to delete already deleted vertex.
Renamed "Set current textures" to "Set default textures" (I hope that makes more sense now).
Fixed and updated documentation.
2013-08-26 09:31:43 +00:00
MaxED
e1050775b3 Error Checks mode: connected lines with decimal positions were reported as overlapping in some cases. 2013-08-23 14:22:40 +00:00
MaxED
71b0d0754d Fixed: acs script was not complied when the map was located in the root directory.
Fixed "Snap Map Element to Grid" documentation.
2013-08-23 13:28:55 +00:00
MaxED
9080f8885c "Snap Selected Vertices to Grid" mode: renamed to "Snap Selected Map Elements to Grid". Now it aligns things as well.
Edit forms: some realtime controls were applying relative values incorrectly.
2013-08-22 15:30:50 +00:00
MaxED
76dc4574ab Linedef and Thing arguments are new set to 0 when converting a map to Doom map format.
Fixed a crash when executing "Toggle Geometry Effects" (Tab).
2013-08-20 08:21:20 +00:00
MaxED
5853624dc5 Updated documentation.
Increased maximum zoom level in Classic modes to 3000%.
Added "1 mp" option in grid size menu.
Added "400%" option in zoom menu.
Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects".
Sync camera position: Visual Camera height is now changed only if camera is above or below current sector.
Classic modes: view was not redrawn after "Test map from current position" action.
"Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
2013-08-19 12:12:31 +00:00
MaxED
6ce9043ff6 Removed UDMFControls plugin.
UDMF fields, handled by UI, had broken field types after r1758.
Removed some redundant type casts.
2013-08-10 11:28:51 +00:00
MaxED
457cfc8221 "Look Through Selection" action: InterpolationPoint can be handled the same way as SecurityCamera or AimingCamera. 2013-08-08 11:31:06 +00:00
MaxED
724709e435 Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
Script editor: pressing "F1" now opens keyword help instead of program manual.
Linedef edit form, Thing edit form: rewritten script support logic. It should now work in the same manner as the rest of controls.
Thing info panel: thing arguments now have proper labels.
Edit forms, UDMF: fields, which are handled by UI, are no longer shown in "Custom" tab.
Visual mode: fixed a crash when loading a model on a video card without Shader model 2.0 support.
Fixed incorrect argument number and changed most of labels in "Cameras and interpolation" section of zdoom_things.cfg.
2013-08-08 11:04:13 +00:00
MaxED
0a5ff0bdaf Visual mode: fixed incorrect vertical texture offsets of middle parts of double sided linedefs.
ACS support: script numbers/names without space between them and script arguments (like 'script 999(void)' or 'script "test"(void)') were not parsed.
2013-08-07 09:25:37 +00:00
MaxED
82722e546c Visual mode: fixed incorrect sidedef texture mouse dragging when texture was scaled in TEXTURES.
Visual mode: texture offsets are now clamped to texture size when dragging textures with mouse.
Visual mode, UDMF: when gravity is enabled, sector gravity now affects camera movement.
2013-08-02 12:50:53 +00:00
MaxED
993328b57b Textures with names starting with "-" were not processed correctly.
Textures were not loaded properly from PK3/PK7 archives.
Visual mode: restored ability to remove textures using Delete action.
Visual mode: fixed several bugs in Cut/Copy/Paste things actions.
Visual mode: vavoom style 3d floors were not displayed properly.
Visual mode, 3d floors: added support for "RestrictLighting" (2) flag.
Visual mode, 3d floors: inner sides of 3d floors with "swimmable"/"render inside" flags used incorrect brightness value.
2013-07-31 12:38:47 +00:00