UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 47a84ad20f Added VOXELDEF support.
Visual mode: added "Match Brightness" action.
DECORATE parser: actor names, which contain "+" and "-" symbols, are now parsed correctly.
Fixed an error in lump ranges creation logic.
Cosmetic fixes in various warning/error messages.
Updated documentation.
2014-01-03 10:33:45 +00:00
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ClassicModes I keep forgetting that, unlike protected methods, Actions MUST be implemented in derived classes... 2013-12-26 08:07:40 +00:00
ErrorChecks Error checks: PlaneAlign action is now taken into account when checking for missing upper/lower textures. 2013-12-02 15:02:01 +00:00
FindReplace Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
General Increased performance when deleting things in Things mode, linedefs in Linedefs mode and sectors in Sectors mode. 2013-12-13 09:31:18 +00:00
Interface Info panels: thing and sector flags are now displayed. 2013-12-05 09:24:55 +00:00
IO "Export to Wavefront .obj" action should work much faster now. 2013-12-12 09:07:30 +00:00
Properties Sectors mode: added "View Tags and Effects" button. 2013-09-16 11:44:47 +00:00
Resources Added VOXELDEF support. 2014-01-03 10:33:45 +00:00
VisualModes Added VOXELDEF support. 2014-01-03 10:33:45 +00:00
BuilderModes.csproj Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00